Witte
Marauder
- Joined
- May 21, 2005
- Posts
- 5,713
- Society
- Delta Force Elite
- Avatar Name
- Vlugge Witte Harrie
EDIT: FOR MORE ACCURATE ANALYSIS SEE: https://www.planetcalypsoforum.com/forums/showthread.php?t=53122
After some reading in this thread, I decided to do some research. I collected the skill and mindamage of 10 different people, of which 6 all 3 weapon categories, and 4 just their main category.
The skills I collected were: ?WT, Anatomy, IRD, RDA, MMS, Serendipidy, and Wounding. I let matlab calculate what the influence of these skills is on the damage %. Here are the results:
Mindamage gain per skilllevel:
LWT: 0.6263 (1600)
ANA: 0.5028 (2000)
IRD: 0.1079 (10000)
RDA: 0.3936 (2500)
MMS: 0.2485 (4000)
SER: 0.0745 (13300)
WND: 0.2507 (4000)
In the brackets is how much skill you approximatly need to gain 1% mindamage. After adding the 7th person, the result nearly didnt change anymore, so it seems the result is pretty much complete. If you think its not correct you can PM me your skills and mindamage, so I can add them.
Matlab data:
A = [
6142 5486 2981 4408 4754 2886 0000;
1232 5486 2981 4408 4754 2886 0000;
0502 5486 2981 4408 4754 2886 0000;
6047 6272 4005 5237 5446 3991 2516;
0847 6272 4005 5237 5446 3991 2516;
1163 6524 3116 4837 5029 4121 0000;
6460 6524 3116 4837 5029 4121 0000;
0123 6524 3116 4837 5029 4121 0000;
6454 5220 3140 4209 4129 2914 0000;
0001 5220 3140 4209 4129 2914 0000;
0474 5220 3140 4209 4129 2914 0000;
8071 6998 4070 4971 5765 4451 3521;
0001 6998 4070 4971 5765 4451 3521;
1518 6998 4070 4971 5765 4451 3521;
6020 5771 3263 4509 4961 3066 0000;
3819 5771 3263 4509 4961 3066 0000;
1466 5771 3263 4509 4961 3066 0000;
3019 3480 1071 1922 3375 0000 0000;
6095 4945 3595 3454 4248 2590 0000;
5417 4559 2415 3542 4067 2022 0000;
5902 5151 2595 3950 4441 2810 0000;
7501 6681 3989 5790 6132 4062 3712]
B = [
10.00;
07.00;
06.51;
11.75;
08.44;
07.82;
11.10;
07.18;
09.94;
05.82;
06.16;
13.59;
08.55;
09.53;
10.29;
08.91;
07.40;
05.36;
09.30;
08.49;
09.42;
13.53]
C = A\B =
0.6263
0.5028
0.1079
0.3936
0.2485
0.0745
0.2507
After some reading in this thread, I decided to do some research. I collected the skill and mindamage of 10 different people, of which 6 all 3 weapon categories, and 4 just their main category.
The skills I collected were: ?WT, Anatomy, IRD, RDA, MMS, Serendipidy, and Wounding. I let matlab calculate what the influence of these skills is on the damage %. Here are the results:
Mindamage gain per skilllevel:
LWT: 0.6263 (1600)
ANA: 0.5028 (2000)
IRD: 0.1079 (10000)
RDA: 0.3936 (2500)
MMS: 0.2485 (4000)
SER: 0.0745 (13300)
WND: 0.2507 (4000)
In the brackets is how much skill you approximatly need to gain 1% mindamage. After adding the 7th person, the result nearly didnt change anymore, so it seems the result is pretty much complete. If you think its not correct you can PM me your skills and mindamage, so I can add them.
Matlab data:
A = [
6142 5486 2981 4408 4754 2886 0000;
1232 5486 2981 4408 4754 2886 0000;
0502 5486 2981 4408 4754 2886 0000;
6047 6272 4005 5237 5446 3991 2516;
0847 6272 4005 5237 5446 3991 2516;
1163 6524 3116 4837 5029 4121 0000;
6460 6524 3116 4837 5029 4121 0000;
0123 6524 3116 4837 5029 4121 0000;
6454 5220 3140 4209 4129 2914 0000;
0001 5220 3140 4209 4129 2914 0000;
0474 5220 3140 4209 4129 2914 0000;
8071 6998 4070 4971 5765 4451 3521;
0001 6998 4070 4971 5765 4451 3521;
1518 6998 4070 4971 5765 4451 3521;
6020 5771 3263 4509 4961 3066 0000;
3819 5771 3263 4509 4961 3066 0000;
1466 5771 3263 4509 4961 3066 0000;
3019 3480 1071 1922 3375 0000 0000;
6095 4945 3595 3454 4248 2590 0000;
5417 4559 2415 3542 4067 2022 0000;
5902 5151 2595 3950 4441 2810 0000;
7501 6681 3989 5790 6132 4062 3712]
B = [
10.00;
07.00;
06.51;
11.75;
08.44;
07.82;
11.10;
07.18;
09.94;
05.82;
06.16;
13.59;
08.55;
09.53;
10.29;
08.91;
07.40;
05.36;
09.30;
08.49;
09.42;
13.53]
C = A\B =
0.6263
0.5028
0.1079
0.3936
0.2485
0.0745
0.2507
Last edited: