News: The Future of Mayhem: Update

It is not a bad idea going forward this way, but one thing scares the shit out of me, I really hated the way they made "assault" instances in the summer due to the fact that you had to spin around a look for specific things to shoot to progress further if I recall correctly? I don't want to spins around in the instance looking for some sort of stone or some bullshit like that and shoot it to progress to the next stage. Its boring and it puts a lot of people off, just make it straightforward, kill the mobs/maybe push a button/or access a portal or some shit. Stop playing around with our patience.
The old people making the bots for this game, or macros for this game have to make a little bit more effort when you have to find something more "randomly" placed.

I don't think it's an awful idea, but as stated before, bots can do the most difficult content in single player and multi-player games. Things that the smallest about of those games playerbases can do (inferno, colosseum) (quad flip reset) for examples.

There's better ways to make active gameplay instead of a "are you a human" button essentially. Maybe solving in game puzzles (similar to the one in that one newbie mission)
 
The old people making the bots for this game, or macros for this game have to make a little bit more effort when you have to find something more "randomly" placed.

I don't think it's an awful idea, but as stated before, bots can do the most difficult content in single player and multi-player games. Things that the smallest about of those games playerbases can do (inferno, colosseum) (quad flip reset) for examples.

There's better ways to make active gameplay instead of a "are you a human" button essentially. Maybe solving in game puzzles (similar to the one in that one newbie mission)

Angela, I'm not saying not make the gameplay harder for botters, I am simply asking them to not waste my time running around in an instance trying to figure out what the fuck I'm supposed to do to move on to the next stage, just to keep it simple. I know they can. I don't care about anything else.
 
Angela, I'm not saying not make the gameplay harder for botters, I am simply asking them to not waste my time running around in an instance trying to figure out what the fuck I'm supposed to do to move on to the next stage, just to keep it simple. I know they can. I don't care about anything else.
I'm agreeing, their implementation is not good, if their goal is to try and prevent or circumvent botting, But it's apparent that they feel and the player base feels that they have to do something.

That's why I came up with a better suggestion than "Hide and Seek", which is what it is now for Assault Mayhem
 
Maybe it has been answered but I’m too lazy

What was the assault format?
 
2 - How to get M Tokens from Mayhem if the Mobs don't drop them ? Just at the end as Rewards ?
Imagine the lesser MU all around and mission amount grind.

AS if it wasnt before already expensive or alot to cycle for. 🤷‍♂️

Hope mob drops least something not just (L) lol. 😁
 
So, what's the deal now?
They say that this is their answer to "the the feedback you have provided, the changes you see above are directly influenced by the suggestions and sentiments expressed by the community."
Are you guys seriously never going to be satisfied?
I understand that everyone sees his own interest but let's have a bit of decency folks. That's all I'm asking.

So far we still have words and no items to purchase after beig dragged around like a donkey in the arena for year
 
all good.. but you should make people spend their old tokens first.
and please stop adding mining itens on hHUNTING/CRAFTING EVENTS.
Best solutions was imho a new token .
make ul amounts of itens for the old token for 1 month, after that only pills avaliable and vendor empty of ul itens.
 
A single post with multiple points of good news in it! What can I say other than fantastic. Brilliant! I'm excited for Entropia 2025 😁
 
Should be interesting. Looking forward to the creative restocks.

No point in a new vendor. Agree people played the game and if the held their tokens good for them, patience is a virtue.

Nice to see Mindark listening to players for a change.
 
I didn't participate in the last summer mayhem instance where I had to search for shadows and so on. Nice idea for many, but I'm not excited, sorry."
Same here. Mindark have the numbers but I would bet that not even 25% of the active players did try it. But eared stories that some people got 17 rare mayhem tokens from that instance alone which is insane and just shows how bad of a loot distribution this game have.

And those that claim that this type of active gameplay will be good to get ride of bots/macros, it will just be one more reason for loot to be even worst because Mindark have some metas for PED burn and less players cycling means we all will pay more to play. Meanwhile some of those players don't even play the game anymore, they are just the loudest here on forum and keep claiming that bots/macros are destroying the game.

Anyway, in the past I went hard on Mayhem. At the moment I couldn't care less for what they do with it. Mayhem to me was always a huge PED sink unless you loot that rare, which I never did and ended up selling all my regular Mayhem tokens trough pills (no Limited items back then). I just think that the NPC should at least have some new items for people that still is holding on mayhem tokens, otherwise it is very unfair for them.
 
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But eared stories that some people got 17 rare mayhem tokens from that instance alone which is insane and just shows how bad of a loot distribution this game have.

This is the challenge with this game.

People hear something and treat it as fact.

They get tilted and spread the “fact” and we enter a circle of miss information.
 
So many complainers that didn't farm RM... it's your own stupidity for not seeing the opportunity.. live with it. Good changes overall.... down voters showing themselves 😛

- is your own stupidity to believe RM was a mayhem event afterall so live with it, i dont really care about thumbs down or whatever, never did cared
- u did not dicovered hot water and the walking on foot, u mearelly saw an oportunity to step in front of others who worked for years to gather points
- while u thought about the others being stupid who invested time and resources in regular mayhem now u see them stupid again because they did not saw this "opportunity"

splendid
 
It's a waiting game and see how this will work out. Wonder if they will change something about the tokens or that they just add up on the "old" ones. Not that i have many, but im still very happy with my after 5 years farming 1x rare token :D.

But it's good that they make changes, just wonder how the assault will be as i never tried it I believe :)
 
Any teaser? Or it will be a copy of summer assault map replaced with bots?
 
@Ludvig|MindArk hi might we kindly know if there is a possibility to refill the MAYHEM VENDOR and when and if all item also LIMITED one will be restocked??
 
Any teaser? Or it will be a copy of summer assault map replaced with bots?
Would be a great oppertunity for MA to put some real work in and make it something new and special. Give the community a treat? I'm pretty sure thats the least we deserve given the roller-coaster ride we've been through 😅
 
In my opinion nicest format so far.

Yes, and no. It's "survival" type content (gets progressively harder the higher the stage). There should be a way for them to make a mayhem assault that doesn't have to be survival only. Like the higher stages on this wasn't worth the time at all except bragging rights (rewards sucked).

There's also a certain cap that players can reach (stage wise) higher stages require strong armor and massive hp/lifesteal/dps/strategy to survive. It's for sure a way to motivate people to get stronger and upgrade their gear, but not everyone's cup of tea.

This why I think still a place for annihilation type of mayhem - with no more M tokens from mayhem mobs, just daily and m token reward from mayhem annihilation missions.
Not everyone like this type of "survival" content.

So they'll be missing out a lot on potential revenue here, if it's same format.
 
Yes, and no. It's "survival" type content (gets progressively harder the higher the stage). There should be a way for them to make a mayhem assault that doesn't have to be survival only. Like the higher stages on this wasn't worth the time at all except bragging rights (rewards sucked).

There's also a certain cap that players can reach (stage wise) higher stages require strong armor and massive hp/lifesteal/dps/strategy to survive. It's for sure a way to motivate people to get stronger and upgrade their gear, but not everyone's cup of tea.

This why I think still a place for annihilation type of mayhem - with no more M tokens from mayhem mobs, just daily and m token reward from mayhem annihilation missions.
Not everyone like this type of "survival" content.

So they'll be missing out a lot on potential revenue here, if it's same format.
reward definately needs to match the challenge but i think part of advancing in the game is that one can get better/more rewards and with annihilation gone having higher stages so those players who put the effort in to complete them for more rewards makes perfect sense - so much l gear, special pills and rental gear out there nowadays that there is multiple ways to complete higher stages even when the owned gear isnt sufficient.
 
Would be fun if Mindark could tell us how much the percentage of the players that even entered the last summer assault.

Sounds cool on paper but wont work for most low/medium players. Unless the final reward is pretty good, most won't even bother with it because the limitations of the RCE model.
 
So they'll be missing out a lot on potential revenue here.
But they will get some trust doing this route, promoting active game play and not make it a parking lot for avatars.

The rewards sucked because not many could complete all 25 stages so there wouldn't be a huge FOMO and piss ppl off that's only for few ubers. But I do think it should be much better reward to determine players to push their avatars more if they want to compete.
And also make an easy version with some big arrows on the ground for those that get scared the shit out because they have to spinorino looking for stuff to click :ROFLMAO: :ROFLMAO: :ROFLMAO:

Mayhem should be made 100% active gameplay, with checkpoints and similar mechanics!
 
so just for clarity - does this mean this easter mayhem we will have easter assault and easter defense or just easter assault ? @Socrates|Mindark
 
so just for clarity - does this mean this easter mayhem we will have easter assault and easter defense or just easter assault ? @Socrates|Mindark
the-road-to-el-dorado-both.gif
 
@Ludvig|MindArk hi might we kindly know if there is a possibility to refill the MAYHEM VENDOR and when and if all item also LIMITED one will be restocked??
Very important question, maybe even more than format of next mayhems!!!
 
Seems like a step in the right direction. I look forward to Easter Mayhem to see how it pans out.

I often wondered if it would be worth creating "one token to rule them all" and just consolidate the token systems and reward vendors in some way. It would clean up all those "dead" tokens out there in EU. Plus make everything tradeable.
 
2025 in entropia seems to be one of the most promising years yet, good content. Good communication.

Overjoyed is an understatement to say the least! So pumped too see and enjoy whats to come! Keep up the good work dev team and dont take your foot off the throttle!
 
  1. In order to promote active and engaging gameplay within the Mayhem Instance we will be replacing Annihilation with the “Assault” style format we trialled in Summer Mayhem. This should make things more fair for all players participating in Mayhem.
  2. For similar reasons, and in order to reduce the overall faucet of Tokens into the economy we will be removing Mayhem Tokens as a drop from Mayhem Creatures. You will still be able to obtain Tokens through the Mayhem Missions.
  3. We will be adding more interesting and varied loot to the Mayhem Creatures themselves based on the feedback received from players. This should make hunting these creatures more rewarding in itself beyond getting rewards from the missions.
  4. Lastly we will be shortening the length of the Easter Mayhem to Two Weeks to keep the event focused and challenging


Originally Posted Here

Looks like some really solid changes and steps in the right direction. This might be an unpopular opinion, but I think that Mtokens should also be phased out. Right now, there is a large influx of Mtokens in the game. With the new changes to Mtoken drop rates, it will take years on years for a new player to be at any level of competition for pulls from the mayhem vendor. That being said, I also think that players who currently have Mtokens should not be punished for stockpiling.

Putting on my body armor for some of these bullets I'm expecting to take for this....

I think a healthy middle ground would be:

1) Introduce a new M-Token
2) Change all items in the vendor to have a M-Token price & a Mtoken Price
- Ex: LP120 Perf 500k Mtoken or 200k New-Mtokens (*note numbers are place holder to convey my point, not to reflect value on the item itself)
- The rationale behind this is that Mtokens will be significantly harder to acquire (as they should be), but it will take many years to gather the amounts needed at current weapon prices.
3) All items introduce to the vendor going forward are only eligible to be pulled using the New Mtokens (Yeah, I know - this is where my head is going to get chewed off)
- The thought process here is that these new items will be visible to players in the vendor. It will give people motivation/a 'reason' to play. With the new tokens system, it will give everyone a shot to compete without the deck being stacked due to RM or previous macro-hunting.... Not going to lie, current Mtoken holders get the short end of the straw, however they can still use their Mtoken on previous items. This will act as a liquidation method for their current tokens, while providing everyone an opportunity to collect the new tokens using MA's new 'Active' game play method, ensuring that previous macro hunting, exploits or RM tokens are not used to prevent active players from being able to obtain these new items.
 
I think Cyrene got it right with their EPIC missions. Lots of Grinding, but with a "for sure" reward at the end. You grind and you get something for your work. The chance events are simply not for me. My avatar was never that lucky. Grinded for 22 years and best hunting loot still 3k and best looted item an A106 laser amp. I have no hope to ever loot rare tokens, so I don't bother. I won one reward in Mayhem when I got the 25th prize (melee trauma amp 1).

I did do the recent Cyrene christmas mission, and got the nice looking t-shirt. But that wasn't such a grind compared to mayhem, so it was actually fun to do, unlike the same old mayhem. The old halloween mayhem was fun, with the flaming pumpkin and the count who could drop the cloak. Never got anything there, but at least it was fun with 2 bosses and a nice atmosphere. The cut down version we have now.. well not so much. I understand it had to be done due to glitches etc. Same with easter mayhem, it used to be a lot more fun to do with the old setting (inside some round futuristic building) compared to now, which looks like x-mas mayhem with eviscerators.

So in short I would do Mayhem if:
1) It was a fun setup, nice to do
2) It had a for sure useable reward at the end or at the end of 3 finished mayhems (like cyrene's Zorra gun, or even the Hk s1x1)
 
Like the higher stages on this wasn't worth the time at all except bragging rights (rewards sucked).

That is probably gonna get changed by a lot. No annihilation rewards, no mob drop tokens, shortened length, unless vendor item prices get cut by a decimal, the assault rewards will be increased by a huge ammount, probably both for 1st time completition and both for repeating.
Probably the same for defense / survival as well.
 
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