News: The Expansion of Entropia Universe

If a planet doesn’t move over, it’ll be removed, all assets tied to it will become unusable (without compensation), and the entire economy tied to it will collapse.

i wonder if the PP ( Ark, Cyrene and Toulan) decide to throw a lawsuit against the game because they invested so far tremendous work, allot of time and tons of money, how things will go on with the must anticipated UE5/AI euphoria or all will be a new excuse for the game to say " we cannot do it not because we are not ready but because ... look these 3 lawsuits stop us from keeping our word"
 
lol ... i wondered when or who it would be that would cherry pick and make it about rich v poor
im better and more superior to you blah blah lol

its nothing to do with that as there are toxic people rich or poor....
if any that deserve a ban its those people that are toxic look down on others
i dont see myself as better or less than anyone but if i was asked well do i see myself as better than
the toxic people at least? .. then i would definitely say yes and i dont even need money for it too
some things just cant be bought.. respect being one of them

and for the record im not jealous of or hate rich people as there are some i know that use their wealth
in positive ways and care about game and their friends unlike some of the fakes that abuse their wealth
for power and control to put others under their boot and demand they kiss their .... ring lol

i am starting to see tho why some just stay silent .. including mind ark
i was considering acting as a bridge to interview people and see if i could help make the game better
for everyone but i only need to read what some put on pcf or discords to know that any in such a position that
have to talk to the community would need to have good mental health insurance and a thick hide to deal with some
of the more .... vocal people in the community

cant say i blame mind ark actually .. easier to just say as little as possible and take the money as u cant please
everyone and they are going to whine moan bitch and criticize no matter what they do if it doesnt align with their
own self interests .. its probably why out last community manager moved on and gave some other poor sod the job
or found out she gets a nice self hugging jacket and a super cool inflatable padded cell where she can bounce herself
off the walls all day long .. that actually sounds fun lol

and as for rig theo?... sorry i might be retiring from rig .. its just boring in more ways than 1 think ive done my bit as target
therapy lol

however since its boring for me and some others to be easy killed and boring for the people that want a challenge to kill a
worthy target perhaps i have a possible solution that would add a whole other depth to the game since its looking for ways
to expand

how about a entire new skill tree and mode be created so players can have the opportunity to play as creatures with their
own quests skills and objectives? .. it could start off as a npc giving the player a strange new mission and experimental tech
to allow them to transform into mobs to blend in with them and study their behavior for science with the warning ofc that
colonists cant tell the difference and you might be hunted and killed
and as the player gains more skills and completes more missions they can gain access to even more powerful dangerous mobs
and get to hunt the colonists and try to destroy their instalations as part of their own objectives

im down for that i can think of a few id like to hunt and rip them to peices and eat them or die trying anyway muahahhaa

i dont know how many games ive played where ive tried to fight a big boss and tried to figure out how to kill it before it kills me
and thought how cool would it be if in agame you could get to play from the other perspective as the creatures or bosses

im not even sure what that would class as cos its not pvp as such as in player vs player but more player vs creature player so
pvcp? lol
 
if players want to play active go play active

I could buy several "active" twitch based button smashing nightmare of a video game from a AAA publisher every month for 60-100 bucks a game, and spend FAR less than entropia costs me to spam F key all day every day in Zen state of peace.
 
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i never understood why players are so damn concern what so called botters do?

so why ppl do care if they do their playing as they like, silently in their corner minding their business?

Botting/AFK is brought up a lot because it is the 2nd biggest reason this game went to shit as it did. 2nd only to MA's terrible balancing by new dev team who doesn't understand the complexities of the economy/loot.

It's because someone botting/AFKing a mob 24/7 takes all the markup from the mob and makes someone at their computer playing get frustrated that there's a guy asleep in his bed taking all of the markup loot to profit/break even/ get mission items whatever and quits the game and new players won't even try it seeing that it is rampant in this game. No one blames the players it's MAs fault for allowing it and we as players have to be competitive which gives us no choice but to do it. But it is objectively a main reason why playerbase is dead compared to what it would be otherwise. Anyone who understands how the games economy and loot works knows that the "botters" and "alt botters" are indirectly taking PED out of the pockets of real humans. So if it was just them silently in the corner minding their own business and not taking ped out of our pockets no one would give 2 shits. Not even going to talk about kill steals in spawns etc. Just the crushing MU into dust part from oversupply is the main problem. Even people who afk play would rather it be stopped to bring the game back but until MA stops it have to stay competitive and keep losing players. But now I hope you understand the problems it brings a little better.
 
Botting/AFK is brought up a lot because it is the 2nd biggest reason this game went to shit as it did. 2nd only to MA's terrible balancing by new dev team who doesn't understand the complexities of the economy/loot.

It's because someone botting/AFKing a mob 24/7 takes all the markup from the mob and makes someone at their computer playing get frustrated that there's a guy asleep in his bed taking all of the markup loot to profit/break even/ get mission items whatever and quits the game and new players won't even try it seeing that it is rampant in this game. No one blames the players it's MAs fault for allowing it and we as players have to be competitive which gives us no choice but to do it. But it is objectively a main reason why playerbase is dead compared to what it would be otherwise. Anyone who understands how the games economy and loot works knows that the "botters" and "alt botters" are indirectly taking PED out of the pockets of real humans. So if it was just them silently in the corner minding their own business and not taking ped out of our pockets no one would give 2 shits. Not even going to talk about kill steals in spawns etc. Just the crushing MU into dust part from oversupply is the main problem. Even people who afk play would rather it be stopped to bring the game back but until MA stops it have to stay competitive and keep losing players. But now I hope you understand the problems it brings a little better.
I don't disagree necessarily but it is a scale issue.

Whether there are macroers (which are OK per TOS now and we're not talking about botters which are different) or there were 10,000 more players in the game, the effect is still the same because there is no demand or a balanced economy that needs the resources you are supplying. The only reason anything has an ounce of markup is because of forced scarcity (tier comps etc) behind a poorly thought out and exploitable wave system (another problem) and the primary resource shrapnel that is a rakeback to make you grind into oblivion. The markup spikes we've had has been to do the one thing that mindark has said they weren't doing: enabling gamblers. (Explosives, tech gizmos, not guaranteed armor combines, etc)

when macroing and botting (as you say) wasn't a problem, it was something else - people paying 3rd worlders to play their avatar 24/7. I knew at least a half a dozen who did that and some of them, who still play, still do it with multiple avatars. Though it may not be worth it now, you saw them being active during twen and every mayhem. There was a good reason why some avatars suddenly showed up every mayhem and in twen... or more importantly during loot 1.0.

Now with loot 2.0 ponzi/pyramid schemes, mindark is incentivized to have you play around the clock. Their business modal demands it or for you to gamble big clicks quantity or condition for the turnover... or big resource mayhems (significantly higher rakes). You won't change it. Mindark has to take bigger rates or additional income sources to get rid of the 24/7 play.
 
I don't disagree necessarily but it is a scale issue.

Whether there are macroers (which are OK per TOS now and we're not talking about botters which are different) or there were 10,000 more players in the game, the effect is still the same because there is no demand or a balanced economy that needs the resources you are supplying. The only reason anything has an ounce of markup is because of forced scarcity (tier comps etc) behind a poorly thought out and exploitable wave system (another problem) and the primary resource shrapnel that is a rakeback to make you grind into oblivion. The markup spikes we've had has been to do the one thing that mindark has said they weren't doing: enabling gamblers. (Explosives, tech gizmos, not guaranteed armor combines, etc)

when macroing and botting (as you say) wasn't a problem, it was something else - people paying 3rd worlders to play their avatar 24/7. I knew at least a half a dozen who did that and some of them, who still play, still do it with multiple avatars. Though it may not be worth it now, you saw them being active during twen and every mayhem. There was a good reason why some avatars suddenly showed up every mayhem and in twen... or more importantly during loot 1.0.

Now with loot 2.0 ponzi/pyramid schemes, mindark is incentivized to have you play around the clock. Their business modal demands it or for you to gamble big clicks quantity or condition for the turnover... or big resource mayhems (significantly higher rakes). You won't change it. Mindark has to take bigger rates or additional income sources to get rid of the 24/7 play.
Ya true entirely MAs fault for the no resource sink and allowing it but I just know we will not get a big player base until it is gotten rid of. You're explaining it like it is a catch 22 situation. With how bad this game is doing its stupid to not end it and take the tiny risk. As long as they have the ability to withstand a smaller cycle for a short time (which clearly they do since it's happening now) they can end it and MU goes up and from no massive oversupply with more opportunities of making back ped more people come back to the game and new players to fill the gap. The way it stands now we are forced to AFK because who wants to sit there and count their 0.025% profit margin. That is not fun. And about the gamblers part we need way more of that it's literally the only MU in game which is a problem too. MU should come from many crafted items we all need to consume. We lose the last 2-3 big gamblers left this game will be in severely bad shape. They just need to time it right when ending it by first creating a way for their to be a ton of crafted items we all consume THEN end AFK once and for all at same moment where regular MU will balloon so crazy it would be impossible to fail even with same rates.
 
THEN end AFK once and for all
I don't believe that will ever happen, to many (older aged players) prefer afk type play. Rather than a more active button mashing style of play. Whether it be auto crafting, or auto use tool sweating, etc etc

I think under UE5 an in game script hunting system could be accomplished with MA providing script functions either sold by ma directly or looted /crafted but similar to pills each different one is a different script command for use in the in game interface.

They can never remove all desire to afk, and they have already embraced it on crafting and sweating...why not double down and sell it as a quality of life enhancement for hunters.
 
I believe these planets what will happen is that some planets will have features disabled so for instance I believe the way next target and interact button works for hunting and mining , is that the hitbox/item/mob has a tag attached to it that says “interact enabled” in ue5 you can modify subtypes of items and characters to not have this tag individually. This could allow certain areas with no MU and make it purely sharp /ep4 afk hunting and then the areas with more MU mobs they don’t have that tag enabled so the system can’t auto lock onto the mob/ claim and just afk/semi afk hunt . There will be people who will programs scripts to bypass such things but it can be done

ALSO this has been a system in place , with pvp you can no longer lock on avatars but you could back In the day . I’m assuming each avatar had a “player tag” that they removed the lock target . It might be more different with mobs since they can mass spawn and individually spawn
 
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I don't believe that will ever happen, to many (older aged players) prefer afk type play. Rather than a more active button mashing style of play. Whether it be auto crafting, or auto use tool sweating, etc etc

I think under UE5 an in game script hunting system could be accomplished with MA providing script functions either sold by ma directly or looted /crafted but similar to pills each different one is a different script command for use in the in game interface.

They can never remove all desire to afk, and they have already embraced it on crafting and sweating...why not double down and sell it as a quality of life enhancement for hunters.
I feel like the old vision was more geared to a million different ways to go in game.. like skilling up sure can have in game auto hunt on select mobs that don't crush MU with oversupply costing us players. It could be good especially since lot of players are super high skilled now from it so needs to be a way to almost catch up while sleeping, thats fine i guess. Definitely not button smashing tho hitting 1 key per minute.
But Ex. Back in the day ppl would use paints to skill colorer to use more different colors, would burn MU and people had no problem paying for someone to color since they know it cost a lot to skill. But now kill 2000 papoos for 300 color skills (or almost any other non combat skill) where only a fool would skill with paints or anything killing that MU. Was many methods to do things and now it's only AFK hunt for everything for any skill and to try n make a tiny fraction of a %. It's just not fun to new people and a lot of old players too. It's tough to change when a lot of the players left are so used to it but I'm sure even you (whether with arthritis or anything) would use your nose to push 1 key per minute over the no MU auto-mob if it meant you are looting things worth 10k ped rare, 200% mats, common stuff like 110% oils etc. When people are forced to be at their computers gaining materials there will be much less of them to go around. Only thing that should truly be automated is destroying resources (crafting) for balance since the stupid high DPS came around. Probably why they added the auto manufacture too.


I believe these planets what will happen is that some planets will have features disabled so for instance I believe the way next target and interact button works for hunting and mining , is that the hitbox/item/mob has a tag attached to it that says “interact enabled” in ue5 you can modify subtypes of items and characters to not have this tag individually. This could allow certain areas with no my and make it purely sharp /ep4 afk hunting and then the areas with more my mobs they don’t have that tag enabled so the system can’t auto lock onto the mob/ claim and just afk/semi afk hunt . There will be people who will programs scripts to bypass such things but it can be done


I highly doubt that but that knowing MA but does sound like a great idea and would 100% be there if it has its own economy lol ... really should make calypso and current planets afk proof and have a skilling planet since that's where all the bps everyone is used to and uses is. Unless they can 1 up the gambler bps on new planet that could work too.
 
Just asking if there are any astrologers out there who can identify what new phase of warped thinking we have entered in the last three days or so. I find myself reading stuff by people who I normally find to be quite on the money, and they've suddenly gone haywire.
Has something been ushered in by Easter (so partially a moon thing)?
Obviously mentioning astrology can be seen as a big no-no right off the bat, so here I am publically going haywire too for some, but that in a sense strengthens the underlying current of whatever it is. Sorry for the off-topic, or can I rephrase it as what can be expected in discussion swings from a thread that is now 370 posts long?
The expansion of Entropia - under what constellation does it lie?
 
This isn't a wholly bad idea. But make the new planets "player owned and exclusive" like Runescape has. We DO need a system to keep areas from being too competitive in order to make room for more players.
 
MA say they read the forum, however...

Almost a month later and I haven't found out a confirmation or denial that ARIS is Arkadia from an official source. Was there any?
 
MA say they read the forum, however...

Almost a month later and I haven't found out a confirmation or denial that ARIS is Arkadia from an official source. Was there any?
not on the forum and not from MA, but I believe ark said in discord that it is not arkadia.
 
MA say they read the forum, however...

Almost a month later and I haven't found out a confirmation or denial that ARIS is Arkadia from an official source. Was there any?

Ark dev said this on discord:
"We understand there is a lot of questions but there is no information i can share regarding the new system , as soon i have something to share i will." We understand it can be frustrating not knowing but as i said as soon we have something to share we will, we just like the player base don't want to see Arkadia disappear. Have a great day! ❤️‍🔥

(He didn't reply to questions mentioning ARIS)
That's all we're getting I guess
 
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I need an MS Paint planet.

index.php
I didn't do them all but....

index.php
 
Now one in steampunk.
 
WoW, historically a Skill-based game, has released the "rotaion helper"
thisis basically a "best rotation auto injector" that poses a 0.2 second delay between abilities.
so "everyone is a winner".
if WoW (historically top polulation game) does this, this is how it will work.
IDLE combat for everyone in all RPG and who has "special situation" (read imporatant encounters) will manually act

and i think that some planet with zero aggro zero regen monsters in totally shared loot are the only alternative in private instances
because the market demands this and who programs this will attract new players.
sad for who thinks different but its a path that is already ongoing on mainstream (also Metin2 has autohunt incorporated as an example of hunting RPG)
 
Regarding the talk about missing markup... I remember a time where there wasn't any EP or shrapnel blueprints. Some nights me and a few others would clean up auction on certain resources and had to switch between amplifiers and laser sights just to be able to click our damn blueprints. This compulsive behavior resulted in markup.

A lot of players mentions switching over to limited weapons. Well, 100 players with 100 PED rifles will not create as much markup as a single gambler on any given night. The gambling wasn't completely brain dead though as when you cycle enough returns stabilize and we would loot blueprints that sold for 20-30 PED per click. Id sell my small amps to miners with MU and they would go out and mine caldorite and sell it back with even higher MU when I accidentally had a few beers too many. Those who crafted higher level amps would sell them at a higher MU to miners who was feeling lucky and hit CND. Circle of life.

Even lyst and oil had a bit of MU since new crafters would click basic filters like madmen.

I believe that is the single biggest mistake from MA. It was a cash grab that had a huge impact on the economy. No amount of limited items will ever compensate for that. If there was some way to remove those blueprints from the game without pissing off the biggest depositors we have, I think that would make the economy a lot better even though we seem to have very few miners and crafters left in game judging by the Hof board.
 
Damn i read all the wall of text, took me some hours
apart usual war pro/against IDLE,
apart usual Sweat/deposit polemics
i find here a MISSIN POINT.... Cyrene has not yet Kneel toward MA Throne and did not surrender.

i check my inventory
1. my Viceroy is safe (ARIS), so my Horn of Z'agol (monria)
2. Zorra, Neff Stin pakcs, Six4, LR Six1 (epic chains) , Epic Pet (slime) Imperium armor and plates, turrella suit, H.E.A.R.T. are at the momnet potentially wiped out

Basically MOST of questine obtainable items come off Cyrene. anyone does realize that THAT is best designed planet and best designed quest line?

i do hope that Cyrene surrenders to MA to have it still there to hunt for ages but this message is a BLACKMAIL.

Genesis will be another FLOP as it was COMPET, PLAND PLOT; GARDENING, and how it is going to be Howling Mine, i went there once, no map to move inside, a an abandoned clone of Medusa Mall inside, argonauts are like Vixen but with NO MU to sustain the hunting of them, just a dollar sink project for whoever thinks that EU can become a RCE EVE ONLINE...

i wonder if CALYTRADE will be flood of "come to hunt on XXXXX-Land planet, free beer every second weekend"
and moreover if ANY item and qeust design freedom is available.
and still we don't have a centralized unlimited storage accessible from everywhere and dont have a SOLE auction.
just another 5 planets will make every hunter mad to remember where he has this or that resource and he will ahve to fly more than he hunts just to TRY to market items.

this project needs a Quality of life redesign before being effective.
we need instant free teleport from one planet to another to be sure to pose ALL new planets on an equal field or some could not even be known
and moreover, imagine if i programa BP that allows me to manufacture an armatrix like with just muscle oil, eyeoil and oil residue up to level 300 weapons
the competiion to simplify craft will of course become an obstacle for MA... too many doubts, nothing sure.
and sorry i see more problems than solutions in that

i think some MA officer played ROBLOX and said we need to do this....
 
Damn i read all the wall of text, took me some hours
apart usual war pro/against IDLE,
apart usual Sweat/deposit polemics
i find here a MISSIN POINT.... Cyrene has not yet Kneel toward MA Throne and did not surrender.

i check my inventory
1. my Viceroy is safe (ARIS), so my Horn of Z'agol (monria)
2. Zorra, Neff Stin pakcs, Six4, LR Six1 (epic chains) , Epic Pet (slime) Imperium armor and plates, turrella suit, H.E.A.R.T. are at the momnet potentially wiped out
While i agree with your post in spirit, I think it bears mentioning that ARIS is not ARKADIA, the community mostly has interpreted that aris is the new planet they mention in this release. however its been confirmed by arkadia in discord that they are not aris.

Yes I agree this is blackmail from MA to the PP's "join us or die". However at this point none of the big 3 (Ark, Cyrene, Toulan) have in fact taken the knee. It appears like they all likely will, however they seem to be under a mindark spell of silence at the moment.
 
So having read the announcement and the whole thread, I think there are 3 posts that have probably got the right idea:




So this is my take on it. Take it or leave it.

First off...

Forget anything MA say about allowing players to create their own planets

Seriously, just forget it.

Want evidence?

- MA struggled to make the PP system work already for many years, so forget any notion they can support every player who wants to make one.
- Several MA projects already failed:
+ COMpet
+ cyrpto
+ banks
+ crypto affiliate eggs
+ numerous other ideas/plans that never came to fruition such as space courier missions, check McCormick's "content of oblivion" for a comprehensive list.

But let's focus on stuff relating to UGC, since that is what we are talking about here:

- player created in game event/shop adverts - delivered
- players can upload images and videos to signs - delivered
- players can make limited/crude alterations to clothing by altering colour and texture - delivered
- players can customise mob availability on land areas and add TP's etc - delivered
- player created (crudely customisable) events - delivered
-
players can name pets - delivered
- players can customise their homes/shops by arranging items - delivered

So far so mediocre... but lets look at the failed CLD land plot system.

This started as a notion that the land on calypso would be divided up into small chunks and players with CLD's would be able to claim a spot of their choice and customise it. When this was eventually delivered, rather than give everyone with a deed a chance to claim an associated land plot, they made it so that folks had to increase their investment by a minimum of nine times to be able to claim an area, and the area available wesn't all over calypso, it was just a few metal platforms MA put in.

OK so what could you do with these... well not much, not that anyone would want to, just spend more money still. and grow some plants that no one had any use for... consequence? System abandoned and forgotten about.

The reality is that MA just don't have the people/resource to cope with UGC. So just forget it.


So what does this announcement really mean?

Well, reading between the lines here, all the named planets/moons etc are essentially ex PP owned assets that have been taken over or returned to MA in some way shape or form (e.g. see Neverdie's post) and we all know that NI was the first to die, lay dormant for years, before being taken over by a "mysterious entity". We are left with Ark and Cyrene. Ark's been "having some problems" in recent years. I don't know the ins and outs of it, but it sounded legal. Cyrene, feels a bit like it's being run by a skeleton crew so I wonder if they have the resources available to migrate to UnTropia..

Fundamentally, I think this is what the announcement is all about. Likely this new planet will be the launch of MA's beta test of UnTropia which will run in parallel with CryTopia. It may or may not (probably not) have a connection to the existing Entropia economy and will probably need a new beta UnTropia client to access it.

The talk of Ark and Cyrene needing to transition to "genesis probe" tools within 4 years is likely the estimated remaining lifetime of CryTopia. In essence MA are saying, "we don't run these planets, we didn't create the assets, they are not ours to transfer. We need the companies who created/own them/are responsible for them, to migrate their content to UnTropia before CryTopia ceases to be a thing,... and if they don't... well we'll have to figure something out compensation wise for players who own the assets (read guns, armour, clothes. textures etc) from these planets".

Legally, it's anyone's guess as to what the PP deal was when it came to stuff like maintenance/platform switching. I believe there has already been some disputes over ownership in the past, so maybe this could be used as an indicator that MA are not simply able to, "take back control"? Who knows...

It does seem somewhat irresponsible though for MA to scare everyone, that has Ark/Cyrene items, into worrying they should dump them ASAP on to someone who isn't reading the news, in case those PP's are unable to resource a migration to UnTropia (if that's indeed what they are really on about with this Genesis Probe stuff). I for one am certainly not happy about this, but as a responsible player, I know my stuff is only backed by TT value. I took that risk. I'd certainly hoped MA hadn't created a PP program where they'd allow PP generated content to vanish from the game, but I can't complain if that isn't the case. Faith is faith. I can only feel let down.


Genesis Probe/PP creation tools

From what I've understood of previous PP tools, I think essentially they had a customised version of the Sandbox2 Editor that comes with games like Crysis. What Neverdie said about MA not being able to continue the old model of tool provision was interesting, given how the different engines tend to be licenced, and that Unreal Engine is available to anyone to use free of charge*.

We can speculate on this but it's probably going to be something like, MA know that in theory, anyone could now grab Unreal Engine and work on content for Entropia, "all" MA need to do is facilitate such content's integration into the platform (but realistically, without dedicated staff, I doubt MA could man even that much effectively - see my earlier comments).

What might be going on here is that maybe MA are unable to provide equivalent tools to CryTopia ones, for UnTropia to PPs. This could be something to do with Unreal Engine licencing, who knows. Maybe they are just finding they need to take back control. Perhaps it's too much of a problem to licence Unreal with a model where you have a few different companies involved. So maybe MA are thinking they just need to move everything back under the MA umbrella, and roll out a new way to allow for UGC, that fits more under a revenue sharing model such as what we have with deeds and so forth. It could be, that if they accept they need to do that much, and given that anyone can use Unreal, they can say (in theory), anyone can "be a PP" going forward.

Realistically though, probably what we'll see is only the usual handful of people putting together content, e.g. using Unreal Engine dev tools. In theory yes, maybe this would provide scope for a large group of players to author a planet (or a small well funded group who can afford costs/staff) but I don't think we'll see it.

In conclusion, I think that:

- MA are (badly) informing us that non-MA controlled PP assets are at risk, if not-migrated to UnTropia by the owning companies (or that they need to be transferred to MA) before CryTropia is retired (target 4 years).
- Old dev tools/PP model is being dropped in favour of some sort of deed-based revenue sharing model in UnTropia.
- Theoretical scope for others to create planets in UnTropia using Unreal Engine tools (but I suspect MA can't realistically resource UGC integration in reality (see previous points about how little freedom MA have previously been able to provide around customisation options)

Interested to know if anyone else thinks the same

Wistrel

* IIRC the Unreal Engine payment model is typically related to income generated from it, in some manner or other.
 
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I cannot see them removing things like the Dropship or Zorra's or whatever from the game, it just won't be available to get any longer... The stats are already in-game, so why would they waste the time and money to delete them from the code and then have to make restitution to the people that owned them?
The goal is to pressure planet partners to comply.
 
I cannot see them removing things like the Dropship or Zorra's or whatever from the game, it just won't be available to get any longer... The stats are already in-game, so why would they waste the time and money to delete them from the code and then have to make restitution to the people that owned them?

The goal is to pressure planet partners to comply.

There might be questions involved who legally owns the designs and is allowed to use it under which circumstances.

There might be no other legally safe way for MA than to blast all risky content into oblivion.

Myself, I had planned and was looking forward to spend most of the remainder of the year working on Cyrene missions.
Now I will have to wait for a definite statement from MA and Cyrene, whether Cyrene items are guaranteed to remain in game.
Will not waste a single PEC on an uncertain outcome.

Totally not happy with the current situation, even putting everything on hold for the moment.

:dunno:
 
There might be questions involved who legally owns the designs and is allowed to use it under which circumstances.

There might be no other legally safe way for MA than to blast all risky content into oblivion.

Myself, I had planned and was looking forward to spend most of the remainder of the year working on Cyrene missions.
Now I will have to wait for a definite statement from MA and Cyrene, whether Cyrene items are guaranteed to remain in game.
Will not waste a single PEC on an uncertain outcome.

Totally not happy with the current situation, even putting everything on hold for the moment.

:dunno:
Here is a the definite rub. The statement throws the long term legitimacy of those unmentioned planets and their items/componesnt/resources into question. This was either a remarkably stupid or remarkably clever move...

take your pic

I wonder if we'll be able to lie in front of the bulldozer when the time comes...


You have been revived on: Vogon Constructor Ship (L)


Wistrel
 
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