MarcusLucius
Prowler
- Joined
- Nov 26, 2006
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- Marcus Luma Lucius
gief the old argus back, with ring and all the machines out there. pretty plies. thanks
It won't happen you won't see completly new map because all the shops will loose their value and there will be a lot of outraged investors if their shop is not in the same place as it was !
Wouldn’t be the first time eitherI never said that changing the map would mean that existing estates would not be re-created in one form or another... Of course existing estates need to be re-created, but they can look vastly different, be renamed and relocated on a brand new map.
Now is the absolute perfect time for MindArk to put trust back in the game by listening to the people that have invested into this game.
Look back at the failed projects and notice how excited and engaged people were when they were announced
Entropia has always been a game that is driven by a dedicated gamer that enjoys community.
Give your audience purpose other than just making money to withdraw.
There are many here such as myself that have always looked to enjoy the game and could care less about just taking money from it.
Now is the time to give us , your ambassadors for 20 years , the ability to show your new players why they should stay , why they should deposit.
The more I read the UE5 dev blog here, the more I feel like MA is telling us that Entropia will be completely reinvented in Unreal Engine 5. It scares me a little but I'm also excited for it.
To be clear, MA didn't say whether or not the world (Calypso) will be completely new or very similar to the existing one, I'm just reading between the lines and assuming it will probably be somewhat different. No one knows for sure and I'm certain that MindArk will not comment on this either, but it's interesting to think about.
I'm curious what you all think or expect from the transition to Unreal Engine 5; How much of Calypso should they keep while rebuilding it in Unreal? Or should they just forget everything and start fresh?
Do you want a completely new world map where even the TP names are different? Or do you want MA to stay true to the original as much as possible and not change a single thing?
Options in the poll are:
1. No! I want a completely new world map to explore!
2. Maybe keep a few important TPs by name but the map should be unrecognizable!
3. Can only recognize Eudoria and Amathera, the rest is all different!
4. Can see Eudoria, Amathera, PA and Twins, the rest is pretty much all brand new!
5. Only keep a dozen or so of main locations true to the original; make all the rest fresh and new!
6. Most of the main locations on the map should remain true to current form, but some changes welcomed
7. All of TPs need to be exactly where they are now, of course the vegetation and topography can be improved
8. MindArk needs to rebuild Calypso exactly the same as it exists today and not change a single thing
--
Please pick the statement that is the closest to what you expect or want to find when you first log into the Unreal version of Entropia.
PS: I think that when MA rebuilt Calypso in CE2, they kept it mostly true with some new areas, I think #6 is probably the statement that would fit best what MA ended up doing back then.
New players land at Icarus now because they would get lost and disinterested landing at PA!They probably have something in mind so we won't get a 1:1 rebuild of the current state. However, I don't want them to reinvent the entire wheel again. As for the various changes I found it too harsh when they nuked Hadesheim, moved Fort Pandora around and the Port Atlantis situation. Finding a few new places (again) is OK, but it shouldn't be the majority.
I just hope that they reconsider changing Port Atlantis that much. It was a decent place, crowded with many players and never quiet. Even Twin Peaks was more crowded before. They should make Port Atlantis more what is was and move the eye-candy area away a bit, e.g. with an elevator. A mission could guide newcomers through that part, but the experienced ones have their own plans when landing at Port Atlantis. Manoeuvring around there became a bit tedious. I also never understood why the newcomers had to land at Camp Icarus.
The new noob-missions were fine as they sent new ones around and let the mobs get stronger on the way. As I hope that the terrain will become more futuristic and artsy again (see posted screenshots above), that may also leave an impression.
Also I remember the talks years ago about nocturnal animals, weather having an impact, ... that never were done. Now would be a good time.
They should also polish the terrains (and textures!), have trees and stones be what they are, avoid flying mobs under ground, fix mobs' AI (not getting blocked), make the audio and animations synced more to the activity (like hunting with short blades; one animation = two attacks). So also keep an eye on the gameplay as such. My point is that it shouldn't all be just about the graphics and geography.
And ... a beer delivery would be nice. Really.
New players land at Icarus now because they would get lost and disinterested landing at PA!
Definitely this IMO. I am not partial to the look of the map currently, i much preferred the old Project Entropia style of map and cities. Simplicity is ok if they need to start like that just loved that authentic feel of a vast wilderness with settlements. I remember having to run back as a ghost countless times from pvp1 or the rig, and making it back to the settlement revive was a great feeling..I want them to create a world more true to the sci fi theme.
If they use a similar ground plane as current, then fine.
You must not remember when they upgraded from the original engine to Cryengine 2. They remade things with a nod to the past, but other than the vague shape of the continent and the relative placement of locations to one another, they pretty much built the map from scratch.I don't believe MA will throw away 20 years of work. Every rock may not be at the same place, but most of the places will be the same.
They can continue improving the existing world slowly.
Id like a mix of new and old.
OLD SOUNDTRACK
OLD DESIGN OF VEGETATION AND SKY (But with power of UE5)
CITIES
Hadesheim was a block of pixels, but still was interesting. There should be at least 1 or 2 "cities" on Calypso. Make them have some sense. Street for specific shops (Hairstylist, Colorer, Armor etc SOLD on Aution without a BO, with a clause that would be written on the deed that if monthly fee for this shop is not paid for more than a year (6 months, whatever) it is automatically put on auction for SB, and money put into that persons account - I think we need shops that are alive, not dead pixels - we have many of those already). Add several other interesting buildings, museum (maybe old pics of game), Entropia Exchange, where there could be real-time screens and shares visible (not everyone knows how to access shares). A catwalk, restaurant, some talking/walking, dancing, whatever NPCs... There are many options to make it ALIVE. Would also add quick small TPs like on Carnival Island on NI.
Hover vehicle from minute 4:38 would be nice
Make the game more SCI-FI again
Rings? Why not implants? Or WHATEVER ELSE
Beason missions? Lets do it the old way, how it was. These boring beacons are just waste of time TBH. Back then there was thrill of missing a box etc. Challange. Well all the misses could go into the pot. (Make it AGAIN a beacon of skill, where u need runners for each LEVEL, fappers, DPS etc) - Beacons were GREAT FUN with some THRILL back in the day Lets recreate that fun.
Remove all options upon character creation, let Hairstylist do some work, let hunters have some MU from hairspray etc. I remember when ppl were skilling to unlock the coolest new look, now? What is it? (Create a storyline around it, WHY the character cant choose any options - ppl who want to play this game will not quit over character creating - especially if it is explained) - (Have almost no skills in this profession, but I want to see ppl actually running busineses and also hunters to have some MU because of it).
I mean, yes some good stuff has been added, but so much great stuff was destroyed in the proces - and many times it just does not make much sense.
Lets get a little back to the ROOTS Where this game came from.
There is still so much potetial in this game...
We need to make it also fun, where people WANT to spend their money, not just trying to make peds
Hopefully UE5 will be start of something GREAT.
You must not remember when they upgraded from the original engine to Cryengine 2. They remade things with a nod to the past, but other than the vague shape of the continent and the relative placement of locations to one another, they pretty much built the map from scratch.
They didn't even bother with Hades, they just nuked it instead. A real shame, because that futuristic citadel was a real favourite of mine, it really sparked the imagination. Imagine if they did re-build it though, maybe even bigger than before.
I was very fond of the original map, and before vehicles came along there was a real charm in having to explore the map on foot to discover all the locations along with all the associated dangers. Vehicles really destroyed that experience.
I feel the same way about port Atlantis, a dead empty city. Every building should be real like the apartment “cities” but in a real useful locationIf I recall, most of the existing TPs were there when I opened Entropia in CE2, and major locations like Fort Troy were pretty similar to the original Fort Troy that I was accustomed to. But yes they released the CE2 game early, with many things not finished, even entire professions weren't done yet when they released the CE2 game. It took quite a while for example for Taming to be re-introduced back into the game, and many other things too. The map did continue to evolve afterwards and even more changes were introduced, like for example Half Moon Cove/Bay, Isle of Troy, Fort Victoria, and so many others. It's not because of the engine, it's just part of the natural evolution of the game and the map; these new places would have been created regardless of the game engine change or not.
Yes, a lot of people have mentionned that one. Personally, I think I was there once and I thought it was a bit weird to have that city there but no one around, it didn't really make much sense. But I get it. Although I'm not sure of the exact thought process behind these changes, I imagine MindArk wanted to create a futuristic city for people to visit in the new game engine and I guess it just made more sense to them to build it at Port Atlantis, but this seems to have disppointed people's expectations somehow. New players who never saw the old Hadesheim can't really provide any insight into which is better. For us older players, it's possible that Hadesheim is just all tied together with our fond memories of when we first discovered the game and we are in some way just living in the past and not really looking to the future. Back in 2003 there wasn't that many MMORPGs out there, now there are tons of them, EU has to evolve with the market or it will forever just have the few thousand participants that it has and get nowhere.
I keep hearing this, I have read this exact comment so many times in this forum, and yet, when polled against 18 other possible reasons for having fallen in love with the game, it comes out with very few votes, even when you allow people to pick all that apply. You can see that poll here.
Yep, very dead and empty. In the 1 year and 4 months I've been playing, PA has always been like that and imho much of the game is dead. The game needs a few incentives to say the least.I feel the same way about port Atlantis, a dead empty city. Every building should be real like the apartment “cities” but in a real useful location
Problem is they tried too hard with certain things. I think the focus was wrong. They wanted to increase player retention, so created the tutorial zone. The result they got was the exact opposite. We expected better marketing, but their marketing continued to be piss poor, and somehow it still is today.Yep, very dead and empty. In the 1 year and 4 months I've been playing, PA has always been like that and imho much of the game is dead. The game needs a few incentives to say the least.
What you say here echoes much of what's wrong with EU and one thing you mention in particular begs the question, are the people running the game the same as the one's that created it, or at least the original PE version of it? My take is that the originators and the management team that took it over aren't going in the same direction. If they want to increase player retention, then either more opportunities needs to be available from the start, or the numerous restrictions that currently exist has to be removed.Problem is they tried too hard with certain things. I think the focus was wrong. They wanted to increase player retention, so created the tutorial zone. The result they got was the exact opposite. We expected better marketing, but their marketing continued to be piss poor, and somehow it still is today.
The game's biggest problem has always been, at least from around 5 years after its inception, that the people responsible for running it never seemed to understand their own game. Or seemed very happy with just being very very mediocre. Truly a shame.
Fundamental unimportant things ... a host of small things that on their own don't kill something if taken away, but take away too many and people lose the will, the enjoyment, the challenge, the satisfaction etc.. This can also be partially economic, such as spending time and peds learning a new mining layout. It may seem like a small thing, to oh, just move this and that to somewhere else, but every time it eats away at what we had spent resources on learning and removes our past efforts from the equation. Yes, our avatars continue to build up skills, but not always knowledge when stuff gets regularly taken away or 'reorganised'.
I don't think the devs have been happy with just being v v mediocre, they really haven't realised that that is the case so much of the time. The sentence before is more charitable, they never seemed to understand their own game (those that came to EU later).
I'd rather say that there are more companies that don't treat it that way than those who do. UX gets always treated like "We make it better! Again!!!1!" while all customers simply have to deal with the changes.UI and UX are the most important part of games and tech in general, but MA never treated it that way.
I long for the day when the woodgrain service centers gets wiped from existance and our harrowed memories so that we can finaly heal from that travesty.
Pictured is a revival terminal!I believe other places on planets have also been reworked this vu, so is that a sign that this is UE5 compatibility and a copying of many locations/objects we already have? Are those functioning outside terminals I see in the image, in the same way that pockets of terminals are outside now in quite a few places on other planets?