Mika
Elite
- Joined
- Apr 22, 2009
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- 4,098
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- Haweewee
Since UE5 is still a whiles a way, and it was only mentioend with "jumpgates" in the devpost found here: https://www.entropiauniverse.com/bu...10/what-is-entropia-universe-unreal/index.xml
While i think a lot of the points in the devpost should be individually discussed as well so that we as players can give mindark more things to go by, the line I want to see talked about here is:
Personally this makes me really excited, but i see a lot of mixed opinions on this. So first. I play entropia, this means that i play the entire game, while other planets are "seperate" they are still, entropia in my eyes. I don't get home, and log on to "im going to play monria today." or "I play Next Island".
As such, as it stands today, we have all these planets and partners, and caly, events are split around, and if like right now, migration happens, if you want to be part of that, well you gotta be on Caly. You're borderline "locked" to Caly side for its entierty unless you're loaded and like to waste peds on warps. OR you don't mind spending several hours flying in a straight line. listening to engine going BRRRRRRRRRRRRRRRRRR ... for hours.... god make the sound stop...
For me, I read jumpgates and thought "holy god yes can i finally do dailies on caly when i get home, then say i wanna go to arkadia and work on viceroy i can do that for a while. then in the evening i perhaps wanted to do feff pit for badges or oh look migration ill do some of that for a while. I would be able to do so without having to massivly pay a insane cost. (1-2 hours of flying in a straight line, is counted as a huge cost, there is only a finite amount of hours in a day)
The way i saw it was that jumpgates would borderline function as stargates do, you go in, and you pop out, end of story. No cost, you log on and you can play the game, the entire game, any planet, any moon (that could hold a jumpgate portal) possibly even asteroids why not. having the whole game available, allowing players to play any part without being landlocked or "stranded".
But all things have more than just one amazing side.
Pros as i see them:
- you can play any where any time. The whole game is available, no planets event is without reach, no friend is to far.
- Economies on different planets will benefit having a lot more traffic, allowing more markets to flourish, more availability of materials in general.
- allowing players to expand and roam and explore far more, easier, creating less barriers that bar people from being able to do the points above.
cons:
- Oh you own a space ship or mothership? rip..
- space in general would be a litteral void more or less
- the 2 pirates that live there would need new hobbies.
I think the cons could be easily fixed by simply, making space available to players as a whole, make space non lootable except a few places, stuff more mobs there, add more things to allow players to hunt said mobs, make space a engaging place, not a place no one wants to spend more time than they need to to avoid pirates (not a issue in a space ship or mothership).
I do like the thought of a global auction but instead of that, with jumpgates limit the amount of items one can drag through it somehow. not limiting in the way you can barely go through it naked, but limit enough that you'll have to run back and forth like a hamster or in some way enable space to be some sort of a transport path for large quantities.
Also why nto add space mining? New materials found on asteroids that would be needed for space ships customization, weapons, perhaps ammo? repairs, and so on and so forth. I feel the cons, are cons purely because of how bad the system is today and how neglected it feels.
What i don't hope it will be, is just a "here you go you can use this jumpgate to another planet it costs 10 ped each way bye!". I really hope this will be a thing that any player, freshly started, or 20 years playing can use to explxore every nook and cranny without hinderance*
*hinderance terms and conditions may apply, no responsibility is taken for being eaten by mobs and stuck at a outpost without a vehicle on any planet.
But i'm just one head. UE5 is far away still, and what does other people think about this line in the devpost?
While i think a lot of the points in the devpost should be individually discussed as well so that we as players can give mindark more things to go by, the line I want to see talked about here is:
- Interplanetary jumpgates
Personally this makes me really excited, but i see a lot of mixed opinions on this. So first. I play entropia, this means that i play the entire game, while other planets are "seperate" they are still, entropia in my eyes. I don't get home, and log on to "im going to play monria today." or "I play Next Island".
As such, as it stands today, we have all these planets and partners, and caly, events are split around, and if like right now, migration happens, if you want to be part of that, well you gotta be on Caly. You're borderline "locked" to Caly side for its entierty unless you're loaded and like to waste peds on warps. OR you don't mind spending several hours flying in a straight line. listening to engine going BRRRRRRRRRRRRRRRRRR ... for hours.... god make the sound stop...
For me, I read jumpgates and thought "holy god yes can i finally do dailies on caly when i get home, then say i wanna go to arkadia and work on viceroy i can do that for a while. then in the evening i perhaps wanted to do feff pit for badges or oh look migration ill do some of that for a while. I would be able to do so without having to massivly pay a insane cost. (1-2 hours of flying in a straight line, is counted as a huge cost, there is only a finite amount of hours in a day)
The way i saw it was that jumpgates would borderline function as stargates do, you go in, and you pop out, end of story. No cost, you log on and you can play the game, the entire game, any planet, any moon (that could hold a jumpgate portal) possibly even asteroids why not. having the whole game available, allowing players to play any part without being landlocked or "stranded".
But all things have more than just one amazing side.
Pros as i see them:
- you can play any where any time. The whole game is available, no planets event is without reach, no friend is to far.
- Economies on different planets will benefit having a lot more traffic, allowing more markets to flourish, more availability of materials in general.
- allowing players to expand and roam and explore far more, easier, creating less barriers that bar people from being able to do the points above.
cons:
- Oh you own a space ship or mothership? rip..
- space in general would be a litteral void more or less
- the 2 pirates that live there would need new hobbies.
I think the cons could be easily fixed by simply, making space available to players as a whole, make space non lootable except a few places, stuff more mobs there, add more things to allow players to hunt said mobs, make space a engaging place, not a place no one wants to spend more time than they need to to avoid pirates (not a issue in a space ship or mothership).
I do like the thought of a global auction but instead of that, with jumpgates limit the amount of items one can drag through it somehow. not limiting in the way you can barely go through it naked, but limit enough that you'll have to run back and forth like a hamster or in some way enable space to be some sort of a transport path for large quantities.
Also why nto add space mining? New materials found on asteroids that would be needed for space ships customization, weapons, perhaps ammo? repairs, and so on and so forth. I feel the cons, are cons purely because of how bad the system is today and how neglected it feels.
What i don't hope it will be, is just a "here you go you can use this jumpgate to another planet it costs 10 ped each way bye!". I really hope this will be a thing that any player, freshly started, or 20 years playing can use to explxore every nook and cranny without hinderance*
*hinderance terms and conditions may apply, no responsibility is taken for being eaten by mobs and stuck at a outpost without a vehicle on any planet.
But i'm just one head. UE5 is far away still, and what does other people think about this line in the devpost?