Quite interesting to see such divergence between ideas of how the loot system works between veteran players, it does truly make this game unique.
Biggest mistake is people don't understand that a 95%-96% day is great. We are aiming towards a loss constantly.
This right here is the main reason that made me fail to transition from 1.0 to 2.0, which led to intense boredom and consequent moving on.
Was used to this variance, even with decent DPP setup:
For me it was even more clear in loot 1.0. Had time after time after time "Midas touch" for day or two globaling everywhere, and time between loot was mainly very poor.
I was obviously still playing at a loss, but the excitement of those nice periods would make up for the poor loot ones and the reasonable MU would allow a decent pay per shoot game. It was quite nice finishing a day, a week or even a month seeing the Pedcard substantially increased .
Nonetheless this is the current state game, and I've played very little (around 50k peds cycled) since my return so I'll keep sticking around and see how it goes. One thing is sure, if I had plans to increase my game they are vanished and I ain't gonna play with more than "pizza money" for the time being. I'll get some decent DPP/Eff L setup, hunt small stuff focusing on the MU of the uncommon drops, and keep building my dataset.
For MA my 2 worthless cents would be:
- First and foremost, focus on rebuilding your dedicated clients trust, it's clear as water (not the one you can fish in) that trust is loss and patience depleted and just stop these sneaky bullshits like changing mining loot system without any announcement or hiding the point system on the Mayhem event. I mean, the reason you provided for the latter is ridiculous.
You lose these guys, and you're a goner. You replace them with braindead Fortnite players, and you're a goner; your game doesn't provide what it needs to retain them. Focus on "quality" not "quantity" and plan a strategy to get more players like the ones you have now.
-Fix what is lacking for a complete RCE ecosystem. I still have the messages of my auctions sells back then, and we went for okayish MU to really bad MU; Hunting outside Calypso/Aris is fking expensive; Having UL items = Bag holder, there's almost no chance they will currently gain value and to sell it's a complete pain, I could keep going and going but my idea with this should be evident now.
I hope I'm just missing the big picture of MA plans here, and if so, please enlighten me, I'm always open to learn

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