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- Feb 15, 2007
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ETA Yes please on bringing back tool-less sweating. Chanting and gyrating and drums and the whole lot.
Here here!
ETA Yes please on bringing back tool-less sweating. Chanting and gyrating and drums and the whole lot.
I'd like to see sweating without a tool return to EU as wellNice of you to ask.
One similiar to the one prior to VU10.
A flat open area, with combibo, daikaba, and on the other side of revive, beryclad.
And not a long trek from Port Atlantis.
Could have a puny area close to swamp also, for the new hunters getting to grips with the game.
Better functionality, remove the silly sweat gathering tool, and try to re-implement a true mind force sweat gathering option, as before, so people do not get constantly in the way of others, and matters not if the beam is broken by said people running around, or the mob moving.
Edit, just like the emote you did, the old proper way to sweat
That would probably mean making PA market area, as like the old PA, an area for trade, for newbies to mingle, and meet old timers. Currently, PA ( I know pa is not being re-done) but it's a maze and very claustraphobic. But PA and swamp went hand in hand on the old design, and is pretty much hard to beat, even with CE2.
Last edit
Add a mission for combibo also, to encourage, entice those wanting to hunt more challenging mobs than puny's, for the new guys.
https://www.youtube.com/watch?v=cmkjRO1O1Xk
So you know what I mean, and to refresh your memory
On the video, the beryclads and slightly bigger daikaba's, was behind the revival, not a mile behind, but a few steps.
I am actually not going to change Port Atlantis or the swamp camp over there at all.
Personally I would prefer another location to be the starter area, as I think PA is a bit to much to take in all at once for a new player and can be pretty confusing (even to old players).
I am currently working on a new city better suited for newbies to possibly be used as a new "arrival area", with less long distance running, easy access to terminals, mobs, teleporters etc. The plan is to have this new swamp camp located close to this start area and to also have a spawn of a tougher mob nearby, to encourage a mix of players of various levels.
Maybe you will even see the return of some long lost mob...
Ok. I'm doing a little catching up. I would very much like something to be done about Hades. As much as us older Entropians/Calypsians have talked/reminisced about it, I strongly believe that we participants would have gotten together by now and rebuilt that city. You could add a memorial to the old history, including Hades being blown up, which could help new participants understand the history. It would also be nice to include the old museum with the "stuffed" mobs that was around in the PA I started in back in 2006. I liked that place. It made me look like a child with wide eyed wonder and really felt like an experience. I know the crater itself is being used for other things, but a location not far off from there could work.
Ok. I'm doing a little catching up. I would very much like something to be done about Hades. As much as us older Entropians/Calypsians have talked/reminisced about it, I strongly believe that we participants would have gotten together by now and rebuilt that city.
please dont move the new players spawning at PA unless you want to reimburse PA shop owners at the same time...
Cant rebuild it. There's a giant crater full of mean robots in its former location.
Something about angry mechanical devices that aggressively fire laser cannons says "Low Real Estate values."
Investing in Hadesheim seems like about as good of an opportunity as buying beach front property at the Salton Sea.
Since the beta days, I always wanted a stall there. For some reason... Hadesheim has always held a torch in my heart. Sad to see it go.
What happened to your campaign for Chateau Liberte (Nymphtown Island) to become the next sweat camp? Weren't MA adjusting the combibos spawn rates (plus the boss queen spawn) just for this purpose?
The issues there seems to be:
* Lack of a teleporter for quick access.
* Removal of the "rippers" in the water so newbies can enjoy a swim from Nymphtown.
* The TT NPC is hidden. It should be visible.
* Repair terminal/NPC?
* A quest/transport chain to enable newcomers to "tag" the TP.
Anything else?