Info: Show FPS, Coords, mem usage etc

Zap

Elite
Joined
Jan 31, 2005
Posts
3,770
Location
Finland
Society
Hunters Unlimited
Hello folks :)

See what settings effect your system... Was trying to get my laptop balanced with as high settings i could and found this usefull:

Edit settings-ce.cfg

C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

add line to it:

Code:
r_DisplayInfo = 1

Prints out fps, coords, mem usage etc info.

Sample pic:


Regards
Zap
 
Last edited:
Hello folks :)

See what settings effect your system... Was trying to get my laptop balanced with as high settings i could and found this usefull:

Edit settings-ce.cfg

C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

add line to it:

Code:
r_DisplayInfo = 1

Prints out fps, coords, mem usage etc info.

Regards
Zap

ow yeaa how could I've forgot about this !
great reminder !
 
Hello folks :)

See what settings effect your system... Was trying to get my laptop balanced with as high settings i could and found this usefull:

Edit settings-ce.cfg

C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

add line to it:

Code:
r_DisplayInfo = 1

Prints out fps, coords, mem usage etc info.

Regards
Zap

dropping bomb/probe in 5....4....3....2....1....zero :eek:
 
wooohooo off to try it now
 
Thanks for info!
BTW, how does this info get displayed?
 
It shows info in top right, kinda overlay text thing.
Can post screenie when i get back home if here isnt one yet then.
 
Oooh, this I have to try - thanks Zap :)

Edit - this is what it looks like :)

[br]Click to enlarge[/br]
 
Last edited:
If you change the 1 to a 2-4 you get Ping instead of FPS. havent found a tweak to show them both yet.
 
Too much overlay text for pvp areas :D
Maybe you guys will sort it up for just FPS counter instead? :)
 
Excellent!
+rep for sharing
 
Hello folks :)

See what settings effect your system... Was trying to get my laptop balanced with as high settings i could and found this usefull:

Edit settings-ce.cfg

C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

add line to it:

Code:
r_DisplayInfo = 1
Prints out fps, coords, mem usage etc info.

Regards
Zap
Thanks, I was too lazy to read all those Cryengine configuration guides :rolleyes:
 
Sweet Geebers!!!! :yay: AWESOME Tyvm!!:D
 
You know those mining tools trying to find the co-ords, etc automatically? For bombs and probes?

Well, looks like they got a way now.

Nice find.
 
Oooh, this I have to try - thanks Zap :)

Edit - this is what it looks like :)

[br]Click to enlarge[/br]

Thank You Safara for screenie :)

You know those mining tools trying to find the co-ords, etc automatically? For bombs and probes?

Well, looks like they got a way now.

Nice find.

True, just need some quite skilled to pull in coords when you find a claim :) And yea, could use autolocate to several other things too...
 
There is tons of stuff that you can tune & edit in
C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

Wonder if it would be usefull to post some of the other things here too :silly2:
 
There is tons of stuff that you can tune & edit in
C:\Users\Public\Documents\Entropia Universe\settings-ce.cfg

Wonder if it would be usefull to post some of the other things here too :silly2:

post everything :)
 
i dont have this file, whats that about :scratch:
 
Here are those, as requested :wtg: And no, dont have info on all 1,6k+ switches :laugh:

aa_maxDist
ac_animErrorClamp
ac_animErrorMaxAngle
ac_animErrorMaxDistance
ac_clampTimeAnimation
ac_clampTimeEntity
ac_ColliderModeAI
ac_ColliderModePlayer
ac_debugAnimEffects
ac_debugAnimError
ac_debugAnimTarget
ac_debugCarryCorrection
ac_debugColliderMode
ac_debugEntityParams
ac_DebugFilter
ac_debugFutureAnimPath
ac_debugLocations
ac_debugLocationsGraphs
ac_debugMotionParams
ac_debugMovementControlMethods
ac_debugPrediction
ac_debugSelection
ac_debugSelectionParams
ac_debugText
ac_debugTweakTrajectoryFit
ac_debugXXXValues
ac_disableFancyTransitions
ac_disableSlidingContactEvents
ac_enableExtraSolidCollider
ac_enableProceduralLeaning
ac_entityAnimClamp
ac_forceSimpleMovement
ac_frametime
ac_movementControlMethodFilter
ac_movementControlMethodHor
ac_movementControlMethodVer
ac_predictionProbabilityOri
ac_predictionProbabilityPos
ac_predictionSmoothingOri
ac_predictionSmoothingPos
ac_targetcorrectiontimescale
ac_templateMCMs
ac_triggercorrectiontimescale
ag_action
ag_adjustToCatchUp
ag_averageTravelSpeed
ag_breakmode
ag_breakOnQuery
ag_debug
ag_debugErrors
ag_debugExactPos
ag_debugLayer
ag_debugMusic
ag_drawActorPos
ag_ep_correctMovement
ag_ep_showPath
ag_forceAdjust
ag_forceInsideErrorDisc
ag_fpAnimPop
ag_humanBlending
ag_item
ag_lockToEntity
ag_log
ag_logeffects
ag_logselections
ag_logsounds
ag_logtransitions
ag_log_entity
ag_measureActualSpeeds
ag_physErrorInnerRadiusFactor
ag_physErrorMaxOuterRadius
ag_physErrorMinOuterRadius
ag_physErrorOuterRadiusFactor
ag_queue
ag_safeExactPositioning
ag_showmovement
ag_showPhysSync
ag_signal
ag_stance
aim_assistAimEnabled
aim_assistAutoCoeff
aim_assistCrosshairDebug
aim_assistCrosshairSize
aim_assistMaxDistance
aim_assistRestrictionTimeout
aim_assistSearchBox
aim_assistSingleCoeff
aim_assistSnapDistance
aim_assistTriggerEnabled
aim_assistVerticalScale
ai_AdjustPathsAroundDynamicObstacles
ai_AgentStatsDist
ai_AllowAccuracyDecrease
ai_AllowAccuracyIncrease
ai_AllTime
ai_AmbientFireQuota
ai_AmbientFireUpdateInterval
ai_AttemptStraightPath
ai_Autobalance
ai_BannedNavSoTime
ai_BeautifyPath
ai_BigBrushCheckLimitSize
ai_CloakIncrementMod
ai_CloakMaxDist
ai_CloakMinDist
ai_CrowdControlInPathfind
ai_DebugDraw
ai_DebugDrawAdaptiveUrgency
ai_DebugDrawAmbientFire
ai_DebugDrawAStarOpenList
ai_DebugDrawBannedNavsos
ai_DebugDrawBulletEvents
ai_DebugDrawCollisionEvents
ai_DebugDrawCrowdControl
ai_DebugDrawDamageControl
ai_DebugDrawDamageParts
ai_DebugDrawDeadBodies
ai_DebugDrawDynamicHideObjectsRange
ai_DebugDrawExpensiveAccessoryQuota
ai_DebugDrawGrenadeEvents
ai_DebugDrawHashSpaceAround
ai_DebugDrawHidespotRange
ai_DebugDrawLightLevel
ai_DebugDrawObstrSpheres
ai_DebugDrawPlayerActions
ai_DebugDrawReinforcements
ai_DebugDrawSoundEvents
ai_DebugDrawStanceSize
ai_DebugDrawVegetationCollisionDist
ai_DebugDrawVolumeVoxels
ai_DebugInterestSystem
ai_DebugPathfinding
ai_DebugTargetSilhouette
ai_DrawagentFOV
ai_DrawAreas
ai_DrawBadAnchors
ai_DrawDistanceLUT
ai_DrawExplosions
ai_DrawFakeDamageInd
ai_DrawFakeHitEffects
ai_DrawFakeTracers
ai_DrawFormations
ai_DrawGetEnclosingFailures
ai_DrawGoals
ai_DrawGroup
ai_DrawGroupTactic
ai_DrawHidespots
ai_DrawModifiers
ai_DrawNode
ai_DrawNodeLinkCutoff
ai_DrawNodeLinkType
ai_DrawOffset
ai_DrawPath
ai_DrawPathAdjustment
ai_DrawPatterns
ai_DrawProbableTarget
ai_DrawRadar
ai_DrawRadarDist
ai_DrawReadibilities
ai_DrawRefPoints
ai_DrawShooting
ai_DrawSmartObjects
ai_DrawStats
ai_DrawTargets
ai_DrawTrajectory
ai_DrawType
ai_DrawUpdate
ai_DrawVisCheckQueue
ai_DynamicTriangularUpdateTime
ai_DynamicVolumeUpdateTime
ai_DynamicWaypointUpdateTime
ai_EnableAsserts
ai_EnableWarningsErrors
ai_ExtraForbiddenRadiusDuringBeautification
ai_ExtraRadiusDuringBeautification
ai_ExtraVehicleAvoidanceRadiusBig
ai_ExtraVehicleAvoidanceRadiusSmall
ai_ForceAllowStrafing
ai_ForceLookAimTarget
ai_ForceStance
ai_HideDraw
ai_IgnorePlayer
ai_IgnoreVisibilityChecks
ai_IncludeNonColEntitiesInNavigation
ai_InterestDetectMovement
ai_InterestEnableScan
ai_InterestScalingAmbient
ai_InterestScalingEyeCatching
ai_InterestScalingMovement
ai_InterestScalingScan
ai_InterestScalingView
ai_InterestSwitchBoost
ai_InterestSystem
ai_Locate
ai_LogConsoleVerbosity
ai_LogFileVerbosity
ai_LogSignals
ai_MaxSignalDuration
ai_MaxVisRaysPerFrame
ai_MovementSpeedDarkIllumMod
ai_MovementSpeedMediumIllumMod
ai_NoUpdate
ai_ObstacleSizeThreshold
ai_OverlayMessageDuration
ai_PathfinderUpdateTime
ai_PathfindTimeLimit
ai_PredictivePathFollowing
ai_ProfileGoals
ai_ProtoROD
ai_ProtoRODAffectMove
ai_ProtoRODAliveTime
ai_ProtoRODFireRange
ai_ProtoRODGrenades
ai_ProtoRODHealthGraph
ai_ProtoRODLogScale
ai_ProtoRODReactionTime
ai_ProtoRODRegenTime
ai_ProtoRODSilhuette
ai_ProtoRODSpeedMod
ai_PuppetDirSpeedControl
ai_RadiusForAutoForbidden
ai_Recorder
ai_Recorder_Buffer
ai_RecordFilter
ai_RecordLog
ai_RODAliveTime
ai_RODAmbientFireInc
ai_RODCombatRangeMod
ai_RODCoverFireTimeMod
ai_RODDirInc
ai_RODKillRangeMod
ai_RODKillZoneInc
ai_RODLowHealthMercyTime
ai_RODMoveInc
ai_RODReactionDarkIllumInc
ai_RODReactionDirInc
ai_RODReactionDistInc
ai_RODReactionLeanInc
ai_RODReactionMediumIllumInc
ai_RODReactionTime
ai_RODStanceInc
ai_SightRangeDarkIllumMod
ai_SightRangeMediumIllumMod
ai_SimpleWayptPassability
ai_SmartObjectUpdateTime
ai_SOMSpeedCombat
ai_SOMSpeedRelaxed
ai_SoundPerception
ai_StatsTarget
ai_SteepSlopeAcrossValue
ai_SteepSlopeUpValue
ai_SystemUpdate
ai_ThreadedVolumeNavPreprocess
ai_TickCounter
ai_UpdateAllAlways
ai_UpdateInterval
ai_UpdateProxy
ai_UseAlternativeReadability
ai_UseCalculationStopperCounter
ai_UseObjectPosWithExactPos
ai_WaterOcclusion
aln_debug_filter
aln_debug_movement
ban_timeout
capture_file_format
capture_folder
capture_frames
ca_AimIKFadeout
ca_AnimationsUsageStatistics
ca_AnimWarningLevel
ca_AttachmentCullingRation
ca_CharEditModel
ca_DeathBlendTime
ca_DebugAnimUpdates
ca_DebugAnimUsage
ca_debugCaps
ca_DebugFacial
ca_DebugFacialEyes
ca_DebugFootPlants
ca_DebugModelCache
ca_DebugSkeletonEffects
ca_DebugText
ca_DecalSizeMultiplier
ca_DisableAnimEvents
ca_DrawAimPoses
ca_DrawAttachmentOBB
ca_DrawAttachments
ca_DrawBBox
ca_DrawBinormals
ca_DrawBodyMoveDir
ca_DrawCharacter
ca_DrawDecalsBBoxes
ca_DrawEmptyAttachments
ca_DrawFaceAttachments
ca_DrawFootPlants
ca_DrawIdle2MoveDir
ca_DrawLookIK
ca_DrawMotionBlurTest
ca_DrawNormals
ca_DrawPositionPost
ca_DrawPositionPre
ca_DrawSkeleton
ca_DrawTangents
ca_DrawWireframe
ca_DumpAssetStatistics
ca_EnableAnimationLog
ca_EnableAssetStrafing
ca_EnableAssetTurning
ca_EnableCoolReweighting
ca_EnableCoolTransitions
ca_eyes_procedural
ca_FacialAnimationRadius
ca_FootAnchoring
ca_ForceNullAnimation
ca_FPWeaponInCamSpace
ca_GameControlledStrafing
ca_GroundAlignment
ca_JustRootUpdate
ca_KeepModels
ca_lipsync_debug
ca_lipsync_phoneme_crossfade
ca_lipsync_phoneme_offset
ca_lipsync_phoneme_strength
ca_lipsync_vertex_drag
ca_LoadDatabase
ca_LoadUncompressedChunks
ca_lod_ratio
ca_LogAnimation
ca_MemoryUsageLog
ca_NoAnim
ca_NoDeform
ca_PrintDesiredSpeed
ca_Profile
ca_RandomScaling
ca_SaveAABB
ca_SphericalSkinning
ca_travelSpeedScaleMax
ca_travelSpeedScaleMin
ca_UnloadAimPoses
ca_UseAimIK
ca_UseAnimationsCache
ca_UseDecals
ca_UseFacialAnimation
ca_UseLookIK
ca_UseMorph
ca_UsePhysics
cl_actorsafemode
cl_bandwidth
cl_bob
cl_camera_nearz
cl_camera_noise
cl_camera_noise_freq
cl_crouchToggle
cl_debugFreezeShake
cl_debugSwimming
cl_fov
cl_fpBody
cl_frozenAngleMax
cl_frozenAngleMin
cl_frozenKeyMult
cl_frozenMouseMult
cl_frozenSensMax
cl_frozenSensMin
cl_frozenSoundDelta
cl_frozenSteps
cl_gs_cdkey
cl_gs_email
cl_gs_nick
cl_gs_password
cl_headBob
cl_headBobLimit
cl_hitBlur
cl_hitShake
cl_hud
cl_invertController
cl_invertMouse
cl_motionBlur
cl_nearPlane
cl_packetRate
cl_righthand
cl_screeneffects
cl_sensitivity
cl_sensitivityZeroG
cl_serveraddr
cl_serverpassword
cl_serverport
cl_shallowWaterDepthHi
cl_shallowWaterDepthLo
cl_shallowWaterSpeedMulAI
cl_shallowWaterSpeedMulPlayer
cl_sprintBlur
cl_sprintShake
cl_strengthscale
cl_tpvDist
cl_tpvYaw
cl_voice_recording
cl_voice_volume
con_debug
con_display_last_messages
con_line_buffer_size
con_restricted
con_showonload
c_shakeMult
d3d10_CBUpdateMethod
d3d10_CBUpdateStats
d3d10_NumStagingBuffers
d3d9_AllowSoftware
d3d9_ClipPlanes
d3d9_debugruntime
d3d9_ForceSoftware
d3d9_IBPools
d3d9_IBPoolSize
d3d9_NullRefDevice
d3d9_NVPerfHUD
d3d9_pip_buff_size
d3d9_rb_Tris
d3d9_rb_Verts
d3d9_ResetDeviceAfterLoading
d3d9_TextureFilter
d3d9_TripleBuffering
d3d9_VBPools
d3d9_VBPoolSize
demo_ai
demo_file
demo_fixed_timestep
demo_max_frames
demo_noinfo
demo_num_runs
demo_panormaic
demo_profile
demo_quit
demo_restart_level
demo_savestats
demo_screenshot_frame
demo_scroll_pause
demo_time_of_day
demo_vtune
doc_validate_surface_types
ds_AutoReloadScripts
ds_LoadExcelScripts
ds_LoadSoundsSync
ds_LogLevel
ds_PrecacheSounds
ds_WarnOnMissingLoc
dt_enable
dt_meleeTime
dt_time
ed_killmemory_size
es_activateEntity
es_bboxes
es_CharZOffsetSpeed
es_deactivateEntity
es_DebrisLifetimeScale
es_debug
es_DebugEvents
es_DebugFindEntity
es_DebugTimers
es_debug_not_seen_timeout
es_DrawAreaGrid
es_DrawAreas
es_enable_full_script_save
es_FarPhysTimeout
es_helpers
es_HitCharacters
es_HitDeadBodies
es_ImpulseScale
es_log_collisions
es_MaxImpulseAdjMass
es_MaxPhysDist
es_MaxPhysDistInvisible
es_MinImpulseVel
es_not_seen_timeout
es_OnDemandPhysics
es_profileentities
es_removeEntity
es_sortupdatesbyclass
es_SplashThreshold
es_SplashTimeout
es_UpdateAI
es_UpdateCollision
es_UpdateCollisionScript
es_UpdateContainer
es_UpdateEntities
es_UpdatePhysics
es_UpdateScript
es_UpdateTimer
es_UsePhysVisibilityChecks
es_VisCheckForUpdate
ExitOnQuit
e_allow_cvars_serialization
e_ambient_occlusion
e_bboxes
e_brushes
e_cbuffer
e_cbuffer_bias
e_cbuffer_clip_planes_num
e_cbuffer_debug
e_cbuffer_debug_draw_scale
e_cbuffer_debug_freeze
e_cbuffer_draw_occluders
e_cbuffer_hw
e_cbuffer_lazy_test
e_cbuffer_lc
e_cbuffer_lights_debug_side
e_cbuffer_max_add_render_mesh_time
e_cbuffer_occluders_lod_ratio
e_cbuffer_occluders_test_min_tris_num
e_cbuffer_occluders_view_dist_ratio
e_cbuffer_resolution
e_cbuffer_terrain
e_cbuffer_terrain_elevation_shift
e_cbuffer_terrain_lod_ratio
e_cbuffer_terrain_lod_shift
e_cbuffer_terrain_max_distance
e_cbuffer_test_mode
e_cbuffer_tree_debug
e_cbuffer_tree_depth
e_cbuffer_version
e_clouds
e_cull_lights_per_triangle_min_obj_radius
e_cull_veg_activation
e_debug_draw
e_debug_lights
e_debug_mask
e_decals
e_decals_allow_game_decals
e_decals_clip
e_decals_hit_cache
e_decals_life_time_scale
e_decals_merge
e_decals_neighbor_max_life_time
e_decals_overlapping
e_decals_precreate
e_decals_range
e_decals_wrap_around_min_size
e_default_material
e_deformable_objects
e_detail_materials
e_detail_materials_debug
e_detail_materials_view_dist_xy
e_detail_materials_view_dist_z
e_detail_objects
e_dissolve
e_dissolve_transition_threshold
e_dissolve_transition_time
e_dynamic_light
e_dynamic_light_consistent_sort_order
e_dynamic_light_frame_id_vis_test
e_entities
e_EntitySuppressionLevel
e_flocks
e_flocks_hunt
e_fog
e_fogvolumes
e_foliage_branches_damping
e_foliage_branches_stiffness
e_foliage_branches_timeout
e_foliage_broken_branches_damping
e_foliage_stiffness
e_foliage_wind_activation_dist
e_force_detail_level_for_resolution
e_gsm_cache
e_gsm_cache_lod_offset
e_gsm_combined
e_gsm_depth_bounds_debug
e_gsm_lods_num
e_gsm_range
e_gsm_range_step
e_gsm_range_step_terrain
e_gsm_scatter_lod_dist
e_gsm_stats
e_gsm_view_space
e_hw_occlusion_culling_objects
e_hw_occlusion_culling_water
e_joint_strength_scale
e_level_auto_precache_camera_jump_dist
e_level_auto_precache_terrain_and_proc_veget
e_level_auto_precache_textures_and_shaders
e_lods
e_lod_max
e_lod_min
e_lod_min_tris
e_lod_ratio
e_lowspec_mode
e_materials
e_max_entity_lights
e_max_view_dst
e_max_view_dst_full_dist_cam_height
e_max_view_dst_spec_lerp
e_mesh_simplify
e_obj
e_obj_fast_register
e_obj_quality
e_obj_stats
e_obj_tree_max_node_size
e_obj_tree_min_node_size
e_occlusion_culling_view_dist_ratio
e_occlusion_volumes
e_occlusion_volumes_view_dist_ratio
e_on_demand_maxsize
e_on_demand_physics
e_particles
e_particles_debug
e_particles_lights
e_particles_lod
e_particles_max_emitter_draw_screen
e_particles_min_draw_pixels
e_particles_object_collisions
e_particles_preload
e_particles_quality
e_particles_receive_shadows
e_particles_thread
e_phys_foliage
e_phys_ocean_cell
e_portals
e_portals_big_entities_fix
e_precache_level
e_proc_vegetation
e_proc_vegetation_max_view_distance
e_profile_level_loading
e_ram_DumpDXF
e_ram_maps
e_recursion
e_recursion_occlusion_culling
e_recursion_view_dist_ratio
e_render
e_roads
e_ropes
e_scene_merging
e_scene_merging_compact_vertices
e_scene_merging_max_time_ms
e_scene_merging_max_tris_in_chunk
e_scene_merging_min_merge_distance
e_scene_merging_show_onlymerged
e_scissor_debug
e_screenshot
e_screenshot_debug
e_screenshot_file_format
e_screenshot_height
e_screenshot_map_camheight
e_screenshot_map_center_x
e_screenshot_map_center_y
e_screenshot_map_size_x
e_screenshot_map_size_y
e_screenshot_min_slices
e_screenshot_quality
e_screenshot_width
e_shadows
e_shadows_cast_view_dist_ratio
e_shadows_clouds
e_shadows_debug
e_shadows_from_terrain_in_all_lods
e_shadows_frustums
e_shadows_max_texture_size
e_shadows_occ_check
e_shadows_occ_cutCaster
e_shadows_on_alpha_blended
e_shadows_slope_bias
e_shadows_water
e_sketch_mode
e_sky_box
e_sky_quality
e_sky_type
e_sky_update_rate
e_sleep
e_stat_obj_merge
e_stream_areas
e_stream_cgf
e_stream_for_physics
e_stream_for_visuals
e_sun
e_sun_angle_snap_dot
e_sun_angle_snap_sec
e_sun_clipplane_range
e_terrain
e_terrain_ao
e_terrain_bboxes
e_terrain_deformations
e_terrain_draw_this_sector_only
e_terrain_lm_gen_threshold
e_terrain_lod_ratio
e_terrain_log
e_terrain_normal_map
e_terrain_occlusion_culling
e_terrain_occlusion_culling_debug
e_terrain_occlusion_culling_max_dist
e_terrain_occlusion_culling_max_steps
e_terrain_occlusion_culling_precision
e_terrain_occlusion_culling_precision_dist_ratio
e_terrain_occlusion_culling_step_size
e_terrain_occlusion_culling_step_size_delta
e_terrain_occlusion_culling_version
e_terrain_texture_debug
e_terrain_texture_lod_ratio
e_terrain_texture_streaming_debug
e_timedemo_frames
e_timer_debug
e_time_of_day
e_time_of_day_speed
e_time_smoothing
e_vegetation
e_vegetation_alpha_blend
e_vegetation_bending
e_vegetation_mem_sort_test
e_vegetation_min_size
e_vegetation_node_level
e_vegetation_sphericalskinning
e_vegetation_sprites
e_vegetation_sprites_distance_custom_ratio_min
e_vegetation_sprites_distance_ratio
e_vegetation_sprites_min_distance
e_vegetation_static_instancing
e_vegetation_use_terrain_color
e_vegetation_wind
e_view_dist_custom_ratio
e_view_dist_min
e_view_dist_ratio
e_view_dist_ratio_detail
e_view_dist_ratio_vegetation
e_volobj_shadow_strength
e_voxel
e_voxel_ao_radius
e_voxel_ao_scale
e_voxel_build
e_voxel_debug
e_voxel_fill_mode
e_voxel_lods_num
e_voxel_make_physics
e_voxel_make_shadows
e_voxel_rasterize_selected_brush
e_water_ocean
e_water_ocean_bottom
e_water_ocean_fft
e_water_ocean_soft_particles
e_water_tesselation_amount
e_water_tesselation_swath_width
e_water_volumes
e_water_waves
e_water_waves_tesselation_amount
e_wind
e_wind_areas
fg_abortOnLoadError
fg_inspectorLog
fg_noDebugText
fg_profile
fg_SystemEnable
fixed_time_step
gpu_particle_physics
gt_debug
gt_show
g_aimdebug
g_AiSuitArmorModeHealthRegenTime
g_AiSuitEnergyRechargeTime
g_AiSuitHealthRegenTime
g_AiSuitStrengthMeleeMult
g_alienPhysicsAnimRatio
g_autoteambalance
g_avmine_limit
g_battleDust_debug
g_battleDust_effect
g_battleDust_enable
g_battleRange
g_blood
g_breakagelog
g_breakage_particles_limit
g_breakImpulseScale
g_breaktimeoutframes
g_buddyMessagesIngame
g_claymore_limit
g_combatFadeTime
g_combatFadeTimeDelay
g_cutsceneSkipDelay
g_debugaimlook
g_debugCollisionDamage
g_debugDirectMPMenu
g_debugHits
g_debugMines
g_debugNetPlayerInput
g_debug_fscommand
g_detachCamera
g_difficultyHintSystem
g_difficultyLevel
g_difficultyRadius
g_difficultyRadiusThreshold
g_difficultySaveThreshold
g_displayIgnoreList
g_dofset_limitScale
g_dofset_maxScale
g_dofset_minScale
g_dof_averageAdjustSpeed
g_dof_distAppart
g_dof_ironsight
g_dof_maxAdjustSpeed
g_dof_maxHitScale
g_dof_minAdjustSpeed
g_dof_minHitScale
g_dof_sampleAngle
g_ec_enable
g_ec_extent
g_ec_radiusScale
g_ec_removeThreshold
g_ec_volume
g_emp_nanosuit_downtime
g_emp_style
g_enableAlternateIronSight
g_enableFriendlyFallAndPlay
g_enableIdleCheck
g_enableitems
g_enableloadingscreen
g_enableMPStealthOMeter
g_enableSpeedLean
g_enableTracers
g_energy_scale_income
g_energy_scale_price
g_fallAndPlayThreshold
g_fraglead
g_fraglimit
g_friendlyfireratio
g_frostDecay
g_godMode
g_goForceFastUpdate
g_grabLog
g_groundeffectsdebug
g_joint_breaking
g_language
g_localPacketRate
g_meleeWhileSprinting
g_minplayerlimit
g_minteamlimit
g_MPDeathCam
g_mpSpeedRechargeDelay
g_playerFallAndPlay
g_playerHealthValue
g_playerInteractorRadius
g_playerLowHealthThreshold
g_playerRespawns
g_playerSuitArmorModeHealthRegenTime
g_playerSuitArmorModeHealthRegenTimeMoving
g_playerSuitEnergyRechargeDelay
g_playerSuitEnergyRechargeTime
g_playerSuitEnergyRechargeTimeArmor
g_playerSuitEnergyRechargeTimeArmorMoving
g_playerSuitEnergyRechargeTimeMultiplayer
g_playerSuitHealthRegenDelay
g_playerSuitHealthRegenTime
g_playerSuitHealthRegenTimeMoving
g_pp_scale_income
g_pp_scale_price
g_preroundtime
g_procedural_breaking
g_proneAimAngleRestrict_Enable
g_proneNotUsableWeapon_FixType
g_PSTutorial_Enabled
g_punishFriendlyDeaths
g_quickGame_debug
g_quickGame_map
g_quickGame_min_players
g_quickGame_mode
g_quickGame_ping1_level
g_quickGame_ping2_level
g_quickGame_prefer_favorites
g_quickGame_prefer_lan
g_quickGame_prefer_mycountry
g_radialBlur
g_ragdollDistance
g_ragdollMinTime
g_ragdollPollTime
g_ragdollUnseenTime
g_resetActionmapOnStart
g_revivetime
g_roundlimit
g_roundtime
g_showIdleStats
g_showUpdateState
g_show_laptop_status
g_show_laptop_status_test
g_skipIntro
g_spectate_TeamOnly
g_spectatorcollisions
g_stanceTransitionSpeed
g_startFirstTime
g_suddendeathtime
g_suitArmorHealthValue
g_suitCloakEnergyDrainAdjuster
g_suitRecoilEnergyCost
g_suitSpeedEnergyConsumption
g_suitSpeedEnergyConsumptionMultiplayer
g_suitSpeedMult
g_suitSpeedMultMultiplayer
g_teamlock
g_tentacle_joint_limit
g_timelimit
g_tk_punish
g_tk_punish_limit
g_tree_cut_reuse_dist
g_trooperBankingMultiplier
g_trooperProneMinDistance
g_trooperTentacleAnimBlend
g_useProfile
g_VisibilityTimeout
g_VisibilityTimeoutTime
g_walkMultiplier
hit_assistMultiplayerEnabled
hit_assistSingleplayerEnabled
hr_dotAngle
hr_fovAmt
hr_fovTime
hr_rotateFactor
hr_rotateTime
hud_alienInterferenceStrength
hud_aspectCorrection
hud_attachBoughEquipment
hud_binocsScanningWidth
hud_chDamageIndicator
hud_colorLine
hud_colorOver
hud_colorText
hud_crosshair
hud_crosshair_enable
hud_ctrlZoomMode
hud_ctrl_Coeff_X
hud_ctrl_Coeff_Z
hud_ctrl_Curve_X
hud_ctrl_Curve_Z
hud_enableAlienInterference
hud_faderDebug
hud_godFadeTime
hud_mpNamesDuration
hud_mpNamesFarDistance
hud_mpNamesNearDistance
hud_nightVisionConsumption
hud_nightVisionRecharge
hud_onScreenFarDistance
hud_onScreenFarSize
hud_onScreenNearDistance
hud_onScreenNearSize
hud_panoramicHeight
hud_radarBackground
hud_radarJammingEffectScale
hud_radarJammingThreshold
hud_radarScanningDelay
hud_showAllObjectives
hud_showBigVehicleReload
hud_startPaused
hud_subtitles
hud_subtitlesDebug
hud_subtitlesFontSize
hud_subtitlesHeight
hud_subtitlesQueueCount
hud_subtitlesRenderMode
hud_subtitlesShowCharName
hud_subtitlesVisibleCount
hud_voicemode
h_drawSlippers
h_turnSpeed
h_useIK
int_moveZoomTime
int_zoomAmount
int_zoomInTime
int_zoomOutTime
i_auto_turret_target
i_auto_turret_target_tacshells
i_bufferedkeys
i_debug
i_debuggun_1
i_debuggun_2
i_debug_mp_flowgraph
i_debug_projectiles
i_debug_sounds
i_debug_turrets
i_debug_zoom_mods
i_forcefeedback
i_iceeffects
i_lighteffects
i_lying_item_limit
i_mouse_accel
i_mouse_accel_max
i_mouse_buffered
i_mouse_inertia
i_mouse_smooth
i_noweaponlimit
i_offset_front
i_offset_right
i_offset_up
i_particleeffects
i_precache
i_rejecteffects
i_soundeffects
i_staticfiresounds
i_unlimitedammo
i_xinput
i_xinput_poll_time
log_FileVerbosity
log_IncludeTime
log_Verbosity
lua_debugger
lua_stackonmalloc
lua_StopOnError
max_time_step
MemInfo
MemStats
MemStatsMaxDepth
MemStatsThreshold
mfx_Debug
mfx_Enable
mfx_EnableFGEffects
mfx_ParticleImpactThresh
mfx_pfx_maxDist
mfx_pfx_maxScale
mfx_pfx_minScale
mfx_RaisedSoundImpactThresh
mfx_SerializeFGEffects
mfx_SoundImpactThresh
mfx_Timeout
mov_NoCutscenes
net_backofftimeout
net_bw_aggressiveness
net_channelstats
net_connectivity_detection_interval
net_defaultChannelBitRateDesired
net_defaultChannelBitRateToleranceHigh
net_defaultChannelBitRateToleranceLow
net_defaultChannelIdlePacketRateDesired
net_defaultChannelPacketRateDesired
net_defaultChannelPacketRateToleranceHigh
net_defaultChannelPacketRateToleranceLow
net_disconnect_on_rmi_error
net_enable_tfrc
net_enable_voice_chat
net_gamemode
net_highlatencythreshold
net_highlatencytimelimit
net_inactivitytimeout
net_input_dump
net_input_trace
net_lanbrowser
net_lan_scanport_first
net_lan_scanport_num
net_log
net_log_remote_methods
net_phys_debug
net_phys_lagsmooth
net_phys_pingsmooth
net_rtt_convergence_factor
net_scheduler_debug
net_stats_login
net_stats_pass
net_voice_lead_packets
net_voice_proximity
net_voice_trail_packets
pl_curvingSlowdownSpeedScale
pl_debugFallDamage
pl_debug_filter
pl_debug_jumping
pl_debug_ladders
pl_debug_movement
pl_fallDamage_SpeedBias
pl_fallDamage_SpeedFatal
pl_fallDamage_SpeedSafe
pl_inputAccel
pl_swimBackSpeedMul
pl_swimBaseSpeed
pl_swimJumpSpeedBaseMul
pl_swimJumpSpeedCost
pl_swimJumpSpeedSprintMul
pl_swimJumpStrengthBaseMul
pl_swimJumpStrengthCost
pl_swimJumpStrengthSprintMul
pl_swimNormalSprintSpeedMul
pl_swimSideSpeedMul
pl_swimSpeedSprintSpeedMul
pl_swimUpSprintSpeedMul
pl_swimVertSpeedMul
pl_zeroGAimResponsiveness
pl_zeroGBaseSpeed
pl_zeroGDashEnergyConsumption
pl_zeroGEnableGBoots
pl_zeroGEnableGyroFade
pl_zeroGFloatDuration
pl_zeroGGyroFadeAngleInner
pl_zeroGGyroFadeAngleOuter
pl_zeroGGyroFadeExp
pl_zeroGGyroStrength
pl_zeroGParticleTrail
pl_zeroGSpeedMaxSpeed
pl_zeroGSpeedModeEnergyConsumption
pl_zeroGSpeedMultNormal
pl_zeroGSpeedMultNormalSprint
pl_zeroGSpeedMultSpeed
pl_zeroGSpeedMultSpeedSprint
pl_zeroGSwitchableGyro
pl_zeroGThrusterResponsiveness
pl_zeroGUpDown
pp_RichSaveGames
pp_RSFDebugWrite
pp_RSFDebugWriteOnLoad
profile
profile_allthreads
profile_callstack
profile_filter
profile_graph
profile_graphScale
profile_log
profile_network
profile_pagefaults
profile_peak
profile_sampler
profile_sampler_max_samples
profile_smooth
profile_threads
profile_weighting
p_accuracy_LCPCG
p_accuracy_LCPCG_no_improvement
p_accuracy_MC
p_approx_caps_len
p_break_on_validation
p_characterik
p_collision_mode
p_cull_distance
p_damping_group_size
p_debug_explosions
p_debug_joints
p_do_step
p_draw_helpers
p_draw_helpers_num
p_enforce_contacts
p_fixed_timestep
p_fly_mode
p_GEB_max_cells
p_gravity_z
p_group_damping
p_jump_to_profile_ent
p_lattice_max_iters
p_limit_simple_solver_energy
p_list_active_objects
p_log_lattice_tension
p_max_approx_caps
p_max_contacts
p_max_contact_gap
p_max_contact_gap_player
p_max_contact_gap_simple
p_max_debris_mass
p_max_entity_cells
p_max_LCPCG_contacts
p_max_LCPCG_fruitless_iters
p_max_LCPCG_iters
p_max_LCPCG_microiters
p_max_LCPCG_microiters_final
p_max_LCPCG_subiters
p_max_LCPCG_subiters_final
p_max_MC_iters
p_max_MC_mass_ratio
p_max_MC_vel
p_max_object_splashes
p_max_plane_contacts
p_max_plane_contacts_distress
p_max_player_velocity
p_max_substeps
p_max_substeps_large_group
p_max_unproj_vel
p_max_velocity
p_max_world_step
p_min_LCPCG_improvement
p_min_separation_speed
p_net_angsnapmul
p_net_minsnapdist
p_net_minsnapdot
p_net_smoothtime
p_net_velsnapmul
p_num_bodies_large_group
p_penalty_scale
p_players_can_break
p_profile_entities
p_profile_functions
p_prohibit_unprojection
p_ray_fadein
p_ray_peak_time
p_single_step_mode
p_skip_redundant_colldet
p_splash_dist0
p_splash_dist1
p_splash_force0
p_splash_force1
p_splash_vel0
p_splash_vel1
p_tick_breakable
p_time_granularity
p_unproj_vel_scale
p_use_distance_contacts
p_use_unproj_vel
p_wireframe_distance
q_Renderer
q_ShaderFX
q_ShaderGeneral
q_ShaderGlass
q_ShaderHDR
q_ShaderIce
q_ShaderMetal
q_ShaderPostProcess
q_ShaderShadow
q_ShaderSky
q_ShaderTerrain
q_ShaderVegetation
q_ShaderWater
r_ATOC
r_Beams
r_BeamsDistFactor
r_BeamsHelpers
r_BeamsMaxSlices
r_BeamsSoftClip
r_Brightness
r_Character_NoDeform
r_CloudsDebug
r_CloudsUpdateAlways
r_ColorBits
r_ColorGrading
r_ColorGradingDof
r_ColorGradingFilters
r_ColorGradingLevels
r_ColorGradingSelectiveColor
r_Contrast
r_CoronaColorScale
r_CoronaFade
r_Coronas
r_CoronaSizeScale
r_CullByClipPlanes
r_CullGeometryForLights
r_CustomVisions
r_DebugLights
r_DebugRefraction
r_DebugRenderMode
r_DebugScreenEffects
r_DepthBits
r_DepthOfField
r_DetailDistance
r_DetailNumLayers
r_DetailScale
r_DetailTextures
r_DisplayInfo
r_distant_rain
r_DrawNearFoV
r_Driver
r_DumpFontNames
r_DumpFontTexture
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_DynTexMaxSize
r_EnvCMResolution
r_EnvCMupdateInterval
r_EnvCMWrite
r_EnvLCMupdateInterval
r_EnvLightCMDebug
r_EnvTexResolution
r_EnvTexUpdateInterval
r_ExcludeShader
r_EyeAdaptationBase
r_EyeAdaptationFactor
r_EyeAdaptionBase
r_EyeAdaptionClamp
r_EyeAdaptionMax
r_EyeAdaptionMin
r_EyeAdaptionScale
r_EyeAdaptionSpeed
r_FillLights
r_FillLightsDebug
r_FillLightsMode
r_Flares
r_Flush
r_Force3DcEmulation
r_FSAA
r_FSAA_quality
r_FSAA_samples
r_Fullscreen
r_Gamma
r_GeomInstancing
r_GeomInstancingThreshold
r_GetScreenShot
r_GlitterAmount
r_GlitterSize
r_GlitterSpecularPow
r_GlitterVariation
r_Glow
r_GlowScreenMultiplier
r_GlowScreenThreshold
r_GraphStyle
r_HairSortingQuality
r_HDRAllowNonFP
r_HDRBrightOffset
r_HDRBrightThreshold
r_HDRDebug
r_HDRHistogram
r_HDRLevel
r_HDRRendering
r_HDRType
r_Height
r_ImposterRatio
r_ImpostersDraw
r_ImpostersUpdatePerFrame
r_LightsSinglePass
r_LightVolumesDebug
r_Log
r_LogShaders
r_LogTexStreaming
r_LogVBuffers
r_MeasureOverdraw
r_MeasureOverdrawScale
r_MergeRenderChunksForDepth
r_MeshPrecache
r_MeshShort
r_MotionBlur
r_MotionBlurFrameTimeScale
r_MotionBlurShutterSpeed
r_MultiGPU
r_NightVision
r_NoDrawNear
r_NoDrawShaders
r_NoHWGamma
r_NoLoadTextures
r_NoPreprocess
r_NormalsLength
r_OceanHeightScale
r_OceanLodDist
r_OceanMaxSplashes
r_OceanRendType
r_OceanSectorSize
r_OceanSplashScale
r_OceanTexUpdate
r_OptimisedLightSetup
r_PolygonMode
r_PostProcessEffects
r_PostProcessEffectsFilters
r_PostProcessEffectsGameFx
r_PostProcessEffectsParamsBlending
r_PostProcessEffectsReset
r_PostProcessProfileFillrate
r_PrintMemoryLeaks
r_ProfileDIPs
r_ProfileShaders
r_ProfileShadersSmooth
r_Rain
r_RainMaxViewDist
r_RAM
r_RC_AutoInvoke
r_Reflections
r_ReflectionsOffset
r_ReflectionsQuality
r_refraction
r_ReleaseAllResourcesOnExit
r_ReloadShaders
r_Scissor
r_ShadersAlwaysUseColors
r_ShadersAsyncCompiling
r_ShadersAsyncMaxThreads
r_ShadersCacheOptimiseLog
r_ShadersDebug
r_ShadersDynamicBranching
r_ShadersIgnoreIncludesChanging
r_ShadersIntCompiler
r_ShadersPreactivate
r_ShadersPrecacheAllLights
r_ShadersStaticBranching
r_ShadersUserFolder
r_ShadowBlur
r_ShadowBluriness
r_ShadowGen
r_ShadowGenGS
r_ShadowGenMode
r_ShadowJittering
r_ShadowPass
r_ShadowsBias
r_ShadowsDeferredMode
r_ShadowsDepthBoundNV
r_ShadowsForwardPass
r_ShadowsGridAligned
r_ShadowsMaskDownScale
r_ShadowsMaskResolution
r_ShadowsSlopeScaleBias
r_ShadowsStencilPrePass
r_ShadowTexFormat
r_ShowDynTextureFilter
r_ShowDynTextures
r_ShowLight
r_ShowLightBounds
r_ShowLines
r_ShowLumHistogram
r_ShowNormals
r_ShowOnlyShader
r_ShowRenderTarget
r_ShowRenderTarget_FullScreen
r_ShowTangents
r_ShowTexTimeGraph
r_ShowTimeGraph
r_ShowVideoMemoryStats
r_SSAO
r_SSAO_amount
r_SSAO_blur
r_SSAO_blurriness
r_SSAO_darkening
r_SSAO_depth_range
r_SSAO_downscale_result_mask
r_SSAO_downscale_ztarget
r_SSAO_quality
r_SSAO_radius
r_Stats
r_StencilBits
r_sunshafts
r_TerrainAO
r_TerrainAO_FadeDist
r_TexAtlasSize
r_TexBindMode
r_TexBumpHeightmap
r_TexBumpResolution
r_TexGrid
r_TexHWMipsGeneration
r_TexLMResolution
r_TexLog
r_TexMaxAnisotropy
r_TexMaxSize
r_TexMinSize
r_TexNoAniso
r_TexNoLoad
r_TexNormalMapType
r_TexPostponeLoading
r_TexResolution
r_TexSkyQuality
r_TexSkyResolution
r_TextureCompressor
r_TextureLodDistanceRatio
r_TextureLodMaxLod
r_TexturesFilteringQuality
r_TexturesMipBiasing
r_TexturesStreaming
r_TexturesStreamingMaxAsync
r_TexturesStreamingNoUpload
r_TexturesStreamingOnlyVideo
r_TexturesStreamingSync
r_TexturesStreamPoolSize
r_Texture_Anisotropic_Level
r_UseAlphaBlend
r_UseEdgeAA
r_UseGSParticles
r_UseHWSkinning
r_UseMaterialLayers
r_UseParticlesGlow
r_UseParticlesRefraction
r_UsePOM
r_UseShadowsPool
r_UseSoftParticles
r_UseZPass
r_ValidateDraw
r_VarianceShadowMapBlurAmount
r_VegetationSpritesAlphaBlend
r_VegetationSpritesGenAlways
r_VegetationSpritesNoBend
r_VegetationSpritesNoGen
r_VegetationSpritesTexRes
r_VSync
r_WaterCaustics
r_WaterGodRays
r_WaterReflections
r_WaterReflectionsMinVisiblePixelsUpdate
r_WaterReflectionsMinVisUpdateDistanceMul
r_WaterReflectionsMinVisUpdateFactorMul
r_WaterReflectionsQuality
r_WaterReflectionsUseMinOffset
r_WaterRefractions
r_WaterUpdateDistance
r_WaterUpdateFactor
r_Width
r_ZFightingDepthScale
r_ZFightingExtrude
r_ZPassOnly
sv_AISystem
sv_autoconfigurl
sv_bandwidth
sv_bind
sv_cheatprotection
sv_DedicatedCPUPercent
sv_DedicatedCPUVariance
sv_DedicatedMaxRate
sv_gamerules
sv_gs_report
sv_gs_trackstats
sv_input_timeout
sv_lanonly
sv_levelrotation
sv_map
sv_maxmemoryusage
sv_maxplayers
sv_maxspectators
sv_pacifist
sv_packetRate
sv_password
sv_port
sv_ranked
sv_requireinputdevice
sv_servername
sv_timeofdayenable
sv_timeofdaylength
sv_timeofdaystart
sv_timeout_disconnect
sv_voicecodec
sv_voice_enable_groups
sv_voting_cooldown
sv_voting_ratio
sv_voting_team_ratio
sv_voting_timeout
sys_affinity
sys_AI
sys_budget_frametime
sys_budget_numdrawcalls
sys_budget_soundchannels
sys_budget_soundmem
sys_budget_sysmem
sys_budget_videomem
sys_crashtest
sys_DeactivateConsole
sys_EarlyMovieUpdate
sys_enable_budgetmonitoring
sys_entities
sys_firstlaunch
sys_flash
sys_flash_curve_tess_error
sys_flash_edgeaa
sys_flash_info
sys_flash_info_histo_scale
sys_flash_info_peak_exclude
sys_flash_info_peak_tolerance
sys_flash_log_options
sys_flash_warning_level
sys_float_exceptions
sys_logallocations
sys_LowSpecPak
sys_max_step
sys_memory_debug
sys_min_step
sys_noupdate
sys_no_crash_dialog
sys_PakLogMissingFiles
sys_PakPriority
sys_PakReadSlice
sys_physics
sys_physics_CPU
sys_preload
sys_root
sys_SaveCVars
sys_spec
sys_spec_Full
sys_spec_GameEffects
sys_spec_ObjectDetail
sys_spec_Particles
sys_spec_Physics
sys_spec_PostProcessing
sys_spec_Quality
sys_spec_Shading
sys_spec_Shadows
sys_spec_Sound
sys_spec_Texture
sys_spec_VolumetricEffects
sys_spec_Water
sys_SSInfo
sys_StreamCallbackTimeBudget
sys_streaming_sleep
sys_trackview
sys_vtune
sys_warnings
sys_WER
s_ADPCMDecoders
s_CacheSize
s_CompressedDialog
s_DebugMusic
s_DebugSound
s_DialogVolume
s_Doppler
s_DopplerScale
s_DrawObstruction
s_DrawSounds
s_DummySound
s_DumpEventStructure
s_ErrorSound
s_FormatResampler
s_FormatSampleRate
s_FormatType
s_GameDialogVolume
s_GameMusicVolume
s_GameSFXVolume
s_HRTF_DSP
s_InactiveSoundIterationTimeout
s_LanguagesConversion
s_LoadNonBlocking
s_MaxActiveSounds
s_MaxChannels
s_MaxHWChannels
s_MinHWChannels
s_MinRepeatSoundTimeout
s_MPEGCompression
s_MPEGDecoders
s_MusicEnable
s_MusicMaxPatterns
s_MusicSpeakerBackVolume
s_MusicSpeakerCenterVolume
s_MusicSpeakerFrontVolume
s_MusicSpeakerLFEVolume
s_MusicSpeakerSideVolume
s_MusicStreamedData
s_MusicVolume
s_NetworkAudition
s_Obstruction
s_ObstructionAccuracy
s_ObstructionMaxPierecability
s_ObstructionMaxRadius
s_ObstructionMaxValue
s_ObstructionUpdate
s_ObstructionVisArea
s_OutputConfig
s_PlaybackFilter
s_PrecacheData
s_PriorityThreshold
s_Profiling
s_ReverbInstances
s_ReverbType
s_SFXVolume
s_SoftwareChannels
s_SoundEnable
s_SoundInfo
s_SoundMoods
s_SoundMoodsDSP
s_SpeakerConfig
s_StopSoundsImmediately
s_UnloadData
s_VariationLimiter
s_VisAreasPropagation
s_Vol0TurnsVirtual
s_XMADecoders
time_scale
tracer_max_count
tracer_max_distance
tracer_max_scale
tracer_min_distance
tracer_min_scale
tracer_player_radiusSqr
v_altitudeLimit
v_altitudeLimitLowerOffset
v_autoDisable
v_damage
v_debugCollisionDamage
v_debugdraw
v_debugMountedWeapon
v_debugSounds
v_debugVehicle
v_debugView
v_deformable
v_disable_hull
v_draw_components
v_draw_helpers
v_draw_passengers
v_draw_seats
v_draw_slip
v_draw_suspension
v_draw_tm
v_driverControlledMountedGuns
v_dumpFriction
v_enable_lumberjacks
v_enterDirRadius
v_goliathMode
v_help_tank_steering
v_independentMountedGuns
v_invertPitchControl
v_lights
v_lights_enable_always
v_maxHeightBegin
v_maxHeightEnd
v_pa_surface
v_profileMovement
v_ragdollPassengers
v_rockBoats
v_set_passenger_tm
v_show_all
v_slipFrictionModFront
v_slipFrictionModRear
v_slipSlopeFront
v_slipSlopeRear
v_sprintSpeed
v_stabilizeVTOL
v_transitionAnimations
v_treadUpdateTime
v_vehicle_quality
v_wind_minspeed
 
Here are those, as requested :wtg: And no, dont have info on all 1,6k+ switches :laugh:


*insert wall of cvarstuff*


I doubt all of those will be possible to put into the file. but a lot of them probably can be.
 
Those are CryEngine2 switches :)
 
Those are CryEngine2 switches :)

yes ofcourse they are, but ma has to activate them too or maight atleast have deactivted a few.
 
  • Like
Reactions: Zap
i have no settings-ce.cfg file. anyone know how to force a re-generation?
 
Any way of just getting the coordinates?
 
Great info + rep :wtg:

S V :tiphat:
 
i have no settings-ce.cfg file. anyone know how to force a re-generation?

it must be there somewhere, check around in the folders or do a search for it. It ends up in different folders depending on your os.
 
ah yes found it in the \all users\documents etc directory.

now... next, its only 164 lines, is that right?
 
Back
Top