i think players that use macros to hunt nonstop does far more damage to the games reputation, especially when MA says automated play not allowed but then does nothing about the botters. Think a lot of you are just blowing things out of proportion and at the same time never acknowledging how much you all do to ruin the game.
I think this is more your personal view then a bussiness figure for mindark, they do earn alot from players playing the game in a range of different ways and clearly design items and features ingame to accomodate such playstyles (an increasingly large number of players seem to use keyboard makros since a mindark employee made that halfofficial statement here on pcf).
I am aware that you are very outspoken about botters in many threads on pcf but i also see you accusing alot of players who do not bot for what you perceive to be botting. There is more harm in creating a toxic community where everyone 'spies' on their neighbour and accuses them for things that didnt happen but could have. This is an online game after all and it lives from its community and how that community respects one another has a massive impact on player retention in the long run.
I have many times hunted in your vicinity and not gotten a greeting back from you even when you still used to travel with me (which you did secure for many years), some players seem to use that as all the proof they need, i just consider it life/distractions as well as too many chatchannels, everyone has their reasons.
In my case with thousands of contacts on my friendslist due to transport service activities i tend to have quiet days and absolute crazy days with everything inbetween to the point where i started organizing myself to have communication times where i might not answer every pm as i see it coming in but a whole range of pms when my game activity is better suited for chatting, be it that i hunt mobs where i dont have to press F every 1-3seconds or i run flights, have a crafting run or simply take a break.
You will find many many post by myself on this forum calling on mindark to incentivice active gameplay far more then automated ones, to create dynamic situations that scripts/bots will fail to utilize and lets face it the largest mu isnt in turning over the largest amount of ped its about your ability to predict or anticipate where reasonable chances to extraordinary mu exist. You wont see these things if you just look at logfile numbers out of context, you have to actually be there watch the game and see as much as possible from the indicators that lead to results.