AJack10600
Elite
- Joined
- Jun 13, 2005
- Posts
- 2,732
- Location
- Switzerland
- Society
- SPU ¦ Smart Professionals United
- Avatar Name
- Larios Semai Niva
I share DoubleWolf's arguments but this is nothing new. I have raised this several times, long time ago... people have been withdrawing before...
Player retention has never been a big aim for MA... Hop on, deposit and do whatever you want.
Problem is that people don't want to deposit 50 USD and play one evening and be left with nothing.
If you can play any other MMORPG for much less, then that is a problem.
That does not mean that it needs to contradict the RCE concept. If you want to spend 10000 that's ok but there needs to be a certain "fun factor" and progress left playing with 10 USD... and that has simply gone.
The thing is that the game can not live with only exclusive high depositers players. What generates income is not 1000 people depositing 1000 USD but 1 000 000 players depositing 50 USD... And people are only prepared to pay 50 USD if they see that this allows them to have FUN !
A game is not a hardship replication of RL. We come here to be "entertained", not to struggle. So it does not matter how hard the game is, how "challenging" the game is... if you can't have fun anymore, other than sweating and shooting daikibas... then you simply get bored as you don't progress.
A customer who's desinterested will not sell the game to his friends... would you recommend such a game ?
There have been efforts to make the introduction to the game easier for new players, these are good steps in the right direction. But MA and FPC have to think further.
What happens when a player deposits 10 USD for a start. For someone who is new to a game. 10 USD is a lot of bucks... If that money is gone in no time... that is discouraging. It's not an incentive to make me stick around and to deposit another 10 USD, is it ?
The cost of this game is simply to high for what you get... it's nothing new.
Then there is progression ingame. I have said again and again, the game needs to be adjusted "upwards". The game has a population of mobs from 1 HP to 500 HP (relative example NOT real). Instead of making the players progress and develop and instead of introducing new mobs with 1000 HP and better armour and better guns, we have just been nerfing the existing span of 1 HP to 500 HP mobs. That means the more skills we cumulate ingame, the harder it becomes to move up as the Best skilled player is still stuck in the economic framework for 1-500 HP mobs... That is counterproductive.... There is no scope for growth and progression. Visible progress becomes less and less and there are no new aims and goals to aspire to.
Take my Avatar for example. I know that with my gear and my skills and in team i can hunt every mob ingame somehow. I have no incentive to do any skilling anymore as my skills move at snailspace. And even if I buy skills, what is it gonna get me ? Other than a small increase in firepower ? I have no incentive to deposit to skill...
The funny thing is that it's not so much only about the money for a proportion of the players. I could well deposit 1000 USD if I wanted to... but what's the point ??? I see no benefit ...
What makes me sad that it's just like playing the same old tune all the time over and over again. I have been preaching the same stuff 2 years ago, before it all went into decline... and now I see that MA is struggling and all I can think of are the same arguments as before...
I really hope that maybe one day FPC or MA will have a crisis meeting and discuss some of this... what we are writing here is not bullXXX !!! It's recommendations, it's player's opinions...
Just maybe try to listen.... listening to customers is worth millions !!!
And the most dramatic thing is that all the people here love this game and all of us are happy to provide feedback and ideas and hints and help and support and still, nobody is listening to us because Mr Timkrans who is a great computer gamer seems to understand the gaming market dynamics better than we do...
Why doesnt Marco just take some of the feedback on this forum and puts it on MR Timkrans desk ? It wouldn't be the worst idea...
Player retention has never been a big aim for MA... Hop on, deposit and do whatever you want.
Problem is that people don't want to deposit 50 USD and play one evening and be left with nothing.
If you can play any other MMORPG for much less, then that is a problem.
That does not mean that it needs to contradict the RCE concept. If you want to spend 10000 that's ok but there needs to be a certain "fun factor" and progress left playing with 10 USD... and that has simply gone.
The thing is that the game can not live with only exclusive high depositers players. What generates income is not 1000 people depositing 1000 USD but 1 000 000 players depositing 50 USD... And people are only prepared to pay 50 USD if they see that this allows them to have FUN !
A game is not a hardship replication of RL. We come here to be "entertained", not to struggle. So it does not matter how hard the game is, how "challenging" the game is... if you can't have fun anymore, other than sweating and shooting daikibas... then you simply get bored as you don't progress.
A customer who's desinterested will not sell the game to his friends... would you recommend such a game ?
There have been efforts to make the introduction to the game easier for new players, these are good steps in the right direction. But MA and FPC have to think further.
What happens when a player deposits 10 USD for a start. For someone who is new to a game. 10 USD is a lot of bucks... If that money is gone in no time... that is discouraging. It's not an incentive to make me stick around and to deposit another 10 USD, is it ?
The cost of this game is simply to high for what you get... it's nothing new.
Then there is progression ingame. I have said again and again, the game needs to be adjusted "upwards". The game has a population of mobs from 1 HP to 500 HP (relative example NOT real). Instead of making the players progress and develop and instead of introducing new mobs with 1000 HP and better armour and better guns, we have just been nerfing the existing span of 1 HP to 500 HP mobs. That means the more skills we cumulate ingame, the harder it becomes to move up as the Best skilled player is still stuck in the economic framework for 1-500 HP mobs... That is counterproductive.... There is no scope for growth and progression. Visible progress becomes less and less and there are no new aims and goals to aspire to.
Take my Avatar for example. I know that with my gear and my skills and in team i can hunt every mob ingame somehow. I have no incentive to do any skilling anymore as my skills move at snailspace. And even if I buy skills, what is it gonna get me ? Other than a small increase in firepower ? I have no incentive to deposit to skill...
The funny thing is that it's not so much only about the money for a proportion of the players. I could well deposit 1000 USD if I wanted to... but what's the point ??? I see no benefit ...
What makes me sad that it's just like playing the same old tune all the time over and over again. I have been preaching the same stuff 2 years ago, before it all went into decline... and now I see that MA is struggling and all I can think of are the same arguments as before...
I really hope that maybe one day FPC or MA will have a crisis meeting and discuss some of this... what we are writing here is not bullXXX !!! It's recommendations, it's player's opinions...
Just maybe try to listen.... listening to customers is worth millions !!!
And the most dramatic thing is that all the people here love this game and all of us are happy to provide feedback and ideas and hints and help and support and still, nobody is listening to us because Mr Timkrans who is a great computer gamer seems to understand the gaming market dynamics better than we do...
Why doesnt Marco just take some of the feedback on this forum and puts it on MR Timkrans desk ? It wouldn't be the worst idea...