Thark's Hunters Log

Thark

Stalker
Joined
Jun 8, 2006
Posts
1,670
Location
Berlin
Society
The Prodigy
Avatar Name
Shawn Thark Columbo
Hunting Log of Shawn Thark Columbo!
I'd like to post my hunting results here. Feel free to discuss, offer advice or suggestions but please keep it polite. No talking down, no insults etc. You know the drill.



Overall results since starting the log on June 1st 2021:
  • Total Costs: 1.111.713,83
  • Total TT Return: 1.033.948,12 (93,00%)
  • Total Markup: +23.211,43 (includes Shrapnel at 101% and Enhancer MU)
  • Total: -54.554,28
TT calculations are straight forward: Buy Ammo/Convert Shrapnel and write down the amount. Hunt until ammo is gone or weapon needs repairing. Subtract left over ammo from original amount and add repair costs. Put all the loot into TT and write down the amount. Everything should be unL, so TT-wise after the hunt is before the hunt except for TT-Loss/Profit.
Exception: Enhancers, which will have their TT costs added to a single run, when I buy them.

Shrapnel "MU" will be added immediately after the hunt to the separate MU calculation. Other Markup will be calculated as it comes in, e.g. I stock animal oils until a decent stack can be auctioned, or pvp-traded. Auction costs will be subtracted from the earned MU. Enhancer MU costs will be calculated together with the earned MU. This may result in a negative MU number in the beginning. I may choose to somehow split MU into months, quarters etc., but for right now that seems tedious so I will likely keep that as a running total.

Those losses seem high, even to me, but thats what the log says! o_O Maybe Something is off with the MU? 2% seems low but maybe it isnt. I'll recheck later, right now Im a little .... under the weather... I need to pay more attention to that going forward tho. But thats easy if I only do mayhems cuz of the stupidly low return lol

I will update this post when I update my results. Irregular updates do not necessarily have to occur at the end of a month but maybe more like yearly lol. This Log was officially started on June 1st 2021. The numbers in the first post represent the total results since the start of the log, including some getting reacquainted with the game in May.

Let's see how this goes!

Cheers




Current General stats (05.11.2022)

  • 74,4 dps
  • 3,44 dmg/pec
  • 77,1 Efficiency
  • 267 (up from 227 HP)
  • Attributes: 88/91/68/41/77 (up from 84/81/63/32/48)
  • 52(41) Animal Looter / 44(33) Mutant Looter / 38(17) Robot Looter
  • Highest Prof: 87 Ranged BLP (Dmg)


Hunting Setup:

Current Hunting Setup:
Weapon: Camo Arms BGH T3

Amplifier: Mayhem
Tagger: Enkidd Howler S.4

Armor 1: Ghoul T4
Armor 2: Apocalypse partial
Armor 3: Adj, Vigilante T2
Other: Adj, Pixi, Viceroy, L stuff if needed but mostly for the likes of Sand King or something
Plates: Serpent Scales, 6A, 5B

FAP: Fast Aid Pack 2350, Modified
Regen: Adj. Restoration Chip
Other: Divine Intervention Chip

Ring 1: Summer 2018
Ring 2: Easter 2022

Other: TP Chip 1, TP Chip 2 adj.

Aquired,
Not yet


Every Day Buffs (Excluding Event Power up):

Reload Speed: +0%
Crit Chance: +5%
Crit Damage: +15%


Short Background to this log (And me, I guess):

I've been playing on and off since just after PE went gold. Lost my first Avatar, made a new one: Shawn Thark Columbo. I was pretty active back in the day, no uber or anything but I won/participated in the first Mayhems, while they were still outside, mob trains, KS and all. Did a few instanced Mayhems, participated in WOFs and was hunting all sorts of Mobs, alone or in teams. I also tried my hand at mining and crafting a bit too. Then I sold almost all my stuff. X5, Armor, Faps, MF-Chips etc., all gone. Now I have decided to come back after settling into my new job IRL. I bought a hunting setup and am planing on hunting almost exclusively. I don't enjoy crafting. And mining has always had the allure of a steady profit once you figured it out but its so small, since the turnover is limited by the walking/drilling, that it lost the excitement very quickly for me. Also all the trading and selling is not the part of the game I enjoy.
 
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The Log "started" on June 1st 2021 but includes some numbers from the 30th and 31st of May 2021.

Lets add that Info here:

Overall results May 2021 (2 days of hunting) :

  • Total Costs: 17.466,06
  • Defensive Costs (included above): 62,85 (0,33%)
  • Total TT Return: 15.931,66 (91,2%)
  • Total With Markup: -106,56 (includes Shrapnel at 101% and Enhancer MU)
  • Total: -1864,96
TT calculations are straight forward: Buy Ammo/Convert Shrapnel and write down the amount. Hunt until ammo is gone or weapon needs repairing. Subtract left over ammo from original amount and add repair costs. Put all the loot into TT and write down the amount. Everything should be unL, so TT-wise after the hunt is before the hunt except for TT-Loss/Profit.
Exception: Enhancers, which will have their TT costs added to a single run, when I buy them.

Shrapnel "MU" will be added immediately after the hunt to the separate MU calculation. Other Markup will be calculated as it comes in, e.g. I stock animal oils until a decent stack can be auctioned, or pvp-traded. Auction costs will be subtracted from the earned MU. Enhancer MU costs will be calculated together with the earned MU. This may result in a negative MU number.



Notable Loots:
  • 17 Ped ESI
Notable Achievements
  • Animal Looter 25
Failed Goals
  • Max current gun (King Kong TG-U60)


Stats at the end of May 2021

  • 140 dps (+32,5 / T5 Arso 3 TEN if the mob allows for it)
  • 3,21 dmg/pec
  • 62,2 Efficiency
  • Gun not quite maxed! (64,4/65 Hit)
  • 195 HP
  • Attributes: 78/61/59/14/42
  • 25 Animal Looter / 28 Mutant Looter / 13 Robot Looter
  • Highest Prof: 69 BLP Pistoleer (Hit)


Hunt History:

DateMobAmmoDef CostsDef %Repairs totalAdditional CostsTotal CostsReturn TTTT Return %Comment
30.05.2021
small Caperon / small Araneatrox
2789,13
10,66
0,29%
661,74
224
3674,87
2756,65
75,0%
280 Enhancers
30.05.2021
small Araneatrox
2452,43
18,6
0,59%
715,94
0
3168,37
2907,43
91,8%
30.05.2021
Sand King / Hussk / small Araneatrox
2547,19
16,55
0,51%
711,66
0
3258,85
2529,15
77,6%
31.05.2021
Malcruentor
1798,26
4,38
0,19%
513,45
0
2311,71
2625,11
113,6%
31.05.2021
Malcruentor
2228,86
5,16
0,18%
635,93
0
2864,79
2591,52
90,5%
31.05.2021
Malcruentor / small Araneatrox
1840,74
7,5
0,31%
533,73
37
2411,47
2521,8
104,6%
RT Flight
13656,61
62,85
0,36%
3772,45
17690,06
15931,66
90,1%


Screenshots of highest TT Loot and other notable drops:

334 PED Malcruentor



17,55 PED ESI
 
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Very interesting to see logs with ~60% eff weapon. Thanks for sharing info, and good luck mate !
 
  • Total: -1864,96
  • 2 days of hunting
Scary, wish you a good luck during this journey
 
Hey, posting a quick update before logging off for today. Its been going OK right now. Actually not really. I have a 92% TT return, and that is simply not sustainable. I know I can save some and some of the Mobs have been fairly big but even so, after about 120k cycled, I feel 92% is just way too low. Yes I did loot an unL Item that will offset that but still!

92.5% TT-Return after 120k Ped cycled. Thats just not sustainable even short term really!

Lets add some Info from the first half on June 2021:

Overall results June 1st - 14th 2021 (14 days of hunting) :

  • Total Costs: 119.077,30
  • Defensive Costs (included above): 2822,17 (2,37%)
  • Total TT Return: 110.225,25 (92,57%)
  • Total Markup: +475,99 (includes Shrapnel at 101% and Enhancer MU)
  • Total: -8.376,06
TT calculations are straight forward: Buy Ammo/Convert Shrapnel and write down the amount. Hunt until ammo is gone or weapon needs repairing. Subtract left over ammo from original amount and add repair costs. Put all the loot into TT and write down the amount. Everything should be unL, so TT-wise after the hunt is before the hunt except for TT-Loss/Profit.
Exception: Enhancers, which will have their TT costs added to a single run, when I buy them.

Shrapnel "MU" will be added immediately after the hunt to the separate MU calculation. Other Markup will be calculated as it comes in, e.g. I stock animal oils until a decent stack can be auctioned, or pvp-traded. Auction costs will be subtracted from the earned MU. Enhancer MU costs will be calculated together with the earned MU. This may result in a negative MU number.



Notable Loots:
  • Titan Shin Guards (F)
  • 13,77 Ped ESI
Notable Achievements
  • Animal Looter 33
  • Commando (Currently already at 1811)
Failed Goals
  • Going pretty well, aside from TT Return %


Stats at June 14th 2021

  • 140 dps (+32,5 / T5 Arso 3 TEN if the mob allows for it)
  • 3,21 dmg/pec
  • 62,2 Efficiency
  • 209 (up from 195 HP)
  • Attributes: 81/69/61/23/44 (up from 78/61/59/14/42)
  • 33 Animal Looter / 30 Mutant Looter / 15 Robot Looter
  • Highest Prof: 71 BLP Pistoleer (Hit)


Hunt History:

01.06.2021​
Araneatrox / Caperon / Atrax /Merp
1811,46​
8,58​
0,36%​
506,83​
85,1​
2403,39​
1759,21​
73,20%​
Buy: UR125 (L)
02.06.2021​
Merp, Atrax, Fungoid
2442,97​
14,38​
0,46%​
689,91​
0​
3132,88​
3224,61​
102,93%​
Good MU/Skills
03.06.2021​
Daily and Feffo Wave
414,29​
2,22​
0,42%​
112,56​
526,85​
432,88​
82,16%​
03.06.2021​
Merp, Atrax, Fungoid
1156,42​
5,22​
0,29%​
326,15​
320​
1802,57​
1281,08​
71,07%​
Buy: 400 Enhancers
03.06.2021​
Merp, Atrax, Fungoid
2175,12​
19,18​
0,69%​
606,4​
2781,52​
2467,21​
88,70%​
Tiered Weapon to 7.00
04.06.2021​
Dailys, Merp, Atrax, Fungoid
1942,9​
8,86​
0,36%​
530,32​
2473,22​
2340​
94,61%​
04.06.2021​
Mulaak'f /Mulukhir Elites
14102,0674​
207,27​
1,29%​
2025,05​
16127,1174​
13881,65​
86,08%​
05.06.2021​
Next Island - Great Whites
3076,5408​
17,01​
335,48​
3412,0208​
3214,4​
94,21%​
05.06.2021​
Next Island - Great Whites
1992,1814​
10,39​
0,41%​
546,67​
2538,8514​
2337,88​
92,08%​
06.06.2021​
Next Island - Crawlers
6238,2985​
11,38​
0,14%​
1697,38​
7935,6785​
7391,03​
93,14%​
06.06.2021​
Next Island - Screechers
4265,04​
3,82​
0,07%​
1155,11​
5420,15​
5103,02​
94,15%​
07.06.2021​
Next Island - Molochs
4089,12​
181,29​
3,94%​
509,39​
4598,51​
4838,26​
105,21%​
Hit Tier 7.03
07.06.2021​
Next Island - Molochs
1986,94​
111,63​
4,83%​
326,04​
2312,98​
2748,58​
118,83%​
Hit Tier 7.04
08.06.2021​
Next Island - Molochs
3025,27​
177,03​
5,01%​
505,52​
3530,79​
2647,41​
74,98%​
08.06.2021​
Next Island - Molochs
5510,4​
328,81​
4,99%​
1080,53​
6590,93​
5454,93​
82,76%​
08.06.2021​
Next Island - Molochs
2255​
123,3​
4,67%​
386,33​
2641,33​
2957,62​
111,97%​
10.06.2021​
Next Island - Molochs
2467,49​
137,6​
4,65%​
493,71​
2961,2​
2158,97​
72,91%​
11.06.2021​
Next Island - Molochs
4636,7​
251,08​
4,63%​
615,69​
170,2​
5422,59​
4750,68​
87,61%​
Buy: UR125 (L)
12.06.2021​
Next Island - Molochs
8708,1942​
485,43​
5,01%​
976,29​
9684,4842​
11022,7​
113,82%​
unL loot: Titan F Shins!
13.06.2021​
Next Island - Molochs
3523,4​
193,55​
4,72%​
576,91​
4100,31​
4006,44​
97,71%​
13.06.2021​
Next Island - Molochs
3539,8984​
108,61​
2,68%​
514,67​
4054,5684​
3997,8​
98,60%​
14.06.2021​
Next Island - Molochs
3242,48​
189,95​
5,03%​
537,58​
3780,06​
3340,3​
88,37%​
14.06.2021​
Next Island - Molochs
2701,51​
162,73​
5,16%​
453,73​
3155,24​
2936,93​
93,08%​
98960,3007​
2822,17​
2,37%​
19280,7​
119077,301​
110225,25​
92,57%​


Screenshots of highest TT Loot and other notable drops:

Discovery: Titan Shins F



718 Ped Moloch
 
Depressing to say the least but not surprised.
 
92.5% tt on 120k cycled is definitely depressing, but honestly not surprising at all when hunt 4500hp mobs. you definitely have to keep shooting.

your looter levels are pretty sad relative to gear and mob selection as well. you're going to have a lot of competition from 60+ looters in moloch

for context i'm at 94.22% TT at 81.5% eff and 3.55 dpp on 94k cycle this month. my looter level is 54 animal 53 mutant 47 robot
 
92.5% tt on 120k cycled is definitely depressing, but honestly not surprising at all when hunt 4500hp mobs. you definitely have to keep shooting.

your looter levels are pretty sad relative to gear and mob selection as well. you're going to have a lot of competition from 60+ looters in moloch

for context i'm at 94.22% TT at 81.5% eff and 3.55 dpp on 94k cycle this month. my looter level is 54 animal 53 mutant 47 robot

Or you due to a big loot, or i should stop playing if those number are true, will do better putting money randomly on share market with my ass.
 
Or you due to a big loot, or i should stop playing if those number are true, will do better putting money randomly on share market with my ass.
imo keep shooting.. it akes millions of cycle to get your expectancy these days
 
Thx for the input guys! Eventho most seem unsurprised, which is in itself super scary.

Just for clarity tho: The Molochs I hunt have 3250 HP, and on them I actually have 93%! xD A fair amount of hunting was much smaller creatures.

So right now, I have killed about 33250 Mobs, while cycling 136k. That gives an avg. cost to kill of 4,09 Ped or 1350 avg Mob HP.

But I do understand that big variations between mob sizes could in theory result in worse results, depending on if MA keeps track of multipliers instead of absolute values for their " TT return % goal". I.e. losing on Mulms and ending up with an 80% TT-return after X mobs and then doing 220HP merps for X mobs and ending with 114% makes the avg. return 97% if tracking multipliers but much worse when tracking actual TT-Return. but thats sth we can't realistically test so I choose to hope its actual return, not multipliers.

your looter levels are pretty sad relative to gear and mob selection as well. you're going to have a lot of competition from 60+ looters in moloch
Not sure what the competition has to do with that? I dont know of that theory, lemme know if you have the time? Either here or in PM if you prefer. Yeah the looter level might be a concern but tbh, before my break there was no such thing and now there is realistically no other way to level it, except looting mobs. for example, my anatomy skill is at over 8000, (missed the meme by 1k, dang), but my butchery/skinning at 1500/3500 respectively. Sooo I gotta keep loosing at 92% for what? 2mil? 10mil? until it gets to a level thats semi sustainable? I know its likely some curve but you know what I mean. That means I'll lose 5% of 2,10 mil? ouch! 100-500k PED gone?

Its not all that bleak tho and Im not thaaaaaat upset. I was expecting some loss. Id be fine with 96 maybe? that seems realistic with that looter level / effiency thing. but 92% is just cruel, not sure what Im gonna do about that.

Cheers
 
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first of all that cycle for your DPS is nothing, then your looter profession is low + low eff weapon

also that result is with you using the gun NOT MAXED ? at least for some part of that cycle.

Not surprised...
 
Hey,

first: what has the dps to do with the amount of peds cycled? wouldnt it make more sense to think about the amount of HP a mob has? no matter how long it takes to kill it?

Second: It wasnt maxed for about 5% of what you currently see, and most of that again, is the last part where hit and dmg is maxed but you dont have the full amount of attacks yet. Hit goes up fast, when all thats missing is rifle, I was a pistol guy before.

Third: So you expect everyone who doesnt have a 2.0 weapon to be at 92% until they get to what looter level? You expect, people who start this game, to lose 10% of the peds they cycle? Im surprised by that opinion, eventho I dont appreciate your tone.

cheers
 
I don't expect anything from others...

You can have the same or even worse results with that kind of cycle even with 2.0 weapons.

The intention was to help you, nothing else.
 
Third: So you expect everyone who doesnt have a 2.0 weapon to be at 92% until they get to what looter level? You expect, people who start this game, to lose 10% of the peds they cycle? Im surprised by that opinion, eventho I dont appreciate your tone.
Have to agree. Given that the cheapest FEN weapons are going for 10K or whatever it is these days, it seems kind of crazy to think that that would be the cheapest weapon for getting a return over 92%. And that's for an SB-10 which can only handle small mobs. I would hope that's not the case.
 
The prevailing theory is that you have two routes:

Go efficiency: expensive gear buy in
OR
Go looter level: expensive tt loss

This gets you as close to a certain expected result TBD. For me, eliminating enhancer costs, a 91 eff gun got me 98.9%tt.

The question is to you is if any of this is worth the outlay and do you get fun for what you are trying to achieve. If so, keep on.
 
With the gear and looted level you should expect 95.5-96% or so, over millions of cycle

Like LT said you either go big dps and skill looter as fast as possible, or you buy into expensive high eff weapons.

I was never able to attain 97%+ before I moved to 80%+ eff.
 
Love how so many people throw the looter level crap around like people have any clue how much effect it even has. Feel free to tag me in any post from mindark relating to a specific % it has, if not its pure speculation.
 
Love how so many people throw the looter level crap around like people have any clue how much effect it even has. Feel free to tag me in any post from mindark relating to a specific % it has, if not its pure speculation.
At 81.8% efficiency my TT returns from lvl 33 looter to 54 looter went up 0.09% on a per month and overall basis. When MA said incremental they meant it.
Like others have touched on… looter levels might really be a means to compensate for poor efficiency.
 
but I mean like, you have 97%+ now right? From what I read from you in this thread. so your 81Eff + 54 Looter Level = 97%+? I feel like 62+35 = 92% Return doesnt make sense to me. That the difference there should be 5% feels like to big of a gap to me.

Im more in the camp of: I've had bad luck / didnt stop soon enough when loot was bad (or not at all tbh). Im gonna have to start doing that now tho. Just dont hunt/cycle when there is just no loot coming. I really dont think MA "balances" anything after the fact, or "protects" you from loosing too much. Yes I didnt have a decent HOF yet but even a 2k, 5k wouldn't be enough to get me back on track realistically. Sooo my approach is probably to not cycle anything if loot "feels" bad after maybe 1k that day.

I was just surprised by how many people commented that they "expected" returns like this. I was thinking people might say things like "uff, bad luck man, keep at it" or "yeah sometimes downswings happen" or even the ever popular "its dynamic" meme. Not that so many people expect everyones returns to be like this. I just cant believe thats true. Noone outside the, what?, 50 Loot 2.0-weapon hunters would be hunting, no?

We'll see how things progress. Im just scared of migration, if this keeps up xD cuz I really wanna shoot some eomons :)

Cheers and happy weekend! -> Loot was bad today for me, so i logged off and gonna have a beer or 16.
 
do u convert shrapnel in the middle of the run or just in the end?
 
uhh at the end, why m8?

I mean I have started a mob before realizing Id run out of ammo and had to convert stuff on the fly. But only like 10 ped cuz otherwise the bookkeeping gets annoying.
 
I was just surprised by how many people commented that they "expected" returns like this. I was thinking people might say things like "uff, bad luck man, keep at it" or "yeah sometimes downswings happen" or even the ever popular "its dynamic" meme. Not that so many people expect everyones returns to be like this. I just cant believe thats true. Noone outside the, what?, 50 Loot 2.0-weapon hunters would be hunting,
I think the majority of hunters that track returns grossly underestimate the cycle required to get their expectancy out. Over 500k cycle on 3ped mobs you might have one person at 105% and another at 92% with a lot scattered evenly from 94-98%. But as you cross millions of cycle it starts to average out very very close to expectancy based on efficiency
 
Over 500k cycle on 3ped mobs you might have one person at 105% and another at 92% with a lot scattered evenly from 94-98%.

I agree with you on the top range, given a decently big multiplier, but ending up at 92% on 167k kills is imo out of the ordinary unlucky (not saying it couldn´t happen)
92.5% on 120k for what op has done, however, is not out of the ordinary. It´s likely just bad timing on the "cut"
 
I think the majority of hunters that track returns grossly underestimate the cycle required to get their expectancy out. Over 500k cycle on 3ped mobs you might have one person at 105% and another at 92% with a lot scattered evenly from 94-98%. But as you cross millions of cycle it starts to average out very very close to expectancy based on efficiency
They definitely do. Even 1K HP mobs are pretty big for my budget at the moment. I hear of people hunting Prots and Osseo with 1K ped on their card and I'm just like ?
 
I agree with you on the top range, given a decently big multiplier, but ending up at 92% on 167k kills is imo out of the ordinary unlucky (not saying it couldn´t happen)
92.5% on 120k for what op has done, however, is not out of the ordinary. It´s likely just bad timing on the "cut"
Ask duword and zho about their MM returns for the first couple of weeks with LP40 perfected and imk2… iirc they were both in the low-mid 90s for hundreds of thousands of cycle. Don’t underestimate the lower end of the bell curve.. once you’re on it it’s pure pain.
 
Its not just about variance in loot returns or looter prof / efficiency other important factors are area/mob and competition and especially the later one was severe in molochs depths with many top hunters cycling alot. the system will try to even things out (especially on a completely new mob) but if you are for example 3k down and the other 5 hunters are each 20k more down then usual then you will see the loot often go to them rather then in your pocket.
Another factor in the recent past was the mulmun event which shifted tt returns quite abit towards caly in the shortterm, this has impact if hunting on other planets.
 
Its not just about variance in loot returns or looter prof / efficiency other important factors are area/mob and competition and especially the later one was severe in molochs depths with many top hunters cycling alot. the system will try to even things out (especially on a completely new mob) but if you are for example 3k down and the other 5 hunters are each 20k more down then usual then you will see the loot often go to them rather then in your pocket.
Another factor in the recent past was the mulmun event which shifted tt returns quite abit towards caly in the shortterm, this has impact if hunting on other planets.
My returns are more stable and closer to what I expect in the short term when I hunt less common mobs in less common areas. If there’s a lot of competition I just don’t do well. But I’ve never had a hunting hof over 2k so who knows.
 
Even worst than you, i will not continue this adventure.
The cost to play is outragous, in this i joined the konvicted broken window.

i came back only because a newspaper paid me for some review, i prefer to keep the cost to play/h for me for as people will not believe it.
Had to stay on under 400 peds/h overall for my part of the review. Not even whinning, i have other shit to do.
Also had to test support, massive fail.
 
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