Question: Suggestion on how to save us from the item flood.

ermik

Elite
Joined
Dec 4, 2006
Posts
4,954
Location
oil rig
Avatar Name
ermik ermik ermik
Ok, Each weekend ( more or less, MM Spring Mayhem , Robots who cant navigate, Haloween Mayhem etc etc etc ) yeah soon Calypso will host an event every other weekend as it seems.

Since the only thing they can add as prizes are items, weapons, faps and armor, its gonna drown EU sooner or later due to oversupply.

Suggestion:

Skill boost tokens.

Unlimited tokens, given out as rewards to winners of events, with various strength. To be inserted in head using the implant inserter. Boosting attributes or skills, or both , or hp etc etc , endless possibilities. Ofcourse you should be able to insert as many as you like, to combine or add up to current skillboosts you may have inserted.

Ofcourse, tradable, sellable on auction , making it a "currency" for those who wish to recoup losses from their hard earned win.

This way we could give stryker lets say 10 more HP each x-mas, instead of just another mod fap, and another, and another.... yeah you get the point.

Any flaws? Im sure there are many, please help me identify them :)

This way, we can save EU from the "everything will cost 500 ped" scenario in a not too far distant future.

cheers

ermik
 
I'll gladly second this suggestion :yay:
 
I third this.. :scratch2:
 
Nice idea,but what if group of ppl start to share the implants to win MM,is there going to be QQ storm again :)
 
Nice idea,but what if group of ppl start to share the implants to win MM,is there going to be QQ storm again :)

thats not the issue, the issue is all the items that enter the universe. ( weapons, faps, armor )
 
Nice idea,but what if group of ppl start to share the implants to win MM,is there going to be QQ storm again :)

that will happen anyway.
 
The goal of the item flood is to bring down the over-inflated markup that is currently surrounding the most eco / powerful gear. This in turn will bring down all other item's over-inflated markups and will provide more options for better success to more players. MindArk stated that they are working to "lower the cost to play" and seeing as they can't just cut profits from their end, they are going to do so on our end. As bad as you think this may be, it's a plan that will ensure stability and long term growth in Entropia by bringing in, and retaining more players. Remember, markup is created by the players, not by MindArk.

Good idea, bad implementation. I would suggest making these items craftable as global items that require some loot from each planet with blueprints up to level X available from any technician.

Something like what I suggested here: https://www.planetcalypsoforum.com/forum/wishlist/211221-sweat-manufacture-enhancement-drinks.html
 
wouldnt ppl who are doin the event for the weapon, armor, fap lose the incentive of gettin an uber item for them to use/sell?
 
The goal of the item flood is to bring down the over-inflated markup that is currently surrounding the most eco / powerful gear. This in turn will bring down all other item's over-inflated markups and will provide more options for better success to more players. MindArk stated that they are working to "lower the cost to play" and seeing as they can't just cut profits from their end, they are going to do so on our end. As bad as you think this may be, it's a plan that will ensure stability and long term growth in Entropia by bringing in, and retaining more players. Remember, markup is created by the players, not by MindArk.


Something like what I suggested here: https://www.planetcalypsoforum.com/forum/wishlist/211221-sweat-manufacture-enhancement-drinks.html

i like this cause im a noob and im having a hard time tryin to get an omegaton a101 with its crazy MU.
 
wouldnt ppl who are doin the event for the weapon, armor, fap lose the incentive of gettin an uber item for them to use/sell?

if the tokens are good, they will have MU aswell.

just look at the vampire cloak.
 
i like this cause im a noob and im having a hard time tryin to get an omegaton a101 with its crazy MU.

I believe if you can't handle that price range then you should be hunting punies with small B101 etc...

My theory:

2 types of people (those like above that always want mark ups down so they can afford stuff, then the people that already have afforded stuff that are trying to protect their investments)...best way to truly go about it - not listen to either of you and consistently build up the pyramid, so that each of you has a chance, yet doesn't favor either of you.

If you see the little "new eco" timeline, 2.8s were "good", then new stuff started pushing into the 2.9s, now even a mid 2.9 like 2.959 is considered a pretty eco yet still mainstream weapon/amp combo. Eventually this should continue, only makes sense to me, such as 3.0s will be the norm, then 3.1, 3.2, etc etc etc. Of course, those who invest greatly like a Mod Merc before, last what? 10 years on their $10k usd investment, so not too bad, still up there, but stuff is starting to push to it.

Then of course, the outdated shit gets lowered in markup, then the people that want to invest less can afford it, of course it wouldn't help your "playing" cause MA should adjust the loot to make it fit for the new 3.0 dpp or whatever the norm be.

My opinion on the best way to go about it - invest, yet know when to flip & hop into the new line of gear that releases. Never love an item too much.

All my opinion & mainly just focused on weapons as quick example.
 
well ty for the response Klown il consider that suggestion. since i made the mistake of being too butt hurt on the MU of an object thats affordable for alot of ppl "playing" this game
 
I would really prefer weapons and faps, makes it kind of worth it.

Also I have no problems with prices falling, why? More players can get eco items and compete with big übers.
 
im all for plugging the leak in the over-supply, how ever i think thats only half the problem solved,

lets face it the player-base maybe growing on the noob side but not on the mid-uber side, and the demand is not growing with the high supply of unlimited items

what to do with the obscene over-supply that currently exists? i suggest a way to combine lootable items and additional weapons/faps/armours to create adj/imp/mod/customized items with better stats than their originals, much like the laser amps and 5b/6a plates. i cant see how more of these item/ped drains is not a good thing for MA/PP wallets
 
Ermik I think this is an excellent suggestion. If the market is saturated and uber items devalued, this game will fail. They are part of the casino jackpot. This game can not stand on its own as an mmo that is easily accessible and affordable for the masses. If MA thinks otherwise, they are being naive. There are just too many bugs, too much lag, lack of interesting content, etc.

The only thing that keeps most of us playing is hitting the big one. If the economy is screwed with. the allure for most will be gone.

Does anyone remember how everquest died and how much money people were making hand over fist before it's death ? The economy was messed with by the developers. Those who spent years levelling up to do the mob boss raids to get the best loot were left shocked and disenchanted when the devs decided to let some of the best gear drop like rain from almost any mob in game. Within a month items had lost 75% of their value and the economy was no more. I'm not talking about peanuts here, hundreds ofpeople were making $3000+ US a month selling high end stuff on market year after year. Unfortunately the devs thought it would be wise to listen to the whiners who didn't want to invest the time in levelling their toon to earn the same right.
 
Since the only thing they can add as prizes are items, weapons, faps and armor, its gonna drown EU sooner or later due to oversupply.

I'm yet to loot a hunting weapon at my level. Something that works also for regen mobs and that doesn't cause excess armor decay in grinding missions.

There now is an eron in auction (soul crusher?), a nice level 60 plasma rifle. Posted at 100k startbid.

There is Another side of this coin: If a mid-level player who wants to feel some advancement ingame to be able to find working weaponry; especially if doing missions on other planets and some people Thinks "40 ped is too cheap to travel - it should be higher". On planets where the local crafters, mostly, are struggling with producing beginner level weapons (given a limited market of local Resources).

The reason I've been hunting, struggling through the years of casino economy with the 10k Daily HOFs (and, also to a degree because of that), has been to loot a nice item I can use. I've seen the items I've been trying to loot move from mob to mob, from normal mobs to uber mobs to event mobs to top level event mobs, and finally to wave on Another planet.

As for hunting for skilling, it's obvious that someone who've had access to repairable HL15 rather than P5(L) or Korss400(L) has been able to gind through the iron missions Before the nerf, they've been able to get skills faster, and they've been able to hunt biger mobs with more chance of higher MU in loot.

If the top level players, and their friends (with whom they share weapons) continue to be on top and rise faster and mid-level players with crap bear will remain behind, what's then the reason for mid-level players to keep on hunting at all? Why should mid-level players keep on doing activities ingame for other professions (or, used-to-be professions like mindforce) if the higher level items will go to the top level players in the first Place and only be accessible if they decide to sell them and to the price they ask?

(I'm not in position to deposit 10k's of PEDs to acquire items like wormhole chip as a fun item, for a repairable XI heal chip or X-XI/oldschool VIII Electric attack chip to be able to hunt on other plants and to not have to wait for auctions to expire on (L) items.)

As for roller-coaster market at events, I can't tell what feffoid drops now, but during previous mayhems where feffoids were a part, I remember Korss400(L) became TT food, because it was a short, intense period and there rarely was time to sell them (especially not for the unofficial team leader who was on a timer). Though, if this kind of drops doesn't happen - if an item stops dropping in a middle of an event - then something can be wrong. (After this event korss prices steadily Went up, but it was because Korss400(L) practically had stopped dropping.)

As for economy, yes weapon economy has become better. If it takes longer time to kill a mob, it means though that more cost goes to fap/armor decday, and each minute you spend on a mob it means higher risk of crits. For regen mobs the time it takes to kill them is kind'a reversely exponential to your dmg/sec (if you have have a slower gun, the mob will regen more, and you will have to shoot more to compensate for the regen etc.)
 
Last edited:
There's a saying ermik that goes something like "once you noticed what's wrong, it's already to late".

The issue is not the items it's the planet partners, all with their own agenda to get a piece of your business. It's not just planet partners either, it's instances now too with their own series of weapons and unique items. Like new worlds within a planet partner.

The recent Ark event made me smile, how long before each of them have their own MM with their own new super gear as prizes.

I'm surprised to be honest other planets have not dropped their own versions of super faps. The horse has long bolted, and I've said much on the subject for years so won't bore the forum further about protecting each planets economy.

You want a nasty quick fix? How about "everything" is lootable if you take it into space!!!!!!!! Since players don't want planet specific weapons, there's your fix.

Something needs to be done about planets offering better gear than the next planet though, otherwise there is zero stability in anything.

This is why I run L weapons now, and the only thing I care about is my depo lasts an amount of time that I consider acceptable. The funny thing about that is, with L, you have very little tie to the game, which creates another problem for MA, because they have to work harder to keep you.

The game died with greed a long time ago. Maybe MA are attempting to remove all the leeches that just suck ped out the system and don't deposit one ped year in year out.

Who knows.

Rick
 
There's a saying ermik that goes something like "once you noticed what's wrong, it's already to late".

The issue is not the items it's the planet partners, all with their own agenda to get a piece of your business. It's not just planet partners either, it's instances now too with their own series of weapons and unique items. Like new worlds within a planet partner.

The recent Ark event made me smile, how long before each of them have their own MM with their own new super gear as prizes.

I'm surprised to be honest other planets have not dropped their own versions of super faps. The horse has long bolted, and I've said much on the subject for years so won't bore the forum further about protecting each planets economy.

You want a nasty quick fix? How about "everything" is lootable if you take it into space!!!!!!!! Since players don't want planet specific weapons, there's your fix.

Something needs to be done about planets offering better gear than the next planet though, otherwise there is zero stability in anything.

This is why I run L weapons now, and the only thing I care about is my depo lasts an amount of time that I consider acceptable. The funny thing about that is, with L, you have very little tie to the game, which creates another problem for MA, because they have to work harder to keep you.

The game died with greed a long time ago. Maybe MA are attempting to remove all the leeches that just suck ped out the system and don't deposit one ped year in year out.

Who knows.

Rick

All items have to be approved by MindArk, this is why they are fairly similar in stats. This falls under the Economy System Administration. Here is a link http://www.entropiaplatform.com/partners/business-model/ that explains it a little better.

There really is no one else to blame other than the community itself for the over-inflated markup on items. MindArk, i believe, has identified the problem, and is doing what they can on their end to stabilize the economy without actually tanking the investments of some. The problem can not be fixed over night, it will take some time and prices will stabilize. The 10k MU you paid on a 100ped TT gun might be down to 5k or 2.5k down the road, even lower, who knows, but you have to remember that weapon lasted you a long while, and hopefully brought you some profits during the time you used it.
 
the way i see in some post above the one that have the item dont want the other to have the same

they want to keep looting the big items and not give nothing to the lower food chain

i for one i stop depoing because of the real high price of items

and for year see the top poeple stay at the top and us mid players eating there bread grums

if there top item were that eco then even after the year they used them there nothing lost even if they got 0 for it

they save it in cost of playing

oops maybe they were hording items for resale at high price

i bet there more poeple that would buy good guns at 5k peds than 150k like years before
 
There are two sides to this.

1. Trying to keep the price of current high-end items ridiculously high so that players don't loose their investments.

2. Giving other players a chance to use high-end items without having to deposit 1000's $.

I like viewpoint #2.
I love this game, but I don't have the RL economy to be able to deposit for items like Angel, Shadow, various UL-SIB items etc. So I can't really move on from my current level. And this is true for most of the mid-lvl players. So there will be very few people that will be able to hunt higher up, just the current übers and some with the abillity to spend all that money on a game.
Sure, I get higher skills as I hunt, more HP and can use better items. But what's the point of this if I can't afford them?

The game as it is (or atleast have been) tells us you need a huge RL economy to be able to move on forwards ingame. And how many of us have that? Not that many.

I feel that if we get more really good items ingame, the MU of them will go down and more players can get them and hunt the bigger, more expensive mobs. This is good for most of the players because we can have more fun for less money, and it's good for MindArk since more players are spending more money on hunting these mobs.

Yes, some players will lose some of their investments as prices go down, some might even quit because of it.
But more players will stay and spend more money 'cause they can afford the bigger, better items which are more fun.

Just my 2 pecs.

Freddie
 
Last edited:
Well, actually I like the idea of 500 ped everything if MA also likes the idea to give PEDs as prizes in different events

Like instead of DOA SlugStomrm they give 30k PEDs as prizes and so on

The whole point behind pricy items is that MA don't give much (in TT so they don't have a liability) but still the player gets much (by MU from others if it sells that item)

So, MA if you clearly are drowning the market give us Money as prizes:)
 
I feel that if we get more really good items ingame, the MU of them will go down and more players can get them and hunt the bigger, more expensive mobs. This is good for most of the players because we can have more fun for less money, and it's good for MindArk since more players are spending more money on hunting these mobs.

Freddie

But if hunting the bigger mobs that are more expensive, how does that produce lower cost?

The main problem isnt that MM drops in value, its that everything drops, everything. As a chain reaction to whats going on upper level.

To some extent yes its good, cause whats driven prices high are not their usability, but rather the urge from top item owners to protect their investment.
 
Well, actually I like the idea of 500 ped everything if MA also likes the idea to give PEDs as prizes in different events

Like instead of DOA SlugStomrm they give 30k PEDs as prizes and so on

The whole point behind pricy items is that MA don't give much (in TT so they don't have a liability) but still the player gets much (by MU from others if it sells that item)

So, MA if you clearly are drowning the market give us Money as prizes:)

That wont ever happen, thats why i suggested a new branch of items that could be traded and have MU, and ofcourse and above all, usability.
 
Maybe its going to be possible to upgrade like with the amps:tongue2:
 
The main problem isnt that MM drops in value, its that everything drops, everything. As a chain reaction to whats going on upper level.

To some extent yes its good, cause whats driven prices high are not their usability, but rather the urge from top item owners to protect their investment.

The thing with "MM drops in value" is that MM will drop in value anyways. Or is there an actual reason to think that MacMahon Redeemer UL or MacMahon Instant Karma UL will not exist? Also, you can already get to top tier in dps with L weapons, and it is naive to think that this has not already affected nor will continue to affect the prices of UL non-sib items including MM. We don't live in EU, where you had to buy Saou(L) or H18(L) at 150%+ if you wanted a high end SIB handgun, any more.

I am also not convinced that there is actually an oversupply of UL items, or that the drops at the high end are having a quantifiable effect on the mid-level items - as opposed to more options from multiple planets, and craftable and available L armors.
 
is there an actual reason to think that MacMahon Redeemer UL or MacMahon Instant Karma UL will not exist?

Those won't help either, maybe BL1800 will have a change if it gets to tier 10:) but I doubt it

We need more Terminators in game or different rules ( Cyrene Hub like)
 
I like viewpoint #2.
I love this game, but I don't have the RL economy to be able to deposit for items like Angel, Shadow, various UL-SIB items etc. So I can't really move on from my current level. And this is true for most of the mid-lvl players. So there will be very few people that will be able to hunt higher up, just the current übers and some with the abillity to spend all that money on a game.
Sure, I get higher skills as I hunt, more HP and can use better items. But what's the point of this if I can't afford them?

Yep. Somehow it became "normal" that people could buy Gremlin or Nemesis or Ghost or Vigilante, but that it was also "normal" that for advancement beyond that level you were supposed to be ready to make big deposits. Invest big or be stuck.

MA did not really have an idea on items progression for over 3 years post-VU10, the start after that was haphazard and it and stagnant endgame totally fucked things up and continues to do so. Not that I am convinced that they actually have a solid plan now, but there is some hope the will deal with things.
 
"If the market is saturated and uber items devalued, this game will fail..
If MA thinks otherwise, they are being naïve"
That's about it!
 
Those won't help either, maybe BL1800 will have a change if it gets to tier 10:) but I doubt it

We need more Terminators in game or different rules ( Cyrene Hub like)

The existence of the Terminator or otherwise is not relevant to this. Not everybody who has 100/100 or better will want to - or will be able to afford - the budget needed to seriously compete in Merry Mayhem, or possibly, would even care to take part. And guess what, next year there will be more such people, and in another year, even more.

What gear should all the hordes of people with Commando unlock use?
 
"If the market is saturated and uber items devalued, this game will fail..
If MA thinks otherwise, they are being naïve"
That's about it!

Could you at least try to make an argument as to why this is true, and back it up with some numbers?
 
Back
Top