Make high damage melee amps(something for arkadia/nextisland?) and mindforce amps(cyrene, rocktropia?), make couple weapons for every 5 lvls for each weapon type to up to 250 lvl's with adj,imp and so on, plenty of mobs ingame to drop those weapons to, like smuggler mech bosses, feff pit bosses, TI bosses, make new bosses for mobs that has no bosses and put em to spawn on spawns with kill counter. Would probably take week to do all those weapons, and 2 weeks to make set bonuses and upgrades to all armors, that would be one heck of an update.
Make more use of those arkcoin, mirhals, rocktropia thingys, and put high dpp/eff guns to vendor you can buy em with, make it so for every 5 weapons you hand in to some dude, it has chance to roll BP for adj and up to perfected and UL blueprint of the weapons so its fun to buy and hand em in.
Super high dpp weapons for 100-150+ so people get more kills for same ped spend for their thousands spend ingame, and dont have to worry, that grinding gets too exp for them, should get cheaper actually.
Super high dpp/eff crafts for 100+ - 250 for those who dares to spend MU on top of regular costs.
Do puny mayhem and noob mayhem with 2-300 hp mobs.
Hunting season, and hunting season items, guns that increases damage to mobs on season. To make crafting attractive, make crafted weapons better with bonus stats, very good dpp, and eff, bonus rare, make all crafted items like this. Sit with planet partners once in a month and come up with new cool set bonus and weapons, dont use the same bonus on all. Mining items are boring make cool ones, like when you drop a probe, you get some movement speed and/or reload. Lurker resonator on finders, chance to attract underground lurkers from depths to come on ground for prey to be hunted.
Make adj,imp, mod fap craftable and put bp as looted and items in loot somewhere. Daspletors are more risky than mayhem, should give better items. More cost, more risk, better items. If young has 1k hp and mature 2k, should have double + bit more drop rates for more damage they do, as they cost more, reward should scale accordingly. Or you need to say higher maturity is less rewarding on long run as you get more def costs and less kills per hour.
Custom armor sets, like you have an addon item for all types of set bonuses that can spawn on armor and items, you can loot those BP's for those as a reward and add em to craftable sets to tune your own, make aoe dmg nonsplit so aoe can be fun and ppl can increase their dpp by clever aoe techniques, they dont win on tt anyways, on long run i guess? Or must be very rare case if they can. Always put 1 upgrade component or part of BP for one, into rare hof rolls.
Make very hard instances with mobs that needs 4-500 hp, and best armors and needs 5-10 man team to defeat em, and put the 200+ best items/upgrade parts for em to last bosses. Bosses could be only tankable with mechsuits with extra hp on em and pets with very high hp and protection buffs times for special attacks. Mech suits could have taunt ability to hold aggro and some tank pets could also have em. Could make challenging content, so its not too easy for 500 hp dudes and not too hard for 300 hp dudes, with mech armor/hp bonus suits. Make em craftable and slow to move with, and repairable with rk.
If all items would be upgradeable could put treasure hunting everywhere with upgrade parts to loot on it, and drop some armor / weapons etc there too, ingredients for BP's
I liked those items with story on em like roman ram and imp strikehammer etc, make more of those
Make 5-150 powefist series fast, so people can wake up and drink their morning coffee while destroying vanguard commanders with powerfist in a kungfu suit that has +powerfist stats. Pants, vest and headband with lifeleech, +skills and hp bonusthat scales with martial arts, can only use shin armor and gloves with it, but mobs can only hit you on shin and gloves as your tough badass kungfu and blockall hits with em. Mission to get the suit when you reachlvl 100powerfist, needs150 agi and str to use. Suit is customable with colours and textures. Might make ninja one for blades, ability to throw throw shurikens when you have it and blade equipped on range, for blade dps. could use double shortblades with it. and some barbarian suit for maces like on feff pit. And something cool for whips, like shield on other hand. Missions could start at lvl10 from some martial arts guild, and you get better melee weapons, bps, armor, belts as you progress, belts could unlock some boss event you fight bosses with melee weapons ans belts could have extra stats on em for melee. Would be cool to be animal tamer martial artist. Weapon blocking with melee weapons as a unlock skill. Group support stats on whips and ability to use atk pet and support pet at the same time, and to grab aggro off a mobs, maybe slow mobs too. Good whipper could contol a mob. You could joinmartial arts order and get missions after lvl100 forsuper weapons and upgrades and stuff. Like mission to beat all types of mobs ingame with melee weapon, or collect points by doing mobs with PF or something. With suit on you could enter to guild arena and do 1vs1matches with other people there, toget up in ranking to get somecool stuff. Like crown/tiara with stats etc. could be used with thesuits and all gear, and have like mayhem style summer 2022 conqueror's tiara. Also last man standingevery weekend where last guy can loot some chestwith ped,brawl armor and some cool stuff, weaponsmaybe, with 100% chance as it would suck when you finally win, you only get shrapnel and last guy got best weapon ingame. Melee guys could get more block, melee block could work with strength somehow, need to be strong to block a strong and agile blow well.Is agility tied to evade? Make it so you can run and use resto/regen healing at the same time.All armors could be good with bonuses. Perfected knight +melee dmg + bonus to melee skills +chance to block could have Chivalry: more 20% hp and 5% damage for team.
Perf, Paladin could have Team has 2%chance to gain 10% reload on strike for 25%+healing to others, and generousity +10% rare loot for team, for example.
Dymlek could drop parts for L adj,imp,mod fap? adj-perf regen chip?Make more, and bigger dymlek and dymlek boss?
Make couple space monsters with huge aggro range, that starts to follow ships around and eats em, make em patrol around the space, they would drop aggro when player gets into station and wander off again. Stations could have some noice human cant hearthat irritates em they dont like to go around it, maybe sound of a even bigger monster? Could be mission to look for em in star/pathfinder and hunt em down, maybe they could have a timer 24h until they spawn again, and if not killed more will spawn until space has too many and needs a cleanup team :-D Space could fill up with smuggler pirate, robots, monsters if not cleaned from time to time, maybe a spawn location could spawn you can shut down? Could also have some queen/breeder space mobs at nests.
Mission, some guy spawns randomly to some outpost, city, and he needs to go to other planet/station, like 5h timer, you can accept, he follows you to, or spawns to some landing spot when you enter there. you can spawn a ship, he hops in, you can take him there, he pays for gas, and some reward. Maybe could open up a mission where he needs to go, some event spawns there with npc's that are not there without the mission, that could hand in extra missions/dailys.
Afk turret-dude, for priva/starfinder/motherships, you could set your avatar to auto-shoot pilots target with their ammo, needs to be in a team, they get loot, you get skills. Maybe special team setting, use captains ammo, cap gets loot. Better quality of life improvements.
Could use nonlootanle small hermit/locusta spawn, also bigger and more dymleks. Boss that spawns on all spawning grounds maybe one, timed spawn and one kill counter, so you can find one if your lucky and exploring and you can grind one up, with some special loot? Rare spawns all across the universe that changes around a bit is good way to make people want to explore. Its fun to find a rare spawn. Could have a rare spawn sleipnir/quad wreck you can loot spawn randomly somewhere in space from time to time like oil rig, maybe drop some oil and special loot in it. Edit: might actually have some spawns, looked at old map, but if they aint, make em :-D
We need some sort of L ship that we can repair on spot, maybe make something between quad and star/path, we could jump off the seat, and fix ship inside, maybe have only, captain cockpit and maintenance room, 1 pilot turret and 1 extra shooter, 1 repair man, 3 man ship, so we can hunt all sort of mobs in space without huge investment.
Cyrene uber armor mission was cut off, i see people with uncompleted sets before it was removes, maybe let people complete the chain who started it, and dont let new players start it? Sucks.
Could use upgrade parts for raider/warmonger on NI with set bonus ofc :-D
I dont think its good idea to not change any items when they come into game, it actually breaks the game, as you cant balance stuff, nerf and buff items.
House crafting tables could have junk box, that gets filled with all sort of 0 tt stuff when you leave avatar researching and once in a while, when you leave it working, something could be invented off it and assembled as an item.
Hunting tt return is so brutal no need to add any new costs to anything.
Can we have something special to mindforce chips? Implant decays, can we add some reload, crit, or stat attachments to it that boosts chips? Mindforce has alot of potential for self buffs, debuffs, team buffs, special damage, make mindforce VU please! Arkadia, cyrene, rocktropia, actually pretty much all craftable items are garbage. Revamp the crafting, make all craftable items have set bonuses, high eff, high dpp., all melee weapons have ammo burn. Make BP's to use all looted L items as ingredients for upgraded L weaponry/armor, could be cool to loot a not so great L items and go to the crafting table, experient with it, and see how it can be upgraded. Higher skill more options? Ops sorry, repeat again. Make all sets have different bonuses, or could have -dmg red/evade, but something else in addition special to them on all of em please, its more fun that way. Like Titanic might could be, 10% of str is added to melee damage. 25% chance to deal bonus damage equal to 150% str to critical strikes. Unlocks: Titanic Might ability: (icon next to the text you can drag to action bar) All str is added to damage for 10 seconds. 10 minute cooldown.
Myrinians have cool blade animations, maybe they could drop a ability book or drop an item that starts a mission and learn those moves for short blade.
Edit: heard about guy cycling 10 mil last year and lost 200k ped, but that would be 27k ped a day, not sure if anyone can cycle even that much.