Space VU: Reaction of the miners - Is mining doomed?

100% ... but why go thru the trouble of making updates to the game like the space update is what I can't understand.. they have to know if no MU there will be no players and definitely going in that direction full speed ahead no question.. so what can their motive be to intentionally kill off the remaining player base on purpose.. its mind boggling af?

It's actually pretty simple. They looked at the revenue, realized miners get MU and they dont pay looter tax. They patched this.
 
100% ... but why go thru the trouble of making updates to the game like the space update is what I can't understand.. they have to know if no MU there will be no players and definitely going in that direction full speed ahead no question.. so what can their motive be to intentionally kill off the remaining player base on purpose.. its mind boggling af?
I guess they are not seeing it from a player's perspective. For them it's just, "MU makes us lose money, so we need to reduce MU." It makes sense until you realize MU is what brings players in and also keeps them around. The inability to see the last part is what I don't understand.
 
It's actually pretty simple. They looked at the revenue, realized miners get MU and they dont pay looter tax. They patched this.
Ya sorta but with current loot table and drop rates it won't be another week or 2 at this rate until all of those are 101% and people stop doing even space mining... if in all seriousness it makes no sense to kill off all the MU... me n u know ppl on sidelines of game right now just dying to get back in if there's MU and even a chance of an opportunity where this space update could have been it if they had massively limited the planet resource drops in space and also added them to the laser BP mats instead and this update could have not only brought back sidelined players but new players... it just makes no sense it's all about MU (even when artificial) we know this, MA knows this, and most kindergarten kids know this... so it's intentional but WHYYYY??? Haha why are they wasting time with even doing updates at all... if it's money their after they just need MU...if it's to crash the game they can just let it be and hire no1 fire everyone.. so my main question is WTF?
 
Ya sorta but with current loot table and drop rates it won't be another week or 2 at this rate until all of those are 101% and people stop doing even space mining..
They clearly didn't factor this in. I just explained what happened.

Im being facetois bud. I'm just so disapointed. Whoevers been in charge of these past few things should never touch something like this. I remember back in the day they litteraly didnt touch a thing. They were super careful to not screw with the economy and just let it work itself out. Today thats WAY out the window. It's like some imbecill is looking at the numbers and just goes "well, here's a potential route of extra revenue" and not having a SINGLE clue of what made it work in the first place.
 
Last edited:
Ya sorta but with current loot table and drop rates it won't be another week or 2 at this rate until all of those are 101% and people stop doing even space mining... if in all seriousness it makes no sense to kill off all the MU

I could be wrong but perhaps in MA's view killing possible profit streams would mean (in their view) more deposits.
In short cutting ways to play for free by increasing supply of higher mark up stuff.

I guess they see lower mark up on ores will mean lower prices on damage enhancers and other crafted goods using them.

This of course can seriously backfire, if this is what they are attempting.

Why on earth they didn't create new spacebound ores is seriously beyond me, perhaps will become clear in time.
 
Last edited:
I could be wrong but perhaps in MA's view killing possible profit streams would mean (in their view) more deposits.
In short cutting ways to play for free by increasing supply of higher mark up stuff.

I guess they see lower mark up on ores will mean lower prices on damage enhancers and other crafted goods using them.

This of course can seriously backfire, if this is what they are attempting.

Why on earth they didn't create new spacebound ores is seriously beyond me, perhaps will become clear in time.
I agree with everything in this post.
 
I agree with everything in this post.

If this is indeed their modus operandi, then flooding tokens in resource mayhem would make sense.
In effect reducing profitability on vendor pulls via again over supply.

This ofc is total speculation and guessing from recent moves that have somewhat appeared kinda odd.

Watching a fair amount of high level mining gear hit the market of late has been a welcome addition to the heap of vendor pull sales. Adds some diversity:ROFLMAO:
 
To me it really isn’t at all difficult. Project Entropia was incredible and THAT model is why most of us fell in love with this game or are still here today (hoping for some new rebirth/golden age).

They can fix this game instantly if they had some fn brain cells still functioning. They clearly don’t.

This game is on life support. Pull the plug already.
 
Last edited:
I could be wrong but perhaps in MA's view killing possible profit streams would mean (in their view) more deposits.
In short cutting ways to play for free by increasing supply of higher mark up stuff.

I guess they see lower mark up on ores will mean lower prices on damage enhancers and other crafted goods using them.

This of course can seriously backfire, if this is what they are attempting.

Why on earth they didn't create new spacebound ores is seriously beyond me, perhaps will become clear in time.
Well, if that was the goal, they could've changed the rarity of high MU ores from rare to common and increase planetside supply. This can be done anytime and we've seen examples of it in the past. What happened is that they released a new system, a major system, and it needs to be attractive somehow, so they made it attractive by adding rare ores to the pool. Maybe what needs to be done here is to reduce the droprate a little bit (everywhere) so it holds some of its value or increase demand by adding new BPs or vendors that require these ores. But as you know in this game, nothing stays good forever and nothing is guaranteed, it's always been like that, just now the changes touched a new area. What this game needs is more players and more demand for crafted limited items, hopefully we'll see the economy flourish one day. Until then, good luck.
 
They can fix this game instantly if they had some fn brain cells still functioning. They clearly don’t.
Ya they can if they want to
This can be done anytime and we've seen examples of it in the past.
Yup don't even need a patch or anything

But now, let's use redulite(220%-500% in last 3 yrs - now <130% after 1 week space mining) as an example it's the easiest one to see...

If 95% of redulite is consumed thru level 13 amps for planet mining and you take away demand from some of those people space mining instead. But massively increasing supply by adding 100,000x faster endless uncapped #s of it in space. Where just after a single week of space mining there is already enough redulite in people's accounts where it would take a literal decade to be consumed. How do they fix that? Same exact problem with unleashing uncapped numbers of mtokens/rares.

The problem went from simply turning off the faucet right away or having basic knowledge about the games economy prior to release to now what:

1. Adjust the rate immediately to 10-20p/hour and take back the 10 years worth of redulite from everyone's account and say sorry it was an accident?

2. Adjust the rate immediately and change the new laser BPs to use redulite/igni/vesperdite etc.

3. Adjust the rate immediately and hope no one notices even though economy will be trashed for at least 10 years (if shut down asap +1 year longer everyday its not fixed)

The damage is being done so badly to the point there won't be a fix at all if they don't move quick..

FFS if they are too cheap to hire a balancing manager MA call me or another experienced player ill sign an NDA and agree to not go near the new release for 2 months and help suggest BP mats, drop rates, etc for free just for the sake of the game
 
Ya they can if they want to

Yup don't even need a patch or anything

But now, let's use redulite(220%-500% in last 3 yrs - now <130% after 1 week space mining) as an example it's the easiest one to see...

If 95% of redulite is consumed thru level 13 amps for planet mining and you take away demand from some of those people space mining instead. But massively increasing supply by adding 100,000x faster endless uncapped #s of it in space. Where just after a single week of space mining there is already enough redulite in people's accounts where it would take a literal decade to be consumed. How do they fix that? Same exact problem with unleashing uncapped numbers of mtokens/rares.

The problem went from simply turning off the faucet right away or having basic knowledge about the games economy prior to release to now what:

1. Adjust the rate immediately to 10-20p/hour and take back the 10 years worth of redulite from everyone's account and say sorry it was an accident?

2. Adjust the rate immediately and change the new laser BPs to use redulite/igni/vesperdite etc.

3. Adjust the rate immediately and hope no one notices even though economy will be trashed for at least 10 years (if shut down asap +1 year longer everyday its not fixed)

The damage is being done so badly to the point there won't be a fix at all if they don't move quick..

FFS if they are too cheap to hire a balancing manager MA call me or another experienced player ill sign an NDA and agree to not go near the new release for 2 months and help suggest BP mats, drop rates, etc for free just for the sake of the game

Funny story. Mindark had a data analyst position open a while ago. I applied to it for giggles (and I am overqualified for it). They didn't respond for over a year.

They have no interest in hiring anyone.
 
You don't have to put me on the board. Let me give you a roadmap, the only roadmap, to give you a fighting chance.

1. Fix crafting
2. Roll out the new engine

You're welcome. If there are more new trees, PA remodelling or anything similar before that it would really show whats what.
 
Funny story. Mindark had a data analyst position open a while ago. I applied to it for giggles (and I am overqualified for it). They didn't respond for over a year.

They have no interest in hiring anyone.
Dam some1 who has even played the game before too they shoulda offered extra $ even with a little begging lol... wish we could just get the old devs back who gave a shit and wanted to make a successful game


1. Fix crafting
They could probably even get away with just this part.. what's so hard to understand whole economy is based off of it and these turn in x to x NPC is nice but is only a temporary boost or once you get a gun to tier 10 then what it's done... just hope they actually read this if we can get it popular enough... instead they are more likely to put out some high EFF Unlimited mining lasers and kill off the MU on the 1 single resource that actually went up with this update
 
I'm starting to truly believe they do want to shut the servers down and kill all MU

It's very strange.

My guess would be they are just trying to keep the lights on / keep investors happy until UE5, space mining = new and shiny so cycling will increase in the short term...

But in the long run? Do they think UE5 will solve all their problems?
 
Why people mad now ?

Thought everyone loves vendors

Lets get more vendors

The vendor stuff is a great idea , yaay who need markup anyways ?

Next vendor shud take sweat for armors like mod shadow i sugguest

One or two k Bottles per turnin Sounds realistic

Go mindark ! 💪
PREACH
 
im still wondering what ever happened to space transport system (of goods) they hyped. I can't stand that we have large hangars on the planet and I can't USE A VEHICLE there....
Soon.
 
Leaders having no vision end up in situations such as this.

MindArk has no captain at the helm and are wondering around aimlessly trying to get some where without having a direction.

Little do they know they are going nowhere a location of which they have already arrived.

This company suffers from a lack of clear vision. Players, the game, the market, investors, property owners all suffer equally because of this.

Every addition or subtraction to the game has universal implications of which MindArk either willfully, lazily or due to incompetence ignores accounting for the impact thereof.

Players are always left to pickup the pieces.
 
Here are some suggestions:
  • Introduce a variety of Asteroid materials to be mined from Asteroids. Phase out planet-side ores.
  • Allow drops of very rare asteroid minerals/enmatters.
  • Let people discover new items/gear which require Asteroid materials.
  • Allow space mobs to drop sought-after items.
  • Introduce more Space mobs, including very challenging encounters, up to boss-levels.
  • Introduce Instances to Space, where people can Hunt Space mobs or Mine.
  • Introduce Mayhem-styled Space-Mining events, where people can mine/shoot unique asteroids & space mobs for a limited time in instances.
 
It's very strange.

My guess would be they are just trying to keep the lights on / keep investors happy until UE5, space mining = new and shiny so cycling will increase in the short term...

But in the long run? Do they think UE5 will solve all their problems?
UE5 will provide.

(If there is one)
 
The markup on a lot of ores have tanked incredibly fast with this update, hope something gets changed with this quickly... Everyone put in tickets and say "I want to increase my deposit limit" somewhere in the ticket, that will get their attention.
 
There is an expression 'last ditch attempt' to save something, but also a 'last dip attempt' to weed out doomsayers before 'things go up'.
I have long thought that MA was playing the long game - and making life difficult for pps to try and subtely squeeze them out, for example.
I have also watched wave after wave of what looks like stupidity, but it is too finely tuned in my opinion to be genuine.
Maybe the mechanics that we see with UE5 will be different enough to make a load of stuff look like a restart. Is this thus MA trying to slow things RIGHT DOWN before sweeping changes? Will MA say that they HAD to make them to 'save' the game, and that UE5 was the right time to do so?

Turbulent times - and maybe a head start of a few months for older players with space mining will be what MA uses to say the restart was not 100% in one go, but a progression? When we see how quickly MA suddenly changed stuff in the vus - and even had several vus planned in, are they trying to prepare us mentally for them be very turbulent with their actions in a couple of months?

I'm not saying I like this direction if it is so, but I consider it more than a tin-hat possibility. What's that on my head? Oh, where did that come from?!
 
You'd think they'd have some kind of alarm going off like a big flashing red light on a submarine preparing to be hit by a torpedo and a voice saying "hurry you made a game breaking mistake, All markup falling by 80%, man your stations"... seriously wtf if they don't have 1 of those in the office, at least add a notification to your phone.
 
Yes, this not hard to solve thing is one of the reasons I think it may be deliberate. Integrating this fairly big update may have been quite hard, and maybe they want it to be in place in theory, but not yet successfully. Maybe even intentionally 'unsuccessfully', as described above.
Then, whenever they choose... the loot tables change, bp drops, more new tech, whatever they actually have planned for soon!
 
Yes, this not hard to solve thing is one of the reasons I think it may be deliberate. Integrating this fairly big update may have been quite hard, and maybe they want it to be in place in theory, but not yet successfully. Maybe even intentionally 'unsuccessfully', as described above.
Then, whenever they choose... the loot tables change, bp drops, more new tech, whatever they actually have planned for soon!
Let's get real. They just winged this to show that they "didnt care" about the people who bought the prospector ships which they initialy promised by the end of year. So they had to put something out. And instead of reimagine things they went for the easy way out... to show they fullfiled the prospector ship promise. And now they dug themselves a hole. A deep one at that. All out of laziness.

And maybe you say "well it might not be laziness but lack of resources". To that i say, dont put the offer out there in the first place.
 
They could remove Redulite and Pyrite from Space within one little patch, and MU would go up again. It is not hard to solve if they want to.
Ya if they shut it off completely from space pyrite could probably bounce back that's more of a hunting MU problem where nothing is worth anything so try to not use dmg enhancers nowadays.. but redulite is a whole different story that's a rare hard to find resource, If you have the gear and if you know where to look, where like 10 level 13 amps are sold a week. level 13 amps are the main sink for redulite, putty, ignisium and for level 12 amps (I think) is vesperdite which is also given out in space with no sink. So 10 years worth of redulite in circulation now mining has caught up with hunting/mayhem tokens. There's no easy fix anymore they let this go on too long already. Mining amps were the very last thing this game had right in the economy and is now drastically less needed but supply has more than 10 folded. Your right they could fix this mistake by capping hourly amount and adding redulite/igni/putty/vesperdite to the mining laser blueprints but they don't have a submarine torpedo warning light in the office and they don't read forums or support cases or hire a balance manager for some reason.
 
Back
Top