Some suggestions :-)

Tilli

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Would be nice to see more adj-perf items dropping outside of events, add some stats to all adj-perf items.

If hit is not possible because others mined there, it would say, seems like its mined here recently and wont throw a probe
When you have finder could have exlamation mark on avatar head pop up when you run around, rich ground, could have 100% hit rate and extra chance for rares/sootos. Indoor mining could be changes to 100% with smaller deposits, many hits per same spot.
Mining/hunting data sharing with soc terminal
 
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INTERNUT

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I wonder how many MA officials here are reading all of these great suggestions.
 

Deemer

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I wonder how many MA officials here are reading all of these great suggestions.


So is what I'm wondering if there's a more meaningful thread on the forum than this one... simply because it's gameplay related.
 

Tilli

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Could find sootos, that you could craft into parts and added to armors to add mining bonuses and set bonuses.

Adj dragon could have +to pyro damage and chance to deal burn dmg when mobs hits you, decreased burn dmg, and aug - perf, chance to be immune to burn portion, and chance when you hit mob with melee to blast em with your arson/combu chip for free, like if you hit with 10 dmg weapon, you could do combu 1 and arson 1 effect and bigger weapon = chance for bigger hit, when this is used in some other higher lvl armor it would gain those bonuses, could add 3x different armor's mods to armor when upgrading. If you add adj dragon into for example nemesis, could have a additional upgrades available to make it so you can put more mats on it to get that perf mods in it.

Knight could be some extra hp, extra chance to block/partially block and reduces cut/stb/impact dmg, and shield bonuses + blades.
All different armors could have own specialitys and aug-perf some big addition. Could also add 1 Plating to patch protection weaknesses.

Mobs could be made tougher, escpecially if you add some instance mobs/bosses/elites, rares, minibosses/bosses those could be difficult, so would need some more armored, beefier guy and some resto guy healing him to take em down, more team content. Shield guy could have ability to keep mobs aggro. When you have powerfist/sword equipped, you could do kicks, special swings, with em with cooldown, or get some points when you hit that allows special attacks. Watch some supernatural anime fighting series :) Its fun to have more buttons, special attacks. Would also decrease cost to play when you get some freebie attacks off. Code geass has cool mechs in it, also evangelion has em, i actually like in evangelion where an angel pops up and they go into emergency and try to deal with it, could be nice to have something like that ingames too.

Kungfu and special power attacks with brawling, different styles, swings and kicks.

Explosions would cause everyone to fly backwards in a ragdoll animation and when player stops he would stand up and be able to play again. Smaller mobs too, big ones would be in dying animation for duration.
 
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Tilli

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Put 1-2 land grab lands to all planets, and 3 in space, and so its at the same time, and put some special boss there that always drops a pile of tier comps, always drops some good adj-perf L item and chance for UL, and rare item for powerful pvp gear and mining ore/enmatter for em too, and some high/eff dpp durable craft thats needs em.

Less powerful armors would be some 30burn/pen+ elec + impact and with + hp and reduced crit dmg, would need pyrite to make em + rare item from pvp mobs, faps like hedocs from mayhem with better hp/pec needs medical compress to make em + rare item from pvp mobs, better armors with higher burn/pen + others and could have ability you can click reduced dmg done to you by 25-75% for 5 seconds, with 30 sec cooldown, would also have slowing cryo chips 25-75% slow also aoe slow chip that slows all in area, and one that freezes ppl in place, needs pvp rare loots from contaminated these better ones, would have smoke bombs craftable with iron and lyst that blocks line of sight from outside of smoke to inside, so creates a wall, weakening chip, reduces max hp by 50-70% for 5 seconds with 10 sec cooldown, these sort of items could be gained from crafting with pvp mats, adj-perf items bought with pvp tokens and reward from pvp loot chests, also could get UL ones from pvp tournamets, 5 vs 5, 10 vs 10 and 20 vs 20, could be bought with tournament tokens, also guns that decreases healing by 50-75% for 10 sec when hit, and melee weapons with same, and ability to knock someone out, so he cant use actions or move for 3 seconds with 10 sec cooldown. Only works in pvp. Would be good to have some cheap and free pvp ingame for folks to compete against eachother and do pvp when deposit has run out, could collect like 0.1% pvp money and give it in tournaments, rest give back on pvp chest, also give back healing, armor decay, and MF buff stuff in somewhere with chance to get something. When you go to pvp chest, you could get tokens, and L pvp item with like few hundred uses without big tt.

Team protection bubble chip, decreases dmg done to all in 10m in your team by 50% and team resto chips.
Grenades that knock ppl on ground, unable to act for few seconds, easy mats to make, give tt back in loot.

Make newbie pvp zone with newbie mats and bosses there, and could be so it has 1% tax, and you can conquer it every 1 hour, there would be some console that takes 10 seconds to operate and land would be yours till next battle, mobs would drop like vixen gears, would be used for +rare find mining amps with vixen gears, like 100 and same from some caly, arkadia, cyrene, monria, toulan, item that drops in newbie mobs, would have like 100 ped tt, cant fail with enough skill, chance to loot adj-perf one when crafted that needs more of those mats and higher level ones too, from higher level pvp zone and mining and mobs, beacons too, with bigger buffs, and use universal ammo instead of decay to amp up with + rare and some skill gain so its very desirable to mine with it, would be noob amp too that uses a bit of those "gears" from each planet. and noobs could collect parts from mobs and newbie pvp on all planets for em. Would also need rare ore/enmatter from each planet to make it. Would be different amps for different level like level 1 amp magnitude 1, that amps for 1 ped and has + rare + mining skill and + sooto, amps would have many uses per amp, and more if their adj-perf, with better stats, could also have like 10-25% runspeed buff when your ore/enmatter deposit is depleted. Biggest level amps would need rares from space, some space loot, higher level pvp and higher lvl monsters, would need lvl100 pros,surv,treasure to use. Would also have finders that has + chance to find claims and faster detection and cooldown, so you can just spam it with em without penalty. Best finders with best amp of these kind would have so much depth, you would need em to find best rare ores and enmatter ingame for best L stuff crafted, armor, tools and gun,better than mayhem gear, would need some boss items and rare loots from monster spawn bosses too. Low, low-mid, mid, mid-high-high, very high would have their own items, broken smaller items, would be used in mats also for bigger ones, so they can be sold after use. Sooto could be rare until you have a finder that boosts it, would be different level sootos. adj-mod gear crafted is redular rare ores and loots from mob, broken L looted L and crafted L item and aug - perf would need sootos and those very high depth ores/enmatters, and rare spawn loots. All spawns would have a boss that can drop a item for good craft and also drop good items and t comps, and rare spawns would spawn sometimes on spawns and around world that could drop different sorts of rare items. Rare spawn would be timed, so ppl could hunt em, if one has killed one recently in 24 hours, they would be invisible to him so others would have chance too. if they have like 6-12 hour spawn cycle. Wave bosses could drop em too. Would be different rares from mobs to different item types, MF, melee, guns, faps, and mining tools.

Could be different sootos in different areas with different finders. UL items would be that great if not upgraded
Then stuff would be needed on all levels, of mining, hunting and crafting and remain on demand.
When item is very hard to get, it would last many tens of or hundred thousands of clicks.

There are ppl hunting in logs for millions of peds, so could have some very good and hard to get uber guns with 300-1 mil clicks. 1 mil times 0.6 pec = 600k peds after all, And finders also with like 10k-50k clicks. Armors taking up to 50k hits, so they can last for weeks or months with active play.
Make space so all planets are orbiting sun in middle and be 3d objects that runs like clockwork, also with highest hp and best burn prot ingame you could go inside the sun to find some special funny zone with some sun guardians and sun boss, every month if you get some special item to make key from highest lvl mining and hunting, so would be 1 month timer. Would need special burn prot for chip and player of all kinds, like - burn dmg % + burn prot + best resto chip on etc to survive there.

adj-perf amps would use fuses of different kind, low-high and boss robot/beacon mobs would drop different kinds, also blades would have some energy shock thingy that makes the blade use energy instead of decay, all melee weapons would have em, and those better ones would give stats. Would have a ability on em to increase reload for some time with cooldown, better fuse you add to craft, longer the buff would last.
 
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Deemer

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Google apparently detected my activity through their translator and offered me to advertise my project with them.
I of course explained to them that you are just making suggestions for this game. :)
 

Tilli

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You could leave starfinder/motherships, on autopilot to go a route in space, and ppl can hop in with a ped fee, so ppl woud only have to be online to run taxi, they could do other stuff meanwhile. Would be some chest that you can loot weekly that returns all spaceship related decays with chance to loot something in it.
 

Tilli

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Making free activitys ingame like exploring, looking for spawna and completely free pvp would attract alot of ppl, escpecially with price pools.
 

Tilli

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EU is only game where going to grind stuff is most likely a costly mistake and killing boss and opening a chest is a bad idea.

I dont think it would have to be so, system could be made so that player could choose option where they could do well at all levels for days with just 50 ped MU loot.

Return pet food costs by opening some animal taming chest weekly after some weekly repetable mission that has a chance to get pets and whips and pet thingies?
 
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Tilli

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I hear stories of ppl farming huge amounts of mobs and got nothing, and someone coming and getting stuff on first kills, i also notice there sometimes pops loot in firsts, i think its ok to have a system where there is timed rares that pops, but its so expensive to play there should be always all items available on all mobs with set drop rate. Making scarcity by not having stuff available all the time is not good.
 

Tilli

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COuld increased regeneration also affect regen/resto chips? WOuld be nice.
 

Tilli

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Where does mod m71a2 drop? Was it ever put ingame?
 

Tilli

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Armors with high cut/stb/impact + high acid and electric and cold, make these please, crafted. could have adj-perf versions with MF related set bonuses
 

Tilli

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Wormhole, resurrect and all other stuff, make L version thats as common as other L chips so ppl have chance of obtaining and using one, same with all items in future.
 

Tilli

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Pet missions, when you have a pet out, you do some action, go somewhere, or find something a mission would start, with enough telekinesis you could talk with kitty and get missions from him/her
 

Tilli

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Make longbows, and special arrows, supernatural strength human could deal more dmg with bow than gun, MF arrows and shots? Could have poison/tranqulizer arrows of different kind, cryo, pyro, electric arrows. Thundersword, you lift sword, thunder strikes on it, and you hit bit electric smash on enemy, could cause some debuff, also storm gather (special ability?), storm gathers around you and could sometimes add electric dmg to hits and hit mobs that attacks you

Make more lore.
 
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Tilli

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rare spawn object, computer or datapad with screen on, you could get BP's / missions from it depending on computer skills, higher better
 

Tilli

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Make gzmo recycle drop 3-5x 50 L blueprints everytime and chance to get some rare item BP's, could be all levels
 

Tilli

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Make gizmo recycle and ep recycle always success 100% with slight boost and cant give big multis
 

Katie Chalmers

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Make gizmo recycle and ep recycle always success 100% with slight boost and cant give big multis
I don't think giving players above 100% TT returns is good for business unfortunately.
 

Tilli

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If there were like item that needs 500 markup items, it would need to last for like 100k ped cycled if it were really good eff/dpp, so it would be worth using. 0.5% +cost would be affordable if item is good., maybe 1% of item is really good and very high eff. L armors/tools could have few times it can be repaired with ores? Like you could craft for example lich, and get a low roll and it can be repaired for 42% of tt or get a good proc and it can be repaired 5 times. If tax wouldnt be so hell on all activitys, would gladly use L stuff more, this is why i suggest, lowering tax by alot on activitys and put that 3.5% on auction instead, making items lower tt so more ppl can afford and buy em, and collect em.
 

Tilli

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Crazy folk using LR-60 aug at 200%, lasts for 2k ped with 45 dmg amp, and 100 ped extra MU, thats 5% more expenses, like hunting on a bad land area, and eff/dpp wont make up for it, make better L guns.
 

Tilli

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Very rare david's slingshot from sooto, kills everything with 1 shot, 1 use.
 

Tilli

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Reduce sweat needed for wyrmslaye 500k = 1000p is way too much, make it 5-10k ped like gorgon, way too much to collect and buy, and stop making stuff need like millions of stuff, instead 1 rarer or hard content, reduce cost instead of making items need 1000 tier items, so no need that much MU to cover the rake, tier component could be 1 rare thats needed and could need few mining rares to tier up, not fun to collect em, fun is to get good item, few ppl here gets to experience that

Stop hiding cost, remove all extra ones, oil, healing, decay, give it back somewhere, and make tt in/out calculator, show drop rate on items, and make crafts always succeed so cant lose items. Good for ppl to know whats their chances. Give fertilizer tt back, pet food.
 
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ProActive Mango

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This thread is like the wolf story, dont cry wolf too many times cuz when the wolf comes none will react... You are mass writing suggestion so everyone will just ignore this post.
 

Tilli

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60000 cld pays 3.3 weekly, thats 800k ped a month + another 800k ped to MA, thats alot of peds lost monthly on caly only. F2p players is lie, they make ped from trading and working and then pay to play.
 

ProActive Mango

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60000 cld pays 3.3 weekly, thats 800k ped a month + another 800k ped to MA, thats alot of peds lost monthly on caly only.
MA and calypso is not the same thing.
Mindark makes money from other stuff.
MA could sell of rest of caly and still make good money.

Best would be that mindark didnt own calypso and only managed the game.
 

Tilli

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Quote from other player:

"As a crafter, I only craft with 100 QR blueprints and on quantity. Over my last ~30k clicks, I have received a 92.96% TT return."
End quote.

This sucks, first you pay MU for mats, you have risk of losing em, and you have to set 8% extra price as MA takes huge cut.

Try hunting with melee without ammo burn that you only craft, 102% for all tt + mats, so ammo is 102+% and MA takes 7% from loot, and go hunt aurlis with extra 5% tax, and go get those mats yourself too for extra 8-5% mining expense.
 
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Tilli

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Seems like you cant get tt return much higher, ppl seem to get around the same with 3 dpp than with 4 dpp, return wont go up by 30%. Try 1-0.0% tax entropia for a year and make an advertisement for it. See if alot more ppl will come in. 55 eff = 0.55% and 100 eff = 0.0% tax, 100 QR = 0.0 and 10 qr = 0.9, 100 survey = 0.0 or a cap of 0.01% ofc would be nice for ppl to let em play for free after hundreds of thousands and just take AH cuts for few % and withdraw fee, i think it would be better for game if less greedy tax were implemented, Its not nice to pay alot all the time, ppl would be more satisfied when they reach higher levels that they dont need to pay that much anymore, MA dont take their wins. All would still pay, but they wouldnt experience huge losses anymore, much nicer like that. Craxy ppl could put on the gambling mode. Its not good to take ppl's money, its actually better for you, if you take so little, ppl wont even notice it and can win it always with sales, by looting and selling, ppl would have chance to get their ped up, get stuff be more excited as they dont experience bad loss, try out all the stuff, and even withdraw so they would play alot more and word on EU would be more positive, win win. ppl would come farm like crazy.

Item would still have value as it takes many days to get one, and those adj-perf items are so rare they would probably still have a good price tag on em, as not all would have time to get em or luck.

+ eff would be less tax, and looter better stuff with better odds, more looter could even unlock like mod-perf items in loot. Like chance to roll those instead of normal-imps

When you jump in vehicle and have aggro mobs would have a move called plane flip, would flip the sleipnir/quad upside down so you cant fly off and then dps it

Bummer to do taxi, make warping cheaper and have an ability to someone to ask for a warp, you accept, he pays fee you set, jumps in, you would see when their in ship, you press, warp to cyrene and auto-warp back with 10 min timer, and could allow ppl to jump in from cyrene if they manage it in time for a ride, so you dont have to be there, could be animation that avatar takes a device and taps on it, could give some computer skill and spacecraft systems when you do it.
 
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