aVaLON_52
Elite
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- Oct 20, 2013
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- ᴄʀɪᴍꜱᴏɴ ᴅᴇᴠɪʟꜱ
- Avatar Name
- Avalon Butterfly Erupter
Wanted to revisit the discussion as nothing is set in stone per se and everything is up for discussion.
The reason I want to revisit the discussion. Well I would like to believe everything I hear but you might think I'm a bit naive if that were the case. What got me wondering about this topic again was this statement:
"Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors".
Which was originally posted here but no longer exists. Why was it removed? Unintentional? or the claim no longer holds true?
May require some testing. I'm curious now about overamping and unmaxed weapons. Just topic, open to discussion if you care to share your thoughts on the matter. Here are some related links. Also still curious about the degree to which DPP affects loot composition as well as how big of a deal is efficiency, does it really make much of a difference?
¤ Developer Notes #14 - Loot 2.0 Update
¤ List of official statments pertaining to loot post 2.0
EDIT ****
apparently that link was broken.
Here is that post for above reference:
Feel free to share your thoughts on the topic.
Cheers!
The reason I want to revisit the discussion. Well I would like to believe everything I hear but you might think I'm a bit naive if that were the case. What got me wondering about this topic again was this statement:
"Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors".
Which was originally posted here but no longer exists. Why was it removed? Unintentional? or the claim no longer holds true?
May require some testing. I'm curious now about overamping and unmaxed weapons. Just topic, open to discussion if you care to share your thoughts on the matter. Here are some related links. Also still curious about the degree to which DPP affects loot composition as well as how big of a deal is efficiency, does it really make much of a difference?
¤ Developer Notes #14 - Loot 2.0 Update
¤ List of official statments pertaining to loot post 2.0
EDIT ****
apparently that link was broken.
Here is that post for above reference:
Entropia Universe - Developer-Notes-11-Loot-2.0
Later this month, MindArk will be releasing a special Loot 2.0 Version Update that will overhaul the way in which hunting loot is calculated and distr
www.entropiauniverse.com
Feel free to share your thoughts on the topic.
Cheers!
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