Suggestion: Soul Bound Shopkeeper sold via webshop

mastermesh

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Maria Mesh
The upgrade estates process if fumblesome because there is a cost to increase item points that is not refundable.. and it only works on one estate only. If an avatar moves to another planet, that costs has to be passed on to whoever picks up the estate at the time of the sale, and many are not willing to consider that cost in market value on estates....

Shopkeepers are rare and in recent year market value on them has skyrocketed to where it's way more to buy sk than an estate upgrade... With the upgrade you pay 2k for 20 item slots. With a shopkeeper you get 20 item slots but pay 6 item slots so really only gain 14....

so.... why not create a soul bound, non-tradeable shopkeeper that can be purchased so if an avatar wants to move later on they can take the 'upgrade' cost with them to their avatar's 'new home'?

This also would open the possibility of many more apartment shopkeepers in game than we currently have since those apartment dwellers that don't have shopkeepers now would have ability to have em?
 
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Many shop proprietors use the estate upgrade method to buy more item points specifically to place additional shopkeepers. Additionally, implementing avatar-bound shopkeepers would have a significant adverse affect on the market value of non-bound shopkeepers.
It may be time for the drop rate of shopkeepers to be slightly improved.
 
Many shop proprietors use the estate upgrade method to buy more item points specifically to place additional shopkeepers. Additionally, implementing avatar-bound shopkeepers would have a significant adverse affect on the market value of non-bound shopkeepers.
It may be time for the drop rate of shopkeepers to be slightly improved.
Either that or improve the entire system of shops and shopkeepers, so those who own shops have best outcome from a trade.
Imo something is wrong if you get better outcome from shopkeepers in an apartment then owning and running a shop.
 
They should have put in the Shop Directory system Ludvig suggested before he became Mindark Employee ages ago... You'd have thought he'd push for them to implement that once on the inside, but I don''t think that's the case.


If they ever do add that to the game I think they ought to integrate it in to the auctioneer npc as a new tab so that it's system wide and you can see what items are on any shop on any planet, not just in a local shop you are visiting the front door of. Same type of delivery fees you get from auctioned stuff could apply with the instant deliver, etc.
 
OP is right and this is a good idea. Making the cost for entering business dependent on the market value for some rare items is not going to foster a thriving economy if left unchecked and the development is quite predictable. The elephant in the room nobody wants to admit exists and where the downvotes come from, is speculation on ever-rising prices for the shopkeepers themselves. They are supposed to be tools to help your business and recover the cost for acquisition by using them, not merely by passing them on. I mean it is nice when such equipment has a resale value but your business plan shouldn't have to depend on it, otherwise you're not providing a service.

Non-resellable shopkeepers as a choice for those who follow these lines of thinking should be able to coexist with the tradable ones for those who, apart from speculators, may not be sure of the outcome of their venture and wish to be able to recover their investment should it not work out.
 
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