Before 2009. (2008 and back). The first Uber: Neo The Famous Trader Sharp could get 60 globals per day. My mentor could get 20 globals per day. And, in a good day, I could get 12 globals per day.
Today the first Uber Stryker can achieve only 16 globals per day. My mentor, sometimes two. And, in a really great day of lucky, I can get one global.
What happened? I think the CryEngine project costs, it was guilty of absorbed the loot money, since September-October 2008. And in 2009, when was implemented Cry Engine Version, the game lost in a single pull, a half of customers.
Looking the sales of the decade, for Breer M1a, Breer P1A and Isis CB5, we can see the drop of new customers, that confirms what I say.
As currently we are 5 times less customers than before, and besides we have 4 planets, if we wanted to get now, what we had got in mid-2008, we need to spend 5 times more than we did before.
The proof is that crafters produce more to achieve their globals now, but there is less people buying things that they produce. His globals, cost much more today, than yesterday.
How to fix? I do not know if it possible to reduce the minimum of requirement to play this game. Or if it just wait a couple of years for almost everyone have available technologies to run this game. And do not need for a super special graphics card.
Or else, allow each planet owner to invest money in their own world loot. So customers could pay less and give to them an opportunity of existence in this universe.
If it can not do any of that, maybe they want to transform this beautifull release CryEngine in something with monthly payment, like Eve or WOW. And clean the dust, to the old 9.4 version, for using it, as the MMORPG with RCE.