Grampa
Provider
- Joined
- May 14, 2005
- Posts
- 101
- Location
- Port Hardy, BC Canada
- Avatar Name
- Kar Caswell
Since my last post was closed due to lack of constructive criticisms here are some legitimate suggestions for MA
1) Make the game enjoyable again by doing some of the following:
HUNTING
Reduce the amount of damage it now takes to kill each critter. New players can not kill many animals because it takes too long to do it and their hp is not high enough to last that long. It used to take 6 shots with a 400 to kill a young mollisk and now takes 17. While it might make MA more money in ammo costs and save the loot expense it means we run out of money sooner and can't play as much.
No-loot kills should be no more than 1 in 3. Yesterday I was getting 8+ no-loots for every kill I got loot for.
If ammo is included in loot it should be the same kind of ammo the player used to get the kill. This will allow players to have longer hunts.
There should be a continuous fire function on all weapons. (MA makes more money too)
Some limited weapons do seem to be lasting longer
CRAFTING
When crafting more bps should be dropped and they should always be of a higher level than the one being used. This will allow crafters be constantly raising the level of the items they want to craft. Please stop using items that are never seen in auction to make new products.
Globals used to be over 100 ped as a rule. now they are 55 ped as a rule. There should also be more items as loot instead of always getting animal oil or something else that is only TT food.
There should also be a lot more globals when crafting as it is so expensive to do.
MINING
Mining claims should last a minimum of 6 hours. This allows miners to block search an area without losing the starting claims.
When mining finders are equipped and map selected it should show the area that the particular finder you are using will search. It would allow for more planned mining (MA makes more money too)
Make mining amps last longer. An OA103 now only lasts long enough for 41 drops where it used to last for several hours before. Also OA amps are used up 3 times as fast as MA
MISC
Skills should be easier to get so levels build up faster. This allows players to upgrade their weapons etc more often (MA makes more money too)
All beacons should have a global in the boxes somewhere that drops something unique such as a decent gun or armor piece. The beacons are great fun for socs events but if there is no decent return it makes it hard to do them
Apartments should be able to hold more than 120 items. This will allow players to really decorate their apartments better (MA makes more money too)
TP chips of a certain level (minor and up) should allow player to tp direct to their apartment and back to last location. This should also work on CND and CP.
SOCETIES
Societies should be able to have soc events where all loot goes to one person for distribution. This function has disappeared in one of the VUs
There should be more LAs and societies should only be allowed to own 2 at a time. Each LA should come with a storekeeper so soc can load up Revival area with more ammo, bombs, etc Owners of LA should be able to specify what items they want dropped as loot and possibly where they are located.
On the anniversary of a player's start date they should receive something like a belt with something like a dagger hanging from it. Each year they could be given a new item to hang from the belts. These would have no weight and be purely decorative. It could also open a new Guild of crafting. This could be extended to sashes, and all sorts of other items (MA makes more money too)
All armor should be colorable and makeup colors should be allowed for decorating them. This could even open a new Guild for Blacksmithing (MA makes more money too)
Any and all of these suggestions would help make the game more enjoyable again and if you notice MA makes more money and we get to play longer and better for the money we spend.
1) Make the game enjoyable again by doing some of the following:
HUNTING
Reduce the amount of damage it now takes to kill each critter. New players can not kill many animals because it takes too long to do it and their hp is not high enough to last that long. It used to take 6 shots with a 400 to kill a young mollisk and now takes 17. While it might make MA more money in ammo costs and save the loot expense it means we run out of money sooner and can't play as much.
No-loot kills should be no more than 1 in 3. Yesterday I was getting 8+ no-loots for every kill I got loot for.
If ammo is included in loot it should be the same kind of ammo the player used to get the kill. This will allow players to have longer hunts.
There should be a continuous fire function on all weapons. (MA makes more money too)
Some limited weapons do seem to be lasting longer
CRAFTING
When crafting more bps should be dropped and they should always be of a higher level than the one being used. This will allow crafters be constantly raising the level of the items they want to craft. Please stop using items that are never seen in auction to make new products.
Globals used to be over 100 ped as a rule. now they are 55 ped as a rule. There should also be more items as loot instead of always getting animal oil or something else that is only TT food.
There should also be a lot more globals when crafting as it is so expensive to do.
MINING
Mining claims should last a minimum of 6 hours. This allows miners to block search an area without losing the starting claims.
When mining finders are equipped and map selected it should show the area that the particular finder you are using will search. It would allow for more planned mining (MA makes more money too)
Make mining amps last longer. An OA103 now only lasts long enough for 41 drops where it used to last for several hours before. Also OA amps are used up 3 times as fast as MA
MISC
Skills should be easier to get so levels build up faster. This allows players to upgrade their weapons etc more often (MA makes more money too)
All beacons should have a global in the boxes somewhere that drops something unique such as a decent gun or armor piece. The beacons are great fun for socs events but if there is no decent return it makes it hard to do them
Apartments should be able to hold more than 120 items. This will allow players to really decorate their apartments better (MA makes more money too)
TP chips of a certain level (minor and up) should allow player to tp direct to their apartment and back to last location. This should also work on CND and CP.
SOCETIES
Societies should be able to have soc events where all loot goes to one person for distribution. This function has disappeared in one of the VUs
There should be more LAs and societies should only be allowed to own 2 at a time. Each LA should come with a storekeeper so soc can load up Revival area with more ammo, bombs, etc Owners of LA should be able to specify what items they want dropped as loot and possibly where they are located.
On the anniversary of a player's start date they should receive something like a belt with something like a dagger hanging from it. Each year they could be given a new item to hang from the belts. These would have no weight and be purely decorative. It could also open a new Guild of crafting. This could be extended to sashes, and all sorts of other items (MA makes more money too)
All armor should be colorable and makeup colors should be allowed for decorating them. This could even open a new Guild for Blacksmithing (MA makes more money too)
Any and all of these suggestions would help make the game more enjoyable again and if you notice MA makes more money and we get to play longer and better for the money we spend.