Here's a repost of my old permanent decay solution. With new item dropping rates permanent decay is again a bit more relevant topic. Ok.. here it goes:
Two decays
All items have two kinds of decays. In addition to normal TT-value decay there's more subtle aging decay. Aging decay dont affect TT-value at all but it does affect item performance and appearance.
Of course raw materials, skill chips etc dont have age decay (as they supposely dont have any decay anyway).
With age decay:
- clothes will lose color saturation thus become more grey and more blurry textured
- weapons will look older and become slower and more inaccurate
- armors will look more battered and protect less
- etc
Repairing
Repairing TT decay goes like nowdays in repairing terminal. Aging decay can be only repaired by a crafter or a tailor. Crafters need components and raw materials to repair items. Tailors need tailoring materials and paints to make clothes look new again. This repairing is done in special trade window. Customer puts item and peds/pedcard to that window and agrees cost rate and repair amount with crafter. Crafter can then use materials to repair that item. All (and only) successful repairs are decreased from customers money at agreed rate.
So customer pays only for repaired amount. For crafter its like crafting items expect that successed products are sold immediately with set price. Thus customer cant lose in this.
Of course anyone should be able to use own materials and skills to repair own stuff.
Decaying
Age decay happens in real time as the name suggest. Age decay is balanced with normal decay (means that normal decay is lowered a bit). But since age decay doesnt affect TT-value it can be cheaper to TT low/mid level items instead of repairing. If item age decays all the way, it will finally break down. It means that items leaves the game.
Stasis storage
Special stasis storage with minimal usage fee will keep items without letting them to age decay at all.
Effects
Age decay will be balanced with normal decay so for items you use regularly cost will be same or cheaper. But because age decay takes place even if item is not used its not wise to keep lots of stuff around. Using stasis storage will be cheap but still many will TT-item instead of paying a pec to store it.
This all will of course make people to get rid of TT-items and stop market saturation. Life of common items will be short because its more reasonable to TT them before aging decay really takes place. Now every person wont have all those common items around but only dedicated traders will invest in putting stuff regularly into stasis storage. This probably will make trading a bit more complex but also more profitable for those dedicate themselves for it.
Two decays
All items have two kinds of decays. In addition to normal TT-value decay there's more subtle aging decay. Aging decay dont affect TT-value at all but it does affect item performance and appearance.
Of course raw materials, skill chips etc dont have age decay (as they supposely dont have any decay anyway).
With age decay:
- clothes will lose color saturation thus become more grey and more blurry textured
- weapons will look older and become slower and more inaccurate
- armors will look more battered and protect less
- etc
Repairing
Repairing TT decay goes like nowdays in repairing terminal. Aging decay can be only repaired by a crafter or a tailor. Crafters need components and raw materials to repair items. Tailors need tailoring materials and paints to make clothes look new again. This repairing is done in special trade window. Customer puts item and peds/pedcard to that window and agrees cost rate and repair amount with crafter. Crafter can then use materials to repair that item. All (and only) successful repairs are decreased from customers money at agreed rate.
So customer pays only for repaired amount. For crafter its like crafting items expect that successed products are sold immediately with set price. Thus customer cant lose in this.
Of course anyone should be able to use own materials and skills to repair own stuff.
Decaying
Age decay happens in real time as the name suggest. Age decay is balanced with normal decay (means that normal decay is lowered a bit). But since age decay doesnt affect TT-value it can be cheaper to TT low/mid level items instead of repairing. If item age decays all the way, it will finally break down. It means that items leaves the game.
Stasis storage
Special stasis storage with minimal usage fee will keep items without letting them to age decay at all.
Effects
Age decay will be balanced with normal decay so for items you use regularly cost will be same or cheaper. But because age decay takes place even if item is not used its not wise to keep lots of stuff around. Using stasis storage will be cheap but still many will TT-item instead of paying a pec to store it.
This all will of course make people to get rid of TT-items and stop market saturation. Life of common items will be short because its more reasonable to TT them before aging decay really takes place. Now every person wont have all those common items around but only dedicated traders will invest in putting stuff regularly into stasis storage. This probably will make trading a bit more complex but also more profitable for those dedicate themselves for it.
- All very common items are more likely to be TT'ed than repaired because aging decay wont affect TT-value.
- Crafters and tailors get good way to skill when repairing aging decays.
- Crafters and tailors are also needed even if they couldnt craft any items that sell.
- Players can keep their uber items. Only repairing them is a bit more complex but not necessarily any more expensive.
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