Some suggestions :-)

Status
Pets are too easy to get, instead you could make it so, you hunt for example bristlehogs and it has a chance to spawn 1 tameable adorable bristlehog, cute bristlehog, friendly bristlehog or something. Game dont need any more expenses, remove the unlocking costs at stables. Try to give something special to all pets, pets could block samage, cause bit of dmg, give team buffs, find stuff, heal, Mace users could have super pet combo swing that pet jumps and you swing it with a mace causing explosive damage to mobs arund the impact or something like that. Pets could offer protections to different forms of damage, or more intelligent pets could repair ships with rk's, Monthership full of monkey repairmen? Maybe monkey turreters shooting anything thats in range and monkey looters too? I want this all! and suggest and wish it NOW! Make all pets have new unlock / boost to abilities every 3 levels or so, its more fun that to wait 10-25 levels. Loften papoo could unlock heavy weapons at lvl100, so you could give it laganaus cannon and it can assist you. When you have more skill at animal taming, you could have more than 1 pet, maybe at 50 is 2 pets, 100 3 pets, 150, 4, 200, 5, 250, 6, 300 = 10 pets with super ability synch bonus. I mean you been taming for probably 5-10 years to get it, why not make it super strong? You paid thousands for it. Pets could work as extra, armor and healing, buffs, so very skilled animal tamer could be a strong force too. Maybe someone needs a ride? You spawn a sleipnir, a loften papoo pilot and send it to rocktropia from caly with a customer at higher levels? Maybe traders could have trade offer spamming papoos?
That is how it is with taming rarer mobs. Fuck. you don't even know the game you're asking about suggestions for.
 
That is how it is with taming rarer mobs. Fuck. you don't even know the game you're asking about suggestions for.
Ops, realized you cant level up taming without the normal tameable mobs, well some ideas are not probably the best, but some might make game better.
 
Ops, realized you cant level up taming without the normal tameable mobs, well some ideas are not probably the best, but some might make game better.
Not a single one you have suggested will. I'm sorry to say
 
I like your blog.
Games are based on imagination, and even a small part of your suggestions, even if they are not exactly as you describe them, could affect future changes in the game.
 
I like your blog.
Games are based on imagination, and even a small part of your suggestions, even if they are not exactly as you describe them, could affect future changes in the game.
Thanks :)
 
Crafted excavators are not good to use as it increases mining costs alot to make em, unless they have some loot bonus and have lots of uses. Would be nice to have good L ones to use enhancers on.

Could have some evil pirate chest you can open in some shady murder den after you shot like 10 players, or just stack it until you feel like getting it, 10k chest could be fun to pick up hehe. or something, containing random pvp themed loot and money back and pvp tokens etc.

Miners could also have chance to loot some expensive items as sometimes markups are not good at all, some adj, imp mod, finders, excavators, amps, and sooto finds some items needed to make guns, armors, craft armor,Items etc. Crafted items are not yet "great" might wanna make some long lasting, very good crafts that are equal to mayhem guns etc. Crafters could loot bp for these, and hunters/miners have own parts for em.

Rookie mining sucks, as you cant get anything good from it? Maybe put some metal pieces they can get, thats needed for good crafts, maybe for beacons? or boosted loot?

More use for sweat, amplify damage with sweat? Buffs, that use sweat etc?

Pets could gain exp from kills and claims?

Makeups and paints all 1 pec tt, so people have no problems stacking em, and lots more people could collect em, and use em?
Better excavatos could have X chance to pull X amount of more ores, or chance to pull rare ores among the other ones.

Tier-rate reroller items in loot?

IF mindark could play and progress ingame themselfs, i am sure that would teach better how its from players angle, like play the game for charity, and get to keep 10% or something as a bonus. Play as a non-trade ironman mode, MA employers and planet parnets can only trade among themselfs, not with players?

Turn unwanted ores into metal residue and enmatter into enmatter residue? EU might need a type of blueprint that gives all back and does not tax players, so players could for example make different type of ammos, and for example ore to residue crafting. Gonna get expensive when 7% is eaten on manufacturing process. Send claim you dont need to mining guys, and they send you residue as a compensation? High grade residue, makes success chance from 95 to 100?

Hot and cold enviroments that deal dmg to you without protection, could also amplify cold damage taken etc. Like weird snowstorm that amplified cold dmg when you are on it.

Pick 3 mobs, put 1 UL weapon on each loot, maybe amplifier too, armor set and split it among the three mobs, and make upgrades up to perfection and split the parts into mining, crafting and on those 3 mobs, now every mob has something cool in it, and you could progress the sets / items grinding those.
Make boss types for each of those mobs, that drops the last best improvement parts, aug, perf. Useful set bonuses also for all sets.

Pvp armors with stats, reduces crit damage by up to 300%, as 1000 damage crits will make pvp bit weird. Stat that makes players harder to crit on you, and pvp weapons that reduces healing done by 70-100%.

If mob does cold, electric, acid, damage could drop something that is needed to make best plates to protect against those, and armors too,

NPC named Romuhimo Hamunen.
 
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Make a leaderboard on those pvp rings, and make a pvp ranking to all players, when you beat a player, you go up points, when player beats you, you go down, if a high ranked player beats low ranked, low ranked loses almost nothing, but if high ranked loses to low ranking, he loses lots of points and lower ranking gets alot. Make pvp tournaments like 1vs1 3vs3, 5vs5 soc, vs soc (10-20 players). Make brackets, where players with same ranking compete against eachother. When someone is on one of those rings, he can call out opponents, by making anouncement. Player with most points on that ring, gets their name on the leaderboard, and make 1% cost, players uses on that ring. Give loot back from pvp.

Make good weapons and armor as a reward for players with pvp stats, weapons could be good on pvp and pve, you would see alot more pvp action, and players would come to this game to compete for money rewards.

If 10 million cycle guy is hunting atrox, he needs to loot 4-5 full sets of supremacy and sell em for 40-50k per set, or craft MU every year to cover the hunting tax, and as he sells those, those who uses the items that needs MU to use, they need even more to cover theirs. Can this go on?

Iron could be used on weapons and amps too? Screws needed for all future crafts, amps, mining amps etc, so MU gets better? Wires needed for all finders? So blausarium is needed more?

Ingame entropedia that shows droprates, when someone loots the item, shows also first looter, has ? icon on items not looted on mobs yet, so could be exciting to see after a VU a new ? item pop up on mob, and ppl could go after it. Maybe after you repeat max rank codex, you could increase some item drop rate by a bit every time on that mob? It would have gold rush effect if the item not yet looted, would have increased drop rate until first one is out. If there would be a reroll after every VU and some items get shuffled around, some would stay, could be interesting too.
 
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Til I think this is enough ideas to keep the devs busy for the next 10 years 😂.

Religion could be added to the game if its a fictional one and fits with the lore. Much like how prayers are implemented in other games. We already have mindforce, so prayers with buffs isn’t all that ridiculous.

But a church playing this Todd White guy and celebrating the real life version of Christianity and Jesus is definitely not going to happen.
There is already Christmas, Easter, Halloween events, why not add a church, and Jesus at every teleport 😂
 
There is already Christmas, Easter, Halloween events, why not add a church, and Jesus at every teleport 😂
People could get randomly buffed with divine intervention when about to die?
 
Lots of interesting ideas in this thread, keep it up.
 
Mindforce or general for any weapon mod, that reduces crit damage by 50-100% but increases minium damage, i do alot of overkill with big damage weapons, could be nice if something like this could be added so we had a choice to avoid overkill.

Some bonus events for active players? forced rare drops or something? When you kill/cycle alot?

Crafting comps could have chance to loot special parts needed for adj,imp and so on crafts, and when you mine, sootos could contain parts for upgrading mining equipment, could also be used as a parts for crafte mining equip.

Car update patch
Have a gas and break for cars, tune physics, and make a race track ppl can compete for ranks and get rewards.

You could build and swap pet abilities at stables? Maybe pets could have support skill slots for different types of abilitys, boost? for regen, offensive for damage, something defensive for defensive slots and you could swap any of the offensive for offensive slots etc if you/pet have level for it. Maybe pets could have some special command abilitys too, like bite, guard etc, have hp/damage, Modified rabbit claws and Rabbit armor for kanin? :-D

Nanocubes instead of residue? Get rid of residue? Or, nanocubes or residue, residue could make chances better or boost a craft somehow as it costs to make and buy.

Spaceship upgrades, radar, and radar jammer, good radar shows players from long distance, jammers shortens the radar distance you can be detected, also stealth module, that makes ship harder to see.

Arkadia special good L mining amp/finder, that is good and uses Jori pectoral fin in blueprint. For fun, i saw some guy saying why are stuff so rare and worth nothing. Will fix it. Some sea crature part using L finder / amp series? Uses all ingame sea creature parts on some weird sea navigation techniques to find ores? :-D Maybe allow underwater mining? Smaller amps/finders with smaller fish parts from all planets, and bigger from big fishes.

Everyone can use crafting terminal, what if you had a chance to set up a special crafting terminal at your house, with a toolpack with items that has lvl req and bonuses to crafting, could be few different sort of tools, and you could set the table so players can craft blueprints on your table, with your blueprints, and you can set a price per click/tax, using your tools? Could also have the blueprints so, you can combine same sorts for increase of QR, They would still need the skills. Maybe have a cap of like 10 people or dependant on house size, you can have on quest list, and can use your house, maybe have 10x house keys?

Pet food cups, combined with robot pet handler, you leave your pet at your house, it will consume food from cup and gets exp with robot pet handler. Maybe a mannequin upgrade? Could take care of few pets at the time.

I belive it must be hard to collect all those makeup items, might be good idea to make em, so they have several uses on em per item?

Calculate someday how expensive its to make some item spawn, its crazy.

1 Blueprint book for all blueprints, with different sections, and blueprints giving bonuses and boost to eachother, when you have some QR on em, like having basic sensor, basic filter with QR 50, it could boost a bit for example some lvl2 BP. More fun like this. And i repeat, all BPs could be combined to add QR, this way those getting those BP drops would be cooler. Having some BP's in a book with a certain QR, could unlock and spawn an additional BP in the book, make it like a tech tree where stuff helps and boost eachother, this way everyone will want all of em!

Make creator edge adj, imp, mod, aug, perf creator edge that glows in different colors, adj 50, imp 70, mod 100, aug 150, perf 200 lvl :)

Enable space flight and warp for festive sleigh and ufo.

Good craftable MF chips to next island that uses toxic scales for acid damage, fiery for fire etc, and lots of crystals so we get some use for those. MF skill/damage boosting armor set that uses those aswell?

I see Zeus dropping nothing, maybe power stone, and upgrades for mobs on ancient greek area for making Zeus hammer crafters can find L BP for?

When enough myridian are killed, spawn myridian king shirtless with leather pants dancing sexy, and when attacked will run fast to closes turret so you need to dps him down before he reaches it.

Could also have Myridian village with wave event that spawns Myridian champion in end, have king and queen as a boss that spawns after enoigh are killed etc. Myridian wise that has a mission if you have some harupex item to show him, maybe for making myridian sword/shields? Chimera matriarch spawn on south when enough young are killed, and Queen spawn to north with higher chance to get adj sinew, and maybe something else. Maybe drops items to get into chimera spawning cave nests with big chimeras? Daudaormur swamp could spawn swamp monster after enough are killed?

Daspletor/sand king is a joke when compated to moloch/daudaormur wave event loots, you might wanna fill other big mobs with very good loot too. Make daily tokens for all planets, and gun/armor etc some special stuff to buy.

On biggest mobs there should always be some chance to loot best weapons and armors. Maybe bigger bonus loots too, so instead of losing 36k to do dasp codex, one might lose 3.6k? Maybe reward uber items for completing those biggst codexes? Some tokens you can use to buy uber weapons/armor? Like Dangerous pray coins?

Mindforcers dont get commando, so maybe have some kinetic shield you have when you equip a MF chip that has own skill and gets better with MF using? With extra protection points and -crit dmg? When player globals could always have item in loot? Dont matter if too many items drop, crafters could have crafted bonus mods on items they make and could make some adj/imp goodies. Put those junkies on scrapper get metal res, makes crafts cheaper for everyone and have a extra chance to loot a nice BP for something even better, makes game even more exciting! Dissemblers, makes stuff into residue and have a chance to loot adj,imp, mod item bp's

Dr Piggermans (has pink research coat and pig nose) pig research hunter theme park, have genetically modified pigs that can drop body fat, boar, doa pig and swine deluxe and upgrade parts for perfecting those items, needs boar parts 100 heads and tails for dna from next island and sweat and some other stuff to make spawn for some pig monsters. Also Dr.piggermans Fart-hogger that needs warthog and parts from piggermans stinkmonster, green big argonaut that has green cloud around it. Could also have modified refined sugar buff pills. Drops enhanced pig meat that can be prepared with stove and next island chef's pan to make buff items. Fruit + pig meat makes pet food, and other stuff + pig meat, buff items. Different mobs could drop meat for pet food and different qualitys of meat used for different sort of buffs. Sweet stuff could be used to enhance food and pet food to be more powerful.

Angelic scales / Angelite crystals(1000) could be used more for aug / perf angel armor L and UL upgrades?

All of these crystals from next island could be used for NI weapon/armor upgrade mission/bp's in big amounts. Gonna have a markup for them then.

Make all items ingame craftable also, but needing special items from hunting/mining/crafting. When crafting have a small chance to discover all sorts of items, make an item that makes success chance for attempts 100% so ppl can always success on those 1 click UL crafts they have hard time collecting mats for. Maybe you could buy em from daily tokens? Material marksups could skyrocket, when ppl want to craft alot and stuff would sell alot more. Crafting is fun when you can loot something, and players could have fun making their own equipment and have a chance to loot BP for good items by crafting too. Gives a extra goal for game to get mats for those items. Could also have so, when player uses some part for example robot sight, you could loot a blueprint related to that material and items using em.
 
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Taming attempt on yog takes 48 hours? Thats too crazy, make pet hard to spawn, easy to tame instead.

NI drakes could drop Drake claw fist L and UL weapons with burn, cold, acid dmg etc? I thought there could also be combination weapons like a sword or a fist weapon that has integrated mindforce chip so you could shoot mindforce with it at range and hit with a sword on close without swapping a weapon

Like i visualised a person have a burning claw that he could conjure pyroblasts with it and throw ranged, and maybe make some area effect fire ring around him too and hit explosive burning damage close range? Zeus could drop hammer than hava chance on strike effect to cast down a thunder that deals extra damage to mob and mobs around it, maybe make em weaker to electric for some time?

Space stations could have a fuel pump you can fill the tank with if you run out of gas?
Maybe stations could have one of those circus cannons that can shoot you towards some planet, at fart speed?

Maybe you wouldnt have to swap weapons at all to use mindforce?
Psyche could affect reload and cooldowns?

I dont think i saw anyone with long white beard? Why dont we have all sort of beard stuyles aswell?

Next island chimera could drop t3, myridian t4 and daudaormur t5 comps, as you dont get those while farming.
Next island noobs could have some sort of crystal cave with crystal mining monsters, could also spawn crystal on ground to pick up, crystals looted and picked up, maybe have indoor mining for rookie finder? They could be used to make decent low lvl armor and weapons. Its hard to get mindforce weapons for skilling it seems, so maybe next island could use those crystals not used for anything cool, for L mindforce chips? Maybe daily to get few peds ammo to have something to do when broke. I noticed gorgon and gorgon boss aint that cool as they never drop anything, they have mindforce attack, maybe have a mission to loot something from them to get gorgon mindforce chips as there are not many cool ones around, maybe with special effect? Next island could put some adj, imp, mod, aug, perf mindforce chips in loot to make it cooler and maybe some ammo burn using melee weapons. Could make some bonus exp armor and weapons from those noob crystal cave stuff, everyone will want some of that! Adj imp versions with a stat, that skill bonuses proc bit more, each different bonus armor piece could use different crystals from noob mobs so they all gets used. the adj rare armor parts could use lots of crystals from higher up mobs. Blueprints for basic sets from noob mob daily missions.

Hermes boss thats so fast it teleports to your face and starts to pummel you?

Enchanted rings with stat bonuses that are upgradeable to magical forest? Maybe new necklace item too? So we dont have to only have boxes as a ring/neck source

Make some good crafts like mining amps that uses probes so they last longer and are cheaper to use, and maybe make elysean tech mining amps from elysian chips and vibrant sweat, everyone will want em, and noobs will prosper! Maybe adj, imp L versions with +rare bonus lootable from making those? and very rare UL?

Make a boss for moloch depth and magical forest that spawn after many are killed, Like Moloch Commander and Some Screetcher-king, thats has chance to drop something nice, more fun this way.

Zeus needs a cooldown, weird that you can farm zeus nonstop.
Pergimon could have myridian village that spawns champion elite as rare and when enough killed myridian coucil, 3 boss mobs that drops myridian special enchanted swords, some other place could have myridian queen boss with queen sceptre mace drop, L version and rare Ul, and make harupex upgrade mission for those weapons, gems could be found on different myridians and some other mobs to make em more powerful. Maybe myiridan non-hostile hermit elder could give a mission to unlock those powers? Maybe myridian treasure chest that spawns when enough are killed and has some gems in it? Myridian queen F crown with some damage bonus to melee/mindforce? Myridian temple area with myridian witch priest that drops some witchblade or special MF item? Maybe some items that could be cleansed and blessed from myridian good priest woman that has found jesus? :-D Staff with mindforce on range and melee on close range?

Could make some Pantheon magically glowing uber armor set with big stat bonuses, and lvl70-150 weapon, that could be upgreadeable and lvl req could go up some levels up till 150? from items looted from Gorgon, Gorgon Shade, Zeus, Moloch and magical forest boss, that used hoards of different crystals to make and upgrade to full potential. Maybe leave perfecting it into future, so more bosses could be added. Could need like some Drake essence from each drake boss, moloch made special metal, zeus hammer for forge it, and some gorgon stuff for it. Weapon that gets stronger, more you kill with it? When it costs thousands if not tens of thousands to produce a weapon, why not make it super weapon with cool stats? maybe 10% chance on strike to cast cryo storm, 10% Pyro storm 10% electro storm and, have increased crit and crit mod that grows on kills, maybe some hp bonus and life leech to make it ultimate weapon. All planets could have their own ultimate weapons. And maybe they could distribute it so, each planet has their own ultiamate jewelry piece, like ring on arkadia, on toulan, neck on NI, bracelent on rock and another on calypso, that maxes out stats and gives great chance to hit, chance when hit effects and rare loot bonuses for those 10k€ year grinders to get. They could actually have their own weapons as they pay so much. Maybe boss you can spawn when you have finished all codexes on planet that drops the jewlry pieces?

I like chance to hit mechanics when weapons can proc something cool like flurry that increases attack speed or some special blast effects, that slows, deals damage, weakens, makes mob take more damage, procs shield for you etc.

Weapons that procs crrit, attack speed, and crit mod for like 10-30 seconds per kill.

Ancient greek could drop a bow weapon that procs an spirit eagle npc to attack the mob for some seconds with you?

Some cool mindforce weapon that has chance on kill/hit to summon some spirit monster to dps / heal / buff? Blessed weapons?

Conqueror's whip that grows your atrox pup and other pup pets to bigger versions to deal damage for you, whip increases their dmg, they use to do special moves with. Lvl100 whipper. Myridian queen crown increases all melee including whip and gives dominance? Witch-priest crown for mindforce? Queen crown has stat that you can use 2 pets at the time? Some whips could have the stat, so animal tamers that uses whip has a bonus second pet. Tamer pets could also attack with whip equipped.

Those magical forest mobs drops maybe bit too many drake scales, better to hunt em than drakes for scales, maybe tune it down a bit? Also would be cool if they had some nice armor set / weapons as rare items. :) Give mindforce!

Hoplite set aint that good, but maybe from crystals and cyclops/centaur stuff you could maybe make centurion armor sets too, bonus to melee weapons? Something more powerful ancient greek style.
Puppet item you can hold on other hand with 1 handed weapons that summons a helper to buff/heal/dps for you, some mindforce thingie. Like magical constructs you control with the puppet.

Hmm seems like someone is popping ideas in my head again, dont always even feel their mine.

Make ascencion upgreadeable! Needing item from every mob on NI, and bossto make up to perfected. Maybe ascencion weapon for players that streams for a year? Spends alot of time on NI? Weapon you could upgrade from items you need from all sort of mobs on NI? You can select the type, but only get 1 type so player still needs other weapons for skilling.

Give extra token for each daily you make, so you can buy good stuff for all levels eventuallu when hoarding those. More fun to collect coins. Make daily vendors.
 
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If there were tt you could sell all material and ppl could buy em for 102% and material sellers would get the money, i think it would make people skill crafts alot more, i previously typed 105%, but i think 102% is better. You could dump those residues there too etc. Like currently it would be full of iron, blausarium, lyst so people wouldnt have to look for it, just go to there and start making, could also have component section there. Tailors could get hides there etc. Dont want to skill up with too expensive materials, but shame they would get deleted by tt. Someone paid and used time to produce it. Sometimes you need just 1-10 of some ore, or oil, would be nice if there would be merchant, maybe you could loot some material/ore traders to put on your shop?

Edit: after thinking bout it, with current tt loss *105%* would be cool, have material tt buy, all oils, components, wool, hides, ore, enmatter

Zomhattan bananas and zombie parts could be used on riot police and riot police armor, extra damage to zombies and some mining amps aswell? Make more better finders that needs bananas and stuff from instances on rocktropia? Better D-class amps that uses all sorts of instance junk, bananas, and vixen junk that uses extra probes instead of decay, and has extra rare ore mod? Witching finders that needs lots of all sort of mob parts/instance loot stuff, you could find some special stuff with from rocktropia to make some uber rocktropian weapon/gear with good bonuses, maybe some items that summons some ghosts you can loot stuff from to build something cool. Witching finder could use ALOT of those items, so ppl could collect and sell em. And you could make lvl100 weapons from em and uber armors that are on par with titan and dark night

On arkadia there could be upgrade parts that you find with treasure mining, you can upgrade aakas swords, and armors with.

Gonna type again, please make instance loot less harsh on players, we need keys and stuff to enter, why not give like 98% back every run as a junk, and small chance for bigger treasure, ppl would like instances more, everyone says they are horrible.

Could have Aakas city, you can loot key from aakas instances, maybe city could have different sections you can get to with different keys, and have special bosses there that drops all sort of cool junk, like maybe parts to perfect aakas gear, and some new aakas tech. Aakas city could be like Zomhattan, that is large area and could be sold to players by arcoins? I wouldnt go there unless its like 2% tax, but some would :-D Unless rare loot chances and loot is boosted somehow. Underground could also be place you can find key parts to get to aakas city. Aakas king, and some Aakas super creature machines could be hanging there as a boss.

When alot of mobs are killed on each planet, spawn some planet specific boss on close to the planet that ppl could kill for some special cool loot and maybe some key parts for some uber boss that could be summoned middle of space that drops best stuff ingame. Maybe when killing space mobs, it has a chance to generate rare spawns into space that has bonus loot and some cool items, could also boost some drop rates for everyone when enough are killed? Maybe the planet boss killing could boost drop rates for all? When enough instance bosses are killed, summons an orbital boss with like 1h timer so ppl can group for it?

Some players could have boosted return rates for their heroic deeds and lots of activity.

My experience is someone is speaking my ideas in my head, and i type what i hear. Weird. Always pray for ideas and solutions and good stuff before work guys! and good for family and friends ofcourse!

Codex should give tokens you can buy items too i think. It costs alot to do alot of codexes as most mobs are dry on MU, and drop chances to loot rare stuff are what they are. Jewelry items that increases all atributes and stats like box rings? I think all good stuff should be gained by playing too. Some special items you can buy with codex token to increase your efficiency and power of weapon of choice? Bonus items that can be used with all other items ingame. Maybe earrings, or bracelents or something. Different items could have different stats and effects on player and other players. Like some stats only on necks, some only on earrings, some only on rings and bracelets and so on.

Necklace:
20 hp
Chance to slow monster by 20% on hit 10% chance
5% bonus chance to gain rare items

Flurry Necklace
15 hp
2% Chance on hit to increase whole party reload speed by 10% for 5 seconds.
10% reload speed with melee weapons

Bracelet:
4% bonus to powerfist skill gain
3% chance to crit with powerfists
2% chance to gain 10% attack speed with powerfists.

Earrings, could use 2, but needs to be different type.
5 hp
4% more rare loot chance
2% accuracy with weapons (removes dodges)
Skill: Great blows powerfist skill
25% increased damage for 10 seconds. 5 minute cooldown.

Force shields could be carried on back, reduces shrapnel damage by 50% :-D

Make mayhem comparable amps ingame, lootable L from bosses.

Make an box ingame, you can invent new items, and pay players like 100 ped for all good ideas, could also be used to suggest something, so when you get an idea, its fast to type there, and send. Whoever sorts the box, could give like 1-5 stars and when player has enough of those, they could pick a special reward for themselfs for helping game grow. GM's could sort em while healing noobs :-D
 
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okay, if we are talking about ni i think this princess should get involved now xD. a few notes. 1. if you are talking about a mob on ni or a faction please know how to spell the name properly. Its Myrinians and the Haruspex. Haruspexs are actually woodland folk that are akin to the magic of ni and helped create the portal to Ancient Greece. You'll see their elders dotted around the place.
Next island chimera could drop t3, myridian t4 and daudaormur t5 comps, as you dont get those while farming.
Next island noobs could have some sort of crystal cave with crystal mining monsters, could also spawn crystal on ground to pick up, crystals looted and picked up, maybe have indoor mining for rookie finder? They could be used to make decent low lvl armor and weapons. Its hard to get mindforce weapons for skilling it seems, so maybe next island could use those crystals not used for anything cool, for L mindforce chips? Maybe daily to get few peds ammo to have something to do when broke. I noticed gorgon and gorgon boss aint that cool as they never drop anything, they have mindforce attack, maybe have a mission to loot something from them to get gorgon mindforce chips as there are not many cool ones around, maybe with special effect? Next island could put some adj, imp, mod, aug, perf mindforce chips in loot to make it cooler and maybe some ammo burn using melee weapons. Could make some bonus exp armor and weapons from those noob crystal cave stuff, everyone will want some of that! Adj imp versions with a stat, that skill bonuses proc bit more, each different bonus armor piece could use different crystals from noob mobs so they all gets used. the adj rare armor parts could use lots of crystals from higher up mobs. Blueprints for basic sets from noob mob daily missions.
Crystals all have a use now, and I think some (not me) think there are too many. I in fact wanna see the 100's the dev's have in their back pockets. Yes some items need adding but those loot pools are something that NI dev's are working hard to fix and update as they see appropriate. You need a balance of high mu loot and low mu loot otherwise there's no point to hunting a bigger mob, we now have some very high mu loot due to our sinew's, also armour does drop. we have quite a lot of ul armour they just need to drop. As to a cave with crystals we technically have this, try climbing the starts to crystal peak, its so pretty. Having crystals that spawn on the ground would then devalue that crystal, I mean imagine if purpurite (my fav one xD), a crystal everyone is looking for, starts spawning on the ground the price of it would drop and everyone would get sick of finding it. We do however have tech chips that spawn on the ground I have never found one but many have and they are really cool for free to play players.

Myrinian's dont need a queen or more lvls to them. They are scary warrior women that hit hard. As to development in AG the devs are working super hard to get things updated. If you wanna help speed development maybe try invest in some ag deeds?

Zeus needs a cooldown, weird that you can farm zeus nonstop.
Pergimon could have myridian village that spawns champion elite as rare and when enough killed myridian coucil, 3 boss mobs that drops myridian special enchanted swords, some other place could have myridian queen boss with queen sceptre mace drop, L version and rare Ul, and make harupex upgrade mission for those weapons, gems could be found on different myridians and some other mobs to make em more powerful. Maybe myiridan non-hostile hermit elder could give a mission to unlock those powers? Maybe myridian treasure chest that spawns when enough are killed and has some gems in it? Myridian queen F crown with some damage bonus to melee/mindforce? Myridian temple area with myridian witch priest that drops some witchblade or special MF item? Maybe some items that could be cleansed and blessed from myridian good priest woman that has found jesus? :-D Staff with mindforce on range and melee on close range?
Have you ever tried to kill Zeus? He doesn't go down easily, well unless you're and uber and then its fascinating to watch an uber hunt Zeus down. there are now 4 Zeus' in AG. Mind force is MA's thing not NI's so other than adding mf chips that already exists into the loot ni has no power over these. I mean I would love to see a ranger bow in game but again NI cannot make weapons at this moment in time.

Those magical forest mobs drops maybe bit too many drake scales, better to hunt em than drakes for scales, maybe tune it down a bit? Also would be cool if they had some nice armor set / weapons as rare items. :) Give mindforce!
The forest was built to let players who cant hunt those big mobs a chance to get some rare loot needed to craft the ni armour's, yes we have craftable armour that uses drake scales.
Hoplite set aint that good, but maybe from crystals and cyclops/centaur stuff you could maybe make centurion armor sets too, bonus to melee weapons? Something more powerful ancient greek style.
You can no longer make parts of this set as the items had to be taken out of the loot therefore this armour set is a historical set of amour. Personally I would love to see this set come back, but again it may not be possible.
Make ascencion upgreadeable! Needing item from every mob on NI, and bossto make up to perfected. Maybe ascencion weapon for players that streams for a year? Spends alot of time on NI? Weapon you could upgrade from items you need from all sort of mobs on NI? You can select the type, but only get 1 type so player still needs other weapons for skilling.
okay now this needs some correction ascension armour is not just for streamers. event creators and lore creators also got this set. Its how I got my set. This program is also under review. Now I would love to see an upgrade for it, but for an essentially 'free for us' set its actually amazing at it is. (of course it cost the dev's to make it and implement it which I think is a token to how much they really appreciate ni players.)

I've been on ni for the past year or so and it would help if you researched a few things before trying to change them. Our island has a lore, we have 4 factions, and I'd recommend reading up on these before trying to add any kind of system that goes against our lore or our game style. https://nextisland.com/lore

Hope this helps to clarify some things, the ni devs love hearing player suggestions but they can either say 'yes that's something we can look into' or 'no (either no we cant change that or an explanation as to why.)'
 
- crit damage armor enhancers, could be good.

Adjusted enhancers, Adjusted armor enhancer, can drop from making armor related enhancers

Would have all stats in one.
+ defense %
+ Durability
+ - crit damage

Adjusted weapon enhancers, imp and mod would ofc have increased values. Aug and perfected ones, could have some special effects each, like chance to do extra damage on hit + chance to get reload buff, or team buffs. So aug 6-8 and perf 9- and 10 would be very powerful. Maybe could have different kinds of for example augmented 6, like few different ones that has different effects. So players could get all sorts of cool effects for guns. You could kind of tune your weapon, armor and fap with all sort of different settings if you had a enhancer that has a effect you like.

For example:
Augmented weapon enhancer 6 Piggy
+5% range
+13% damage
+0.5 % crit
+5% crit damage
+1.5% reload
0.1% Chance to be turned piggy for 100 seconds on hit, Pig-monster that has 5000 hp and slams for 100-200 damage.

Augmented weapon enhancer 6 Monster
+5% range
+13% Damage
+0.5% crit
+5% crit damage
+1.5% reload
5% chance to deal 200 extra burn damage on hit

Adjusted for slots 1 and 2, imp for slots 3-4 and so on.
+ Range
+ damage
+ crit + crit mod
+ reload

Could be like damage / defense stays the same, maybe gets up 1-5% per enhancer + other stats. It costs thousands for some weapons to unlock higher tiers, why not give something special and cool for those guns :) Would be cool to use for bosses, so player with t10, gun, t10 armor and t10 fap could have all sort of very cool buffs and effects on em. They could have set use per enhancer and be rare loot ofc.

Could also be some sort of luck enhancers for those farming with gun/finder, more powerful ones for bosses and harder content.
Like + eff and + rare loot.

Skill mod enhancer could give +% skills - req on weapon + chance to proc skill bonus.

Khaffash on toulan pvp, could drop some sort of key from time to time, and you can put it into a slot etched into a statue downstairs, and it would open a hidden passage to some cave down there with khaffash/thawr elite and bosses for em. Passage would stay open for anyone to step down it, for few hours. Could have 2 bosses there waiting, and when ppl farm those elite mobs there would be counter, and after set kills a boss spawns on temple somewhere with a announcement, that always drops good stuff.

Gas players use on space, could generate rare spawns into space, that can be shot and looted for profit for those who find it. All gas consumed on planets would spawn to rigs on all planets, make oil rig for all planets.

Give extractor, finder, refiner decay back on rare mining events as a bonus loot? Like on beacons and such.

Make special events for oil rigs, spawns some special monsters/mad max style oil rig people that drops mad max style rugged rigger gear for all levels :-D Like an event when few vehicles, like a tank boss, few rugged cars, some vagon, and some soldier dudes boss, elites and regular dudes spawn and trolls to rig and attacks people there, and if there are none, they just station and make a camp there and start yelling taunts for people to come take em down. Vehicles could drop parts for the tank to make it, and to make those vehicles, there could be few wasteland mechanic dudes that has chance to drop tool/armor/weapon/pvp vehicle(-crit damage and -healing gun effects) blueprints for a set of oil rigger stuff. Like high minus crit damage pvp armor, some weapons with reduced healing done effect on em, special finder with rare loot mods and L and UL tools that gives benefit to crafting when you have em in inventry, maybe you can turn em on/off so you can have many different ones in effect and you dont need to waste em on basic filters. Like weaponsmith's analystic computer that decays and gives bonus effects to weapon crafting, basic wrench that could have stats bonuses. If you want action to rig pvp, you could give 95% ammo and decay back as a shrapnel for players, put 4% to pvp contest rewards, like make an event from time to time, that announces that drill has found alot of oil, and there is 30 min timer, after that is up, a giant barrel spawns that you need like 20 seconds to open to loot it, so ppl have to fight for it, you cant just snatch it, and last man standing can enjoy hes big oil price, Faps are so strong ingame that its better to have those -50-90% minus healing effect guns, so ppl can pvp better, best aim wins. so it wouldnt be easy to just farm pvp victory tokens, ppl with kill streaks of 10+ would get bonuses on big streaks,, cant get token from same guy for next 24h. Make Pvp vinctory token vendor with L pvp items for tokens and UL gear for getting lots of regular tokens and some champion/gladiator gear for competition reward tokens. Competition gear could be best with powerful set bonuses.

Arkadia could have some garden that works like a oil rig, there would be some mutated plant monsters and pots that spawns medical compress in it you can pick, could also have mobs dropping super charger components and nova drags for fap enhancers. are could be mined for Iolite, energized cell, medical compress, fire root and maybe quantium as its decent ore, as its used for guns and so you could find all materials for fap enhancers on this area. super fap upgrading is redicilously expensive atm because we lack it ingame, could have noob plant mobs that drops some seeds and you could put em to groth accelerator to spawn different plant bosses. Plant boss drops could be used to make plant-wine whips. L and UL versions, maybe have some weird evil technicial rare spawn that comes to attack you with flame throwers and have chance for drops of BP plant whips and special herb plant faps maybe some armor with special wine on it that enhances strength and regenerates your hp or something. Plant bosses would drop items needing for these.
 
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In mindark's opinion, can we get an item we are after from a mob with the drop chances curently? Why hunt a mob if items we are after are so rare, we are foolish to attempt in trying to get one? How long does it take to kill a mob? How much time does it take to kill 100000 not actually sure if 100000 even is enough to produce all rare items from mob, i know 10k aint from seeing people farm, i just heard tahipentti did 60 000 shubs without the chapter for horns, how many is, could it be less? how many L guns does it take, how much peds it cost?
 
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You could make dailys stack so you can wait and make 7x of em in 1 day that way people could do all dailys on all planets, 1 day per planet that wants to progress on all of em.

Looking for group: for event list, people could look for groups for certain mobs, could also have some bonuses, that some mobs are "HOT" from time to time, with bit of boosted loot and rare loot, and it would rotate from mob to mob, like team bonus, hunt em in team, get bonuses.

Deposited 100€ around 7th day, running with 200 ped now on "good markup mob" and bit of mining. bad rolls on loot again. 600 hp mobs with 3.2 dpp kinetic 9

Make better extenders so we can extend our deposits and dont have to rip eachother off with markups to be able to grind.
lvl30 extender for lvl30 weapons. 30 - ammoburn/decay
lvl50 for 50%
60 for 60
and so on with lvl100 being 95%

Gleamer 625 with 60b amp costs 415 384 ped to shoot nonstop for 5 hours for a month with 95% return you lose 20 769 ped so 2000$ on tt per month. I think this is enough said. Ppl actually pay 50k + for this gun hehe, because it drops from warlock. Warlock costs 13.3 ped to kill with 3.00 dpp, IF gleamer would drop every 50k kills on average? Does it? Its 650k peds to hunt to get 1 gleamer. Costing 32k peds to loot one. 3.2k dollars. I suggest you put on every mob, 1 weapon and 2 armor parts each with set bonus, and upgrade parts to perfect those to make it more fun to hunt and loot good items.

With 95% extender gleamer would be 20 769 ped to shoot for 1 month 5 hours. Player would lose 1000 ped still on tt, hunting with that, so 100$ per month. Hey! i could actually afford that with my deposit. Thats still alot. Maybe 99% extender might be for 110lvl? This way, we wouldnt have to rip eachother off for uber items, we could actually collect our own uber item sets and keep em, so we dont have to always sell it to keep going. Much more fun this way. I know big hof wont make us beat that 95% with chances to get em, big hofs will actually make us lose a large chunk of money to someday get that hof. So maybe make a slider to options to reduce hof size and make average loot go higher? I rather take rare loot in 10 pedder loot than big hofs.

All mobs could have their own special weapon and few armor pieces, would be cool to have high eff/ dpp weapon on all of em with the upgrades, i think this would make it alot more exciting to hunt. Maybe like have normal, adj, imp parts as a lootables for each mob, and parts to make em all into perfect ones with some cool set bonus on all of the sets ingame. Maybe redo all items ingame to have set bonus and upgrades for em. Cool idea would be if aug/perf versions of weapons would all have very good eff/dpp and some special effect on em.

Would be cool if all sets would have some own special set bonuses, if we had armor combination skill/system, you could even combine lower lvl armor that has very nice set bonus with good protection to gain its benefits, that might be more useful to someone on some specific task.

I want to be able to farm my own gear, and collect all sorts of weapons and armors. Even if that gleamer guy would loot a full set of supremacy every year, + couple gleamer, he would have to sell em to breakeven, so he needs to kinda buy it all, but hes expenses just gets worse, more he shoots. I know the better fen guns have higher dpp, but not high enough i think. If he sells supremacy for 80k, he still needs 4 gleamers and sell those for 40k to breakeven. for 1 year of warlock hunting. If he gets 100k ped hof a year, thats 2% back from the roughly 4800000 peds he burns thru. Still leaving him on tt loss of 3%. He needs 240k pedder every year to breakeven on TT, and seeing smilgs and others logs, thats not going to happen. 360 902 warlocks that is. :-D Loot 2.0 came so MA dont go bankrupt on high dpp farming, i belive was the real reason for it. It cant be to make loot better with those costs of high lvl hunting, because it actually did go worse for dpp farmers.

Player on average will lose more than hof will be, to get one. Thats why our peds get drained fast and we have to go back to snables, but thats no fun. Mining could also have 99% return so players would get cheaper L items to hunt with, and ore MU wouldnt have to be so high.


If cost to play would be less, more players would come and be able to afford to actually stay ingame. I notice, i am starting to repeat myself.
 
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Mutants could use upgrade parts for faps, could have some healing institute you can hand in items to get BP's for adj- imp so forth fap BP's, mindforce mutants could all drop MF implant upgrades and items for such also, robots drop robot stuff for armor/guns/blades etc. Animals drop special rare oils for mod- perf ugrades ones.

Robots are space traveling, so they could have some post/stronghold on all planets with some commander bosses that could drop some items to port players to their base asteroids/planets etc, with bigger bosses. They could also have NI Juliana type agents, that are doing shady stuff with inhabitants of planet like help smugglers/zeladoths etc, ready to betray em too ofc. Robot interrigation facility, maybe those agents could drop keys/help locate place with all sorts of beings they are extracting for info etc that can give missions to different planets.

Gladiator guys who gives missions to people with melee skills and you hand em some stuff, so theuy can upgrade or give BP for all sort of blade upgrades and melee bonus armors.

Taming school, daily to hand in pets, for rare pets you could get whip upgrade bps' and stuff for taming. Like taming armor, rings, etc. Higher whip/taming could increase energy your whipping gives to pet, and it could use more attack skills more able whipper is? Pet auction could be at school? Items that gives pet hp, attack speed, damage etc. If player is using whip, hes pet could be attackeable by mobs too. so needs some leveling to take on hits, maybe you could use regen chips and all chips without swapping weapons, with only action bar, so you can heal pets etc without swap. + atk speed + focus chips.

Mindforce/tech guys that teaches you to craft different sort of chips, and upgrade em. Chip upgrades better chips could use rare sweat sweaters sometimes get with more chances more skill they got and bigger mob they sweat. Could have earrings/neck that gives pet stat bonuses.

Like Zootropica necklace
+X pet health
+X% pet armor
+X energy per hit
+X% pet damage
+X% chance to make next pet attack cost 0 energy.
+X% healing to pets
+ X% reduced pet energy consumption per ability
+ Pet attack has 3% chance to give team X% reload X% damage for X seconds
Pets heal X%faster, Pets heal X% more

Lots of cool stats to make, maybe good idea to come up with something to add em to existing armor pieces or clothes. Lots of same kind of armors, that are worse than atlas/adj pixie, could use set bonuses for em, and be able to mix em with armor combination to make em useful. Make upgrade parts for em from noob mobs. If game had ultimate super weapons they could all have some equip effect that boosts whole team, or like all players in 100 yards to make it a spectacle and players could all enjoy someone managing to get one. They could also all scale with avatar lvl, and not have a set lvl, so avatar growd = more power. Player have paid thousands to get one anyways.

Pets have levels, so just add prot values, hp, attack values. Pets could regen hp fast outside of combat. :) Better whips could also have more stats. Could have animal tamer arenas with whip and pets only as weapons.
Could also have guns for hire, or healer you can slab gun/ammo and he shoots for you, you get all loot, and you give healer guy fap/regen chip he follows you and faps. Ammo burn for whips too so they arent so expensive to deal dmg with.
Could be some stats.

If bosses would give personal reward rolls every X kills, you wouldnt have cases of people never getting anything,

Attribute requirements on some items?

Make max team size 20-40 please, for those big mobs.

I have made 100 amps why do i still fail at it? Why did space covernment order cheap chinese universal constructors that has planned failure rate in it, to make citizens consume more!

When i look at entropedia for mob loot tables, loot dont look that great anymore after mayhem vendor and fen weapons, i think mobs needs those high eff / dpp perfected guns too as a loot, and set bonus armors and all sort of shiny cool stuff. 55 eff gleamer, aint that cool, when 55 eff, means i lose 5000 ped per 100k ped cycled. and 90 eff means 2-3k per 100k ped.

To me it looks like smartest way to play hunting is, buy like zorra for 5k, buy 2k boxes, get macro keyboard, set it afk hunting mayhem (its very dull and boring to do mayhem, might aswell implement a bot that does it for you ingame for 500 sweat per hour) Open more boxes with deposits as you bit by bit lose the 5-7% you shoot. Then after 4-5 mayhem, buy 100k token weapon, repeat, get 2-400k ped, and rest of the game, do enslaved daudaormur? Costs like like 15k ped minus per mayhem, to get 20k+ tokens i guess. Not many mobs that drops anything really good. Best weapons/faps are from mayhem, and best armor from Eomon. Costs alot to do so, but i think hunting regular mobs is very unwise, so player should deposit a huge pile for mayhem instead of bit by bit losing to grind for rare items, that has so low chance, buying em is cheaper. I am the fool that pays 100€ a month and hunt junk :) Its like most of mobs ingame are traps,like empty tickets on lottery, drops nothing good.

Does rare drop rates scale so that if young has 1000 hp and mature 2000, mature has double chances to drop some item? Or even more because damage gets larger too? Or is it better to just kill youngs for cheaper kill count?

Movement in entropia is sluggish, and actions delay, not much buttons, might wanna learn from masters, go play wow latest expansions, and see how smooth(character reactes instantly) and well the character plays/moves around, and check the talent system out, its fun to get new abilitys/moves and improve em with items. Wow has also been around from 2004, but has alot more in it, and lot more players, i think it might be because affordability, and more content. Still no pvp, raids, and such on entropia. More fun to play with character with 20+ abilitys and buttons for different situtiations than just buy best gun and press autotool on. I heard when squaresoft, now square enix i guess? final fantasy online failed, they decided to put the team play wow, and learn from masters and they remade the final fantasy online. Play games you love, and bring the best stuff to entropia universe, if your not into gaming? I wonder can you even make a good game. More gaming, less business, need to keep quality up all the time. aakas/cuhof (cough.. ) Marcimex cave was nice, could use some mindreaver boss/stuff there, Been frustrated lately, paying alot for the game, and not sure if MA is even making best game they can.

Why is m91 augmented 150 lvl, 3 dpp, and only 130 dps when mod nano is 150+ dps, 3.8 dpp and 80+eff and lvl150?
 
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Make high damage melee amps(something for arkadia/nextisland?) and mindforce amps(cyrene, rocktropia?), make couple weapons for every 5 lvls for each weapon type to up to 250 lvl's with adj,imp and so on, plenty of mobs ingame to drop those weapons to, like smuggler mech bosses, feff pit bosses, TI bosses, make new bosses for mobs that has no bosses and put em to spawn on spawns with kill counter. Would probably take week to do all those weapons, and 2 weeks to make set bonuses and upgrades to all armors, that would be one heck of an update.

Make more use of those arkcoin, mirhals, rocktropia thingys, and put high dpp/eff guns to vendor you can buy em with, make it so for every 5 weapons you hand in to some dude, it has chance to roll BP for adj and up to perfected and UL blueprint of the weapons so its fun to buy and hand em in.

Super high dpp weapons for 100-150+ so people get more kills for same ped spend for their thousands spend ingame, and dont have to worry, that grinding gets too exp for them, should get cheaper actually.

Super high dpp/eff crafts for 100+ - 250 for those who dares to spend MU on top of regular costs.

Do puny mayhem and noob mayhem with 2-300 hp mobs.

Hunting season, and hunting season items, guns that increases damage to mobs on season. To make crafting attractive, make crafted weapons better with bonus stats, very good dpp, and eff, bonus rare, make all crafted items like this. Sit with planet partners once in a month and come up with new cool set bonus and weapons, dont use the same bonus on all. Mining items are boring make cool ones, like when you drop a probe, you get some movement speed and/or reload. Lurker resonator on finders, chance to attract underground lurkers from depths to come on ground for prey to be hunted.
Make adj,imp, mod fap craftable and put bp as looted and items in loot somewhere. Daspletors are more risky than mayhem, should give better items. More cost, more risk, better items. If young has 1k hp and mature 2k, should have double + bit more drop rates for more damage they do, as they cost more, reward should scale accordingly. Or you need to say higher maturity is less rewarding on long run as you get more def costs and less kills per hour.

Custom armor sets, like you have an addon item for all types of set bonuses that can spawn on armor and items, you can loot those BP's for those as a reward and add em to craftable sets to tune your own, make aoe dmg nonsplit so aoe can be fun and ppl can increase their dpp by clever aoe techniques, they dont win on tt anyways, on long run i guess? Or must be very rare case if they can. Always put 1 upgrade component or part of BP for one, into rare hof rolls.

Make very hard instances with mobs that needs 4-500 hp, and best armors and needs 5-10 man team to defeat em, and put the 200+ best items/upgrade parts for em to last bosses. Bosses could be only tankable with mechsuits with extra hp on em and pets with very high hp and protection buffs times for special attacks. Mech suits could have taunt ability to hold aggro and some tank pets could also have em. Could make challenging content, so its not too easy for 500 hp dudes and not too hard for 300 hp dudes, with mech armor/hp bonus suits. Make em craftable and slow to move with, and repairable with rk.

If all items would be upgradeable could put treasure hunting everywhere with upgrade parts to loot on it, and drop some armor / weapons etc there too, ingredients for BP's

I liked those items with story on em like roman ram and imp strikehammer etc, make more of those :) Make 5-150 powefist series fast, so people can wake up and drink their morning coffee while destroying vanguard commanders with powerfist in a kungfu suit that has +powerfist stats. Pants, vest and headband with lifeleech, +skills and hp bonusthat scales with martial arts, can only use shin armor and gloves with it, but mobs can only hit you on shin and gloves as your tough badass kungfu and blockall hits with em. Mission to get the suit when you reachlvl 100powerfist, needs150 agi and str to use. Suit is customable with colours and textures. Might make ninja one for blades, ability to throw throw shurikens when you have it and blade equipped on range, for blade dps. could use double shortblades with it. and some barbarian suit for maces like on feff pit. And something cool for whips, like shield on other hand. Missions could start at lvl10 from some martial arts guild, and you get better melee weapons, bps, armor, belts as you progress, belts could unlock some boss event you fight bosses with melee weapons ans belts could have extra stats on em for melee. Would be cool to be animal tamer martial artist. Weapon blocking with melee weapons as a unlock skill. Group support stats on whips and ability to use atk pet and support pet at the same time, and to grab aggro off a mobs, maybe slow mobs too. Good whipper could contol a mob. You could joinmartial arts order and get missions after lvl100 forsuper weapons and upgrades and stuff. Like mission to beat all types of mobs ingame with melee weapon, or collect points by doing mobs with PF or something. With suit on you could enter to guild arena and do 1vs1matches with other people there, toget up in ranking to get somecool stuff. Like crown/tiara with stats etc. could be used with thesuits and all gear, and have like mayhem style summer 2022 conqueror's tiara. Also last man standingevery weekend where last guy can loot some chestwith ped,brawl armor and some cool stuff, weaponsmaybe, with 100% chance as it would suck when you finally win, you only get shrapnel and last guy got best weapon ingame. Melee guys could get more block, melee block could work with strength somehow, need to be strong to block a strong and agile blow well.Is agility tied to evade? Make it so you can run and use resto/regen healing at the same time.All armors could be good with bonuses. Perfected knight +melee dmg + bonus to melee skills +chance to block could have Chivalry: more 20% hp and 5% damage for team.
Perf, Paladin could have Team has 2%chance to gain 10% reload on strike for 25%+healing to others, and generousity +10% rare loot for team, for example.

Dymlek could drop parts for L adj,imp,mod fap? adj-perf regen chip?Make more, and bigger dymlek and dymlek boss?

Make couple space monsters with huge aggro range, that starts to follow ships around and eats em, make em patrol around the space, they would drop aggro when player gets into station and wander off again. Stations could have some noice human cant hearthat irritates em they dont like to go around it, maybe sound of a even bigger monster? Could be mission to look for em in star/pathfinder and hunt em down, maybe they could have a timer 24h until they spawn again, and if not killed more will spawn until space has too many and needs a cleanup team :-D Space could fill up with smuggler pirate, robots, monsters if not cleaned from time to time, maybe a spawn location could spawn you can shut down? Could also have some queen/breeder space mobs at nests.

Mission, some guy spawns randomly to some outpost, city, and he needs to go to other planet/station, like 5h timer, you can accept, he follows you to, or spawns to some landing spot when you enter there. you can spawn a ship, he hops in, you can take him there, he pays for gas, and some reward. Maybe could open up a mission where he needs to go, some event spawns there with npc's that are not there without the mission, that could hand in extra missions/dailys.

Afk turret-dude, for priva/starfinder/motherships, you could set your avatar to auto-shoot pilots target with their ammo, needs to be in a team, they get loot, you get skills. Maybe special team setting, use captains ammo, cap gets loot. Better quality of life improvements. :)

Could use nonlootanle small hermit/locusta spawn, also bigger and more dymleks. Boss that spawns on all spawning grounds maybe one, timed spawn and one kill counter, so you can find one if your lucky and exploring and you can grind one up, with some special loot? Rare spawns all across the universe that changes around a bit is good way to make people want to explore. Its fun to find a rare spawn. Could have a rare spawn sleipnir/quad wreck you can loot spawn randomly somewhere in space from time to time like oil rig, maybe drop some oil and special loot in it. Edit: might actually have some spawns, looked at old map, but if they aint, make em :-D

We need some sort of L ship that we can repair on spot, maybe make something between quad and star/path, we could jump off the seat, and fix ship inside, maybe have only, captain cockpit and maintenance room, 1 pilot turret and 1 extra shooter, 1 repair man, 3 man ship, so we can hunt all sort of mobs in space without huge investment.

Cyrene uber armor mission was cut off, i see people with uncompleted sets before it was removes, maybe let people complete the chain who started it, and dont let new players start it? Sucks.

Could use upgrade parts for raider/warmonger on NI with set bonus ofc :-D

I dont think its good idea to not change any items when they come into game, it actually breaks the game, as you cant balance stuff, nerf and buff items.

House crafting tables could have junk box, that gets filled with all sort of 0 tt stuff when you leave avatar researching and once in a while, when you leave it working, something could be invented off it and assembled as an item.

Hunting tt return is so brutal no need to add any new costs to anything.

Can we have something special to mindforce chips? Implant decays, can we add some reload, crit, or stat attachments to it that boosts chips? Mindforce has alot of potential for self buffs, debuffs, team buffs, special damage, make mindforce VU please! Arkadia, cyrene, rocktropia, actually pretty much all craftable items are garbage. Revamp the crafting, make all craftable items have set bonuses, high eff, high dpp., all melee weapons have ammo burn. Make BP's to use all looted L items as ingredients for upgraded L weaponry/armor, could be cool to loot a not so great L items and go to the crafting table, experient with it, and see how it can be upgraded. Higher skill more options? Ops sorry, repeat again. Make all sets have different bonuses, or could have -dmg red/evade, but something else in addition special to them on all of em please, its more fun that way. Like Titanic might could be, 10% of str is added to melee damage. 25% chance to deal bonus damage equal to 150% str to critical strikes. Unlocks: Titanic Might ability: (icon next to the text you can drag to action bar) All str is added to damage for 10 seconds. 10 minute cooldown.

Myrinians have cool blade animations, maybe they could drop a ability book or drop an item that starts a mission and learn those moves for short blade.

Edit: heard about guy cycling 10 mil last year and lost 200k ped, but that would be 27k ped a day, not sure if anyone can cycle even that much.
 
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Could be a church you can accept Jesus in, and have a 10 min cooldown pray for full self heal button for sweaters, maybe resurrection mechanic in it, daily at church that gives J-dna, and you can use it to resurrect once per use.

Mission that gives noob MF implant and a inserter, and noob attack and heal chip.

Crafting is troublesome to skill maybe missions like in mining, to make weapons and higher lvl gives more points. Maybe some house where you can donate different sort of clothes for poor, and get some reward from it.

Armor plates could have set bonuses.

Land area hunting is a bad deal, maybe give your share of loot to LA owners or same deal as TI deed owners, 50%, as you sold the land to them, would make most sense to me, let them give loot bonuses to hunters to make it attractive, instead of taking it all to themselfs, 1% loot bonus is more attractive than 1% tax, to compete against eachother, maybe take only 1% and selling those huts/teleports seem bit too much, making those should be included in game developer job, maybe make it so, when there is hunted enough, they get it for free, and they can add it like you put vehicles on ground, could have houses and terminals you can build like this, maybe have a builder toolbox with all sort of building elements, land area owners can use to build buildings and areas. also ingame competition system, most kills, most damage, most globals, ranking lists etc, gets % of tax, or a reward, to make events easier to make. Land areas could have double drop rates?

Ancient amethera alien ruins, you could loot and mine, key fragments from land areas to enter there, maybe loot em from land area bosses with higher chance, or LA boss could give higher lvl keys. 5 man beacon with a boss, arkadia could have same, as a different sort of aakas city section, and same for rocktropia. Instances could have different sort of armor, weapon, and land areas and instances could drop upgrade items for em. Maybe mission to get something nice when you get your first key, like first part of weapon that you can upgrade. There is room for alot of good weapons, armors and upgrade parts for em, make it rain :)

To make higher maturity mobs worth it, 2k hp mob needs to have double chance to get stuff than 1k hp, and a added bonus from damage to make em worth hunting, otherwise its wisest to only do alot of smallest maturity to save money. Is it so?

All mobs ingame could have a card related to em you can loot, or get from codex completion, maybe get golden one from codex, and regular could be looted and traded, put atk, and def to cards and some special ability on some, like on hearthstone, check that out, and when you right click avatar you could play the card game with those cards like magic the gathering or hearthstone and have a competition, pets could have cards too and bosses and items ingame.

Special mobs for all types with special names and abilitys minibosses and bosses that spawn when hunting those mob types, that drops nice stuff. Makes hunting more exciting. Also rare spawns with timer that always or has high chance to give something, so it makes exploring exciting.

Stormy areas you cant fly, also stormy areas you cant go by boar/swim, so you need boat/submarine/diving stuff for some areas, and plane to get somewhere. to make some secret places you need sub, boat, or plane. Aqua mobs could drop materials and items that has +swim speed and maybe oxygen could be added and some weapons couldnt be used underwater later on, so would need aqua attachments or special aqua hunting gear.

Undercround could have labs, mining facilitys, ancient ruins, tunnels etc, some with oxygen, some not.
 
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Martial arts club could unlock kung fu hairstyles and mustaches.

If God would have mercy on us, and give mindark heart to have mercy on us, and let us grind longer before we go broke, to put ammoburn/decay lowering items ingame to all weapons, they could have name PCEM attachments. Power consumption efficiency matrix. adj, imp, etc versions could have added stats on em. kinda like discount for spending alot money ingame already. Peds would last longer, and player could afford to go after those rare items and loot em themselfs, without needing to sell em as they lose so much in process. Players would play more, as they could hunt more, and maybe you could see increase in deposits, as you would have less cases of deposited 100, lost it in 3 days, doing my own lvl mobs, with my lvl gear instead of choosing snables as i cant afford 1000$ per month. Players should be able to play on their own lvl, with resonable costs. Its weird that cost goes up, when player goes up in gear and levels, instead of down.

Armatrix amps are too expensive atm, make amps cheaper somehow please :) Also make em super good dpp like mayhem amps so peds lasts longer, adj, imp so on amps that lasts for very long time with extra stats. Crafted items could have very low decay on em, and high eff, to make em more attractive. Maybe design crafted items so you could use em for 2 week of firing for 5h a day, and more rare adj mod etc, for more weeks of firing. Its troublesome to buy 5 weapons everyday if you hunt for 10 hours, also gets too expensive with current hunting cost and markups. Armatix lr-50 lasts for bit over 2 hours of nonstop shooting. So player like me who wakes up, or would get up if i could afford it, gets coffee and starts playing till my hands start to get strangely numb and jesus wants me to go to sleep, dont really like those L items, as it would cost, for 5 weapons a day, 30000 shots, that would consume 2 and half amps, guns are like 130% and amp is like 130 aswell, it would cost 157 ped for 5 guns, and around 70 ped for amps, 237 ped thats alot of extra cost as i lose 5% cycled aswell, i lose my 100€ deposit in 2 days using lr-50, what are my odds of getting rare item? Nothing really. i would cycle roughly 10000 ped with that setup,i lose 5% thats 500 peds lost, oh snap, 500 + 237 ped,i have less than 300 ped for tomorrow actually. I guess its back to exarosaurs. Well was fun friday? I could kill 2500 conrnoanterioins on TI for 737 ped, so my deposit would be like bit over 3k of em :-( in less than 2 full days. And thats lvl50L weapon lvl25 mobs. Probably would get like 10 tier 6 comps, and get 10 ped markup. That dont include defensive costs btw.

Thanks for making extenders, but i dont think they are powerful enough, and should also extend on ammo burn side.

Only way to hunt for long on 100€, is to have crazy lucky win streaks with MU i guess, or stick to low mobs, i think i should go crafting and mining instead hehe.
 
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Thanks for making extenders, but i dont think they are powerful enough, and should also extend on ammo burn side.
Not how extenders work. They don’t reduce overall cost, just move the decay from a higher markup weapon.
Having an extender work for ammo too would be nonsensical and raise the average MU cost to use the weapon, as you are shifting PED decay from nice lovely shrap converted ammo burn, into decay of a 105% item.
Ammo burn is sexy.
 
Not how extenders work. They don’t reduce overall cost, just move the decay from a higher markup weapon.
Having an extender work for ammo too would be nonsensical and raise the average MU cost to use the weapon, as you are shifting PED decay from nice lovely shrap converted ammo burn, into decay of a 105% item.
Ammo burn is sexy.
I meant, make items that just reduces decay and ammo burn of weapons, so you can kill more mobs with peds you have.
 
I would like to see upgrade for Dragon set, as it needs dunkel to make, converts all melee damage to work as a burn dmg, so if game would bring some extra burn damage necks, rings, all dragon wearer dmg would benefit from it, and extra crit and burn damage with melee and pyrogenics set bonus, Fiery effect when you start hitting with melee/use combustive, mobs could take some burn damage 10% weapon dmg? for 10 sec when you deal damage and they hit you, and have 75% reduced burn dmg taken? and upgrade available to perfection, increasing protection points, maybe dragon-head helmet, some dragon decorations to shoulders and waist on aug and perf versions? Dragon friend aura as a augmented set bonus team deals +5% fire dmg, and dragon might ability on perfect. Mighty burning swing with melee or pyro blast that deals 200% burn damage and extra 50% burning for 20 sec, every 1 min.

If all armors could be upgraded to something like this, would make game lot cooler, not just evade and -crit, something cool and special for all armors and weapons when you upgrade em. You can shower us with +damage and stuff as it will make our deposit last longer, so dont be stingy on it, we still lose all money, just takes a bit longer ,and if we are satisfied, we deposit again later. If we could hunt longer, we could loot those rare items, and be more satisfied as out gear would be upgraded as we could play more. If someone actually manages to profit, MA still gains when he withdraws 10%, and he will promote game to people he knows as profitable one.

Also drop crusader sword and upgrades for it :) Would be cool to see. mission to bless itso it would become holy crusader? with light glow on blade. Light bearer aura would glow bright light in dark and for team extra 10% hp and10% chance to deal 50% extra burn damage on hits. Also25% extra damage to rocktropia creatures of night, zombie, werewolf.

Lots of people i speak to says, mining is boring, i dont like to mine, so i think you guys should make alot of cool mining events that can happen when you mine, some mobs spawning with cool loot etc.
 
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Make mechanic armor suit that increases crafting and repair skill and upgrade parts to it to space mobs, make Destroyer armor set that boosts space gun dpp and crit and crit damage and reload, and upgrade parts for it to space mob minibosses (would spawn when they are farmed) make Captains armor also that increases some piloting stats and ipgrade parts also there, so space mobs would be more interesting.

Why is dpp important to add to higher lvl guns, more kills, more rare loot events per ped, so i think it would be cool if dpp would increase alot every 10 lvls in guns, so player hunting would get cheaper and more kills could be done per ped as a reward for high costs. Out deposit would last longer, and we wouldnt have to pay crazy markups for stuff. If you could hunt a month 10h a day with 50€ i think it would make the game alot more attractive for alot more people, more players would join in. Also would probably increase deposits, not decrease it.


Just visisted CP, 4.5% tax, holy! If game will normally take 5-7% thats almost double costs to hunt on that LA? I think it would need some fix as only a fool will stay hunting there. If i hunted there with my 100€ deposit i would last for like 10k peds, even less with L weapons, thats like 1-2 days of hunting if i could afford my own lvl equipment. Make LA's give always 99% tt back with no tax, and add a slider so LA owner can set those lands to have a regular cost of 5-7% or a boosted loot by giving from their share to be better loot than elsewhere, or something like that. LA lands would be like 100 eff hunting/max looter without any extra tax on em i guess with 99% payback without tax. MA could take 0.5 and land ownder 0.5 if no extra tax added, with noob guns and with uber guns the same. Maybe LA owners could change the hof rate to be smaller, increasing avg loot instead also?

To me it looks like truthful advertisement of LA's is atm: hunt with extra costs, almost double! without any benefit at all! welcome to spend your deposit faster in charity for LA owners

Could give LA owners the lands they actually have bought and own, and take that 0,5% as a fee, so you dont have to fear bankrupsy if everyone would choose to hunt on those lands only mainly.
 
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Mining strongboxes are not good rewards, i think its very dumdum to get a box, open it with cash shop key and get melchi/iron most of the time, when you hunt, you get those L items in loot, so why not always include L item and rare ores in all boxes and also as a finds, and UL items as a more rare loot, like jewelry, mining L and UL pieces that gives mining stats, and mining L amps, that has low tt and uses probes, all strongbox mining gear could have +rare mods on em, and sometimes get UL items and chance to also gain items that you can use to upgrade the UL tools you can find, that would make mining more exciting. Higher lvl you are, better junk you can find. I think you should just remove treasure finding, and make general mining so you can find treasures while mining without extra cost, just give those treasure skills in survey and prospect, also carpenter is kinda dumb skill to lvl up, might put it under tools and textile and colouring under tailoring, is it fun to color same item over and over again for 10k's of attempts just to use some paint? Or make 10k's of same print and apply it to mannel shoe and tt it? Is it good that there are only few players who can make clothes? If everyone could texture/paint it would make it alot better. Everyone should be able to apply colors and textures, just could maybe need a bit more if your not experienced tailor. Also give 100% shrapnel back from doing so. Enhancers could be under attachments also. Maybe make some item you can put paints/makeups in, like makeup, material and paint bag, when you put stuff in there, you get the tt back in shrapnel, and stuff would be in there as 0 tt version, usable so players could hoard paints, and stuff without needing to be stuck with 100's ped worth of tt stuff that they cant use, no one wants. Could also be same for wools and textures, hides, extractors, you could refine em into 0 tt stuff, so you can hoard em and not tie up peds, ithink should be same for all materials and ores. Could always give in hofs a couranteed upgrade item for something for mining, crafting and hunting. mining, crafting tokens, you can get from some covernment resource gathering and armament office when you do it alot, to buy UL and L items for mining/crafting as a couranteed reward for hard work.

lvl80+ mining equipment, and ores that only they can find for those lvl110-300 lvl weapons, tools, armors, so people can be happy they leveled mining up.

Set bonuses/items stats could be:
HP/some attack stats and:
Run speed
Excavation/general reload/finding speed
+ depth
chance to pull better ores among poor ores, higher lvl, more chance on higher lvl tools
Higher chance to find a deposit
Extra rare finds, and sooto chance

High lvl beast tamer, could have a helper that you can leave to excavate finds for you with tool you give him, could have like lvl33 miner monkey can use lvl33 excvavators, could also have pet items ingame that you can give to pet that boosts pet stats/abilitys.

Also i see people complaining that some places are too heavily mined, resulting in nrf, so i think in mmorpg, its best to allow all players to mine all areas without a fear of losing ped when doing so on common spots, so allow all players to have a chance to find deposit on same spot, i am not sure if its already like this, i know you can find multiple on same spot until you get nrf, but even if another player gets nrf, should allow someone else to find something to fix this, and might wanna make an announcement that it is so, so people dont have false beliefs on how to mine.

Event for space: Space invaders, a fleet appears, some normal mobs, bigger mobs, some minibosses and big bosses as a group that starts to go around the space map and disable space stations, could award for space defender tokens you can use to craft L star/pathfinder, buy and upgrade ship equipment. Make some treasures that spawn on those rocks floaring on space, you can pick up somehow, their spawn could be timed and tied to mobs killed in space. Make mobs that has no spawn, that you can find randomly somewhere, dropping goodies. Also could have some wreck L pathfinder/starfinders you could randomly find, claim and fix, so you could get those too. Probe shooter that can target those rocks from different angles and mine em, could loot special space rocks, and enmatters and ancient space techjunk.

If you have high enough lvl in armor, tool, weapon tech, you could discover a UL blueprint, while using the tool to upgrade it, could have some upgrade options too, like you want to increase depth or consume more probes per find? You want more range or reload? Could make every item ingame upgradeable like this, could maybe have some options in set bonuses too, so you could make semi-custom sets, maybe blueprints to unlock different set bonuses. Would make sense that highly skilled engineer can replicate and improve and modify things when he knows how it works. Also came to mind should be able to loot/upgrade better weapons from hunting other than mayhem i think, entropia rewarding is not that good considering its worlds most expensive mmrpg/game.
 
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Special rewards and mobs to all special events, and daily tokens for fort attack/defense maybe 5-10 per event. Why do i go hunt feffox and feffoid on fury event without special rewards? Double skill gain on events? +25-50% efficiency and rare loot chance on event mobs?

Bear/boar armor, adj- mod = bear's or boar's resillience +hp +crit damage reduction aug-perf, on bear could be bear's might +melee dmg and some bear slam with maces that has short cooldown with extra dmg, might aswell make armors good as they cost alot to find and very hard to find.

Tiger could have tiger's fury + reload and crit.

I think set bonuses ingame can be alot stronger as items are very hard to find, i mean they would be almost impossible to get if everyone would go after em, also very costy to try to hunt a full set of anything.

Genesis dragon breath adjusted L /UL could have 10% extra damage as burn for 5 secons, aug could have 40 and perf 50 and aug could have chance to blast for extra fire damage, and bit higher damage for perf. Make upgrading fun ;-) Could have all those adj-perf L versions be chance to drop from minibosses/bosses. Like if allo drops some L gun, allo mini boss that could spawn, could drop adj- mod, and bigger allo boss aug - perf L and upgrade parts for ul parts. would be very fun to farm. Would be very nice if all mobs would have couple UL items and a weapon or two, and upgrades for em, hunted myrinians for few days, didnt get a single L or UL items, had 900+ peds at start, stopped when i had maybe hundred left, got nada. Not fun!

If someone manages to get a full set of something, would be cool to make it good :)

Path of exile, a good free action-rpg has very cool mods on items, might wanna check it out.

5 hour instance expiration is not fun, make it reset on server resets instead. Many times it expires middle of a mob, and you lose money on it.
 
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New dailys. Clear marcimex cave, could give 5-10 tokens per boss, 20 from shadowshell/pestilence, daily for neomex cave, tokens for every boss and bonus big pile from the last one, daily to kill those wave event bosses, sand king, weekly for hussk, daily for RDI and tezlapod wave. Daily to hunt on some land area maybe?

Rare feffox hatchling pet rare loot from feffoid fury event, when you go to pitt with the pet, feffox boss loves the pet, heart icons over their head and he becomes your friend and aggros/tanks the bosses for you.

You could loot a item from marcimex and neomex bosses, when you have em all 3? You could take em to RDI sampling machine, spawn a boss that has chance to drop some cool items, pile of mushrooms and a marcineomex pet?

Item that convents decay to ammo burn on all melee weapons like 80%-100% at increased dpp rate making dpp better(melee takes more dmg than ranged) and would apply attachment skill bonus and mod to blades? If it were 100% would make those craftable junk melee weapons usable almost :) and L melee weapons too

lvl100-250 and higher bosses could have a chance to drop couple weapons for those lvl's and upgrade items for em?

Blueprints for custom weapons like for every 20 lvls and armor too, could pick protections and set bonuses somehow, maybe with items you add to craft? Mobs could drop some parts like lvl15-25 could drop parts for lvl20 lowest armor and weapons to make one, and lvl 30-45 for lvl40 one, could have all types and upgraded items also from those lvl mobs scattered all around, depending on mob lvl, not type, so players could find em while leveling to have a more chance to get weapons. Up to lvl250, gun/armor modding to add stats and set bonuses on all items, turn all existing junk items and crafts to better ones with modding and upgrading?
 
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Pyromancer chalite could drop chips for that fire he throws and that magnetic pull he does, would be good.
Bosses on cyclops depths could drop keys, that could open a chamber for some 5-10 man big boss. Mindreaver could drop some items you could put on that big stone energy device, and maybe could summon some khadra energy golem boss? Maybe could use those khadra crystals they already drop as we dont need infinite amount of those as there is limited amount of amps to upgrade. Some more content. Some item loots would be good for these marci bosses, maybe thori bosses could drop armor too, and upgrade parts for normal thori, mindreaver and marci and bigger ones from bosses? Sib weapons instead of nonsib as a loot? Upgrade mission for all non-sib to some sort of adj,imp sib versions? 3 thori and 2 marci bosses, could add mindreaver and big boss and all drop 1 armor part with good set bonus. would be fun to be a cave dweller. Thorifoid bosses could drop base, shaft and head for some cool assembled mindforce staff weapon, shoots that shaman stuff they shoot, and assembled thorifoid chieftain, axe/mace too? would be cool, upgrade em for more power from marci boss loot? Maybe if you collect all 6 parts for staff and mace, could combine em for bigger staff/mace combo, shoot MF damage from range and melee with mace on close combat? Could put MF and melee amps on it? Thoridfoid power rings, loot ring from bosses 1 for MF boost and 1 for Maces, you need to charge MF ring with khadra stone somehow, maybe loot items from reaver boss and mace ring could need some rune or something from pestilence and that thorifoid guy you can talk to before he fights can assemble those rings for you if you have the parts, additional dialogue option when you have em? Upgradeable rings in loot? Big boss drops an item to a device that takes you even deeper cyclops depths? You could teleport there after getting the item, would have some deep monsters and more bosses there, maybe some mindreaver society with deep marcimex pets? Maybe get some weapons and armor upstars and upgrade parts for adj imp and get mod- perf upgrades to em and rings from deep caves? Plate set with cold/electric and impact damage and set bonus to amplify mindforce dmg? Some cold,electric mindreavers deep down? Upgrades for those nonsib thori mace/weapons? Colossal and behemoth marcimex, and maybe link to neomex tunnels too downstairs, with khadra infused monsters. Drops tier comps, those rad conv, and some good armor set, weapons and miniboss/big boss on em with high lvl weapon drops and upgrades and maybe those better mushrooms drops below, or new mushrooms for deluxe fap upgrade? wow! Its weird that you shoot mobs that dont do much damage to spawn a boss that does so much damage that you need best armor ingame for em, maybe shields would make bosses more avalilable to people? Like 40% chance to block -20% reload, -crit damage and can only wield 1 handers, reload debuff can be offset with reload buffs. Also would have impact, cut, stab on em. maybe 3 different blocking stances so that for example stab goes up by 50% and other defs down by 25% so you can adjust depending on a boss, and shield user would always be prefered when choosing aggro target. Bosses damage normal damage would be manageable, and they could do some special hits and aoe, that would still do damage to group and tank. Ability to use regen/resto chips without weapon swapping, but would have to hit boss to maintain aggro. Better shields needs more str to use. Trading crafted items for shrapnel tt, to get upgrade items would keep crafting going. Higher crafting skill, more uses on guns, faps items and more hits armor can take? All craft products, like comps and armor items, would be 0 tt, and give item with 0-1 pec tt and residue, so you dont need to tie peds in hoarding materials. lvl10 crafter crafts lvl10 gun, would be 0 bonus, lvl20 crafter would have 10% more uses/dpp on it, and 15 lvl crafter that crafts 10 lvl gun could proc adj BP for item, and 20 lvl imp, and so on. When looter lvl goes above mob lvl, could have higher chance to roll adj, imp mod items when you roll a rare? Crafter could custommod all lootable L and UL items to have extra stats and uses, if their craft lvl is same as weapon use lvl. Crafting armor, weap, have a chance to loot custom parts you can use when you custom or craft items to add extra stats and benefits to items. You can make craftable, looted rings ingame, ppl will still buy boxes as its best way to deposit. Make different lvl of craftable ammo from all oils and basic ores, that has extra damage and super good dpp, and BP would give 99% back in tt every time, could have like 30% more dpp and 5% and 1% crit 10%% crit dmg from muscle, double stats and like 50% dpp from eye, and so on. couldnt global or hof from ammo prints, so ammo price wont become so high that their useless. Could also be improved probes that has +rare ore chance etc. They could even maybe have like 1% tt bonus when crafting em, to get bit money back from mining/hunting and reward for collecting those mats and good way to level up basic crafting skills. Reward for collecting materials and all oils and ores could become good this way. Mechanic to use different ammo on guns and maybe even mix 2 different special ammos on higher lvl to be able to do more debuffs. Nexus and diluted sweat would be base for special MF ammo. Would result in some extra kill per ped as a reward for those mats you loot. Stat on set bonuses to make enhancers more powerful and last longer. Could maybe have it on all perf/aug weapons/armors/faps as a stat, could have many ammo blueprints that uses different mix of oil, ore and robot parts, to make different sorts of ammo, maybe robot parts make extra dmg to robots, oils, extra dmg to animals, mutants could have own special oils later on? Flexible blue prints that has OR added to em use animal or muscle oil or kidney oil, and lyst or blau etc, special probes use only ore/enmatter and gun ammo use only oils or mostly oils looted from mobs. Its like someone is giving me these ideas :-D jesus loves you all.

All item crafts could use for example screws, and could have flexible print for screws, higher tier ore screws makes items last a bit longer, more use for ores this way and make em more valuable, could have some few items that are flexible this way that is used in most crafts. Like firing mechanism on guns etc, different sort of em, and blade quality on swords etc. You loot martial helmet, you could put valurite reinforcement on it, and when you have 3 custom parts you could have armor crafter set bonus(weap/armor crafters could have bonus on crafted items they use depeding on lvl on all or their own crafted items) on it when you use more than 2 pieces and item set bonus or custom crafted set bonus on top. With more dpp, loot values might go so low that couldnt fit items well, i think dpp increase on progression would be very good reward, so might need to make some craft, to fill crafter item to max tt/condition once per item. I think item and material tt should be removed completely, to make game cheaper for all. Just add some shrapnel/ore residue to replace the tt on loot, maybe tt would disaeppar on materials after its crafted once and be convetred to residue you can tt?
 
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Maybe every point of damage and hp would increase rare loot chance and maybe avg loot? lvl10 mobs would have bonus at lvl20 looter compared to lvl20 mobs? Is it like it? I think it would be fair? Codex lvl increasing rare loot chance on mob? Boss mobs have bonus also on rare drops, remove waves on all loot and make it always % based, so players dont go to empty fields, always have a chance, more fair. Also every maturity rare loot chance could go up by like 10% or something. Mobs could also have 2 different levels damage lvl and toughness lvl depending on damage and hp.

Soldier
1180​
63​
14​
Neomex

Weak
780​
66​
23​
Marcimex

Levels dont follow any calculated pattern depending on hp and dmg?
 
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