State of the Universe Address 2012

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Mr. Timkrans, I have all respect for you, Kim, Bjorn, as well as all the stakeholders that made EU such a great game.

But rather maybe focus on explaining how much it costs to play the game?

What would you say if next time when you go to the store to buy something, you see "micropayment", "dynamic" etc. instead of price tags?

You would feel robbed, right? That's just about how I feel after playing the game for five years.

Jay Wisdom Moore
 
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...and the Arabian themed Planet Toulan.

OK, just for the record, I had NO idea about this when I came up with this thread.

I'm sure my thoughts are way off from what's going to actually occur there, but I can dream, yeah?
 
Thank you for the update! Sounds like really exciting stuff... I can't wait!!
 
Will this new improved economy be marked in ped per hour or dollars per minute to play? Right now the largest problem is the cost to play this "free" game. The rest of the stuff can sit on a shelf until the cost to play is addressed. Until that happens dont expect player base to grow expect more shrinkage.

It is really that simple dude.

When I started an avg hundred dollar depo could be cycled down to nothing over a months time doing crazy un eco hunting and mining for me. Now that same hundred dollars used reasonably eco last about 4 to 6 hours to cycle down.

You can not tell me you truely believe the average gamer is willing to spend that much to play a game can you?
 
Will this new improved economy be marked in ped per hour or dollars per minute to play? Right now the largest problem is the cost to play this "free" game. The rest of the stuff can sit on a shelf until the cost to play is addressed. Until that happens dont expect player base to grow expect more shrinkage.

It is really that simple dude.

When I started an avg hundred dollar depo could be cycled down to nothing over a months time doing crazy un eco hunting and mining for me. Now that same hundred dollars used reasonably eco last about 4 to 6 hours to cycle down.

You can not tell me you truely believe the average gamer is willing to spend that much to play a game can you?

i don't know what you are doing but i have played avg about 4-8 hours a day for almost 2 months now and i am down by about 90peds by hunting most of the time. i did have few skills from years ago but my highest level was like 7-8 when i started and now i am going at 20.
 
i don't know what you are doing but i have played avg about 4-8 hours a day for almost 2 months now and i am down by about 90peds by hunting most of the time. i did have few skills from years ago but my highest level was like 7-8 when i started and now i am going at 20.

hi!


I'm in it not that long and my skills are far from pro level 100 but I'd really love to get a sync with your progress and fun ratio in the future =)

what I mean is, if it's not too much to ask, let us know in a short form of conclusion over the next 10 pro levels and the next 10 one, as long as you are willing yourself :
- what are the main activities you do,
- what equipment you use,
- what is the overall return ratio per activity (if you do more than one profession, like hunt and mine for instance).

why would I ask such data? because I've seen tons of examples how people fail badly after pro level 20 =)

P.S. no offence, I'm seriously keen to see how it goes well in your case.

hof on you!


J.
 
They forgot to mention on yesterday VU update:


ATH's on hunt are again possible and we gave already 2 in less than 24h!
:laugh:
 
They forgot to mention on yesterday VU update:


ATH's on hunt are again possible and we gave already 2 in less than 24h!
:laugh:

Oh my. :eek:
 
....

When I started an avg hundred dollar depo could be cycled down to nothing over a months time doing crazy un eco hunting and mining for me. Now that same hundred dollars used reasonably eco last about 4 to 6 hours to cycle down.

.....

I have a hard time believing you are consistently cycling 500ped an hour with 50% returns after markup.
I would love better returns as well, but things need to be presented realistically otherwise they wont be taken seriously.

If you are honestly doing that poorly, you should start a log here or one of the forums to demonstrate exactly what is happening to you, then the devs would have something to go by, and people who are able to consistently get 75-90% tt returns can see that its not that way for everyone.

narfi
 
Am I the only person who noticed that the Merry Mayhem scores for 2011 were ~ 60% up on the previous year? That's got to be a good sign, for the playerbase, surely?
 
Bla bla bla ... fix my apartment at Medusa's Head, dudes!

I really feel sorry with you.... you wait since months of that fix! this remember at my problems with my shop at oxford, i had with MA, to get back the stats etc.

Hope they fix that soon, cant believe that!
 
Thanks! That clears it up then. Would be nice to have the information when other milestones are reached, eg. 40K sold, 50K sold, 60K sold.

I am sorry, but I don't see how this clears it up... so how many have been sold now...?
Or is this some big secret?
 
Am I the only person who noticed that the Merry Mayhem scores for 2011 were ~ 60% up on the previous year? That's got to be a good sign, for the playerbase, surely?

While I wish that was a sign of a bigger playerbase, I think it has a much closer tie to the fact that FPC awarded 60% more prizes this year. Top 15 instead of top 10 plus the "random" prizes at 15 and 25. That "random" #25 spot probably helping the most, as I know I for one participated this year even though I knew I didn't have the time/resources to make a top 10 bid just to see if I could put myself in a place where I might get lucky on #25 for that DOA, as did many, many others.
 
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I'd just like to clear up the confusion about the number of land deeds remaining-

The market history graphs only reflect auction transactions. As we made clear in the Land Deed Q&A, participants interested in larger quantities can contact MindArk directly to make arrangements for stacks larger than 100 deeds.

I really think it wasn't clear. In fact, it was contradictory double-talk. I guess it shows though that you can't trust what MA says and it's necessary to read between the lines whenever you deal with them.

Really disappointing that you guys can't understand the definition of words you use. Exclusively

With that said, I'd like to sincerely apologize to those with whom I argued so strongly about this interpretation.

And take one step closer to the door.
 
I have a hard time believing you are consistently cycling 500ped an hour with 50% returns after markup.
I would love better returns as well, but things need to be presented realistically otherwise they wont be taken seriously.

If you are honestly doing that poorly, you should start a log here or one of the forums to demonstrate exactly what is happening to you, then the devs would have something to go by, and people who are able to consistently get 75-90% tt returns can see that its not that way for everyone.

narfi

Well to be honest you seem to have a hard time understanding anything so I wont push you too hard. Back when I started hunting I would easily come back with close to tt spent not only on ammo but on gear decay as well. Globals would come about every 150 ped ammo used on avg. Now days globals come about every 600 - 1000 ped ammo spent and I am lucky to get back ammo costs in tt let alone gear decays. Add to that the shittiest MU's on avg hunting loots in the games history and its pretty easy to see if your face isnt planted tight against the MA ass.

As far as a log..hundreds of people continually saying and showing the same thing has not to date managed to pull their heads from their asses over there so yet another log on a forum they dont give 2 shits about wont do a dam thing except generate another flame war and more dissent among the players.

As far as mining.. I usually do get a return of + or - just a few ped tt. The only time that changes is when MA runs a major event like mayhem, or if I deposit. Then the cocksuckers feel they must bleed me dry within a few hours of play.
If I have under 500 ped in game I do just fine. As soon as I have more they feel a need to immediatly take it. After 5 years of play and respectable skills at this point I should be able to grow my ped card at least beyond 500 ped at any given moment.
 
"To accomodate the increasing number of planets within Entropia Universe and to encourage the growth of local planetary economies, one area that will receive special attention in the coming months is space travel and interplanetary trade."

Stop the theft! Mindark never achieve a integrated and fluid trade system between planets and whether to trade on a small scale you should be running the risk of losing all with the pirates. Piracy is a serious crime in all nations of the world, unfortunately Mindark not only allows it in Entropia Universe, also favors it. The pirates are thieves, they steal my peds/dolars covered by a policy that favors only those who have more peds at the expense of those who have less. Make PvP a clearly delimited area of space and put strong incentives for those who want to take risks and be willing to join. Leave the rest of us free of piracy.
 
@ JoseMTacoral,

Maybe something intermediate like this? :

space_pvp.jpg


Want/need a fast and cheap flight?: Risk yourself on the pvp areas.
Want/need a secure flight?: Take the safe route, way longer and more expensive oil wise.

Watcha think? of course pirates will go "zomg nub pirating is good come come lootable pvp" etc..

Just sharing my ideas.
 
yes, lets make it so there is no point for anyone selling/buying on new planets and just transport everything always to calypso.
 
yes, lets make it so there is no point for anyone selling/buying on new planets and just transport everything always to calypso.

I agree with you, but the space debate is never going to stop. There is always going to be someone who thinks the game is too hard or too risky.
 
yes, lets make it so there is no point for anyone selling/buying on new planets and just transport everything always to calypso.

Trade has always flourished with freedom and not with restrictions. Close economies has always had disastrous results for those countries that tried to prevent free trade between nations. Also piracy is illegal and severely punished anywhere in the world. Mindark, give us a safe path between planets.
 
yes, lets make it so there is no point for anyone selling/buying on new planets and just transport everything always to calypso.


Totally agree on this also. Idk wtf all these people that bitch about space PvP are thinking. Also, lets fuck over everyone who invested in a mothership, privateer, and whatever cyrene comes out with because their too cheap to get a safe flight. If you want to try to make extra money carrying tons of peds worth of stuff that you complain "you will lose everything", spare the extra 10-50 ped of your profits to get a safe flight, don't want to then don't complain.
 
@ JoseMTacoral,

Maybe something intermediate like this? :

space_pvp.jpg


Want/need a fast and cheap flight?: Risk yourself on the pvp areas.
Want/need a secure flight?: Take the safe route, way longer and more expensive oil wise.

Watcha think? of course pirates will go "zomg nub pirating is good come come lootable pvp" etc..

Just sharing my ideas.

¡¡Very good idea!!. I also believe that Mindark should encourage those who choose to use the PvP areas with high mu in the loots of mining and hunting.
 
I agree with you, but the space debate is never going to stop. There is always going to be someone who thinks the game is too hard or too risky.

agree.. the debate wont ever stop because even planet partners should know piracy is good for them.
 
Totally agree on this also. Idk wtf all these people that bitch about space PvP are thinking. Also, lets fuck over everyone who invested in a mothership, privateer, and whatever cyrene comes out with because their too cheap to get a safe flight. If you want to try to make extra money carrying tons of peds worth of stuff that you complain "you will lose everything", spare the extra 10-50 ped of your profits to get a safe flight, don't want to then don't complain.

Again someone who thinks that benefit a few over the majority is big business in the long term. Mindark executives probably know another way to limit abuse in the trade without allowing pirates steal the peds/dolars of players with no chance of making enough deposits to buy large ships.
 
what I mean is, if it's not too much to ask, let us know in a short form of conclusion over the next 10 pro levels and the next 10 one, as long as you are willing yourself :
- what are the main activities you do,
- what equipment you use,
- what is the overall return ratio per activity (if you do more than one profession, like hunt and mine for instance).

why would I ask such data? because I've seen tons of examples how people fail badly after pro level 20 =)

As far as I can tell ... the following scenarios cause a lot of this:

A) skill to level 20+ with Opalo (and possibly low Breer) then switch to LR32 and bigger ... crash and burn

B) Similar, but start buying Korss H400 and hunting Atrox ... crash and burn

C) Skill to ~ level 30, then use CB19 to max Apis, then start using Apis on big mobs ... crash and burn

The why it happens in these scenarios should be self-evident. There is no mystery. There is no real downturn in loot.
 
Again someone who thinks that benefit a few over the majority is big business in the long term. Mindark executives probably know another way to limit abuse in the trade without allowing pirates steal the peds/dolars of players with no chance of making enough deposits to buy large ships.

Some actual proof maybe of this? The majority of people who complain about space being pvp lootable:

  • have never visited other planets, and don't really plan to
  • would not pay 40 ped tp fee if that was a safe alternative to pvp space anyways

Yes, there are exceptions in the form of people who had items stuck in other planets, and Arkadia has a legitimate complaint about blueprints. But that is a very small amount compared to all the complaining going on.
 
Again someone who thinks that benefit a few over the majority is big business in the long term. Mindark executives probably know another way to limit abuse in the trade without allowing pirates steal the peds/dolars of players with no chance of making enough deposits to buy large ships.

Do you not know how their services work or what? You dont need "chance of making enough deposits to buy large ships". You want to travel with a bunch of stuff that you are obviously selling/obviously travelling with it to make more profit? Then fork over the 10-50ped of that profit to get it there safely. How about Mindark take whatever item is your biggest asset and turn it into TT food? Its far for all players, not just a minority. It keeps planet economies seperated so Caly doesn't overwhelm and kill the rest off. and you know, I dont own a big ship, I've been pirated in space, but I support it, I know if I was ever to travel with a ton of money, i'd be smart enough to play it safe.
 
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