San
Elite
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- Aug 5, 2007
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- Sandal San Tolk
My second question, originally posted here:
I would like to kindly ask to lay open the reasons and rationale MindArk had for introducing Explosive Projectile crafting in this particular way. What did you hope to achieve, was it achieved, and what internal or external factors would influence its future?
The calls for retracting it aren't ending any time soon. It is confounding and seen as damaging by many. However, there is little but assumptions founded by more or less subjective perceptions in the argumentation both pro and contra. Hundreds of posts have been written, this latest one sums it up nicely i.m.o.:
https://www.planetcalypsoforum.com/...(or-change-them)-Part-2&p=3688809#post3688809
Please help us understand at last, to form a solid base for drawing conclusions about agreement or disagreement. I understand that a large portion of the allure of this game is that the community is left with figuring out its mechanics, but EP crafting is decidedly not a part of this and the uncertainty about what it's supposed to mean in the game's context is deeply unsatisfying.
I would like to kindly ask to lay open the reasons and rationale MindArk had for introducing Explosive Projectile crafting in this particular way. What did you hope to achieve, was it achieved, and what internal or external factors would influence its future?
The calls for retracting it aren't ending any time soon. It is confounding and seen as damaging by many. However, there is little but assumptions founded by more or less subjective perceptions in the argumentation both pro and contra. Hundreds of posts have been written, this latest one sums it up nicely i.m.o.:
https://www.planetcalypsoforum.com/...(or-change-them)-Part-2&p=3688809#post3688809
Please help us understand at last, to form a solid base for drawing conclusions about agreement or disagreement. I understand that a large portion of the allure of this game is that the community is left with figuring out its mechanics, but EP crafting is decidedly not a part of this and the uncertainty about what it's supposed to mean in the game's context is deeply unsatisfying.