Research Recovery (daily)

This was me at Tukar last week (sent a support case; fun fact: info was forwarded to some team and support case has not been closed yet):

Hi,

I just tried to kill an Argonaut Scavenger close to the Turkar TP. Because of that Argonaut bug where the weapons simply stop shooting I wasn't able to kill it normally. Instead I was shooting and out of a sudden my weapons stopped working. This is a known bug to you. Also I couldn't walk backwards anymore.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons stopped working after two shots.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons stopped working after two shots, but after a few seconds I could make one additional shot.

I had to let it kill me. So I ran after it again and tried to kill it. Once again the weapons didn't shoot properly. However, this time I could kill it finally.

Even though I put many more shots into the Argonaut, meaning that I cycled more PEDs into it, loot was bad. Given that loot is somewhat random that may be fine to you, but still is something to look into in the context of this.

Long story short, killing Argonauts and having weapons stop working depends on the instance of an Argonaut mob. While it obviously could affect every Argonaut mob, I guess there's something wrong with the setup of Argonauts. Maybe some value is outside of its allowed value range?

Please look into this bug. It's annoying, affects all Argonauts (West of Twin Peaks, the cave and Turkar are proven) and you know about it for at least four months.

Thanks.

Regards,
endermigne
 
I've had this with Argos in general - 1 of so many 25 or 50 that I can't hit. Not just in the instance.
 
Back
Top