atomicstorm
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In a world of constant misleading commentary, posts, and media (or people) with obvious agendas - I feel it is necessary for a rebuttal to a poor "log" of earnings on warp services. It is important to understand what it takes, at a very minimum, to make an investment of a privateer or mothership work. Considering the content of this post, please do not merge threads.
It is important that if you are going to keep logs, that you are keeping logs of all aspects of your activity. No free rolls, no neglecting of markup. It allows you to see what you are doing to your bankroll and perhaps that activity (crafting or otherwise), maybe isn't as good of an idea as you think it is.
Rebuttal of: https://www.planetcalypsoforum.com/forum/index.php?threads/cost-of-a-warp-flight-in-eu.277410/
Disclaimer: I do not own a mothership or privateer but have done warp services in the past.
Assumptions
Equus - (42,000 PED outlay approx)
UL Warp Drive - 1 Use - 3ped TT
UL Thruster - 2 Uses - 0.18ped TT
Fuel spent for shuttling, warping, and planet movement - 0.60ped TT @ 102%
Cost Approx 3.8ped
Privateer/Motherships (35,000 to 150,000 PED outlay)
L Warp Drive 1 - 1 Use - 3ped TT @ 170% MU = 5.1ped total (see markup calculation for crafting or purchase)
L Thruster Use - 4 Uses - 0.36ped TT, 140% mu - 0.504ped total (unless using a summon alt)
Fuel spent for shuttling and warping - 0.04ped (more if atmosphere services) 102% MU - 0.0408ped total
Fuel spent for returning to planet (provider) - 0.50ped 102% MU - 0.51ped total
After markup, total cost of 1 warp is approximately 6.1548ped. Multiple jumps will not multiply thruster or fuel use but the margin is slim @ 7ped.
Warp Drive 1 (L) Crafting
Warp Drive BP per click -- 0.01ped @ 6000% mu --- 0.60ped
4 generic fuses -- 20ped @ 215% mu -- 43ped
10 Narcanisum Ingot -- 2.4ped TT @ 105% -- 2.52ped total
100 Lysterium Ingot -- 3.0ped TT @ 104% -- 3.12ped total
200 Standard Lever -- 3.84ped TT @ 134% -- 5.1456ped total
Each attempt: 29.25ped TT or 54.3856ped MU
On Success
Metal Residue - 120.76ped TT @ 100.9% -- 121.84ped total
Each warp drive = 50 warps @ 150ped TT total
Simulation
10 attempts, Given success - 40% (generous) = 4 successes
Assumes 6 failures, not partial successes - since those are variable, alterations to the warp drive MU price is slim, depending on near successes containing generic fuses
Base Cost: 292.50ped TT
Added Residue: 483.04ped @ 100.9%
Base + Markup Cost: 543.856ped + 4.34ped from residue = 548.196
Total TT of warp drives: 600ped TT (@191% mu, markup cost, the cost to get back/divided by total product -- 548.196/600)
If you buy it at current avg AH price of 170% (there was not one present for that at the time and lowest price was 590%), each warp drive use is 5.1ped. If you make it yourself with a generous success rate at 191%, it would be 5.73. Plus remember that generic fuses used to be 400%+ and if we get into a dry period of these resources (which is the complaint currently), the price will go up.
Given the numbers above, I would recommend being weary of folks saying otherwise -- although I think most people know that it was bunk. I would also review all your activities in the exact same way to determine if what you are doing is actually a loss. Auction fees can be destructive to your margins.
But Longtime! I loot this stuff myself!
That does not matter since you could sell it for markup. This means you are earning the markup in one spot of your ledger and buying it in another. This does not change the cost in any way. What profit you would have gotten in selling the fuses, you got on the other end of the ledger when you sold your warp services.
It is important that if you are going to keep logs, that you are keeping logs of all aspects of your activity. No free rolls, no neglecting of markup. It allows you to see what you are doing to your bankroll and perhaps that activity (crafting or otherwise), maybe isn't as good of an idea as you think it is.
Rebuttal of: https://www.planetcalypsoforum.com/forum/index.php?threads/cost-of-a-warp-flight-in-eu.277410/
Disclaimer: I do not own a mothership or privateer but have done warp services in the past.
Assumptions
- 1 Jump
- Not including weight restrictions and complications
- No white glove planet pick up services from motherships, summon only
- Cannot count crafting multipliers as they are not guaranteed and are therefore considered bonus if achieved
- Does not include failed warps or Mindark bugs that require multiple warp jumps to compensate for the failure
- Does not include pirate activity that adds defense costs, including but not limited to ammo, repairing, and payment to crew members
- Does not include SI (ship armor) upgrades, often paid by revenue generated from warp activity
Equus - (42,000 PED outlay approx)
UL Warp Drive - 1 Use - 3ped TT
UL Thruster - 2 Uses - 0.18ped TT
Fuel spent for shuttling, warping, and planet movement - 0.60ped TT @ 102%
Cost Approx 3.8ped
Privateer/Motherships (35,000 to 150,000 PED outlay)
L Warp Drive 1 - 1 Use - 3ped TT @ 170% MU = 5.1ped total (see markup calculation for crafting or purchase)
L Thruster Use - 4 Uses - 0.36ped TT, 140% mu - 0.504ped total (unless using a summon alt)
Fuel spent for shuttling and warping - 0.04ped (more if atmosphere services) 102% MU - 0.0408ped total
Fuel spent for returning to planet (provider) - 0.50ped 102% MU - 0.51ped total
After markup, total cost of 1 warp is approximately 6.1548ped. Multiple jumps will not multiply thruster or fuel use but the margin is slim @ 7ped.
Warp Drive 1 (L) Crafting
Warp Drive BP per click -- 0.01ped @ 6000% mu --- 0.60ped
4 generic fuses -- 20ped @ 215% mu -- 43ped
10 Narcanisum Ingot -- 2.4ped TT @ 105% -- 2.52ped total
100 Lysterium Ingot -- 3.0ped TT @ 104% -- 3.12ped total
200 Standard Lever -- 3.84ped TT @ 134% -- 5.1456ped total
Each attempt: 29.25ped TT or 54.3856ped MU
On Success
Metal Residue - 120.76ped TT @ 100.9% -- 121.84ped total
Each warp drive = 50 warps @ 150ped TT total
Simulation
10 attempts, Given success - 40% (generous) = 4 successes
Assumes 6 failures, not partial successes - since those are variable, alterations to the warp drive MU price is slim, depending on near successes containing generic fuses
Base Cost: 292.50ped TT
Added Residue: 483.04ped @ 100.9%
Base + Markup Cost: 543.856ped + 4.34ped from residue = 548.196
Total TT of warp drives: 600ped TT (@191% mu, markup cost, the cost to get back/divided by total product -- 548.196/600)
If you buy it at current avg AH price of 170% (there was not one present for that at the time and lowest price was 590%), each warp drive use is 5.1ped. If you make it yourself with a generous success rate at 191%, it would be 5.73. Plus remember that generic fuses used to be 400%+ and if we get into a dry period of these resources (which is the complaint currently), the price will go up.
Given the numbers above, I would recommend being weary of folks saying otherwise -- although I think most people know that it was bunk. I would also review all your activities in the exact same way to determine if what you are doing is actually a loss. Auction fees can be destructive to your margins.
But Longtime! I loot this stuff myself!
That does not matter since you could sell it for markup. This means you are earning the markup in one spot of your ledger and buying it in another. This does not change the cost in any way. What profit you would have gotten in selling the fuses, you got on the other end of the ledger when you sold your warp services.
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