Can level 2 light mining-amp just have 100 uses, and 10 probes per use, with 0 ped tt value? Why need 50 ped tt value on it? Go to auction and buy 4 of em for 2.5 each ped MU each, and 40 ped more probes
Crafter making for example some LP-50 wouldnt have to have 2600 ped laying around, 2100k ped for 20 weapons in tt value, and probably another 500 for all sort of ores, materials, parts you bought cheap. Probably that 500 would be enough, maybe even less without tt, to make 20 of em, and dump to auctionhouse, so more available to more people. LP-50, 45 attemps, that might produce 20x LP-50 with the current 38%? success chance, would be 945 ped in tt + MU + 2k ped residue :-O
And if you craft alot of items, you have all sorts of components you need to stack! So adds up. Selling also takes time, so your ped wouldnt be tied to the sell goods in inventry, so you are able to go out to venture and grind more mats while waiting.
All items would be cheaper to have, mining/hunting expenses would still be the same, but without the waiting to sell inbetween runs, as you have all tt-back from loot in tt-able form, and materials and usable items with 0 cost, so dump em to storage, and keep going. I would suggest tho, to make mining/hunt/crafting taxing smaller, so more people could hunt/gather more for their ped
Mindark might get tens of thousands new players that come with 10-20$ a month, if they could shoot with that money, but nowdays it just gets done in days unless your lucky. Cant really even save any materials to make anything if you have so little ped, mining is hard too. Iam wondering how it would be to just lose like 2.5 ped per 200 ped cycle on lower levels? People might be able to make it for whole month of hunting/mining with just the 20$. They would still lose it all, and at higher levels when cycling gets more, mindark would get more money from higher level players, more riches, higher the costs? Ofc best weapons ingame could cut the hunting tax/mining tax to 0, as they have played here for years and paid alot to the system if they ever get that far. Maybe lvl300 super weapons could take 5 ped per 1k? I mean if they shoot for 5k ped ammo per day, they would make 75$ for month to mindark every month on tt, loss, so could even be less? Ofc someone could get hof, but thats like winning a lottery, on logs it seems impossible to win on tt, even with big hofs if your active player, so might aswell talk about taxes, where you get tax-return randomly. Could be that there would be these super good eff/dpp weapons for all levels, that would make you "win" that level of gameplay, so system would take 0.1% off you with those, else it would be 1% something.
Crafting tokens from cycling peds to crafting, could be used to buy armor sets, and tools that boosts crafting, and efficiency of crafted items for you, like -ammo burn or + damage or +eff + depth + rare items for L items you have made, + crafting speed + rare crafting drops etc.
Ore tiers for mining? Tier 1 is 0-250, tier 2, 250-500, tier 3, 500-750, so on, different ores and different drop rates, also could make it so, you need 2 ped drop to have boosted chance to find X rare, so you could have rare ores dropping more, bigger you amp? You could find em without amp, but % gets better with amp. Mining could drop gemstones of different qualities for stat jewelry crafting, more fun for miners! I think mining needs some happenings, like sooto, to make it more fun. Make sootos less rare aswell?
Want to make a rush for bosses? If you attempt a boss, and dont get anything every 10th or something would always give you an item, so you dont have these unlucky guys attempting every hussk kill, and never get anything. Its 1/30 chance to get item, IF it drops there, 1 kill per week, how long does it take to get wurmslayer set on average? ;-) Might have forced drop rate on all mobs X kills and forced rare loot drops! Probably typed this before, but bosses here are a gamble atleast on my experience and not a reward as you can get those 1500 pedder hussk loots, takes like 3k+ ped to kill? :-/ When i see in bosshunting channel, someone asking people for a boss, i have to think, do i want to take a !risk! to lose money to gain? (is this gamble?) You have to be honest, if you want a good reputation and a respectable business right? Could have it so there are for players like lvl20,50,100,150,200,250,300 bosses, and each day they would drop 1 very good weapon and armor part, so they have something to reach for., and L weapons/armors for inbetween levels that are stronger. Something for miners, fappers, pilots, crafters also. Like armor set, requires lvl50 pilot that boosts shipskills and special ships from space bosses that needs pilot skill, armors that needs medic/bio, for up to 300. lvl50 weapon crafter set, boosts self crafted weapon damage by X, reload by X, crafting chance by X, Less nanocubes needed. Every year of participation in entropia, you have mission to meet council of planets that hands you a reward chest, that has some % of your losses returned and a special armor and weapon, pet? Maybe have option to choose from and chance to swap em if you made a mistake? Some special token? Like you get a call to vip teleporter ship on orbit, with 2 motherships guarding it, there is black suit guy with ceremonial armor guards that hands you beacon that has coordinates you need to teleport, opens a big reinforced vault door, and you run past ceremonial (chronicle/vain) guards with shields/foerippers 6 of em, on each side on a red mat to a golden teleporter with 2 more guards on side, from protected teleport, you teleport to humanitys councils (highest ranking military, administration, giga-corporations, president etc,) moon where they safely make decisions, some guarded garden moon with skyskrapers and castles, and you have portals for some special places with mobs there etc, and longer you played more clearance you get to access their places and resources. could have estates there you can get by doing missions for them. and vendors. Could have a council room there too where special players could get summoned and mindark, planet partner workers for fun could log in their avatars and sit on table with em and have conversations from time to time, maybe twitch it, or youtube em? Maybe top 100 hunters, miners, crafters could enter there? Like when you reach top 100, you get a mail to meet some person that invites you there. Garden moon, on orbit of terraformed military factory "barracks" planet that is like a huge military base for humanitys space fleets? Could also have special hof fanware when you reach top 100 and get an achievement. Place could have missions for lvl200+ players to raid/deal with robot and other humanitys highest threats, maybe there are dangers that only they know and reveal to only few top dogs to not cause panic? Maybe robots are just toys compared to some other more poweful beings around? Maybe they dont even take robots as biggest threats out there. Something to work on.
Drop 1 of each rare every month to encourage all sort of hunting! It would mean 120 mod faps in next 10 years, is this impossible? There are 1000's of players, and in end, they all want it. Its sad to think about some guy running here after 10 years still using L fap, armor and gun and still paying 115% for it all. ;-) Make it so, best stuff can be got my grinding materials also, doing missions, killing bosses, not just by winning impossible drop rates, or winning mayhem, so those guys in 10 years, spending hundreds or thousands will have full best UL gear on em and have more satisfying experience.
Also noticed it dosent look nice when there is like 1000 same mobs on large area, noticed this on for example Al-nahar snow mountain danhar spawn, million same maturity mobs on few square-kilometers, why not go thru all spawns, and make a habitat for all mobs, something that suits for that mob into enviroment, nests and such, and place the mobs, and put some special mobs on all spawns

Like nest guardians that will come attack you when you attack the nest and such, bosses that cant tolerate the reckless hunting! Like have 2-3 spawn 10-30 mobs and spots for different maturitys, some special mobs spawning and walking from spawn to spawn etc. I think it would look nicer.
Thank you for beautiful space music!
Highest level mindtropians, could have 1h duration hp buffs, damage, runspeed, avoidance, protection on themselfs to make skilling mindforce cool. Would be cool to see planets filled with all kinds of people and folks chatting, walking around, hunting and offering missions and info.
As we still need residue for crafting, why not make it so, we can scrap all items we dont need into some parts and metal residue? I think it would be cooler to make jesters or other junk items to make residue, you could roll it with quantity if all item tt, could be turned to residue, no need gambling with ep. Item scrapping could level up some salvage skill? Maybe scrapping some hunting loot, could have a chance to give upgrade parts for something else? All junk items could have a bit markup and use like this, and you could cycle ores to make residue as you get whole tt of item as residue, so all items that has low-markup ores could be used as residue rollers. Maybe could have new items in loot, broken armor, weapon, engines, that can be scrapped or repaired?
Could use a choice to only amp ore or enmatter when mining.
Would be nice to see sales history in auctionscreen tt in, tt out.
Would be nice to see tt in, tt out in hunting, crafting also so we dont need third party trackers.
Counter that you can tick to calculate average loot MU
As a healer you could tick on a healer hud, that shows all damaged players on range of your heals so you can click their hp and heal easily, also bio-skills could increase the range of resto chips, could have those field regen chips and have all heal items return all overhealing pecs in loot, so you could spam field regen chip without losing much, only pay for healing done.
Could make it so, we dont have to resummon pet everytime we teleport, take a flight, or teleport, also would be fun if pets could find food or something while we have em, maybe different pets take interest on different objects? Pigton tryffels anyone? Could have few different sort of things pet can dig from ground, some roots etc, maybe have a dig option when pet has ! mark on it. Maybe find some missing items, maybe each planet have few mission items you can find and return, maybe miners could dig up old chests, containers?
Seeds, you can pick up from ventures, rare and not so rare, you can put em in garden or pots with or without some fertilizer(fastens growdth, grows more per seed) takes X hours/days to grow, can cook with stoves and kitchen thingies into buff foods`? Fertilizer could have more use this way, and having a house. Maybe have use for frigerators too, some items need to be cold before used, and some items need to be heated (stove).