Roz Farstar
Guardian
- Joined
- Dec 4, 2013
- Posts
- 349
- Avatar Name
- Roslyn Kaz Farstar
So does anyone know why the MU on shopkeepers is sky rocketing like this? Did these completely stop dropping? Because the price is getting way beyond practical.
Shopkeeper drops registered on EL rare loot tracker:
2013 - 50
2014 - 64
2015 - 62
2016 - 82
2017 - 72
2018 - 21
2019 - 22
2020 - 23
2021 - 2
Thanks Haruto! I didn't think about looking thereShopkeeper drops registered on EL rare loot tracker:
2013 - 50
2014 - 64
2015 - 62
2016 - 82
2017 - 72
2018 - 21
2019 - 22
2020 - 23
2021 - 2
Looks like the drop rate of 5-6 a month went to just under 2. About a -66% decline in the drop rate. So the drop rate in combination with an increase in demand for them has resulted in sky high prices.Shopkeeper drops registered on EL rare loot tracker:
2013 - 50
2014 - 64
2015 - 62
2016 - 82
2017 - 72
2018 - 21
2019 - 22
2020 - 23
2021 - 2
I think MA intentionally lowered the drop rate of the shopkeepers, given that the change in total shopkeepers looted was so abrupt, and the lowered amount followed a constant trend for a few years after it was lowered. At least, it appears that way to me.Interresting.
Two options. Or there is less ppl hunting ambus or MA want players to buy more shops and less shopkeepers.
I think MA intentionally lowered the drop rate of the shopkeepers, given that the change in total shopkeepers looted was so abrupt, and the lowered amount followed a constant trend for a few years after it was lowered. At least, it appears that way to me.
To my knowledge there aren't less Ambus being hunted now than there were a few years ago.
Magurgs can drop them too and with gold rush no longer taking place on ark and overall ark hunting going somewhat down , this does impact potential shopkeeper loot too.To my knowledge there aren't less Ambus being hunted now than there were a few years ago.
As a result you see him now crafting, running a shop, and hunting, he's "branching out", if you will.
People must understand that one day has only 24 hours.I hunt the same amount of time now than in loot 1.0 or perhaps im around there +/- 10% as time spent but I have far superior tools now.I do my craft while i sleep or not being able to be present at my computer, that doesn't mean I sacrifice my hunting schedule because of crafting.I am just making sure that I fill those 24 hours with productive activities and not just for now but for the next 10 years to come.
People must understand that one day has only 24 hours.I hunt the same amount of time now than in loot 1.0 or perhaps im around there +/- 10% as time spent but I have far superior tools now.I do my craft while i sleep or not being able to be present at my computer, that doesn't mean I sacrifice my hunting schedule because of crafting.I am just making sure that I fill those 24 hours with productive activities and not just for now but for the next 10 years to come.
You're right, I hadn't considered this. To what degree, or what % this affects the overall annual drop rate is unknown to me.Magurgs can drop them too and with gold rush no longer taking place on ark and overall ark hunting going somewhat down , this does impact potential shopkeeper loot too.
This all seems in line with my initial assumption.
Ah, this is the bit of information missing from your first post. Hearing this now, yes, my initial assumption appears to be amiss.therefore I don't do crafting because things went bad in hunting.I do it because I have a very larger plan with my future of this game.
I would presume that shopkeeper pads like most ul items are tied to player activity and count and since they do not leave the market and are usually resold over time their droprate would decline if new player/activity growth doesnt keep up.
Mindark doesnt earn from dropping shopkeeper pads, but they do earn from players buying more itempoints in shops - this to keep in mind if you want to make the case to mindark that droprate should increase/item limit should be higher.
...
I think the reason for this is pretty simple, the running theme for Estates and Shops in Entropia is a scarcity of item points for all. I mean come on, a large shop at PA mall only came with 110 item points, wth is someone supposed to do with that? Not much. There are 20 ArMatrix levels, what am I supposed to do? Carry only 1 laser rifle of each, 1 laser pistol of each, 1 BLP rifle, 1 BLP pistol and 1 sword? If you want to make an enhancer shop, this picture gets even worse.
So players that want to have a decent shop have no choice to seek ways to gain more item points. You can either 'upgrade' your shop with more item points (instructions on that here), or you can buy shop keepers to effectively gain 14 additional item points with each shop keeper you add.
Although the upgrade is much cheaper, I think the majority of shop owners are just weary that this will be money spent which they are never going to be able to get back, so the price of shop keepers has been rising and rising for the last couple of years.
Personally I think they might go all the way to 6k, unless MA starts dropping more of them.
Ever since the noticeable drop in Shop Keepers in 2018 I have said that this was intentional. In my mind, MindArk reduced their drop rate because they felt that the price on them had to come up in order to 'justify' the cost of shop upgrades and to make these a more attractive solution for shop owners (no one will pay 2k ped to add 20 item points to their shop if they can pay the same amount to buy a shop keeper).
This is not entirely true. I recently requested an item point upgrade for my shop and even if shopkeepers were still the same price as they used to be, it would not have changed that decision. However, while I wait for my shop to be upgraded (which could be who knows when since they didn't do anything in this VU) I have no way to sell more items because I have no desire to sink that many peds into a shopkeeper. Also, there's a lot of items that can't be sold out of a shopkeeper, like vehicles and what not, so people will not add more points to their shop in those cases anyways. If I ever want more points in my shop I most likely will want a shopkeeper because I don't want my shop cluttered up. At that point, less shopkeeper availibility will simply make me craft less, instead of adding more points.
I understand. I didn't really intend for the term 'no one' to be taken literally, it was more to illustrate the idea that generally speaking, the appeal for the shop upgrade just wasn't there for most people back when the price was the same for either one.
Of course some people upgraded their shops over the years even at those prices, but I stand by my claim that in more recent years and especially once shop keepers broke the 4k mark, shop upgrades started to make a lot more sense and more and more have been buying them as a solution.
Not disputing that claim at all but I do think Shopkeeper prices are getting ridiculous even for that reason. It doesn't have to keep on increasing to serve the purpose you mentioned.
To add to this from a shop fee / shopkeeper display perspective, shopkeepers are generally not worth it compared to just buying more item points from MA. If I switched my shop over to all shopkeepers instead, I’d be just about better off just selling on the auction instead.
That applies to someone like me who uses larger amounts of item points though. If someone is only selling a few high value items where the shopkeeper decay is less of a factor, then someone could make it pencil out easier. That and it might easier to sell a single shopkeeper than a shop of you need to sell. If someone is dead set on an apartment shop, that is the other avenue, but it is generally cheaper to try to grab one of the ground floor shops at Treasure Island, etc.
So tl;dr, shop keepers should actually be pretty niche. If Calypso PP would release the empty shop deeds on auction, that would help with balancing more.
I never realized shopkeepers have decay. Has this always been the case? I guess one more reason to add shop points instead of using a shopkeeper.
I've never used shopkeepers for this reason, but I haven't tested myself either. The wiki has a bit of history: http://www.entropiawiki.com/Info.aspx?chart=MiscTool&id=30
I guess looking at it now, it looks like there have been some changes, so maybe a flat 10 pec per sale according to Mastermesh? I used to go by what Solaris had posted awhile back which was nearly 40 pec decay. The latter was really not any better than auction really, but 10 pec isn't as bad as I remembered. Still, even if there was a shopkeeper for 1k and I needed item points, I'd still buy more item points instead.
5F - Looted armor parts and sets
Easy find!!! -> shopkeepers are wearing armors they sell
5B - High Tier number armors, Mayhem armors, enhancers and a few runaway shopkeepers
Easy find!!! -> shopkeepers are wearing armors they sell
7B - Unlimited armor plates and Pulsar plates
7C - AP- armor plate series