Research Recovery (daily)

WolfStar

Guardian
Joined
Dec 19, 2022
Posts
302
Argonaut cave is bugged, multiple times its crash-pauzed and need to go out to reset instance, then come back. it remebers only stages points so after restart rooms are cleaned if made before.
Dmg on armour and avatar still works in freezy mode, so w cant kill mob but he can kill us. Avatar with sticked target on mob must go out and come back to finish it,
but rooms are restocked with new mobs.

I know U boys dont have in house some beast so will just say this.

Please move instance to other server cluster, as usual best is spot with not much player activity. As I know repairing would need more effort.
So Just brutal restelp will be good
 
Hiya WolfStar, do you think you could describe the issue in a bit more detail and explain what you mean with "crash-pauzed", so I can pass this on to the team? Do you get stuck somehow, or just unable to damage the creatures? Can you still see the creatures, or do their visuals disappear?
 
Hiya WolfStar, do you think you could describe the issue in a bit more detail and explain what you mean with "crash-pauzed", so I can pass this on to the team? Do you get stuck somehow, or just unable to damage the creatures? Can you still see the creatures, or do their visuals disappear?
I think he have the same issue like me for almost whole day today.
While you shoot mob avatar get freeze and you stop shooting but mob is able to still hit you. I cant change weapon to fap and end up dead. Then my revive timer goes to 0 and im unable to revive. I fixed it by changing connection speed in loader settings but same problem just came back ;/
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I had a similar issue within the last week, but the mob was frozen and I could move around but couldn't damage the mob. He was still able to damage me. I exited the cave, came back in, and was able to find and kill the last mob that way.
 
I think he have the same issue like me for almost whole day today.
While you shoot mob avatar get freeze and you stop shooting but mob is able to still hit you. I cant change weapon to fap and end up dead. Then my revive timer goes to 0 and im unable to revive. I fixed it by changing connection speed in loader settings but same problem just came back ;/
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Yep have had this happen to me on this week everyday on Twin Peaks server.

Hopping to vehicle and moving away from the mob and retargeting it without letting it get to melee range allowed me to kill it/em.

I was wondering it might be hitbox issue?

Was killing argonauts too just like Wolf. 🤔

Didnt die myself so dont know about the timer. 🤷‍♂️
 
Hiya WolfStar, do you think you could describe the issue in a bit more detail and explain what you mean with "crash-pauzed", so I can pass this on to the team? Do you get stuck somehow, or just unable to damage the creatures? Can you still see the creatures, or do their visuals disappear?
"crash-paused" In games dev slang means.
That player character cant make operations, but game enviroment and generated object can interact with character.
Thats part also of "magnet-love" in broken code. It means character is glued to last object before "crash-paused".

No need of ticket. Just move that instance to other parts under map where is not much player movement, change server cluster, as its broken.
Thats also part of mess someone created around 2 or 3 weeks before at new update.


P.S.
I think MA is not paying good. but if they give 15k$ a month then we will have very good working game
 
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@WolfStar
Nice video, but I think it misses the important part and that is the shooting before it freezes.

I'm saying that this might be shoot-lag, where the server doesn't return the amount of damage (technically not just lag, but a timeout of the communication) done to the mob and the shot comes to a halt. So even if the cool-down phase of the weapon is over the shot still hasn't "finished" and you can't shoot again.

Also keep in mind that you're entering the exact same instance that you actually left seconds earlier. This means that the instance is still assigned to you as the missing "finish" of the shot actually also seems to block the progress of the instance for some reason. Under normal circumstances you would start a completely new instance with all 50 Argos alive when you leave and enter again.

What you can try to confirm this is to somehow get some object between you and the Argo and move back far enough (on a working radar the red dot would disappear out of range). However, I don't think that's doable with those quick Argos and the narrowness of the cave.
 
@WolfStar
Nice video, but I think it misses the important part and that is the shooting before it freezes.

I'm saying that this might be shoot-lag, where the server doesn't return the amount of damage (technically not just lag, but a timeout of the communication) done to the mob and the shot comes to a halt. So even if the cool-down phase of the weapon is over the shot still hasn't "finished" and you can't shoot again.

Also keep in mind that you're entering the exact same instance that you actually left seconds earlier. This means that the instance is still assigned to you as the missing "finish" of the shot actually also seems to block the progress of the instance for some reason. Under normal circumstances you would start a completely new instance with all 50 Argos alive when you leave and enter again.

What you can try to confirm this is to somehow get some object between you and the Argo and move back far enough (on a working radar the red dot would disappear out of range). However, I don't think that's doable with those quick Argos and the narrowness of the cave.
I dont record all play, its started when bug come out.

But it was 4th time before my record so I lost more peds in instance, Yeah first was thinking its short lag, or my internet. After relog, after restart of laptop, problem was still in. So its Platform bug
 
@WolfStar
Nice video, but I think it misses the important part and that is the shooting before it freezes.

I'm saying that this might be shoot-lag, where the server doesn't return the amount of damage (technically not just lag, but a timeout of the communication) done to the mob and the shot comes to a halt. So even if the cool-down phase of the weapon is over the shot still hasn't "finished" and you can't shoot again.

Also keep in mind that you're entering the exact same instance that you actually left seconds earlier. This means that the instance is still assigned to you as the missing "finish" of the shot actually also seems to block the progress of the instance for some reason. Under normal circumstances you would start a completely new instance with all 50 Argos alive when you leave and enter again.

What you can try to confirm this is to somehow get some object between you and the Argo and move back far enough (on a working radar the red dot would disappear out of range). However, I don't think that's doable with those quick Argos and the narrowness of the cave.
Happended to me all week at Argo spot near Twin Peaks.

Definitly wasn't shoot lag on my end.
 
Can confirm. Happened to me three times during same mission, had to die, exit cave, reenter.
 
Hi @Ludvig|MindArk , had the same issue today, entered the cave 3 times because I couldn't damage one of the argos. Tried resetting the launcher, twice, tried reinstalling once, nothing worked.
 
I have been having the same issue with Argonaut cave this week. Sometimes you can get a shot in again after running around and trying stuff, but sometimes it's just completely over and u have to run out and reset instance.
I have one video showing how it bugged then I managed to get some shots in eventually:

Then this one I never managed to hit again:
 
Unfortunately, I think I had a similar problem, and it can still happen occasionally. What seemed to help me was verifying the local data. In the client loader, go to Tools, select Folders, and click Verify Local Data. Let me know if this helps you as well.
 
I have been having the same issue with Argonaut cave this week. Sometimes you can get a shot in again after running around and trying stuff, but sometimes it's just completely over and u have to run out and reset instance.
I have one video showing how it bugged then I managed to get some shots in eventually:

Then this one I never managed to hit again:

also had this prob...only solution for me was.....pressing T and running back again to the mob.and tag it.....then its ok for me in most cases
 
And most likely it will get worse starting from tomorrow 😁
"Today will be bad but tomorrow will be unimaginable"
 
Same hunting Argonauts outside
This.

I was W right outside of Twins in that swarm of higher maturities. It was the very first Argonaut I shot, but couldn't hit again. After it killed me I was able to kill that one and other Argonauts there for the rest of my hunting that day.
 
This.

I was W right outside of Twins in that swarm of higher maturities. It was the very first Argonaut I shot, but couldn't hit again. After it killed me I was able to kill that one and other Argonauts there for the rest of my hunting that day.
Yep it sucks!

Glad i got my codex done lol during the miner rush, i aint planing to play the cave ever again or Argonauts until they fix it.

Nice mob but shitty problem. 👍
 
Bumping this post because it's still an ongoing issue.
Had this happen to me both on rocktropia and inside the argonaut daily cave on calypso within the past week.
 
Can confirm still happens in Argo cave and randomly occurs in other areas with other mobs, too... those much less frequently

It is like this allways with such bugs, as long as they do not cost MA Peds they are extremly slow in solving it, if we, the user of their service, profit of such a Bug they will instantly correct it or even stop the game until it is corrected. The problem with this Bug, at least in the Argo caves is that the coordinates of the mob where its hitbox is is not updated as the coordinates of the image of this mob.
Here the support case I wrote with the description how to still be able to kill the affected mob. In short, shoot at the place where the mob was standing when you first shot at it and you will be able to deliver damage and kill him. To loot you have to click at the image and not the place you where able to hit the mob. So for MA it would be the simple task of verify that the coordinates of the hitbox are the same as the coordinates of the place the mob image is drawn. But this task is too difficult for their developpers.

In the Argonaut Cave a problem can occure that the position of the mob and where you have to shoot to hit him are not the same.
This bug happens not every time you go into the cave.
The bug is like this:
First you shoot at the bugged mob, as normal the mob takes damage and he runs to you and start to hit you. When you now shoot at that mob he takes no damage but still hits you and you take damage. The only way to shoot at the image of the mob and deliver damage is when you get killed and go back.

But instead of that you can kill the mob by shooting at the place the mob was standing when you made the first shot. So shooting at the position the mob was delivers damage and kills him. After that to loot the mob you can klick at the image again. So it seams that very rarely the hitbox is not updated when the mob moves.
 
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