News: The Expansion of Entropia Universe

However, any existing planet that elects not to transition to the new development tools will face a cataclysmic extinction event within four years ( Hold Over Period). Players holding deeds or items from planets choosing not to transition will be offered compensation options via other participating planets.


Originally Posted Here


4 years,

cataclysmic extinction event, new development tool.... is this when the transaition to UE5 will happen?
 
I’m assuming with ue5 MA will basically sell you a land area in the shape/form of a planet or your own mini server/instance like they did on rocktropia with the dungeons , my guess it is difficult with the current system for PP and MA to transition data from cryengine to unreal due to compressing/ or other issues so instead they are basically wiping the data and starting fresh by offering these transitioning tools to PP and if they refuse then it’s extinction time. so unless MA offers a similar system to the Steam workshop where players can create new cosmetic items/designs for existing weapons with modifiers for example a basic (L)LR 105 but depending on the creator the damage interval and attack speed ,damage type could change but the MA DPS is the same same with L armors , as well as each small planet requiring their own unique 1 or 2 customizable loot that is required to craft on their own small planet along with generic universal loot. I can see why MA is going with this approach , look up Fortnite unreal editor and it makes sense , since ue5 is the creator of Fortnite and within the game they have a sub game section call Fortnite editor where the provide all the existing assets to the game and allows individual players to make their own Fortnite “islands” aka the future eu probes/planets and on each island players can create their own worlds “/scenarios game rules , I have dabbled with the Fortnite editor and it’s much simpler since you already have premade code /assets and logic vs the base unreal engine editor which requires you to create your own assets and game logic .
 
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EU is already to big for the playerbase. Making it even bigger makes it worse in the long term.

Just imagine 2000 active players each getting their own planet. 1 player per planet. Where do those players make any income from it? So they invest a shit tonne of peds in their "own planet" just for the deeds they get for it to be worth jack shit.

Your logic is truely impressive Sir!
We need more player for this.
Because obviously, if we have 1 million active player, and they each get their own planet, the result will not be the same 1 player per planet as with 2000 each gettings its own planet, right? Right?
 
this is actually to mindark I have to agree with a lot of what the player base saying. I play there are a lot of broken and the economy is unstable at best.these are the things that need to be fixed and no one seems to be working on them (seems). I like this idea I don’t know how long you guys are planning to take to implement this but I would be a little nervous to invest in such a big venture when so many things need to be done in caly alone I need to have confidence that this would actually be worth it. Again I like the idea and I would like more information. As an investor you have to look at the player base that’s were your revenue is.
 
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I’m assuming with ue5 MA will basically sell you a land area in the shape/form of a planet or your own mini server/instance like they did on rocktropia with the dungeons , my guess it is difficult with the current system for PP and MA to transition data from cryengine to unreal due to compressing/ or other issues so instead they are basically wiping the data and starting fresh by offering these transitioning tools to PP and if they refuse then it’s extinction time. so unless MA offers a similar system to the Steam workshop where players can create new cosmetic items/designs for existing weapons with modifiers for example a basic (L)LR 105 but depending on the creator the damage interval and attack speed ,damage type could change but the MA DPS is the same same with L armors , as well as each small planet requiring their own unique 1 or 2 customizable loot that is required to craft on their own small planet along with generic universal loot. I can see why MA is going with this approach , look up Fortnite unreal editor and it makes sense , since ue5 is the creator of Fortnite and within the game they have a sub game section call Fortnite editor where the provide all the existing assets to the game and allows individual players to make their own Fortnite “islands” aka the future eu probes/planets and on each island players can create their own worlds “/scenarios game rules , I have dabbled with the Fortnite editor and it’s much simpler since you already have premade code /assets and logic vs the base unreal engine editor which requires you to create your own assets and game logic .
Now it have even more sense.
Not long ago was a news that they are working and when the moment will come, Entropia will run in 2 game-mode .
Old one and the new one.
Like in Fortnite. You can use the standard battle or you can create your own " amaizing world" for you and your friends.
It is nice, but we only have a big problem. Lack of players.
At this time you can feel it when you try to sell something in AH. There is no demand for everything.

Pro players love to do standard battles to prove the superiority, and players with great skills in design make amaizing islands.
But there is something that in Entropia is not, everything is free.
Maybe this move can bring a lot of "fresh blood" but also MA and the new "planet owners" will need to start hard to let people know how big and beautifull is the game.
It can work but will take some time.
After all, is a RCE....everything is what it is.

Air, water and .....
 
it is the tone im interested in.
ma tend to remain professional and cool in their writing when announcing something.
but oh, they sound so aggressive this time :)
 
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TLDR

"get with the program or perish"

...... oh by the way.... anyone else wanna start their own planet?

... not like we're gonna one day threaten you to get with the program or perish or anything like that in the future....
 
I'm sure this has been asked a dozen times but... Why is Arkadia not transitioning? I thought Arkadia had been back under the control of MA now, so what gives? There have been many new events there recently, new shops etc... I'm confused.

And, I am guessing that ARIS is the new planet being introduced in the coming weeks?

And I also agree with others who have said that players should have a say on whether some planets transition or not, maybe we could do some polling about it.
 
And, I am guessing that ARIS is the new planet being introduced in the coming weeks?
doesnt ARES stand for Arcadia interplanetary system?
think was stated in a post before
 
Several people have now picked up on the idea that we may be seeing some kind of merger between a theoretically unlimited and quick to generate procedural universe with planets possible for every single one of us, and the RCE economy under the hood of EU.
It is true that MA have stated all players will be offered the chance to participate, but just like weaps at an npc, there many be severe limitations to the number of probes that become available from an NPC somewhere and at what minimum cost. Along with this comes the minimum expectation for design, a bit like LAs, but with a forced minimum of 10 or whatever mob DNAs and other parameters.
To be honest, my thinking was that user-generated content would be more along the lines of smaller instances, accessed by number from a world teleporter placed in settlements, a bit like global access to mayhems. Ok, so the buzzwords say planets, but I assume the word moon may easily be ok as a description too. Add to this that areas in procedural worlds may be very cheap to generate and store, so we may as well just be talking about 'environments' that players can own and terraform/adapt/develop. If they sell over 50% of their creation, then someone else gets the keys to the directory for that world.

People have mentioned this already; will everyone want to play on their own world if they own one? How many people will be happy to explore and reward the best environments by staying in good ones for longer? How much will be generic in terms of loot and will there be obstacles to market participation between all worlds? Will there be platform-supported events that might encourage moving around until people find what they like?
I also note that ND is now able to play again, so is this the end of NDAs and secrecy?

What the first world may tell us is whether it has dual access via both Cryengine and UE5 - the parallel approach MA has stated, which may or may not still be true. If Cryengine is to be phased out, then can we see that the 'old universe' will survive for a planned four years, but be fully UE5 compatible, but with all new stuff possibly being available only as UE5? In short, is ARIS nothing to do with Ark, but a UE5-only environment created by MA+unknown, such that we really will see the launch of UE5 soon and some content ONLY available via a UE5 launcher?
 
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I think one of the most important questions is what would be the approximate cost of buying the initial probe and what would be the approximate cost for the owner per month.
They must obviously know this already.

This would at least stop all the stupid speculation.
Nothing is known atm, even by MA. They are reading all the ongoing speculation, and will decide the next course of action in a week or two.

Sally, as has always done with everything else, can limit the number of planetary seeds, so don't count on infinite new and empty worlds.

I believe all active PP will of course step up and adhere to the new concept. If by any chance one does not, I believe MA will let ppl keep their planetary items (if they own the intellectual property) or substitute them with an item, with the same characteristics adding a new graphic design.

Lastly I figure "creating" worlds in the new UE5 must be so, but SOOOO easy, that they decided to go ahead with this stunt.
 
I'm sure this has been asked a dozen times but... Why is Arkadia not transitioning? I thought Arkadia had been back under the control of MA now, so what gives? There have been many new events there recently, new shops etc... I'm confused.

And, I am guessing that ARIS is the new planet being introduced in the coming weeks?

And I also agree with others who have said that players should have a say on whether some planets transition or not, maybe we could do some polling about it.

Doesnt MA already own Arkadia?

ARIS - Arkadia Interplanetary System

The only planets they dont own as far as I know are Cyrene and Toulan.
 
To everyone who seems to think this kind of crap will somehow magically bring in new players it will not.

You know what brings in new customers/players? Advertising. Marketing. New people finding out about your product or service.

My social media feeds are FULL of ads for mobile games, mmorpgs and more from dozens of developers. Gaming CAN be a big business.

When was the last time anyone saw an actual ad for this game on any of their social media feeds?

Even games like Eve are all over the place with the developer spending real marketing money to get those ads in front of people highly targeted.

We don’t even have a decent support system and you’re going to tell me letting anyone and everyone make their own planet is a good idea?

We file support cases that never get resolved or have copy and paste answers. But you’re going to let us all start being developers?

The game isn’t broken. There are some great dev teams here who actually get it (in order: Cyrene, next island, Arkadia)

If I understand correctly the Next Island team already works for/ is owned by Mindark.

Letting the people who are good at it do the development so you could focus on a real attempt at marketing for new customers….that would require big brains and 1+ functioning brain cells.

It seems this is a way to try and get around the fact that every planet partner ends up in a legal dispute with Mindark. Delete virtual items people paid real cash, do it to virtually every player you have at the same time….I promise you there will be a class action like you couldn’t imagine and nothing in the tou about “Mindark owns everything even though we advertise this as a real cash economy and people paid money to own it” will save you.

Mindark might want to rethink this
I’ve actually gotten an advertisement for Entropia on Reddit not that long ago, it’s just that MMORPG advertising is such a monopolized market that for every 1 entropia advert there’s 1000s of FFXIV/WoW/EVE adverts, and MA could only dream of having a marketing budget that massive in current day (maybe in the 2000s when the genre was still budding but even that’s a stretch)

If anything they should target tags like “play-to-earn” , NFT, crypto games because those markets have had a mass exodus over the years and Entropia (despite all its flaws) is the only game in the space to have not depreciated 99% in current day.
 
This all seems... I guess we are along for the ride at this point though.. Hopeless optimism that it turns out to be something beneficial for the game, but most likely poorly executed and a pipe dream at best. For such a drastic potential change in the game, there should be a lot more information being given in my opinion.

Also what is going on with UE5, is it just the assumption we are going to have this available when and if the day comes we can NRF shooting probes trying to find planets..? Finish one massive project before taking on another and making false promises.

I suppose making a full lootable planet might be interesting though, clearly still some hopium left here.
 
To everyone who seems to think this kind of crap will somehow magically bring in new players it will not.

You know what brings in new customers/players? Advertising. Marketing. New people finding out about your product or service.

My social media feeds are FULL of ads for mobile games, mmorpgs and more from dozens of developers. Gaming CAN be a big business.

When was the last time anyone saw an actual ad for this game on any of their social media feeds?

Even games like Eve are all over the place with the developer spending real marketing money to get those ads in front of people highly targeted.

We don’t even have a decent support system and you’re going to tell me letting anyone and everyone make their own planet is a good idea?

We file support cases that never get resolved or have copy and paste answers. But you’re going to let us all start being developers?

The game isn’t broken. There are some great dev teams here who actually get it (in order: Cyrene, next island, Arkadia)

If I understand correctly the Next Island team already works for/ is owned by Mindark.

Letting the people who are good at it do the development so you could focus on a real attempt at marketing for new customers….that would require big brains and 1+ functioning brain cells.

It seems this is a way to try and get around the fact that every planet partner ends up in a legal dispute with Mindark. Delete virtual items people paid real cash, do it to virtually every player you have at the same time….I promise you there will be a class action like you couldn’t imagine and nothing in the tou about “Mindark owns everything even though we advertise this as a real cash economy and people paid money to own it” will save you.

Mindark might want to rethink this
Maybe will be a good hit or maybe ( sure) will fail like others projects in last time.
Is ok to search in others games and see what is good and not for player base but not here.
With so small player base to start a such big project is like a suicide.
I dont understand why MA avoid to fix what really matter.
Fix what is broken, make clean, bring more light and players and after you are sure it have a chance give it a try.
Each year the player base get lower and lower.
MA really belive with a 2k+ player base can start such big project?
The most of the player base know how and what is working. When they smell something wrong they stop.
The rest who push way more that is need will stop to exist soon.
Is space mining a great project? Is a real succes?
 
What if a player has not yet finished a mission chain that rewards item, they just shit outta luck. So why in the world would any player risk that.
This is kind of a huge problem with missions in general, or at least missions in the ballpark of the way we've implemented them. They're a thin layer of fluff floating atop Entropia's core systems and features like oil atop water. There's not much an Entropian can do with a mission other than exactly what's printed on the tin. The action the Entropian is supposed to take is rigidly prescribed. The reward (or a small set of reward choices) is rigidly prescribed. They're marketed as "bonuses" or "free rewards" (which may be true in a superficial accounting sense, but of course MindArk will ultimately choose their most profitable point along the spectrum trading off between lower all-things-considered-returns to generate more profit per PED cycled, and higher all-things-considered-returns to incentivize more PED cycling, so any such "bonuses" are absolutely opportunity costs on returns via some more substantial present or future system, feature, or loot computation, even if MindArk doesn't literally write on paper that mission rewards are being deducted from loot). They aren't well-aligned at all with a sandbox ethos. By all accounts, missions belong to the periphery of Entropia, about as far from its essential core as possible, and should therefore be among the elements of Entropia most subject to change or removal as Entropia evolves to better suit the core.

But then we find that our missions have been designed, implemented, and tethered to player attention (largely by competitive forces on planet partners to prioritize immediate gratification over the long-term Entropian experience) in such a way that changing or removing them is, in practice, massively disruptive to Entropians. It was massively disruptive when attribute rewards were changed to token rewards, massively disruptive when iron missions gave way to codex, and it will be massively disruptive again if and when mission chains disappear with planets (though perhaps minor in comparison to the total disruption of a lost planet). I don't even think the narrative of the player losing a mission half-way through completion does justice to the level of disruption. There is a clear sense, for example, in which an Entropian who mined for three years before the attribute rewards were changed then switched to hunting made a profoundly wrong profession sequence decision relative one who hunted for the same three years then switched to mining. And a wrong decision not in the sense of using a Level 100 weapon at Level 1; that's the kind of wrong decision one can apply a growth mindset toward and find joy in discovering a way to greatly improve his or her future outcomes relative to prior expectation. Rather, a wrong decision in the nihilistic sense of one's goals and optimization decisions being rendered inefficacious retroactively by the external forces of development.

So missions and "shit outta luck" kind of go hand in hand. My own opinion is that we're going to have to either eliminate or put serious limitations on missions and mission-like systems in the future, before we can even start building anything substantial and well-aligned with Entropia fundamental value proposition, partially for the very reasons mentioned above, but there are many other serious reasons as well. But such a move will constitute major and genuine disruption in and of itself, also as mentioned above. It's like a company finding logic bombs written by current employees embedded onto their computers. What are they to do? Retaining the kinds of employees who would embed logic bombs onto your computers is plainly unsustainable, yet firing them will be disastrous as well.
 
Doesnt MA already own Arkadia?

ARIS - Arkadia Interplanetary System

The only planets they dont own as far as I know are Cyrene and Toulan.
The OP seems to be a giant middle finger to some planet partners who are not wanting to fall in line (yes, it is a thing) and are upset with the proposal. The post reads as a public shaming to try to coerce them to come along. There's no reason to spell everyone out except specifics if not for that.
 
I'm sure this has been asked a dozen times but... Why is Arkadia not transitioning? I thought Arkadia had been back under the control of MA now, so what gives? There have been many new events there recently, new shops etc... I'm confused.

And, I am guessing that ARIS is the new planet being introduced in the coming weeks?

And I also agree with others who have said that players should have a say on whether some planets transition or not, maybe we could do some polling about it.

Doesnt MA already own Arkadia?

ARIS - Arkadia Interplanetary System

The only planets they dont own as far as I know are Cyrene and Toulan.

Someone mentioned in a post before about Arkadia as ARIS - Arkadia Interplanetary system. However, it is unknown where he got the info or if it's just made up nonsense. I'd take it with a pinch or a bag of salt!


Arkadia as far as I know is owned by an ex MA employee. So it's not owned by MA.

As far as I'm concerned no one knows what ARIS may be a new planet, may well be Arkadia but unless we have some kind of reference or proof it's just hear say or nonsense.

Other "entities" not owned by MA include:
Howling mine - Owned by ND
Secret Island - Probably owned by ND (*please note this is conjecture on my part but for good reason though)
Monria - Owned by Anhithe/ Virtualsense
Toulan - Owned by Beladcom (*was governed or looked after by Anhithe / Virtualsense but that may have changed and may now be owned by Anhithe. This is pure conjecture though)
Cyrene - Owned by Creative Kingdom
 
The OP seems to be a giant middle finger to some planet partners who are not wanting to fall in line (yes, it is a thing) and are upset with the proposal. The post reads as a public shaming to try to coerce them to come along. There's no reason to spell everyone out except specifics if not for that.
Yeah I do see it as an "asshole" move. The 4 years is most likely time after their initial agreement for planet partnership runs out.
Based on this I cant see anyone from old playerbase trusting MA. If someone forks out 1M and gets deleted, what about the little guys like us in the future :)
 
I do think MindArk could have been more tactful to planet partners, and perhaps given them more options for how to make the transition. Planet partners have been the catalyst for a lot of the myopic and iatrogenic shifts in game design toward top-down and immediate-gratification-oriented content, but I don't think they should necessarily be blamed ethically for the extent of harms caused to Entropia and the community. They were constrained in what they could do by their own market incentives. It would have been unreasonable to expect a planet partner to act as more than an attention siphoning machine given that the other planet partners competing against them would be acting as attention siphoning machines. We messed up on the planet partner model from the get go. Planet partners, in some form or other, should have always been players, not developers. We should have started with the concept of a Land Area owner and added permissions to the role as appropriate, rather than starting with the concept of a game owner and subtracting. We never needed a second layer of developers acting as middle managers between the Entropian and Entropia.

With that said, I think it is far more important now to focus on the way Entropians rather than planet partner developers will be affected by the implementation details of the new framework. The more I think about the idea here, the more excited I get about the best case scenario, granted that the bad scenarios are scary. Honestly, this feels a lot more like a spiritual successor of the CryEngine 2 transition to me in terms of excitement/fear profile than UE5 ever did. UE5 just feels a bit...besides the point. There is just so much disconnect at present between what makes Entropia valuable and how Entropia has been developed that it no longer seems ripe for growth "if only the graphics/advertising/marketing was better," and even if the probability of this idea nudging things back on track is ~25%, I'm inclined to take the bet over more of what we've been doing for the last decade, with or without enhanced graphics.
 
Well at least now you’ve got a chance to clean up the universe and get rid of all those awful randomly-themed planets
Whoever designed them must’ve been a complete psychopath
just throwing together unrelated crap like a toddler with a crayon box


 
Yeah I do see it as an "asshole" move. The 4 years is most likely time after their initial agreement for planet partnership runs out.
Based on this I cant see anyone from old playerbase trusting MA. If someone forks out 1M and gets deleted, what about the little guys like us in the future :)

It just means don't make frivolous decisions. Like even contemplating owning a planet. Think it through properly especially if you intend to do no marketing because then without a fresh stream of new players your planet won't make enough income to pay the costs.

Some people are going to think of this as a easy or lucrative source of peds. Don't think like that make a proper business plan instead.
 
I shall have the first sweat planet.
 
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