Suggestion: Solution for external Shop Directory (external API)

Legends

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A Shop Directory is something that has been requested since time immemorial (as far back as we can all remember). To prove this, here is a short list of some of the threads that were created over time requesting one:

https://www.planetcalypsoforum.com/forums/showthread.php?286403-Shops-malls-inventory-search-list
https://www.planetcalypsoforum.com/...make-malls-and-players-shops-worthwhile-again
https://www.planetcalypsoforum.com/forums/showthread.php?183282-Shop-directory
https://www.planetcalypsoforum.com/forums/showthread.php?281035-New-retail-item-finder!
https://www.planetcalypsoforum.com/forums/showthread.php?302956-Give-auction-house-some-love

In recent times (the last 2-3 years), I know of at least 2 players that have even attempted to resolve this lacking feature by creating websites of their own where shop owners could add their inventories and players could go to search for specific items. None of these attempts have succeeded (the closest one to succeed was morey's but ultimately was abandoned), and I suspect mainly because it is just too laborious and requires the participation of all shop owners, which is practically impossible (due to language barriers, time or just interest).

But I feel like this is something that could be solved very easily if MindArk just created a link on their website where savvy internet programmers could acquire up-to-date data on the contents of all shops in EU in a common database format. If this was available, no shop owners would actually have to go to the site to update it, this would all happen automatically in the background.

If an external API for shop content data was created, I guarantee you that it would be used. Someone would create a website that Entropians could use to browse and search for specific things they want.

Because it's external, it would not pose a hacking risk to the actual game servers.

If you are concerned about the resources to make the database, you could limit the updates to once a month for now. I should think that if a scheduled maintenance goes long only once a month in order to create the database, it shouldn't have too much of an impact on the community and your revenues, and it would be a huge time-saver for the community at large. If you did it once a month, you should tell the community when you are updating it so that shop owners know when to re-stock their shops for maximum exposure in the external Shop Directory.

How complicated could this really be? Please MA?

Cheers,
Legends
 

Bones

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Monria uses this one , which i find I am not sure if its realtime or just something that is updated manually.

Monria Shop Tool
 

Deemer

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There is a log file that feeds a lot of external redundant things because they are too lazy to do something internal ..

A game in which millions are spinning has the most shitty trading environment.

Full stores because no one knows where they are and uses the auction who eat more than 50% of our profit..

Horse and hens are exchanged by hand in a crappy spam chat ..

While you pay for shit you will get shit.

I don't want anything outside, I play inside.
 

Legends

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Monria uses this one , which i find I am not sure if its realtime or just something that is updated manually.

Monria Shop Tool
If I recall, the Monria Shop tool was initially populated by DME and then required shop owners to keep it up to date.

My solution is for MA to spit out a database which eliminates the need for individual shop owners to spend their own time to provide the info.
 

raulpon

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We don't even get loot in chat logs :(

Two most of the important features, APIs and informational game logs, are missing. This game is still so 2002..
 

Deemer

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No, no one needs an API. Except for the inactive crafters and chicken traders, who are currently suffocating the economy takes data from external sources. This proposal will make your game easier and suffocate the economy more.

Sites such as EL are not part of the game and should be stopped, and any information used for external purposes should be penalized. In this way, groups of rural traders who do not differentiate between marketing and shopping from a nearby fertilizer store will have much less influence on the economy. Even through Discord conversations, they will have a hard time manipulating the market ... and most importantly, they will evaporate like a fart in the wind.

The economy can only be increased through internal intervention.
 
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