Cryte
Provider
- Joined
- Jul 15, 2007
- Posts
- 169
- Location
- Maryland
- Avatar Name
- Jess Renada Tylie
I keep seeing threads and posts with a lot of hate about how the dev's at MA cater to the ubers in the game. As I am not uber, nor do I plan on ever attaining uber status (noob4life!), I hadn't really given it too much thought. I assumed it was just random whinings you see in any game forums about content (forgive me if I'm totally wrong lol.)
Oddly enough, today I stumbled across this article on one of the MMO blogs I read (Hardcore Casual).
It is titled "The 5%" and in it the author, Syncaine, discusses how and why the MMO companies cater to the top 5% of their player base. That top 5% is comprised of the hardcore raiders, guild leaders, etc., typically the people doing driving a lot of the content in games. It's an interesting read and I felt like I could see some correlations to EU. If you consider the uber players in EU as the ones that are driving some of the activities and content. The content in this case being land grabs, player run events, and the news-worthy stories you get when someone buys a space station eyecrazy - those are all some of the reasons people have come to this game, or at least stick around once they get here.
I'm not trying to start a flame war, I just thought it was an interesting read. Who knows, maybe there is a method to the madness of the guys up top as to why they keep adding content that's high level.. not that I wouldn't mind some low level uber gear that drops from Cornundacauda's *hint hint MA*
As a footnote, what I'd really be curious to see is the status for the player base, particularly the breakout of the various tiers of players. For instance Low (sub 25 profession level), Mid (25-50), and Uber (50+), the amount of active players in each tier, and the amount of deposits accumulated between the groups. That might lay the argument to rest as to who they should be catering to.. also forgive me if I grouped the levels wrong, I really have no idea what mid/uber levels are considered.
Oddly enough, today I stumbled across this article on one of the MMO blogs I read (Hardcore Casual).
It is titled "The 5%" and in it the author, Syncaine, discusses how and why the MMO companies cater to the top 5% of their player base. That top 5% is comprised of the hardcore raiders, guild leaders, etc., typically the people doing driving a lot of the content in games. It's an interesting read and I felt like I could see some correlations to EU. If you consider the uber players in EU as the ones that are driving some of the activities and content. The content in this case being land grabs, player run events, and the news-worthy stories you get when someone buys a space station eyecrazy - those are all some of the reasons people have come to this game, or at least stick around once they get here.
I'm not trying to start a flame war, I just thought it was an interesting read. Who knows, maybe there is a method to the madness of the guys up top as to why they keep adding content that's high level.. not that I wouldn't mind some low level uber gear that drops from Cornundacauda's *hint hint MA*
As a footnote, what I'd really be curious to see is the status for the player base, particularly the breakout of the various tiers of players. For instance Low (sub 25 profession level), Mid (25-50), and Uber (50+), the amount of active players in each tier, and the amount of deposits accumulated between the groups. That might lay the argument to rest as to who they should be catering to.. also forgive me if I grouped the levels wrong, I really have no idea what mid/uber levels are considered.