- Joined
- Jul 8, 2009
- Posts
- 1,797
- Location
- Sweden
- Avatar Name
- Formerly "Darkaruki Dorkaruki Kakiro"
Me and a friend teamed up and shot at Puny Creatures until we encountered one where one of us had a hit evaded, and then had the other deal the killing the blow, then compared our ratio of cost:return, and the result was pretty clear, shared loot/team hunting environments under the new changes perform and are balanced in the same exact way as solo hunting in terms of return rates.
After the first attempt we tried two more just to see, mixing up the order in terms of who was shooting first/tanking the mob, etc.
Neither of us wore armor or used healing tools. Neither of us used any sort of enhancers or attachments or buffs.
Weapon A: Isis LR32 Modified, Cost: 16.413 PEC, 60.2% Efficiency
Weapon B: A-3 Justifier Mk.II Improved, Cost: 15.255 PEC, 90.4% Efficiency
Test A:
Return: 31.16, Cost: 16.413
189.8%
Return: 29.94, Cost: 15.255
196.2%
Test B:
Return: 7.96, Cost: 16.413
48.4%
Return: 7.65, Cost: 15.255
50.1%
Test C:
Return: 28.54, Cost: 16.413
173.8%
Return: 27.41, Cost: 15.255
179.6%
In each test, the 90.4% Efficiency imk2 received about 3.3% more loot than the 60.2% Efficiency mod lr32, which seems to be a bit more than what would be expected from the 0-7% return rate difference spoken of by MA when they introduced Loot 2.0, meaning that the Efficiency scale could be non-linear but, more likely, it is the result of my friend's Looter profession being significantly higher than my own, which affects return rates as well according to MA, which would mean there is a fairly good way of testing the impact of looter professions if you assume the 0-7% return rate thing is in fact linear, and also that looter professions are being calculated for individual players in shared loot/team hunting scenarios, adding to the fairness/likeness to solo hunting.
Thanks for reading, I hope people find this information helpful.
edit: Make sure to continue reading for useful posts on Looter Professions' impact on return rates.
After the first attempt we tried two more just to see, mixing up the order in terms of who was shooting first/tanking the mob, etc.
Neither of us wore armor or used healing tools. Neither of us used any sort of enhancers or attachments or buffs.
Weapon A: Isis LR32 Modified, Cost: 16.413 PEC, 60.2% Efficiency
Weapon B: A-3 Justifier Mk.II Improved, Cost: 15.255 PEC, 90.4% Efficiency
Test A:
Return: 31.16, Cost: 16.413
189.8%
Return: 29.94, Cost: 15.255
196.2%
Test B:
Return: 7.96, Cost: 16.413
48.4%
Return: 7.65, Cost: 15.255
50.1%
Test C:
Return: 28.54, Cost: 16.413
173.8%
Return: 27.41, Cost: 15.255
179.6%
In each test, the 90.4% Efficiency imk2 received about 3.3% more loot than the 60.2% Efficiency mod lr32, which seems to be a bit more than what would be expected from the 0-7% return rate difference spoken of by MA when they introduced Loot 2.0, meaning that the Efficiency scale could be non-linear but, more likely, it is the result of my friend's Looter profession being significantly higher than my own, which affects return rates as well according to MA, which would mean there is a fairly good way of testing the impact of looter professions if you assume the 0-7% return rate thing is in fact linear, and also that looter professions are being calculated for individual players in shared loot/team hunting scenarios, adding to the fairness/likeness to solo hunting.
Thanks for reading, I hope people find this information helpful.
edit: Make sure to continue reading for useful posts on Looter Professions' impact on return rates.
Last edited: