Should clothing unequip decay costs be removed like armor unequip decay costs was removed?

Should clothing unequip decay costs be removed like armor unequip decay costs was removed?


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I guess the exception would be limited items. Otherwise all L clothing would be converted to UL.
 
I guess the exception would be limited items. Otherwise all L clothing would be converted to UL.
I dont think suggestion was that.

Was rather , if decay would be enabled on removal or enable of certain clothing. When you purchase it, says whether is UL or L and depends if you want to spend that PED or not and if you enable it often or wear. ( There is a Pec cost)

I have many great items that decayed in storage or worn that no longer can be bought or made or would need repair.
 
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Removing all decay upon unequipped would render all L clothing items UL. As they would stop decaying entirely. Such as the Arctic outfits.

IF they would never decay, they would never break, and therefor become the same as thier UL counter parts.

I don't have an issue with it, there are very few clothes in the game it would impact , but would be a consideration.

Or do you mean more like, everything except L clothes has this decay removed?



There is also the whole dynamics of UL damaged clothes looking worn/degraded. Which is quite a cool feature, this would be lost too.
 
My mistake. Was tired and hit the wrong vote button and there's no way to change it.

Clothing decay should stay ingame.

It was removed from armor for a simple reason: (L) armor was originally decaying upon wearing, thus you never got 100% TT value for them. When MA realized this was bad, they removed it and I guess decided to do the same to reg armor at the same time, IIRC.

However clothing always had a "look worse" feature as the TT was reduced (by putting on, taking off and repeating)
The idea was to have an incentive to repair clothes so they look as good as possible.
But, this allows you customize the look/feel of certain clothing.

For example, one of my "day clothes" that I wear most often is
Jungle Shorts (fully repaired)
Chiton (heavily distressed)

I don't like the look of the fully repaired Chilton w/ the shorts, but the low TT distressed style fits very well with the look I want.

In this pic, the only change between these two is a more distressed Chiton. MUCH better looking IMO.

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And as Alainax rightly says, (L) clothing that has no way of decaying = UL clothing

So no, leave the clothing decay in.
 
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I support the removal. Only because when equipping armour the game automatically unequips a lot of clothing on your behalf. This adds an unnecessary cost.
I would be happy if all clothing was automatically reequipped once the armour piece was removed at no TT loss. Only willing wardrobe changes incurred decay.

Seems like this option would be a win/win for both parties, and we would see less people looking like noobs running around in underwear for this reason.
 
the game automatically unequips a lot of clothing on your behalf.
On mannequin pad and shopkeepers if you swap clotehs on them they decay too I believe, without any notification I think...

Also going down to the hub is a pain if you like your avatar wearing clothes since it removes all clothes going down there.
 
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It is like 2 PEC... Why does it matter when you can get way more than this easy through free to play means? Why would it matter to someone who holds estate deeds?
 
Maybe Maria just likes to provide suggestions which could help the playerbase as a whole and have nothing to do with her own financial burden to such things?
 
Yeah I think it's a bummer that trying out your wardrobe has a cost. Don't like it at all.
 
Yeah decay on clothes is weird, also some clothing items have high TT value and they need to be fully repaired to look like they're supposed to. I think people would buy more clothes if they didn't have to constantly repair these things and if the max TT value of a clothing item was like 10 PED. I really don't see a reason for a peace of clothing to be worth more than 10 PED TT.

What's more interesting is where does the PED from clothes' decay go? Does it count as PED cycled, go to planetary lootpool or does it just evaporate?
 
Max tt can't work without completely reworking all tailoring bps ingame and I would honestly prefer having MA manpower focused on other things, plenty of them needs attention.
 
What's more interesting is where does the PED from clothes' decay go? Does it count as PED cycled, go to planetary lootpool or does it just evaporate?
I can't imagine the servers running for free and developers working for free. So does it have to go back into anyone's PED card? PED doesn't go anywhere, even when you kill a mob it doesnt go into the mob. It is only used to calculate the return with a rng, for that specific loot event. You aren't owed anything.

Maybe Maria just likes to provide suggestions which could help the playerbase as a whole and have nothing to do with her own financial burden to such things?
For a cosmetic feature that doesn't affect gameplay in most cases? The easy solution would be to not wear clothes incompatible with armor, and forget about it. You can get far more than 2 PEC in short moments running around ark rig, and for the gutless how much sweat do you need to gather 2 PEC? If you have enough clothes to be swapping out then that tiny price should be the least of one's worries, and even then I don't see how one could change it so often in the short term to make an impact.

MA has already made the game much more economical, to see people stressing over a 2 PEC decay for a cosmetic feature is laughable. This degree of entitlement here is ridiculous.
 
MA has already made the game much more economical, to see people stressing over a 2 PEC decay for a cosmetic feature is laughable. This degree of entitlement here is ridiculous.
if it only were just 2 pec... If you wear a full attire it's 2 pec for hat, 2 pec for glasses, 2 pec for shirt, 2 pec for pants, 2 pec for shoes, 2 pec for shoes... If you go up and down to the hub multiple times a day on cyrene and change clothes often, or have multime shopkeepers, etc. it can add up over time. Swap to armor that pops off a few pieces now and then and then back, etc. it can add up. If it was topped at x amount per day or something it'd be fine, but 2 pec over and over and over can add up. No, I don't change clothes as much as I used to or swap clothes on mannequin as much as I used to but it's annoying that you have so many pec lost here and there many times without any notice. On UL items, you are right, it doesn't matter much, but those L clothes are another situation.
 
For a cosmetic feature that doesn't affect gameplay in most cases? The easy solution would be to not wear clothes incompatible with armor, and forget about it. You can get far more than 2 PEC in short moments running around ark rig, and for the gutless how much sweat do you need to gather 2 PEC? If you have enough clothes to be swapping out then that tiny price should be the least of one's worries, and even then I don't see how one could change it so often in the short term to make an impact.

MA has already made the game much more economical, to see people stressing over a 2 PEC decay for a cosmetic feature is laughable. This degree of entitlement here is ridiculous.
Well for me, 2 pec isn’t a lot of money either, I’m more annoyed about having to re-equip my outfit each time some get removed after putting on armour. It’s just extra clicks that interrupt my play.
Fine, keep the decay if they must, just put back on my clothes for me, or have every clothing item comparable with armour so it doesn’t get removed in the first place.

I also agree with Kerham that development should be spend on more worthy things, this lag we are all graced with for example.
But if the dev team actually pulled their effing finger out and did some work they might have time for stuff like this.
 
I can't imagine the servers running for free and developers working for free. So does it have to go back into anyone's PED card? PED doesn't go anywhere, even when you kill a mob it doesnt go into the mob. It is only used to calculate the return with a rng, for that specific loot event. You aren't owed anything.

Dude, they make money from deposits, or do you think that they withdraw ingame PED and convert them for themselves? LOL

And as a paying customer I am entitled to a certain degree of transparency, hence my question about where does the PED go. If you really believe that as a paying customer you're owed nothing, not even any transparency, then I have bad news for you... you're the perfect customer.
 
To look more like the real world, I think the maximum TT value of the clothes should decrease with each subsequent repair.
This will open up more work for tailors to make new clothes and help the economy.
 
Dude, they make money from deposits, or do you think that they withdraw ingame PED and convert them for themselves? LOL

And as a paying customer I am entitled to a certain degree of transparency, hence my question about where does the PED go. If you really believe that as a paying customer you're owed nothing, not even any transparency, then I have bad news for you... you're the perfect customer.

They make money from PED being spent, not deposited.

As a paying customer you are entitled to what service or product you pay for within the terms provided, now with that said you're not gonna buy a chicken sandwich and demand the secret recipe because you feel entitled to it for the sake of transparency. Either you like it and you take it for what it is, or you don't like it and you walk away. If you don't like it and you take it anyway, then it serves to show how vulnerable you are as a person. That to me would be the perfect customer for shady businesses, so be careful out in the real world. ;)

We're gonna need a tow truck to pull your head out of there, it being so far up there.
 
They make money from PED being spent, not deposited.
Too be more precise, MA makes their more steady income (not counting yearly large sales, just the income that affects day to day playing) by creating a difference between what players as a whole deposit vs what they withdraw.
To that end, Entropia employs the simple decay system: You pay more ped for what you get in long term TT returns. Sure you can sell items, but those markups are paid by even more deposits so withdraws are less than what was spent to play. Viola. MA revenue.
So you two are just arguing semantics I think. Slightly different ways to view it, but basically just the same thing.

With that in mind, it doesn't really matter if clothing decay is return 95-ish % back into loot potential or not. If so, no real harm done, other than some others get slightly better TT return based on your dressing habits. If not, MA gets to keep slightly more deposited money.

Either way, the clothing decay is an ingame feature, NOT a bug. Work w/ it.
 
Dude, they make money from deposits, or do you think that they withdraw ingame PED and convert them for themselves? LOL

And as a paying customer I am entitled to a certain degree of transparency, hence my question about where does the PED go. If you really believe that as a paying customer you're owed nothing, not even any transparency, then I have bad news for you... you're the perfect customer.



lol not so sober after all
 
To look more like the real world, I think the maximum TT value of the clothes should decrease with each subsequent repair.
This will open up more work for tailors to make new clothes and help the economy.
Id be worried it would do the opposite. People hate movement decay, and actively avoid buying vehicles that have it. There would be no point spending lots of money colouring and texturing something that you know is just going to break. People would stop switching outfits so often, so less encourage to buy lots of different types.

It would also have to take effect from new clothes going forward, as implementing this change on current clothes wouldn't go down well!


But I do agree that it would be great if there was something that could help the tailoring prof, as well as colouring/texturing. I could build a house with all the worthless clothing bps in storage!
 
What a bunch of papooshit. What's your point even, is it wrong to ask for transparency? You want to cancel transparency? You know the community has been asking to know where the PED goes for a while now and it's not just the clothes, refiners, extractors, repair tool decay, welding wire, vehicle decay, fuel consumption... You see, all of thins adds up pretty quickly, and if it counts as PED cycled it's no big deal since most of that is returned later on in loot like armor used to work before shrapnel kickbacks were a thing. Cyrene FAP issue ties into all of that as well.

So what's the harm in disclosing this to the community? Especially since they did disclose many things already, like shots wasted to insufficient skill go to bonus shrapnel lootpool, auction fees go to the lootpool, a planet takes a % from the decay of avatars that have been born there, among many other stuff. Giving us a bit more info about decay isn't going to hurt anybody. I bet you didn't even know any of this, and you don't need to because you're just trolling, your RL comparison is dumb and irrelevant, it just shows you have no idea of what you're talking about. I'm done here.
 
I'mma just spitball a thing...

What if clothes, not covered by armor, would have a durability value and decay in battle just like armor? And, like armor, the decay is added to the cost to kill. Makes sense that your fancy coat looks a bit haggard after dat 8 hour hunt.

Maybe tailors could be able to make enhancers for clothing? Giving slight armor stats, durability and buffs...!

Edit to be clear: And of course remove the silly decay by equipping.
 
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What a bunch of papooshit.
Quote me correctly boy
What's your point even, is it wrong to ask for transparency? You want to cancel transparency?
What youre basically assuming is this game operates like a lost and found, which to me makes you delusional. Youre also saying if I spend 30 ped to post an advertisement, it should in reality cost me 3 PED because if I hunt I should get that back. Completely ignoring the fact that I willingly paid 30 ped for the ad, and willingly spent oil for the purpose of transportation. and willingly paid 2 pec for the purpose of changing my avatar's appearance. So what else am I entitled to after those transactions you tell me. 90% of it back?

You are coming to an illogical conclusion on how the game works, and asking "I spent this money, I want it back where can I go find it?" which is batshit crazy imho. Hunting, mining, crafting, and resource gathering makes them money using the law of large numbers, the same rule that insurance companies and casinos use to make money, they do not need to go through all that nonsense to adjust the average return % on their end and ours. This makes it very very unlikely that what is going on in your imagination is really the case, and if it is not tell me what answer can they give you if youre coming up with false conclusions as to how returns are distributed??? Whatever your dealer is selling you must be top notch.

You see, all of thins adds up pretty quickly, and if it counts as PED cycled it's no big deal since most of that is returned later on in loot
like shots wasted to insufficient skill go to bonus shrapnel lootpool,
When you kill a mob, you spent a certain amount of TT and it is lost until you press F on the mob, at which point it spits out a number using a rng plugging in the ped spent to kill it as a variable in the process, for that individual mob you killed.

If you find a fast healing mob which one can kill with 2 PED, and you abuse it by spending 50 PED to kill one and get 20%, you think MA writes an "IOU 40 PED" on sticky note, and pays it off throughout the next 1000 mobs? You think they hold it in a bag for you? If so you are delusional. The next mob you kill will have nothing to do with the amount spent to kill the prior mob. When you kill an individual mob and loot it, that ends the story between you and it.

The only thing they could possibly do is adjust the algorithm to give us a better return if they feel like they are making enough steady income from those sources of revenue not involving the law of large numbers to justify that boost in our favor. But why should they, and if they do why shouldn't they keep the biggest piece of the pie? After all we are paying them to post our item on the auction for the whole server to see and buy even when we are not online and in some cases making profits for people, so is that not a service? Because you could otherwise stay logged in all day spamming trade chat.

I'm done here.
Back to the circus you go.

When you equip clothing, you spend 2 PEC and you forget about it, end of story. Don't be sniffing around for that 2 PEC back. Youre not going to find it.
 
Damn what a tangent...
I got to agree with soberphil here. Papooshit. ?

No harm in asking for a little transparency.
Here is what happens when people keep asking for transparency, they misunderstand and continue to ask more questions, and in this case it is over 2 PEC for a cosmetic feature. Notice how carefully MA devs pick their words regarding returns? Apparently mistaken fools have taken "goes into loot" too literally. Theyve gave more than enough info than necessary. And the more they give the more you will pick at it.

Dude, they make money from deposits
decay go? Does it count as PED cycled
and if it counts as PED cycled it's no big deal since most of that is returned later on in loot
He has twice insinuated personal loot pools, game doesn't keep track of your cycles to determine your loot.

If you guys so keen on transparency go look out a window, maybe this pastime isn't for you. :confused:
 
Should clothing unequip decay costs be removed like armor unequip decay costs was removed?
Yes yes yes!!!

And why?

Because 95% of the playerbase look like walking turts!!!
There are so much opportunities to dress well in this game but everybody wears that lame armour all the time.
I keep on taking decay to at least walk around in style.
And I feel I'm being punished for that!

It's just so lame to be punished with decay when you want to colour up the game.

So yes, get rid of that theft decay!!!
 
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