- Joined
- Oct 10, 2015
- Posts
- 2,265
Okay MA. You said loot 2.0 is here to make loot fairer for everyone. Regarding this my question is straight, short and simple:
Are you going to remove / change the item cap system, that is in place now, which is the MAIN course for unfairness in hunting in this game?
Just yesterday you decided to raise the cap on the lacerating attack nanochip by 5 and then they all dropped in the next hour. so if someone is not lucky enough to hunt while you decide the change the cap the hunters chances of looting said item are basically zero.
this artificial rarity, released by you on your own decisions for certain occasions (this time migration) is total bullshit and has no place in a real RCE. A healthy market needs to regulate itself by supply and demand depending on the drop chance of certain items. for the market to stabilize it needs a fixed drop chance on longterm and not a drop chance of 0% and then suddenly 10% for an hour and after that 0% again.
The drop chance for items needs to stay fixed longterm and needs to have NO cap.
now people might think that the market would get flooded with imk2. thats not the case if the drop chance is low enough. Best example for this is the Diablo game series that shows that % based drop chanced work VERY well even with very low drop chances. then there is no need for a cap at all.
this would also be usable in mining regarding caps on dianthus and other ressources.
this is the only way you can achieve 100% fairness for every hunter no matter what time of day he hunts or for how long.
my question again: is this going to be changed to be fair for everyone or does it stay like this?
if the system stays like this then my hunting skills will be up for sale.
and on a side note: if the gambling discussions is coming up: dont forget that ep4 is the equivalent of a slot mashine. fair hunting drop chances are NOT gambling.
Are you going to remove / change the item cap system, that is in place now, which is the MAIN course for unfairness in hunting in this game?
Just yesterday you decided to raise the cap on the lacerating attack nanochip by 5 and then they all dropped in the next hour. so if someone is not lucky enough to hunt while you decide the change the cap the hunters chances of looting said item are basically zero.
this artificial rarity, released by you on your own decisions for certain occasions (this time migration) is total bullshit and has no place in a real RCE. A healthy market needs to regulate itself by supply and demand depending on the drop chance of certain items. for the market to stabilize it needs a fixed drop chance on longterm and not a drop chance of 0% and then suddenly 10% for an hour and after that 0% again.
The drop chance for items needs to stay fixed longterm and needs to have NO cap.
now people might think that the market would get flooded with imk2. thats not the case if the drop chance is low enough. Best example for this is the Diablo game series that shows that % based drop chanced work VERY well even with very low drop chances. then there is no need for a cap at all.
this would also be usable in mining regarding caps on dianthus and other ressources.
this is the only way you can achieve 100% fairness for every hunter no matter what time of day he hunts or for how long.
my question again: is this going to be changed to be fair for everyone or does it stay like this?
if the system stays like this then my hunting skills will be up for sale.
and on a side note: if the gambling discussions is coming up: dont forget that ep4 is the equivalent of a slot mashine. fair hunting drop chances are NOT gambling.