System for your artists, players could request an cloth item send a drawn or real picture of cloth or cloth set and for 50-100$ you could make the cloth item and give it to them with blueprint to make em. Artists could take these requests and do them at home also if bored to earn extra cash.
Have on all planets and continents north, east, west, south, split em into zones and have em all drop a different key part, and middle you could put some ancient temple where you can open an instance with a different lvl boss in em and chest that always gives some item, could be low, mid and high lvl you could sort some mob spawns accordinly maybe have spawns spawn bosses on kill and bosses have chance to drop em, could be also gained by mining.
I liked before you went to kill monsters, never knowing what sort of loot to expect, i think this is fun, i just killed a few kerbs and realized i dont think these can drop anything good, never seen em drop. So i recomment to put that item pool on all mobs, put like few full armors and few weapons on each type of different levels to all mobs, like low mobs have their own, middle low, and middle high, and high lvl, and every mob could drop 1-2 armor parts and 1 type of weapon and it would change every week or month. adj-perf weapons and armors. Also same for crafters and miners, have BP drop pool and sooto drop pool of same kind that varies, different items sometimes drops different items this way you can get lucky doing anything in game when rightly timed. On top of normal loot. I would like to see adj-perf versions of all looted items. high dpp, eff and more dps/lvl.
Make items all have some stats and adj-perf some special bonuses and set bonuses, so we can have more different types of armors/weapons of same protections level for like MF, melee, healing, survival, surveyor, miner, crafting, pilot, shooting boosts gear. Same for crafting
Pots could be put on houses and garders, you could fill pot with 10 ped tt growdth molecules and dirt you can get with shovel on dirt places, plant seeds you can find and wait for some days and you can loot 10 ped tt fruits and leaves, leaves could be used as pet food for some pets and fruits as a pet food too with cooking to make consumables, you could cook with kitchen tools. You could randomly loot some juicy steak or something to make food. Food should be low tt and no cost in making it. Maybe some oil for cooking pot but would give tt back.
Treasure spots, some locations would have a hidden treasure location, always when you throw a probe on it, would yield the treasure in it, makes it more exciting to mine on new locations and search. could be like 1000x1000 areas.
So i would go to hunt exarosaurs, i kill em i have chance to loot something from that low lvl rare loot pot, also chance to spawn minibosses and mini boss chance to spawn a bigger group boss that can drop upgrade part for items lower and higher, i could mine and find parts for mining tools and mining gear and get those keys, and rare ores for upgrades, alien tech. higher items could use also these lower lvl items so a lvl100 item could use 5x low ones few mid ones and 1 rare high one to upgrade. i go craft components with exarosaur loot i could get BP for special parts that could be used in special trigger/laser, blp, armor to improve stats further when crafted into these, custom items. making amps or armor / tool attachments could be place to loot bp-s for these. so i could have adj vigi part with custom plating that increases burn protect and makes immune to burning dot for example and imp ozpyn 1x1 that has custom trigger to increase reload by 6% and custom energy system that does few % extra dmg and could have ornament added 4 hp and 2 stamina when made into adj version as a bonus. i could sweat killed mobs to have chance to loot rare sweat and regular sweat for better MF items and upgrades that lower lvl items need 1- or couple and higher ones more with higher essences. MF related stuff like buff/protection/enhancement chips could need these to make and upgrade. Noob miners, hunters, sweaters could get items that higher lvl guys would need so low mobs will stay relevant even if ppl's lvls increase. Addint injuriers could be prevented by having armors extra stats to prevent those injuriers, faps could be used to heal em also with treatment command, could take like 10-30 seconds and some time to heal maybe yielding skills. Could also have mod fap 50 thats upgraded to increase healing overtime and less time takes to heal injury and boosted efficiency and speed. imp f-102 (could redo lvl's for these items. that has +rare loot, deposit find time, extra depth, adj 102 excavator with custom drill mechanism that has extra chance to pull higher grade ore and speed increased. Player could choose between using L items that all would have boosed rare loot chance, L items would also be always eff capped or boosted eff with rolled extra stats when looted/crafted and have good dmg/pec ratio or use UL items that could be further improved with special parts up to perfection. Those mob like atrox fangs, claws could also be used in jewelcrafting. Hides need some use to be more beneficial, i am thinking they could provide added stats to clothing, you could use 2 different hides, one for stats and one for looks. Could use a big pile of it when making a cloth, that would give tt back when used, could also be L cloth items that gets weared out intime and UL ofc. Bob's lucky atrox underpants +1 rare loot chance and some chance to prevent groin injury and 2 penetration resistance. Made with atrox skin and dairy/angel dust that gives rare loot chance.
Also could draw more attention if cost to play would decrease as players playing increases.
Make service terminal that has all the services combines and crafting could be on some special factory locations so crafters could all gather there and trade items/ores/stuff between themselvs easily.
Crafted drill bot that you can have a stack with you, uses some oil per min thats added to mining loot and when you find like 100 ped lyst, you can leave a bot to drill it for you and send ores to storage and bot can be found in storage and gotten back.
Tool tech could be ganed some by using any tool, armor tech with armor use and weapon tech with weapon use, as it makes sense that you need to know how they work best to make good ones.
Its foolish to make 1000's of parts to skill up as no one needs this much.
Crystals mined could be used as a ornaments and gems.
Make all items low tt, and crafts give back like shrapnel, so ppl can afford alot of different L clothes, armor types and weapons to keep without crazy tt values tied down. Have em have condition bar instead thats not tied to tt and repair cost.
Sorry for repetition again.
Could have on melee weapons you can do interrupting slam that interrupts if mob starts casting or channeling some power moves, with gun could be kick that uses some stamina.
Make few different weapons of each type for every 5 lvl's and spread em on all mobs so all mobs drops +-5 weapons of their monster lvl, adjust monster level by making system hp, dmg, special abilitys would increase their lvl by always same amount. Make armor lvl's too.
Like atrox young- mature could drop lower lvl L armor thats good for it, old- provi stronger version and adj version thats good for that dmg lvl and has set bonus, and guard- domi imp version, prow- stalker mod version, atrox queen, miniboss, bosses could drop aug-perf versions.
Young-mature could spawn minibosses/boss that drops the adj veapons and upgrade parts for UL version and so on accordinly.
Could make lots of new armors with new textures that would give special set bonuses / have stats, makes loot more fun. Some mobs could drop the same armor if they have same atk stats.
Psyche would be like mana, and playerrs could cast psyche magic by consuming some points, it could be recharged by waiting or some items, could be also good items that regen psyche/stamina by doing dmg/taking hits, or special cooldown that instantly recharges some, items boostin regen.
Its kinda weird you need chips for mindforce, maybe if you have chip and you use synthetic essence, it would not consume psyche? Corporations controlling magics and making money with it by making chips noobs uses not knowing they dont need em? Could be able to cast without chips too? I think it would make game richer with magic in it. Magicial engineers made mindforce chips? Could make mission line for it. Have some alien mindforce chips?
No need chip when your pro.
Could atually be some illusion magic you can cast to become feffoid, or mulmun to get missions from em if you know language.