Some suggestions :-)

Tilli

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garnet til alexandros
Boss kill tokens, maybe have all bosses drop different amount of boss kill tokens depending on difficulty, in beacons, in aakas, in underground, from goki wave, hussk, all of em, so you always get something even if loot dont hit you :) Maybe access to mayhem quality weapons or you could upgrade existing weapons to mayhem quality level by collecting these?
 
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Tilli

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garnet til alexandros
You could have space migration, special monsters that visits the space map from deep/outer space, rare spawn alien/robot fleets that would go from top of the map to middle roll around there and then despawn and come again until it is take out, and x time would take until it comes back. Could find some Arkadian fleet battling robots and helping em survive could reward you or open a missions. Fortress/Carrier ships in fleet that needs those biggest ships to take em down. I think its not great idea that ships have infinite 100s thoudands of SI, unless there are giant space monsters that hits for 1k-5k's of dmg and needs a big crew of repairmen to handle it, maybe need to fly out of range when protective shields are starting to fade and let other big ship go in, so repairs wont start on enemy side. Could maybe give players back the tt, they spend on SI and have some cap, and maybe have some protective plating to increase protection from damage to ships. Could give a special adj,imp,mod,aug,perf ship part to those who upgraded by crazy amounts, so they are all happy, maybe give em all something, better depending on, more they did and put SI cap, not too crazy on ships! Need ammo/ped back on space pvp too, so it wouldnt always be punishing too punishing, but fun to do instead. :) Winner gets hes own back + 5% of the one that loses, and loser gets 90% Ammo could be returned on next loot event on mining/or mobs, so it could even be fun to go pvp for hours and then go to mine/hunt and get a big loot from first kill/drop hehe. Also need 95% back form all repairs! Maybe when you only repair/heal, you would get 95%ped spend somehow and get chance to get a support bonus, maybe small benefit to stats/rare loot chance for x hours, you would increase the buff by a bit everytime mob is killed, and you only repaired/healed, when you are on fort events, you could get the ped returned to storage when it ends, on mothership when you exit, on cars and other stuff just pop to storage.

You could have taxed asteroid fields with special mobs, and land areas, where players with top hunting loot, would receive every week/month a share of the area, so they would get the tax, maybe have it so, you can only have it for 1 week, and then it goes to someone else. Space could have a place to loot alien, robot tech parts for spacecraft armors, force shields, weapons, warp systems.

Ship mining system, you could have rocks that you could target in space, and send surveys from ship and gather bots, maybe rare asteroids could give special ores for special stuff. Maybe Starfinder miner system, and Starfinder surveryer, adjusted or mk2, or something could be build from blueprints you find from space craft engineering when you have mining skills.

There could be an rock on space with some rogue colony that has found some ancient mining shafts they are mining/looting, and robots are on their butt, there could be robot stations, ships and smaller fleets spawning around the place and attacking, and defending/shooting em down, would give you a reward, accessing the place and maybe special access to different shafts for doing missions, bigger contribution (destroying bigger ships), all who has contribution to those event could be given a total of 3-5% tax share of area, depending on their contribution, share would consist of kill points, bigger mobs = more kill points. Total kill points gained in event is full 3%. If players get 1500 kill points total, player a = 100 b = 400 c = 500. c would get a bigger cut from 3% total of 50%, a = 10% b = 40%. Could have similar areas around the world. Maybe land area owners could turn 50% of their land area into such. You could have whole middle of space taxed like this, and have middle of space spawn robot uber fortress bosses that needs couple bigger ships and quads to finish it, have couple different bosses mini bosses spawn when mobs are grinded and couple uber bosses on timers.

Miners could find ancient tech-keys and there could be ancient teleporters that would take em to the places, you could have indoor mining in those ancient halls/shafts and monsters there leading up to a boss. Ancient alien citadel underground halls could have such teleporter and some ancient monsters roaming there.

If every item in game could go from adj up to perfection, could have lots of rare items/ores/bp's to upgrade em as a extra reward for players hunting. Big treasure hunt. :) I like that players could upgrade those weapons, items if they have gun/armor tech and blueprint. Would have to make blueprints that always return the adj weapon in craft if it fails. There could be success chance boosters for crating, for X % for X amount of crafts as a reward/rare loot. I think its more fun than npc that upgrades, maybe npc could give you the BP instead? And there could be an trade option to upgrade/tier other plaers items from items that are put in window with it.
 
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Tilli

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garnet til alexandros
Maybe put couple new items/upgrades/bp to every update and make it so every day there is atleast 1 rare armor part/weapon/bp dropping from each planet :) If there is non dropped until X hour, it will force drop one from next kill from rare pool when next player kills something. Some random timer here so players cant discover exactly when it is. It could also be that toular armors/weapons are best for toulan climate and calypso weapons/armors best for calypso, so they could have 1-3% damage increase when used on their home planet, so they would always stay relevant. Mining amps have bonus chances on their home planet etc, armors would be better suited for monsters in that planet, reducing crit dmg, having extra prot by a bit, evading better or deflecting. Like small armors could deflect small mobs, and bigger armors big mob on a home planet. Maybe have a bonus when using full arkadian armor and gun/ finder on arkadia, it would give you a some sort of bonus to stats/finds. Maybe UL weapons, armors, finders could have such benefit on their discovery/looting planet aswell. Could have so, mayhem guns have mayhem dmg bonus. Ofc perf. jester d-7 3.777, 99 eff dpp and mod harlequin withonly 100 shrapnel prot and 61% crit dmgbonus ;-)

Could have a special seaons for random monsters, could give some special tokens when hunting mobs for that season, and top board that would give special rewards/tokens for having most points on that mob, season could change monthly, maybe have 5 mob at the time. Extra rare chance and special seasonal hunter tokens, that could be used for stuff/upgrades.
 
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Tilli

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garnet til alexandros
Item stats, i never seen so crazy rings in game, i would like to see also stat buffs in all items dropped in game that varies, low roll items would be cheaper and perfect rolls would be highly sought after in same item, and game could include more items, bracelet, necklaces, earrings with statboost
Some item statboosts that can be rolled could be:
+hp,+1-X heal to heal kits, % increase to healing and % healing over time, 25-50% healing when on low health, instant heal when hp reaches X amount(with cooldown) Aoe healing for biotropics, +X hp per second that can be buffed with regeneration stat, decreased healing costs, crits wont kill you leave you with 1 hp, have a cooldown. Hits can only take max 75% hp for example., biotropics could remove dots, cryogenics make people not to burn/resistant to burn.
Boots could have jump height/length, movement speed, could move faster uphills, stamina increases / regeneration if it can be used to sprint.
Immunitys to certain effects, protection to damage, deflection or immunity to certain types of damage.
Force field: Could be on top of hp, you could buff it with 1-X value increase, have it regenrate faster, you could click it to start to regenerate and it could use energy cells to regenrate the shield, and have a cooldown, could have a stat to decrease cooldown, better items could shorten the cooldown, make it regenerate faster, make it have extra protection for different dmg types, soak up acid, electric, burn, cold for team or for 1 other player, turn air into weird state on targeted area making rockets bounce off. Gather's, concentraters and turns air water molcules to freezing cold that debuffs mobs/players in area, could buff cryogenics, could also heat air for pyros. Create firewalls, burning/acid/freezing ground, maybe freezing and electrifying. Electric could shock targets causing something, and when in concentrated water aoe it could apply to all mobs in that area. Acid corrode armor to make mobs take bit more dmg.
Gloves/arms could have some sort of power grips to increase str, melee dmg, reload, harnesses increase carry weight, helmets to have some sort of aim assist system to increase stats, tighs,shins to have bonus protection, carry weight. Gene modifier's to increase hp regeneration with nano bots, agility, stamina, be resistant to cold, burn etc, +strength and str %.. Also stats like: +damage, %damage, damage over time, burst with guns, burning ammo with dot, could combine mindforce skills with guns to shoot different kind of shots, freezing, exploding, dot, weakening, shoot many times over some perioid of time with cooldown. Party popper, when you die, you explode shooting all kinds of fireworks around you dealing damage and buff your team. Have all sets have set bonuses. :) Group buffs from item sets/items. Aoe healing chips! Some item sets could buff, vehicle repair, and dmg with spaceships. All mobs could have some sort of weaknesses, you could reveal em with scanner, maybe like 1-15% more damage from cryo, could have a few kinds, and each mob could be unique in these. Mobs wuold have em nevertheless of scan, but eco-boyens could use this advantage! Could have swimming-speed upgrade to boots, fins on gloves/arms for swimming speed, exo-skeleton to harness, tighs, arms to increase speed,strength and hp. Glasses/visor that are combined with scanner (maybe for all glasses and helmets), no need to swap to scanner. Squid-bomb, you could black water around you to decrease chance to hit on you, or break line of sight, maybe smoke bombs could decrease chance to hit on avatar, jammer bombs to cancel mindforce effects. Rocket dolphin booster pack with fin on back, you can lauch yourself underwater at high speed for some time. Also could jump-roll to sides to dodge hits with enough agility. Oxy-tank and breather attachment to helmets, so when ship is about to explode, you can eject and start machine gunning, could have a rocket pack to eject you to some direction, could wait for a rescue. Ejector to all ships. Also parachute, so you can jump from a ship and not die.
Could have a warning on boss mobs when they are about to do an special attack or have buffs/debuffs on! Maybe need scanner glasses/helmet visor to see em? Mech-exoskeleton armor class. Mech-like heavy armor, Highly armored, could use heavy vehicle weapons/shields and could be repaired with RK's, Cant use normal guns, could use up fuel or energized cells to function. Some finders could search faster.

Sorry if the text is badly written on my posts and repeat on some stuff, writing in a hurry hehe. Dumping every idea i get on my head here. Edited many of my posts, to contain more stuff.

Could also make hockey mechanics, blades and stick, and capture / shoot mechanic, so socs could play hockey and compete against eachother. Maybe you could also pick a planet you represent and see whos the best! Maybe when you bump on someone could have some funny rag doll fall overs hehe.

Could have some ancient alien spacecraft instance where in end after hard boss there is sentient machine that as a reward for clearing intruders can develop and improve things, i per clear, you put your stuff, guns, armor, jewelry there, with your dna and some weird items you loot from mobs and it will transform item to suit you better and enhances the item to max potential, improving/putting extra stats on it.

Deep and fast maze underground tunnels, where mobs are first easier then impossible at the end, could have checkpoints from time to time, rare spawns, mini bosses, big boss rooms, and maybe drop portals you can put to your house that will take you to the deeper parts later you have reached.

On every christmas mayhem, system could calculate how much below 95% tt the player is, if he is below 95%, game could pop up a hof for him so hes exactly at 95-97% as a christmas present.

green toker 1987 had great idea to have codex be like wiki, when you loot an item it goes to codex and could have % drop rate shown(it could be revealed) and kill count, you could share codex info with other players or have it shown for all, it would be nice to look at when kills go up in everyones codex to see drop rates.
:)
Armor attachments/power bracers that strengthens force field and mind force for every slot, maybe resistant to mindforce damage burn, acid, electric, cold.
Some sort of power belts, could work with energy weapons increasing their stats/power.

10$ item restoration for all items lost, its fair price, wont take long.

Pet gene mixing, have pets unlock an ability every 10 levels or so, have pet abilties sorted by level, some abilitys are lvl10, some lvl20, so on, you can put pets into gene mixing tube, 2-5 different pets, and choose what sort of pet will get em, so you could have any pet in game with any abilities by mixing, so you could have your favourite pet type with best abilities suited for you.

Upgrades for all amps, laser, scopes for crit, crit dmg, reload etc :)

Deserts can have ruins, some old robot rare spawn, urns with ignis(rare igni too), could have tunnels on mountain sides, forest could have camps, rare feffoid hunters with their atraxes, aakas could only have 1 door, and choice to do from 1-10 depending what key you use and different kind of instances for rest of doors, maybe put keys for these in chest to loot for aakas, same for underground. Mulaak's in pvp could have vast maze like camp system, middle a place where rares spawn when hunted, and in the end mulaak, boss with timer spawn and maybe a some sort of underground mine with taskmaster boss and where non-hostile mulaak slaves mine pyrite that spawn there in 3-15 ped piles where they dump it.
 
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Tilli

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garnet til alexandros
Wave loots are not that cool to me, i think it would be more fun that stuff is always there, and you have always a % of looting it. % for rare, better stuff would increase from better equipment/items.


For every 100 ped - 1k ped cycled for all professions, get a token, have good stuff to get from vendor for cost of 1-50k tokens? So you always get something eventually. Like mayhem quality guns/good finders/mining amps/even some good ul BP's for higher amount of tokens. Maybe have a refund token given on every X-mas first day so people could swap items, get their tokens back and buy a higher token item? Could cost like 100 ped animal muscle oil, 100 ped animal eye oil and 10k sweat to swap item, depending on lvl, less tokens, less costs, christmas for noobs too! ;-) Vendor could have also starfinders, estate plots, motherships.

These fellows needs an event that triggers 98% payback :-(

If you look at these folks logs, they are hunting ALOT of peds, and losing ALOT. Wouldnt it be more healthy for players and mindark of there were a mechanic to cap the amount of peds player can lose per month on tt? Maybe 50$ a month? Maybe ramp it, 15$/month for noob mobs/mining/crafts, bit more the bigger stuff you do. Thats alot of money still per player. Could return all peds on next months 1st day on 1st kill/craft/mine, so you could have a big hof every month too! :) Big hofs are not so great, when you think about how much it costs to have em, why not have for examble bosses always give players peds as it always costs to spawn em, and only have bigger hofs, on bosses, top lvl rare crafting / mining. More players would play more, as they could afford it, prices would become more affordable! Less big hofs, better returns for everyone and with losing cap, players would stay ingame as it would be more affordable! More players paying some, is better than couple players losing hoards. :) It would still be a treasure hunt, just not so expensive one..

Its not fun when you cant hunt rare items ingame, as its impossibly low drop rate for every item, would be more fun if the drop chance would be higher so it's actually possible to get em by you targeting a mob and an item. Not nice when you only can get items when you pay alot, or get a bigger hof, and you probably lose more getting that hof than it is in size, not sure if its always like it. :) People could also advance equipment wise ingame, not only by having a lot of money, as you have to buy everything at the moment.

Deserts could have desert storms, snowy areas snow storms, swamp could have fog decreasing visibility / range without scope/lasersights/helm aim-helper system visor.

More spawnable things when players enter at some place, like when no one is in area and player enters, there could spawn colonists/robots/something fighting something and you could have a event where you would have to defend someone before he dies by fapping/helping that is defenseless or in a tight spot and will die if not helped and as a reward gain access to hes wares or get some rewards. Could have some rare spawn birds flying from A to B on map, you could spot and shoot down, maybe even some that flies away from you. NPC's could be more lively, and walk about, talk to eachother, sit around, dance around etc in towns.

All spawns ingame have a rare mob/mobs that can spawn, dropping items for ul upgrades and adj/imp L-crafts, UL items needing alot and L items bit less, also mobs that have bit boosted loot as a reward for mowing mobs down, would make all mobs be somehow relevant and spawns. :) something special to all spawns. Different snable spawns could have different snable mini bosses/bosses, dropping something special needed for something.

Maybe when avatar has more skill, he could click 1-100 component attempts per click? Like choose to click 10x Basic filters, and could result in 1 fail, couple near successes, successes in one go. Wont have to stay on machine for hours making those filters and what not :) Remove failures completely,when like +75% success rate. When more skill, and print is maxed for you, your all near successes could be rolled successes instead, same tt value as near success is now, but contain an item every time. Failures could turn into small reward rolls instead. Could just make big hofs a bit smaller to make up for this.

Armors could have a choice of using iron, or Cumbriz or Valurite as a main ingredient, stronger metal could give %-boost to protection and increase durability. So you could make items choosing the material you use for it, stronger material could affect weapon, armor, finder, fap decay aswell. Could find some herbs/make some medicines, that could boost fap heal %, give heal over time, decrease healing cost on fap aswell when added in crafting window.

Could add npc rare spawns named Hullator the pigg, and sika-mechanical man, and sika-generator 01-10.

Armor skills, could have armor levels for each armor. Increase chance to block/protect extra, depending on level of mob/armor lvl, keep protection levels max longer even armor has decayed.

I heard some player clicked away million peds on shrapnel / ep4, maybe make shrapnel/gizmo recycle a boosted bp or remove them completely, they are not really rewarding as they will eat your peds like other prints because they are not boosted and have no markup. :p maybe give ep/shrapnel gamblers all 98% tt back, that has lost fortune on it? Gambling addiction is bad! I would suggest for future, put a limit on nanocubes, you can buy daily, 500 ped and make em untradeable? :) EP / Shrapnel are unhealthy and causes alot of economical damage to players that makes the mistake of clicking it, better for the game if you couldnt click on those unlimitedly, causes more damage than benefit. Making ammo is bad idea anyways, even with nonmarkup materials as you most of the time lose the 5-10% you put in, too expensive ammo. Would live to see those ppl who lost fortune on ep4 / shrapnel, get a huge stack of tokens for their spending and they getting their hope back when it was all for nothing ;-)
 
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Tilli

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garnet til alexandros
Could have +5-50% + rare finds on all L items to make them more desirable, even on armors! I noticed there aint much use for cumbriz and caldorite, so could use that more and other ores that aint selling that much instead of nanocube if you maybe make adj armatrix series, and use more nonused for imp, and so on! Have the imp forward all use couple rare ingots too on em. Could have missions on noob zones to upgrade some all types of noob weapons to high dpp / high efficiency so it would be cheap to roam around noob zones when low on ped, put more focus lens and adaptive for mobs please! Also have some rares on noob zones that have boosted loot, so starting levels would be cheaper. Maybe have a rookiefinder also has boosted loot, so its almost free to use it return % wise.

Military unit timer boss spawn on pvp zones, A tank that shoots cannon (high dmg aoe projectile) and a group of soldiers around it spawn and roam around with a huge aggro range! Have em drop pvp item blueprints! Mobs on pvp could drop items that have +damage to players stat and -damage from players stat.

Lvl1-10 cryogenic chips could when used gather up some power and you could have a ability to unleash that power to for example lesser freeze, lesser protect yourself from damage, amplify cryo-damage, freeze all mobs around you(cloud). Higher lvl chips could have more powerful effect and avatar skills could further boost them. Could have a cooldown on these abilitys when using a chip, dealing damage could reduce the cooldown and could have a new resource called cryopower like 10, and 1 ability could cost 2 for example. Bios recharge and could have unleash aoe healing, give restoration effects on players, buffs that they instantly get healed if hp is reduced to a certain %. Protections from damage types, shields.
 
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Tilli

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garnet til alexandros
Upgrade option on trade window, if you have the BP or other player puts it on trade window, you can use upgrade the item with materials put in window and if you put also money there it would be transferred to one that upgrades, more stuff to do for those tool, armor, gunsmiths there. Could also maybe somehow upgrade full tt L items to adj/imp versions using the window and extra parts/mats. Upgrade bp's could be 100% success chance.

Crashed ancient bio-research spaceship somewhere maybe on a space asteroid with a machine, you put some energized cells there, sweat and some junk, and you loot DNA from Exarosaur, Snable, Formidon, or soand it will make a clone in some monster-creation chamber using that DNA, it could also make like 10 - 100 of those clones making a unique spawn for duration, every mob dna could have their own special modifiers the monster will get and could drop rare items from those monsters. Using small mob dna will cost less junk than using bigger mobs, so noobs can make exaro, snable, allo clones, and uber could make their own chimeras. Could just randomly use model for one of the mob that dna is put in, maybe have increased size and different color and have their boss mechanics, if there will be exaro or snable mini/biggerbosses for example. Could also have some special loot that is only for clones, if you use noob dna, you have chance to loot noob special items, uber mob dna has chance for better stuff. Could give codex to all mobs the dna is from.

You could pay all your employees paycheck in universal ammos so you could come and see how it feels to play the game. :) Might not be bad idea to have an avatar all of you have get 100-500 ped ammo per month to check the game out as a bonus. It could give you alot more as employers would have more player experience, maybe stream the game and organize hunts with players from time to time? Could have team-hunt organizer skill, when you make a team, and you hunt mobs, leader could get some team leader skills to boost team performance. When in team with veterans people could have bonus to skills + rares + defenses +healing + damage, more fun (sometimes) i typed it before, but could have bonuses for team hunters lootwise to encourage group play.

All animal hides ingame could have extra modifiers and you could add them to UL items somehow and all L armor crafts could be modified with hides. Extra protection to certain types of dmg, block %, 50 hides per item could do the trick, now you dont have to tt em anymore and more fun for tailors if tailors would get those bps to upgrade armor. :) Make all armor sets have special set bonuses! Could be new enhancers that gives crit, crit-mod, reload, on top of damage, like crit enhancers with crit mod, and damage with reload bonus. Armor enhancers with +5 impact for example, could be used to balance armors with lacking stats. Could loot rare BP's for these from enhancer crafting. All L finders need bonus rare loot and enhancers could have a bit of boost for it too. Combination enhancers + healing and recharge enhancers and depth+ range + bonus rare. Remove weapon range enhancers and make ones with range + other stats, could be flat bonus damage like +3 burn on some special enhancers that could allow player to use bigger amp.:) Could remove the eco-enhancers(or make em have other stats aswell like 1-2+efficiency+ 1-3% rare loot chance, and make all enhancers have chance to proc -cost ammoburn/decay like range of 0.5-1% per enhancer. Maybe could roll like 0.5 or 0.7 or 1% so they would go to 3 separate stacks. Bit cost reduction to offset the cost of using em, so its always good idea to use, and wont make tiering/enhancing never a bad idea. Would be fun to enhance and would further bit reduce cost to play! Oh cant remember if i typed it anywhere already but L mining amps definately also need ammoburn for high portion of cost +rare bonus rolls on em and maybe some could also reduce finder decay, or absorb decay from finder / some finders could have stat to reduce decay of amps a bit. Could use all those junk amps boom bbc, and rappers at 0 tt as a materials for adj, imp ,mod armatrix amps with +rare -cost stats(could have crazy dpp like mayhem amps have). Maybe have some scrapper item you can put item you dont want in, it would spit out metal /enmatter residue for tt value and 0 tt item.

Make all those different argo bosses spawn huntings those argo bosses :)
It would be nice to see total tt value for each tab in storage / inv
Need a noob weapon called G7 Barbarette (an axe) with 77.7 eff. Golden blade ferocious llooking barbaric axe that heals whole group for % dmg done! From epic mission!
Snabelord snableboss spawns with 2 snable female elites when hunting snables on any snable spawn. Yells: Snab snab! when spawning. Hits fast and gives 50% damage buff to nearby snables when at 25%
Slimabell miniboss, high aggrorange, long range spitting snable that spawns when hunting snables. Yells: Snabbllrllr! spawns with 4 elite snables with him!
Pigglesnot: small pig-colored snable female that is extra cowardly, fast and runs away! tameable. Gets every 25 second a debuff, lazy! have to stand still for 10 seconds.
Had a thought that boss kills could have a stackable like 2-5% more chance to find rares when killed every time for stacking some hours. So even if you dont get anything, odds gets better.
Merp called Pincer - Double attack speed, low dmg but stacks 5% more damage taken per hit and 1% less healing per hit.
Hornet - spawns with a squadron with 2 elites. igni boss that shoots big aoe igni attacks that explodes for aoe dmg.
Rogue colonist professor, mech that spawns and when destroyed professor escapes with hes flying escape chair to the sky and needs to be chased down with quad, chair would shoot plasma shots on attackers.
Travelling space circus that is on different planet each weekend, some dailys and maybe tokens you can buy stuff from em with when you finish the dailys. Maybe carnivorous space clowns need meat from noob mobs to stay in shape to perform their acts. Tailors need different skins for performers outfits? Could give circus themed clothing BP's. Manager lost hes phone while escaping mobs that he encountered while on a walk and sight seeing, can be found with rookie finder. Rare UL strongbox key, decays 10 ped per use 100 ped tt.
 
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moondog

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OMG this is the longest TLDNR ever. I quite often write long posts and I always read other peoples long posts, but this is going too far. The OP obviously has too much spare time on their hands. They could have done 3 hours in mayhem for the time it took to write this post. I am sure there are some nice ideas in there. I am pretty sure MA quite likes the system as is and they have committed to a new engine in the next few years. I would imagine all their resources are being put towards that for the foreseeable future. Once the new engine is stable then perhaps they will look at other elements of the game, but as previously commented, this is not WOW and never will be.
 

Tilli

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garnet til alexandros
Completing a mob codex could give you 01-1% more rare loot chance depending on a mob size. Repeating a codex, could increase rare loot chance for that specific mob?

Need better L faps :) Adj, imp and so on versions that rival imp / mod faps and best hedocs, also eco lower lvl faps!

Robot Engine booster for quad: For a duration boosts flight speed for 50-125% for max 2 minutes can be turned on / off, 2 min cooldown when used. consumes some oil and maybe energized cells

sub-lightspeed travelling module engine upgrade for quad: Engine boosts your speed by bursting some rocket stuff propelling you forward bit faster but takes a bit time to reach new max speed. Maybe 1% per second. 25-100% increased movement, cancelled when you turn/ take shots / fire. Takes 5 mins cooldown to start again.

Telekinesis: Coats sleipnir / quad / starfinder / mothershop with kinetic shield that makes a extra hp bubble for craft that needs to be shot before damage is taken: It can be pressed one, takes some seconds to cast and you could repair / uphold the shield by spamming a heal or maybe channel shield per second when shield takes dmg. Like pop! 300 damage shield and then you take 120 damage, it starts channeling 30 more shield per second till back at 300 max(depends on how powerful telepath is). without having to press anything, making space team hunting easier. Kinetic coat chip, could also be upgraded putting upgrades to it, that boosts protection values of shielded too. Maybe upgrade to block damage or increase protection values by alot like 50% less dmg taken for some time that could be clicked on (with cooldown) while shield is on. Maybe you could swap chips and shield would stay on, do something, shoot, repair, fap, swap back to shield and start regenerating it. Developed it a bit. Maybe shield could offer crit dmg reduction too, so your passenger, pop a shield, start nuking with cryo chip from back seat, shield is going low, swap to chip, put on 50% damage reduction for some seconds, and start repairing shield, and back to nuking. Would be nice to dps/support from flying space couch :)
 
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Ranavolana

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Maybe carnivorous space clowns that need meat from noob mobs are a step to far I think :( (though it does seem that some societies are filling that role already)
 

endermigne

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Dude/dudette, spend your time more wisely and write a fking 3000page religious book instead
Just be happy that he doesn't create a thread per suggestion. If he'd do that he'd probably get banned from the forum because of all the noise.
 

Tilli

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Apr 25, 2014
Posts
371
Avatar Name
garnet til alexandros
On Toulan when 10k tabtabs are hunted, would spawn a huge "very angry tabtab with angry face" lvl1000 group boss.

Tabtab minibosses Nab and Nib, extra tough tabtabs would spawn when tabtab is hunted ! could drop toulan special mindforce items?

When Cuhor bosses are killed X amount, would spawn a big boss on Cuhor yard outside instance that drops cuhor stuff

Not sure if suggested already, but cheap melee L amp or melee UL amps that turns decay into ammo-burn for universal ammo, some sort of blade energy shielder and gives some buffs! Maybe reduces decay % a bit increasing dpp? Could put scope/laser buffs into these to make melee on par with blp / laser weapons. MF chips could have some power booster amplifiers on top of damage amps for stats.

Special ammunition, maybe boosted reward bp from making guns/amps, so you wouldnt end up with too high MU on ammo, could have all sort of weird ammo. Armor piercing increases % dmg. Corrosive acid ammo, increases dmg taken, explosive, deals some % dmg to nearby monsters or % chance to stuns monster making him unable to attack/move for a bit., burning ammo deals X dmg for X seconds. Cryo bullets, decreases movement / atk speed. You could swap what ammo you use with reload animation, and have em on hotbar. Paralyzing shots, slow monster attackspeed, movement speed.

Mindforce crafting for chips that enhances guns, armor, faps, avatar and upgrades for chips.
Tailors: Nanoweave clothing, clothes has something that increases avatar stats, hp, extra dmg reduction, runspeed, strength, agility etc. Tailors could get BP's to make clothes into nanoweaved.

Dicipline armor upgrade mission, go thru all planets, loot armor parts and craft armor parts and hand em in to upgrade discipline armors
The Perfect newbie weapon! Mission that awards lvl5 100 efficiencym high dpp weapon, you would go thru adj, imp, mob, aug up to perfected making the weapon into high eff/dpp, you would have to go thru every planet and gather all the junk L weapons / crafted weapons lvl1-10 and hand em to the guy (would get shrapnel back equal to tt value of weapons) Could also be part where you gather like 25 low tt items from every planet 0-10 mobs to make it. Could make have 3 missions, 1 for melee weapon type of your choice, 1 for MF chip(could use all 1-10 MF chips depending on type you choose) and 1 for gun all would have different junk to collect. Also an amp mission to make perfect newbie amp 100 eff / high dpp 4 dmg amp that needs all 1-10 crafted and looted L amps and something else. Would be nice that people could try 100 eff/ high dpp weapon in action after completing it, would also make all newbie mobs relevant and fun to hunt!

Alternative 10$ a month payment subscription, gives 10 ped nontradeable nutriobars and special reward for every 3 month its active.
Team hunter party pill, daily mission. Somesort of mission that gives you a pill that increases stats of whole team for 1h, nontradeable, so ppl would team hunt more :) Disipline and mentor buff, when in team with a discipline and mentor,whole team is buffed. Could stack so you could have 1-2 mentors, rest disciplines for max stack. Petfood is expensive, maybe increase energy gained from nutrio by 10 times? Everyone could use pets as they wouldnt cost so much to have around?
Smaller hofs and less tt taken for lower levels, bigger hofs for higher levels? Less game costs, more ppl will play and stick to the game, so might be best to make like lvl10-50 very cheap, so most from clicks are given back so players can play longer for their money, more chances to loot cool stuff and more avatar growth, and gear upgrades, MA will eventually get everything most anyways i think, just takes a bit longer, as ppl will just shoot like crazy when their peds are not drained. :) Maybemake a algorythm that takes, maybe minium loots are higher, and put it on test on like every christmas, mayhem, migration or something, and tell everyone about it, and see how it goes? I dont think a single player is saving money here, it all goes to roller, again, again, again so, give more roller :)

New item: Cosmic Kebab, or future cooking BP.
New chrismas mission: Missing santa: Can be found wandering around the planet, spawns Confused santa boss, that spawns evil tomten minions and evil reineers, and after beating him up, he sober up and gets back handing out presents, evil tomten put absint on hes glög, that made him this way, gives a present reward. Gives also followup mission to find out and beat Satanic Tomten that plots ruining christmas. Can be found somewhere plotting with evil tomtens.
Rare spawn: Reckless barbaric colinist, can spawn randmly somewhere with too big opponent to handle, shirtless with top hat and wielding 2 axes. Needs help fapping, or dps:ing hes opponent, if he survives he hands out booster pills, or something for help, and warns you about mixing alcohol with booster pills, that their generally not good for you to use at all! "he had taken too much ale and booster pills again! and went out on reckless hunt, and thanks you!"

Inventor's shack, a small shack somewhere with window to the junk yard, every now and then, inventor comes to window and says something like Argh, another junk, damn, garbage, Useless junk, etc and throws a blueprint, or upgrade item out of the window to the junk yard.

Rotten chadriak could be used to upgrade gauntlet fap? Or 1 regenerative gel + rotten = 1 nonrotten
 
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Tilli

Dominant
Joined
Apr 25, 2014
Posts
371
Avatar Name
garnet til alexandros
Instance loot!

51~
46.36
51.17
56.XX - 68.38
50.28
52.76
48.57
49.10
53.35
56.72 - 68.XX
56.76 - 67.73
59.XX - 68.90
59.94 - 67.86

Instance loot could be tuned better, or it needs a PP-charity warning sign outside instance, horrible tt-return :-(
50-60 ped back with almost 70 ped cost. This is from Cuhof 01 from toulan, i remember instance loot being bad on arkadia too when hunting for coins, instances seem to be made in a rush, are they intentionally bad loot to make income for pp? Might wanna put warning if so.

I was thinking about other games, and realized that its fun when you have power moves, abilitys to press when doing stuff, here its mostly watching avatar shoot, so might wanna start developing those to make game more active, or make an ingame bot, you can put it to hunt / mine and come see results. Could be that you can loot an robot that you could send to do stuff you can, while afk. I would probably bot 24/7 :)

Like equip hunter-gatherer bot with your weapon, armor, finder, open a map, put some markers to map to make route, select area where it would drop probes, send the bot there with running around, go do IRL stuff, and later come heck what the bots treasure chest contains when you call it back to your house. Would be fun! Maybe you could send 5 bots max to gather stuff around the world, AND play your own avatar at the same time. Would be nice to have your hunter-gatherer company running :-D Could be craftable hunter-gatherer L bots. Could also cost like 1 ped / hour to run the bot hehe. Would have to have a very good skills to run a bot. Could also have medi-bot that uses first aid pack on you. Could also take your bot with you, to assist in dps. Bot could be equipped with your stuff, and have bot-special items too. Could have 1 bot each on all planets, and you could name your bot. Could also have assist-bot that crafts/sells items in auction, so you could sit on your mothership naked on a chair, while bots run all gathering, minining, crafting, auction filling on planetside! Could have a special exclusive tower where on top floor roof where you need a vip card thatyou get when you have business running on all planets, there is a VIP tantardion thats unable to attack you could come to sweat in your 10k ped rugaritz texture suit with your entropia master VIP-friends and discuss about business ideas. Would be nice to have 150 money tomtom's killstealing eachother on capersons gathering mushrooms. Still worth it imo! Gonna run 100 aakas and 100 cufor as a charity if this comes to reality :) Maybe bots could pvp eachother without ammo cost/decay to make this a more fun idea? Maybe future of gaming is in bots so people have more time for other things? Could mabybe buy a bot with 1k boss kill tokens, you probably have seen the hunting by then, enough to let bot handle it :) Bots could run with 100 sweat per hour! Mobs could sort with AI a turns to take a mob, and wouldnt attack mobs playing player has tagged. It could mabe wait 5 seconds to tag. Mining bots couldnt carpet bomb whole areas, you could have like 10 checkpoints you could place and bot would run that route and drop on cooldown. Bots could mine on areas that are already mined, and so could players to avoid nrf streaks. Mobs could scan area for mobs and sort so they wait turns on different mobs, or attack the mobs that are on em. Could have quad-sleipnir taxi bots too. 1 bot per planet either mining, or hunting, could craft/auction when not doing so.

Crafting could have: IF failed or nearsuccess, next = 100% success, to prevent horrible nearsuccess/failure streaks, tt could be the same, failure = 1 pec. I heard some bad stories of high tt crafts gone horrible wrong and even more bad when you lose all high MU, maybe return all rare ores on failure/near success? :)
Auction: Could have separate auctions for items and materials, material auction could be so, it costs 5 pec to make an auction and can increase price by 10 pec. Like 10 tabs for materials + 20 for items. 10 pec starting price for below 10 ped items and 20 pec for 20, 30 for 30 pec? Might not lose much on auction fees as more people would post alot of small auctions. Might even make more as more items are auction sellable. Noob with 100 peds could sell hes 23 ped of muscle oil and 5 t2 comps in auction :) Could just make all materials and ores start from 10 pec so you can adjust it by 10 pecs and higher tt items would be same as it is. I would like bit more tabs for materials only tho.
Auction could also have separate section for looted and crafted components.
Increases crafting speed by % amount, could be that skills or items would increase it. Not fun to stand at crafting machine, maybe you could leave the machine crafting and pick up items after it's done? Maybe do several crafts at the same time? Maybe have special blueprints that takes many days to finish?

Upgrade missions for bio and other MF chips! Different levels of rare spawn psionic-entities that has mindforce powers could be exploring planets as they are spacewaring and have ships(their colonyships and other ships could be found in space too?) they could drop items to unlock more powerful chips.

Game could recognize healers and supporters in future, and they could gain some support tokens for their job to upgrade their tools.
When an UL item is used for X amount of uses, game could offer a chance to upgrade it? Up until perfected? Not all ppl can have mayhem weapon, but would be fun to collect boss tokens and parts to make some weapon you like to use into high eff / dpp perf one :) Its fun to get to upgrade stuff and get new stuff!

Make strongbox key a reward from all components and higher % for tools! More fun to make comps then!
Items that boosts QR by 10-75% for certain clicks with 0 pec tt reward from crafting.
Assembly table for homes and tool BP's that you can loot when crafting, that increases success chance, crafting speed, QR, rare loot chance.
Enhancers could drop for total loot value. Enhancer MU is so bad, they are foolish to use on most cases. Feel bad for people.

Mob levels needs to be re-adjusted for example tantardion old is lvl 10 and mature lvl11 :)
Could think like, when has player paid enough? and have a system that keeps loot lvl's there.
L items could have more dpp to make it worth buying with MU, more dpp, more kills per ped, more chances for rare and multi? rolls per ped?
 
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Johaoninho90

Old Alpha
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Nov 6, 2016
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Entrolympic Events
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Jo Johaoninho90 jo
I think i saw Jesus playing Entropia few days ago...
 

Tilli

Dominant
Joined
Apr 25, 2014
Posts
371
Avatar Name
garnet til alexandros
Mulmun, thorifoid or maffoid and feffoid clan meetings, could have lots of elites and bosses gathered somewhere from time to time. Giant mulmuns with clubs!
Smugglers could be running mulmun pyrite mines.
Mutant war parties spawn randomly and travel the place, some elites, warriors and boss. Could have robot war parties too.

Could somehow combine near successes into success, craft gets partially done, and it would be like % how complete it is, near successes would add to success when 100%. Crafting could maybe give all loot after the run instead of after 1 attempt, so 2x near success could be combined into 1 component or something. I think the minium loot roll is too little on crafting. Its pretty bad to fail even middle lvl weapon LP-45, 19 ped weapon, bam fail gives 0 ped back and near success 5-10 pedders. Bad streak can mean 10x of these btw. Loot rolls on items like that could range from 17-19 imo without a chance to fail for 0 ped. Could have chances for every 10 success of these could reward like 1-2 clicks of adj lp-45, every 20 imp, every 30 mod, every 50 aug, every 100 perf, to make it more fun with a chance for UL print for all of above, like every 1000 clicks, as players will advance ingame anyways so they would move past these. Players would own alot more different weapons this way to suit the mob their hunting. Players would still click these for fun to try to get better ones even if sales would go down some as more ppl could be trading UL ones. Maybe use 0 tt LP-45 in BP's for better ones, maybe even give chance to scrap the L weapons into 0 pec tt, LP-45 parts + residue for making better ones. and have same upgrade style as gorgons for the imp + crafts that it needs 3x 0tt parts for the previous one, and UL could need maybe more. Eventually people will hoard items, like couple best armors for different mobs, best weapon types for each damage, different sets, collector items, so dont be too stingy on items! When items dont cost so much, and people have gear, people will use the money on activitys more.

Made some conductor 1, 0.7 ped cost.
Near: 0.33
Near: 0.37
Near 0.37
Near 0.57
Near: 0.56
Near: 0.58
Near: 0.33
Near: 0.12
Near: 0.64
Success: 0.73.
I had 7 clicks, 3.87 loot total after reusing looted muscle oil, resulting in 3 more clicks, ended up with 2.88 ped loot in end, got 2 0.6 conducotrs with 7 ped clicks worth. Crafting would be more accessable to more people if it would have higher success % and if the near succes minium return would be higher, People on forum say, dont craft unless you have thousands of peds as your crafting low streaks can be so horrible. People pay to hunt mats, and pay to mine mats, and their "taxed" all the time, why not make crafting a bit less volatile less expensive, and more rewarding then?

Can you imagine how awfull its to have such a run as i got with conductors with for example crating Terra Amp 10? 97 ped click with 30 ped putty in it, 200 ped MU, wow, no wonder, no one ever makes these, having such a run is catastrophe to crafter, minium rolls on the 5 ped+ clicks atleast needs to be higher to avoid such a bad experience from happening. This is why you can go bankrupt so badly on big rolls in entropia, daspletors, big crafts, Foma mining, Instance chest loots, as getting 10+ low rollers without big hits is horrible. You need to run some simulations and try it youself. If shrapnel on condition is not gambling, what is. How its not gambling? Law says its not right? Am i going insane? What is gamling nowdays?


Just made a run, was it 7 attempts, had like 6 near success and 1 success with 95% chance to success :))))))))))))))) X-))))))))) (crazy eyes) repeat, failures need to go with enough skills. this sucks. Why is it so hard to make items? Making it easier, would enable people to sell stuff at more resonable rates, making equipment cheaper, and probably would get alot more people crafting/using L-items. I see, people lose alot of money, improving that side, making payback mechanisms better and playing cheaper would make people more happy and attract more players. I like helping noobs, but when i meet new players i cant actually suggest anything worth doing in game as i am down 10k's peds myself. I sometimes lay in bed, and feel bad that i suggested someone to do something to do ingame. :p System drains too much peds, i know there are bills to pay, but could have some sort of caps how much game chips, like 1k ped cycled = 5-10 peds tt, so would have to make average loots even better. Game could have all the loots be like 95% or have forced multiplier loots with always item in it after certain amount of attempts, that calculates costs before, and chips a bit from it, returning it to player. Lots of players running around in low-level armors and no good items with 5-10+ years in, and lost 10-100k's in peds. Too expensive and not enough item drops. Wouldnt have to be so with better payback mechanisms. I advice all of you in office to make a test avatars and try to progress ingame with like 20€ a month to see how it is from player perspective. Helps with coming up with ideas too and have a feel on the system.

I heard about guy on forum, did the daspletor codex and lost 36k, wow. High cost activities ingame are crazy. Might wanna do something about high end mobs, crafting and mining that pays more back on average. Bigger minium loots? More rare drops?


This guy should be decked out in some pretty good items by now with that pay level / effort i think, would cost nothing to mindark btw handing out items, could have been instead that players like that loses 3-5k ped and looted 10+ uber items on that high lvl gameplay. Would still net mindark alot, but would not be THAT crushing. even 5k ped for 1yr is big price to play, no matter how much you grind, actually more you grind, and dont find anything useful, harsher it feels. Items dont have to remain impossible to find and expensive and MA could take less than 1% and have LA take tax on that. Player would eventually lose all money on tt, but could have lucky finds to make up for it. Why not let players just play more, as we lose it all anyways in tt? Big hofs 10k+ could be 10x more rare, most of the big ones chipped to smaller bits and game cheaper that way too. Some voice in my head said, its greedyness, i think so too! Many players just dont hunt or mine or craft, because i hear the same reason, too bad returns, players would play alot more, and have more fun,if it wouldnt take so much, i am sore couple rare items in their way would have made their experience alot better too. Would be better for EU if more players could afford to play for longer hours, doing the stuff for their lvl, would bring more players into the game and ... MORE FUN! Merry christmas, jesus loves you guys anyways! :)

Could have mindforce implants that increase efficiency. Cryogenic blade enhancer that coats blade with freezing cold, slows, and deals extra cold damage, maybe % to apply + cold damage debuff to synch with another cryo user and boost hes abilitys.
Blackhole fishing, leave a beacon on the edge of blackhole and see what sort of entities emerges there to shut that annoying this off!
Unstable wormhole appears randomly in space, it will take you somewhere, with something in there, and you have a timer to do something there before the space collapses and throws you back somewhere in homespace. Home of partice beings that live in space? Advanced Light-form space angels that comes and throws your ship at nearest teleport station if you run out of gas in space or get stranded somewhere without ability to fly back? Maybe have a emergency button at ship you press it and call a taxi that takes X-time and have a chance of summoning space-angels, white bright light appears and pop! your ship is docked home. Maybe someone is there watching and preserving life?

Components from crafting could come in 3 different forms in loot, High quality, good, standard-quality components, making items with better quality components would maybe buff item stats, and increase success rating by some amount. Could have crafts then that are high-quality, good- quality and normal guns, maybe have stat boosts from good components? Could maybe drop life modifier Dr. Piggs pistol trigger(requires level 200 weapon to apply), that increases reload by 5% as a stat, or something that adds range, decreases decay, ammo-burn, power boosters that increases dmg and ammo burn, etc, L reward prints that can be added to crafts. Best weapons ingame could be high quality perfected L items with boosted tt value, and all best stat boosters added to them, maybe you could only add those to L items, making crafted L items best items. Or have assembled rare with rare-parts super UL items. Finders, weapons and armors with +rare item/ore boosts, hp boosts etc all the good stuff. :) Maybe have dps/healer assist robot with best dps gear / heal kits too to help you solo harder content.

Crafting decay melee weapons is a bad business, costs to make, and if you ask any markup for it, its like paying markup for weapon cells? Make em very high dpp? Decay to ammoburn converter item?

Could use more information about items, how many shots amp/gun lasts, how does range enhancer affect finder? Codex has item discoverer name and drop rates. Show texture looks on blueprint, show it on existing item BP's you have (dragdown list), could maybe have some sort of test room for clothes, you have a list of all texture, paint you have seen and you can try it on, so you know what to buy? Maybe some fun info, how many shots gun has been fired.

True Faith needs to be a better gun. maybe upgrades to make it great? ;-) Mod true faith with angel wings on the gun?
Animal brush could use some XP buff or something to be more useful
 
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Tilli

Dominant
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Apr 25, 2014
Posts
371
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garnet til alexandros
Thanks for beautiful landscape and vast world!

I went in bed yesterday and voices started talking to me about TT.

TT value on materials and items might be bad idea?
TT value only on ammo? Ofc mobs/mining/crafting would have to drop some junk, you convert or sell to tt, to get more ammo, for the taxing.

What if materials had no tt value, or items how would that work out?

All the ped from tt value would be freed as a usable ped, and items could have only uses, no tt value at all
It would reduce cost to play by alot, people could start gathering materials in storage without the need to sell it all the time, and gather alot of equipment they now cant afford to get
Mining refining could produce 0tt ores and some iron / enmatter residue that is like shrapnel, put ingots in bank, and continue without needing to sell inbetween runs.
Players could all start collecting materials and craft as they could save all loot they get, maybe loot drop rates could be tuned down a bit
Crafting would be cheaper, it could even be a reward that only needs materials or have small amount of nanocubes needed for craft, to have a "payment" for doing it, but i see now alot of people dont craft because of the cost, if it would be just 0tt materials in, and items without tt out, people wouldnt shy away from it, they could start leveling their crafting from their materials they get.
People could start collecting all kinds of armor / items, making items much sought after as everyone would wanna skill everything as it would be cheaper to have many types of armor/tool/weapons.
Crafting would be hell of a lot cheaper, as hoarding materials wouldnt be so expensive, making crafting costs alot smaller, think about it! EVERYONE WOULD WANNA CRAFT! :-D Less the crafts would cost in tt, more people would wanna do it, so i am sure alot of people would now put their nose in mining, not only hunt, but aim to craft items too! Material without tt cost, or minimal tt cost in cubes, everyone would want to click everything in hopes for BP drops?
Melee weapons would now be usable! No more high % for ammo as they would only have tt+ and uses.
Armor, tools, guns, melee weapons could have hidden price for repair when they break, thats added to loot? Maybe skilled- repairman could repair cheaper than game? Use a bit of material and small amount of ped for repairs?

Could give material rewards from missions if tt would be tt would be 0?
Could give some material bonus loots from lots of kills/drops?

Junk items dont have any value even they have tt value, and good stuff still have value without tt, so why have it? Why have peds just laying around non-used?

Another idea is to gather sand/mud with a craftable simple shovel, and see what you find? Worms for fishing? Some crafting sand? Maybe occasional item? Bugs? :) Gems for stat jewelry? Special sand that is refined with something else, to make something special? Use gold, platinum, gemstones, maybe add silver and other precious stones to make jewelry.

Make all future items use only craftable parts in the creation, and ores are only used for parts.
 
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Katie Chalmers

Prowler
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Oct 13, 2020
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Australia
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Katie Chalmers
Ummmm... nah
This isn’t a suggestion for entropia. You are pitching a whole new game.
I like entropia.
 

Tilli

Dominant
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garnet til alexandros
Sure, just needs a bit fine tuning and adding ;-)
 

Katie Chalmers

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Katie Chalmers
Maybe I misunderstand the suggestion..
But a complete removal of TT value would be more than just fine tuning. That’s a new game. TT value is ingrained in all EU mechanics and would completely break all current systems.
 

Tilli

Dominant
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Apr 25, 2014
Posts
371
Avatar Name
garnet til alexandros
Can level 2 light mining-amp just have 100 uses, and 10 probes per use, with 0 ped tt value? Why need 50 ped tt value on it? Go to auction and buy 4 of em for 2.5 each ped MU each, and 40 ped more probes :)

Crafter making for example some LP-50 wouldnt have to have 2600 ped laying around, 2100k ped for 20 weapons in tt value, and probably another 500 for all sort of ores, materials, parts you bought cheap. Probably that 500 would be enough, maybe even less without tt, to make 20 of em, and dump to auctionhouse, so more available to more people. LP-50, 45 attemps, that might produce 20x LP-50 with the current 38%? success chance, would be 945 ped in tt + MU + 2k ped residue :-O

And if you craft alot of items, you have all sorts of components you need to stack! So adds up. Selling also takes time, so your ped wouldnt be tied to the sell goods in inventry, so you are able to go out to venture and grind more mats while waiting.

All items would be cheaper to have, mining/hunting expenses would still be the same, but without the waiting to sell inbetween runs, as you have all tt-back from loot in tt-able form, and materials and usable items with 0 cost, so dump em to storage, and keep going. I would suggest tho, to make mining/hunt/crafting taxing smaller, so more people could hunt/gather more for their ped :)

Mindark might get tens of thousands new players that come with 10-20$ a month, if they could shoot with that money, but nowdays it just gets done in days unless your lucky. Cant really even save any materials to make anything if you have so little ped, mining is hard too. Iam wondering how it would be to just lose like 2.5 ped per 200 ped cycle on lower levels? People might be able to make it for whole month of hunting/mining with just the 20$. They would still lose it all, and at higher levels when cycling gets more, mindark would get more money from higher level players, more riches, higher the costs? Ofc best weapons ingame could cut the hunting tax/mining tax to 0, as they have played here for years and paid alot to the system if they ever get that far. Maybe lvl300 super weapons could take 5 ped per 1k? I mean if they shoot for 5k ped ammo per day, they would make 75$ for month to mindark every month on tt, loss, so could even be less? Ofc someone could get hof, but thats like winning a lottery, on logs it seems impossible to win on tt, even with big hofs if your active player, so might aswell talk about taxes, where you get tax-return randomly. Could be that there would be these super good eff/dpp weapons for all levels, that would make you "win" that level of gameplay, so system would take 0.1% off you with those, else it would be 1% something.

Crafting tokens from cycling peds to crafting, could be used to buy armor sets, and tools that boosts crafting, and efficiency of crafted items for you, like -ammo burn or + damage or +eff + depth + rare items for L items you have made, + crafting speed + rare crafting drops etc.

Ore tiers for mining? Tier 1 is 0-250, tier 2, 250-500, tier 3, 500-750, so on, different ores and different drop rates, also could make it so, you need 2 ped drop to have boosted chance to find X rare, so you could have rare ores dropping more, bigger you amp? You could find em without amp, but % gets better with amp. Mining could drop gemstones of different qualities for stat jewelry crafting, more fun for miners! I think mining needs some happenings, like sooto, to make it more fun. Make sootos less rare aswell?

Want to make a rush for bosses? If you attempt a boss, and dont get anything every 10th or something would always give you an item, so you dont have these unlucky guys attempting every hussk kill, and never get anything. Its 1/30 chance to get item, IF it drops there, 1 kill per week, how long does it take to get wurmslayer set on average? ;-) Might have forced drop rate on all mobs X kills and forced rare loot drops! Probably typed this before, but bosses here are a gamble atleast on my experience and not a reward as you can get those 1500 pedder hussk loots, takes like 3k+ ped to kill? :-/ When i see in bosshunting channel, someone asking people for a boss, i have to think, do i want to take a !risk! to lose money to gain? (is this gamble?) You have to be honest, if you want a good reputation and a respectable business right? Could have it so there are for players like lvl20,50,100,150,200,250,300 bosses, and each day they would drop 1 very good weapon and armor part, so they have something to reach for., and L weapons/armors for inbetween levels that are stronger. Something for miners, fappers, pilots, crafters also. Like armor set, requires lvl50 pilot that boosts shipskills and special ships from space bosses that needs pilot skill, armors that needs medic/bio, for up to 300. lvl50 weapon crafter set, boosts self crafted weapon damage by X, reload by X, crafting chance by X, Less nanocubes needed. Every year of participation in entropia, you have mission to meet council of planets that hands you a reward chest, that has some % of your losses returned and a special armor and weapon, pet? Maybe have option to choose from and chance to swap em if you made a mistake? Some special token? Like you get a call to vip teleporter ship on orbit, with 2 motherships guarding it, there is black suit guy with ceremonial armor guards that hands you beacon that has coordinates you need to teleport, opens a big reinforced vault door, and you run past ceremonial (chronicle/vain) guards with shields/foerippers 6 of em, on each side on a red mat to a golden teleporter with 2 more guards on side, from protected teleport, you teleport to humanitys councils (highest ranking military, administration, giga-corporations, president etc,) moon where they safely make decisions, some guarded garden moon with skyskrapers and castles, and you have portals for some special places with mobs there etc, and longer you played more clearance you get to access their places and resources. could have estates there you can get by doing missions for them. and vendors. Could have a council room there too where special players could get summoned and mindark, planet partner workers for fun could log in their avatars and sit on table with em and have conversations from time to time, maybe twitch it, or youtube em? Maybe top 100 hunters, miners, crafters could enter there? Like when you reach top 100, you get a mail to meet some person that invites you there. Garden moon, on orbit of terraformed military factory "barracks" planet that is like a huge military base for humanitys space fleets? Could also have special hof fanware when you reach top 100 and get an achievement. Place could have missions for lvl200+ players to raid/deal with robot and other humanitys highest threats, maybe there are dangers that only they know and reveal to only few top dogs to not cause panic? Maybe robots are just toys compared to some other more poweful beings around? Maybe they dont even take robots as biggest threats out there. Something to work on.

Drop 1 of each rare every month to encourage all sort of hunting! It would mean 120 mod faps in next 10 years, is this impossible? There are 1000's of players, and in end, they all want it. Its sad to think about some guy running here after 10 years still using L fap, armor and gun and still paying 115% for it all. ;-) Make it so, best stuff can be got my grinding materials also, doing missions, killing bosses, not just by winning impossible drop rates, or winning mayhem, so those guys in 10 years, spending hundreds or thousands will have full best UL gear on em and have more satisfying experience.

Also noticed it dosent look nice when there is like 1000 same mobs on large area, noticed this on for example Al-nahar snow mountain danhar spawn, million same maturity mobs on few square-kilometers, why not go thru all spawns, and make a habitat for all mobs, something that suits for that mob into enviroment, nests and such, and place the mobs, and put some special mobs on all spawns :) Like nest guardians that will come attack you when you attack the nest and such, bosses that cant tolerate the reckless hunting! Like have 2-3 spawn 10-30 mobs and spots for different maturitys, some special mobs spawning and walking from spawn to spawn etc. I think it would look nicer.

Thank you for beautiful space music!

Highest level mindtropians, could have 1h duration hp buffs, damage, runspeed, avoidance, protection on themselfs to make skilling mindforce cool. Would be cool to see planets filled with all kinds of people and folks chatting, walking around, hunting and offering missions and info.

As we still need residue for crafting, why not make it so, we can scrap all items we dont need into some parts and metal residue? I think it would be cooler to make jesters or other junk items to make residue, you could roll it with quantity if all item tt, could be turned to residue, no need gambling with ep. Item scrapping could level up some salvage skill? Maybe scrapping some hunting loot, could have a chance to give upgrade parts for something else? All junk items could have a bit markup and use like this, and you could cycle ores to make residue as you get whole tt of item as residue, so all items that has low-markup ores could be used as residue rollers. Maybe could have new items in loot, broken armor, weapon, engines, that can be scrapped or repaired?

Could use a choice to only amp ore or enmatter when mining.
Would be nice to see sales history in auctionscreen tt in, tt out.
Would be nice to see tt in, tt out in hunting, crafting also so we dont need third party trackers.
Counter that you can tick to calculate average loot MU

As a healer you could tick on a healer hud, that shows all damaged players on range of your heals so you can click their hp and heal easily, also bio-skills could increase the range of resto chips, could have those field regen chips and have all heal items return all overhealing pecs in loot, so you could spam field regen chip without losing much, only pay for healing done.

Could make it so, we dont have to resummon pet everytime we teleport, take a flight, or teleport, also would be fun if pets could find food or something while we have em, maybe different pets take interest on different objects? Pigton tryffels anyone? Could have few different sort of things pet can dig from ground, some roots etc, maybe have a dig option when pet has ! mark on it. Maybe find some missing items, maybe each planet have few mission items you can find and return, maybe miners could dig up old chests, containers?

Seeds, you can pick up from ventures, rare and not so rare, you can put em in garden or pots with or without some fertilizer(fastens growdth, grows more per seed) takes X hours/days to grow, can cook with stoves and kitchen thingies into buff foods`? Fertilizer could have more use this way, and having a house. Maybe have use for frigerators too, some items need to be cold before used, and some items need to be heated (stove).
 
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Tilli

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garnet til alexandros
Tier upgrading costs seem crazy high, some sort of material dumps to generate MU?
 

Katie Chalmers

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Also noticed it dosent look nice when there is like 1000 same mobs on large area, noticed this on for example Al-nahar snow mountain danhar spawn, million same maturity mobs on few square-kilometers, why not go thru all spawns, and make a habitat for all mobs, something that suits for that mob into enviroment, nests and such, and place the mobs, and put some special mobs on all spawns :) Like nest guardians that will come attack you when you attack the nest and such, bosses that cant tolerate the reckless hunting! Like have 2-3 spawn 10-30 mobs and spots for different maturitys, some special mobs spawning and walking from spawn to spawn etc. I think it would look nicer.
Having a high density, single maturity, single species mob spawn is literally the holy grail for high turnover hunters and grinders.
I like spawns that allow me to lay out PEDs on the ground as quickly and efficiently as possible, I don't care for realistic herd mechanics.
 

Tilli

Dominant
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garnet til alexandros
Crafting table for houses, also could have invention, so you could leave your angel harness on the table and work on it, and log out, and next morning be lucky and have L blueprint for L version, L version for ul(rare) or L blueprint for adj version, inventing on adj would have chance for imp etc, could improve some armor tech skills, improve tier, make tier bit less expensive, if nothing happens or discover other things too. Would need to have certain lvl to start working on some pieces. Could need some Dr. pigger energy drink to start inventing, results are better longer you work on it, could have like progress bar, 1h, and you have chance to gain something, you could leave it rolling for days. You could queue up different items, like have a task bar, you can put 3 different items, and make a queue that avatar cycles over and over.

Could scrap some armor sets and put the armor set bonus on some other armors.

Avatars could use oxygen in future, could have different swimming clothes and aqua-armors / aqua attachments to armors.

Attachments could have some more reward BP's? boosted. Adj + BP's and UL ones? I guess all profs could use all of these.

Drop that mod m71a2 already! Been like 10 years since it was invented??

Used my last peds to buy calypso elf shoes F for fun, and realized thats it, now i have to wait for auctions again, logged off. Wish i had that fishing pole to level up fishing or shovel to resource gather, or that 5000 ped i have in tt of items to keep mining, but nah. I wish.. No money, no fun! :-(

Noob fishing pole could use bit of wood from small trees, and 1 iron ingot for iron hook, could cost like couple peds, 2k uses.

Land area taxing sucks i think, its like hunting in a black hole that sucks your peds, untaxed land is already almost impossible to breakeven with MU, i believe most LA's are impossible to break even with the extra tax, i suggest you give same deal to landareas, as treasure island deeders got, and let LA owners give from their share to boost loot of LA to make it bit better than non-taxed land as they paid alot for it to attract hunters as i think its very bad choice to hunt on LA's currently. Its hidden so only people who knows how loot works on hunting knows it, people who thinks they can get a hof and win sometimes hunt there, but as game seems to take 7 ped per 100 ped hunted, 2-10% to that is pretty bad, with 500 ped, with 50 dps weapon, your out of ammo in 1 saturday of reckless hunting. Probably before clock hits 12, if you wake up early. :) and with so little peds spend, there is almost no chance of getting any rare items whatsoever.
Calculated by using Ardorjies logs as a hunting loot normal
Total decay: 730k PED
Total loot: 678k PED
Result: 92,9%
-2-10% tax
= Ouchie

Make all crafting blueprints in future so there is only crafted or looted components in em, no more ingots on blueprints, maybe just the rare ingots? Maybe check from time to time, what ores are used, what are not, and add those, not used to blueprints you make in future. I suggest you guys start making new upgrade blueprint items everyday and add em to game on weekly, monthly basis to get people hunting! Make all junk items decent with upgrades! no more trash BP's!

Show realistic success rate on the blueprint and on machine, its less than 50%, or i just have really bad luck.
 
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chrisdors3

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If you truly want MA to listen to your suggestions- you need to become a fan of brevity and clarity.

The RCE aspect of this game has always meant that change is generally minor and slow… essentially, don’t get your hopes up.
 
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Tilli

Dominant
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garnet til alexandros
Without cloth item tt, people could hoard all sorts of clothes for themselfs.
 

Tilli

Dominant
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garnet til alexandros
Maybe have a new type of monster, boosted loot? Mobs that dont drop much MU?

Alternative mode, smooth sailing mode, you can tick big multis off in option screen, no chance for huge wins, no huge downswings either, have max multi so loot can contain items in it, increase avg tt-return !
 
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Tilli

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garnet til alexandros
Make monocle and top hat items for rich people. Could have a set with monocle, tophat and suit that gives 1% boost to deed gains. Needs rugaritz and dunkel plastics to make, also could have storage pockets slots to hold deeds.

Nanorepair bots attachment for quad, sleipnir, cars, uses a bit welding wire every time vehicle is damaged and repairs like 10 every few seconds.
 
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Tilli

Dominant
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garnet til alexandros
Not sure if i suggested it before, but could have lvl1-5 stronghold key, blueprint rewards with some boosted ones, for all crafting, as there are tens of thousands of boxes people wanna open up, laying around and come more will come. Put ores/enmatters not used much in em, and maybe make special key BP for all diffierent planets that uses different ores? So you could loot lots of different key BP's needing different ores, so people get more ore/enmatter/oil sold :)
 
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