Should MA switch back?

Sircus

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James Sircus Wolf
For those of us who have played for a long time, we all remember the peak of playeractivity. Everywhere there where green dots. PA and Twin was owercrowded. Auction had pages and pages of transactions going on.

People where really active to sum it up. It wasnt just a surge of new players. Should MA switch back to loot mechanisms we had that VU? Not saying that MA should reverse the things that the new VU´s have brought but that they should analyze what the VU had and worked with when they had their peak in player activity and deposits. (Ofc MA has the numbers) Then take proper steps from there.

What do you say?
 
Can you be more specific about this VU with wonderful loot and lots of player activity? :scratch2:
 
I say that spending money on a video game is a luxury. A luxury more and more people can't afford as the economy IRL tumbles. Once the RL economy stablizes you'll see in increase in spending habits again.

Menace
 
I don't think returning to the past solves any problem, what they must do is analyse what they have done wrong and what hasn't worked and improve the system!
It would be better than perpetuating the mistakes done!
 
Can you be more specific about this VU with wonderful loot and lots of player activity? :scratch2:
Maybe 2008?
I don't think returning to the past solves any problem, what they must do is analyse what they have done wrong and what hasn't worked and improve the system!
It would be better than perpetuating the mistakes done!
Agree!!!
I say that spending money on a video game is a luxury. A luxury more and more people can't afford as the economy IRL tumbles. Once the RL economy stablizes you'll see in increase in spending habits again.
Menace
MinddArk has had very bad luck, too many crises in the RL, one after another, the base of depositors did suffer a strong negative impact.
 
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funny, i play since 2004 and whenever i go into an shop now its always crowded..whereas years ago i often was alone,i could hunt for hours and never see an green dot,

imo its more populated now then it ever was

peds did last longer though,loot was much more even back then,not the highs/lows as it is now
most people on forum say they hate the big ath -loots,they(including me) rather have smaller hofs to keep more people happy,yet the mobs that drop the ubers are the most hunted(levi/prot/trox)

so ma gets the message we want the uberloots
 
yet the mobs that drop the ubers are the most hunted(levi/prot/trox)
The mobs that drop the most ubers are not hunted the most because they drop the most ubers. They drop the most ubers because they are hunted the most.
 
Maybe 2008?

Agree!!!

MinddArk has had very bad luck, too many crises in the RL, one after another, the base of depositors did suffer a strong negative impact.

no the best times where 2004 threw maybe 2005 , I remember these times very well !

Back then I would say skills where the answer to good loots, I would go hunting maybe 4 days a week and the rest of the time skill up at twins allowing others to shoot me or I shoot other for skills... I really feel all that ammo be shot at me or others really helped the loot pool. Also that is how I meet alot of nice people. Yes there had to be alot of other factors lower prices more people hunting also.

The down side at least for MA was that skills was getting out of control and the bigger skills went to people that had crazy gear (uber gear).

Don't think we will ever get back to those times, but that does not mean that our unvierse can be somthing fun and new for the people that still play.

As for me I still read forums from time to time and say hello from time to time.
 
MA finally addresses the old LAG problem and all anyone can do is complain ;)
 
Well... I'd rather see them go forward than backwards tbh :laugh:


And I'm happy to say that the newbies I have been speaking to and helping are generally staying longer and more often now than they did a few months (or a year) ago :)
 
We are going forward all the time, more and more nerfs all the time.
And i cant keep the track how many times Planet Calypso changed owner.:laugh::laugh::laugh:
 
I say that spending money on a video game is a luxury. A luxury more and more people can't afford as the economy IRL tumbles. Once the RL economy stablizes you'll see in increase in spending habits again.

Menace

May not be anytime soon, with the US about to lose its AAA credit rating and Greece and Italy about to default on debt, fun times ahead in the real economy. But I note there seems to be more players at Twins than there used to be?
 
no the best times where 2004 threw maybe 2005 , I remember these times very well !

Back then I would say skills where the answer to good loots, I would go hunting maybe 4 days a week and the rest of the time skill up at twins allowing others to shoot me or I shoot other for skills... I really feel all that ammo be shot at me or others really helped the loot pool. Also that is how I meet alot of nice people. Yes there had to be alot of other factors lower prices more people hunting also.

The down side at least for MA was that skills was getting out of control and the bigger skills went to people that had crazy gear (uber gear).

Don't think we will ever get back to those times, but that does not mean that our unvierse can be somthing fun and new for the people that still play.

As for me I still read forums from time to time and say hello from time to time.



In my imagination it would have made MA more money and more players who in turn had generated more money to MA so lets see if we can get back the old time.:)

MA gets more money and players are happier----> What more can it be.
 
The mobs that drop the most ubers are not hunted the most because they drop the most ubers. They drop the most ubers because they are hunted the most.

This may be valid for Trox which was always a popular mob but Levis? What do they offer? I do see no reason to hunt them since they do not drop anything of interest.
 
I took a crap in someones yard last night around 4:30am after sleeping it off in the truck. If loot wasn't so bad, I would had been home playing EU. So you tell me if loot needs to be better? More precisely, before Squall nrf or before crafting nrf? Either one would had saved that persons yard :laugh: some one must be accountable.

As for the world economy, the Rothchilds will figure a payment plan for EVERYBODY, the poor will stay poor and EU will tredge on till the server is nuked(in a war of how not to mess with the banks).

I really think that MA thinks an uber ATH will bring it all back but that time is slipping away.
 
Before 2009. (2008 and back). The first Uber: Neo The Famous Trader Sharp could get 60 globals per day. My mentor could get 20 globals per day. And, in a good day, I could get 12 globals per day.

Today the first Uber Stryker can achieve only 16 globals per day. My mentor, sometimes two. And, in a really great day of lucky, I can get one global.

What happened? I think the CryEngine project costs, it was guilty of absorbed the loot money, since September-October 2008. And in 2009, when was implemented Cry Engine Version, the game lost in a single pull, a half of customers.

Looking the sales of the decade, for Breer M1a, Breer P1A and Isis CB5, we can see the drop of new customers, that confirms what I say.

As currently we are 5 times less customers than before, and besides we have 4 planets, if we wanted to get now, what we had got in mid-2008, we need to spend 5 times more than we did before.

The proof is that crafters produce more to achieve their globals now, but there is less people buying things that they produce. His globals, cost much more today, than yesterday.

How to fix? I do not know if it possible to reduce the minimum of requirement to play this game. Or if it just wait a couple of years for almost everyone have available technologies to run this game. And do not need for a super special graphics card.

Or else, allow each planet owner to invest money in their own world loot. So customers could pay less and give to them an opportunity of existence in this universe.

If it can not do any of that, maybe they want to transform this beautifull release CryEngine in something with monthly payment, like Eve or WOW. And clean the dust, to the old 9.4 version, for using it, as the MMORPG with RCE.
 
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The down side at least for MA was that skills was getting out of control and the bigger skills went to people that had crazy gear (uber gear).

Isn't it pretty much the same? Just that there now is a new category of uberitems; the repairable SIB items.

If you're lucky enough to have a (repairable) Eredicator Type Four, you have much easier to skill plasma than if you have to use oldschool relatively slow plasma rifles, the snable-level Heatray, or the (L) eredicators that costs 140% or so and the biggest one is comparable to Korss.

Or gauss rifles, that dropped a bunch a few years ago to (mostly) to a few top-20 societies, a happy crafter got a few clicks on BP for repairable and asked 75k peds/each for them; and the only (L) one that shows up in auction is a reseller trying to sell same one again, again and again (with only difference lower TT each time).

Right now it's somewhat possible to skill using (L) mindforce attack chips (note, no higher level heal chips have been dopped, or resurrection/wormhole) - but in my experince, one day one or two repairable chips will be dropped, and then the (L) ones will be gone from loots. Compare with LR63(L) that for a while was common from ambus, but each time a repairalbe dropped, the (L) ones vanished from auction.

And it's still probably more efficient and economic to gain skills using IMK2 or simular weapon if you have access to one, than it is to use LR6x(L) bought from auction. Or ofc a repalrable LR is cheaper to skill with than (L) ones.

Not all (L) things are bad and expensive; the (L) faps like UR-125(L) has gone down to a reasonable level, and at the same time as the (L) faps came, price went down on EK-2600, making it an affordable option, so both the (L) faps and the repairable has gone down in cost.

The (L) items have a disavantage though: You can't rely on the calypso market (anymore) to get them if you are staying on another planet for a longer period of time. And even if there are traders, I doubt they will bring every level of (L) weapon and every level of (L) faps with them. If you have uber items (either oldschool uber or new repairable high level SIB weapons) you will have an advantage on planets like Arkadia because you will never run out of "weapon" (maybe enhancers, but if you have a mod merc+A204 you will still be able to hunt more efficently than someone who used up his apis from calypso and now has to resort to either the normal EWE-40+a103 or the TT weapons. And someone who wants to use rockets and have the repairable SGA launcher (and skills to use it ofc) have an advantage over those who can't get new ones above Detpil/Skildek-50 level.

To sum it up: You still need to have the right gear to be able to skill up in the longer perspective, especially if you're hunting in a closed market.

(Ancient greece is closed also, but it's designed to be that way and it's currently the same for everyone there since at least for now there are no real repairable uberitems that works there.)
 
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Can you be more specific about this VU with wonderful loot and lots of player activity? :scratch2:

i would say pre vu10... i would global much more often and easier at CP... now i can not get a global/hof for the life of me... whatever was going on then... i wish i could have back...

out of all the hofs/globals and years of playing... my most globaled mob is still Aulri... back from before VU10... it is amazing to see this... and i can say unequivocally.... that loot has definatly changed since this period of time... i have been to cp about 5 times since the VU10... and it is nothing like it used to me... if only i could have back old loot i would be much happy and not consider making a withdraw of 100k peddies
 
I wish..I wish..

QUOTE=Xavier_Jr;2779996]Before 2009. (2008 and back). The first Uber: Neo The Famous Trader Sharp could get 60 globals per day. My mentor could get 20 globals per day. And, in a good day, I could get 12 globals per day.

I am not greedy..I just want 1 global in 2 years..LOL..I don't play eco friendly though ;)
 
don't care about globals it's balance that would be nice.
 
no the best times where 2004 threw maybe 2005 , I remember these times very well !

Back then I would say skills where the answer to good loots, I would go hunting maybe 4 days a week and the rest of the time skill up at twins allowing others to shoot me or I shoot other for skills... I really feel all that ammo be shot at me or others really helped the loot pool. Also that is how I meet alot of nice people. Yes there had to be alot of other factors lower prices more people hunting also.

The down side at least for MA was that skills was getting out of control and the bigger skills went to people that had crazy gear (uber gear).

Don't think we will ever get back to those times, but that does not mean that our unvierse can be somthing fun and new for the people that still play.

As for me I still read forums from time to time and say hello from time to time.

/wave@Nicole

I'm waiting for MA to launch the Project Entropia Way Back Planet circa 2005 with the old campy graphics, bloody mobs, old rig, all the bugs, exploits, crazy skilling, loot windows, entertainment, excitement, wonder, population, oh dobbie dobbie doh avatar language, sliding around on our ass, killing people at the auctioneer and TPs on the wild wild west amethera, no regen mobs, and all the other fun we used to have! :laugh:

Its amazing how much money we blew just to watch our skill bars progress :laugh:

See my gallery for good old days in CP when I used to take Jessica up there for "Date Night" and we did what we could to light up Friday nights with the swirlies, we never hit it big, but we had a lot of fun! We were in dome 4 most of the time, we didn't realize we needed to be in dome 1 with the youngs to get the ATHs :rolleyes: :laugh:
 
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Thx for all your replies please add more if you got additional thoughts. The question of when the peak was, is a question of much discussion but MA should have the real numbers. It sounds quite good that most of you belive that we will regain the peak and continue upwards but that its taking more time then it deserves due to MA not being able to read the consumers needs/wants.
 
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i wonder if anyone has crunched some numbers form the Entropia tracker: whats the total value for two given periods and the average glowball value? over time, has the frequency reduced for higher payouts, in which case the average should be roughly the same.
 
That sounds beautiful...

/wave@Nicole

I'm waiting for MA to launch the Project Entropia Way Back Planet circa 2005 with the old campy graphics, bloody mobs, old rig, all the bugs, exploits, crazy skilling, loot windows, entertainment, excitement, wonder, population, oh dobbie dobbie doh avatar language, sliding around on our ass, killing people at the auctioneer and TPs on the wild wild west amethera, no regen mobs, and all the other fun we used to have! :laugh:

Its amazing how much money we blew just to watch our skill bars progress :laugh:

See my gallery for good old days in CP when I used to take Jessica up there for "Date Night" and we did what we could to light up Friday nights with the swirlies, we never hit it big, but we had a lot of fun! We were in dome 4 most of the time, we didn't realize we needed to be in dome 1 with the youngs to get the ATHs :rolleyes: :laugh:

That all sounds so beautiful Mac..especially the "Date Night" part..:D

On another note.. MA is a corporation and really should take a look at their peaks and what was going on then,If they have an idea of how and what was attracting players at the time. Sometimes "progress" is not "progress".
 
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i was here 6 years ago, i remebr these times. Plenty of green dots everywhere, helpfull people evrywhere, societies born and died in days. Now if you can count 10 players in PA is a miracle. I have my therory about what happen but really doesn t matter. What is crazy is that MA don t look like is doing nothing about, starting with an honest and open discussion with his own customers.

DC
 
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Before 2009. (2008 and back). The first Uber: Neo The Famous Trader Sharp could get 60 globals per day. My mentor could get 20 globals per day. And, in a good day, I could get 12 globals per day.

Today the first Uber Stryker can achieve only 16 globals per day. My mentor, sometimes two. And, in a really great day of lucky, I can get one global.

I don't have a long enough play history to do then/now comparisons but it's not that hard to get multiple globals per day depending on your mob choice. I'm currenly on Caly focusing on missions (merp, argo, corn) so I don't expect to global much at all, but once back on arkadia I am expecting to be back at between 4 and 8 globals per day, assuming my ped card is in order.

But just because you are globalling, doesnt mean you are getting ahead.

KikkiJikki
 
The ship has sailed on ever being equal in this game. Those that came before, got the gear and the skills.....short of investing a RL fortune for gear and implants, you're not gonna catch them...and I doubt even using implants. Their high skills, HP and gear, make them masters of this world. They have been for a long time, and will be for a long time. They will be the ones who are able to kill the creatures that drop the good stuff, mine the deepest largest area, craft the best items. Some people have more than others, it's just a fact of EU, as in RL.

Your best bet is to deposit only what you can afford, make it last as long as possible, and enjoy what you do get, however meager. Having another game or two lined up for broke times in this game wouldn't be a bad idea, to take your mind off of losses or lean times. Learn to be happy with with what you have, not envious of what others have. Find a serenity of gamestyle or a niche....
 
I don't have a long enough play history to do then/now comparisons but it's not that hard to get multiple globals per day depending on your mob choice. I'm currenly on Caly focusing on missions (merp, argo, corn) so I don't expect to global much at all, but once back on arkadia I am expecting to be back at between 4 and 8 globals per day, assuming my ped card is in order.

But just because you are globalling, doesnt mean you are getting ahead.

KikkiJikki

yes, you have not these experiences. But today, how many peds are you recycling by day (4k / 5k / ??k) ?
 
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