Recoda
Prowler
- Joined
- Jan 30, 2005
- Posts
- 1,350
- Location
- Sweden
- Avatar Name
- Recoda
I've been doing some researches on the effects of using skillmod attachments today. I can't believe I've never done this before, as it seems that you may loose quite a lot of PEDs if you don't use these attachments correctly. These tests were made using 1000 shoots each. The first test was without any attachments at all, to determine my standard efficiency. Second test was with broken attachments, here are the results.
Bjornir, 100%. Abrer, 22%. Abrer, 22%.
Total Skillmodification: 30%
Total decrease in missrate: -8,75%
Total increase in hitrate: - 2%
Bjornir, 100%. Abrer, 58%. Abrer, 58%.
Total Skillmodification: 30%
Total decrease in missrate: 5%
Total increase in hitrate: 0,9%
Bjornir, 100%. Abrer, 100%. Abrer, 100%.
Total Skillmodification: 30%
Total decrease in missrate: 8,8%
Total increase in hitrate: 1,5%
Bjornir, 100%. Gargul, 100%. Gargul, 100%.
Total Skillmodification: 48%
Total decrease in missrate: 16%
Total increase in hitrate: 2,6%
As you can see, a broken attachment will decrease your hitrate. You hitrate will be lower with a broken attachment than without any attachments at all!
These tests were done with a Strikehammer (BLP, Rifle). My skills are relatively low on BLP weapons, so I guess the difference would be more significant if I were to use a laser handgun. I may do a couple of other tests later using a handgun, but from now, it appears as if the Modification influences the Hit Ability on the weapon. This basically means that a 4.0 Hit Ability would be increased to 5.92 using a pair of Garguls and a Bjornir. A 6.0 Hit Ability on the other hand would increase to 8.9 Hit Ability. I also noticed a considerable effect on the Critical Hits, they increased a huge deal using skillmod attachments.
Test with SIB-Weapon:
https://www.planetcalypsoforum.com/forums/showpost.php?p=670247&postcount=64
Doesn't appear that lasers increases the efficiency of already maxed weapons.
Bjornir, 100%. Abrer, 22%. Abrer, 22%.
Total Skillmodification: 30%
Total decrease in missrate: -8,75%
Total increase in hitrate: - 2%
Bjornir, 100%. Abrer, 58%. Abrer, 58%.
Total Skillmodification: 30%
Total decrease in missrate: 5%
Total increase in hitrate: 0,9%
Bjornir, 100%. Abrer, 100%. Abrer, 100%.
Total Skillmodification: 30%
Total decrease in missrate: 8,8%
Total increase in hitrate: 1,5%
Bjornir, 100%. Gargul, 100%. Gargul, 100%.
Total Skillmodification: 48%
Total decrease in missrate: 16%
Total increase in hitrate: 2,6%
As you can see, a broken attachment will decrease your hitrate. You hitrate will be lower with a broken attachment than without any attachments at all!
These tests were done with a Strikehammer (BLP, Rifle). My skills are relatively low on BLP weapons, so I guess the difference would be more significant if I were to use a laser handgun. I may do a couple of other tests later using a handgun, but from now, it appears as if the Modification influences the Hit Ability on the weapon. This basically means that a 4.0 Hit Ability would be increased to 5.92 using a pair of Garguls and a Bjornir. A 6.0 Hit Ability on the other hand would increase to 8.9 Hit Ability. I also noticed a considerable effect on the Critical Hits, they increased a huge deal using skillmod attachments.
Test with SIB-Weapon:
https://www.planetcalypsoforum.com/forums/showpost.php?p=670247&postcount=64
Doesn't appear that lasers increases the efficiency of already maxed weapons.
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