- In order to promote active and engaging gameplay within the Mayhem Instance we will be replacing Annihilation with the “Assault” style format we trialled in Summer Mayhem. This should make things more fair for all players participating in Mayhem.
- For similar reasons, and in order to reduce the overall faucet of Tokens into the economy we will be removing Mayhem Tokens as a drop from Mayhem Creatures. You will still be able to obtain Tokens through the Mayhem Missions.
- We will be adding more interesting and varied loot to the Mayhem Creatures themselves based on the feedback received from players. This should make hunting these creatures more rewarding in itself beyond getting rewards from the missions.
- Lastly we will be shortening the length of the Easter Mayhem to Two Weeks to keep the event focused and challenging
Originally Posted Here
Looks like some really solid changes and steps in the right direction. This might be an unpopular opinion, but I think that Mtokens should also be phased out. Right now, there is a large influx of Mtokens in the game. With the new changes to Mtoken drop rates, it will take years on years for a new player to be at any level of competition for pulls from the mayhem vendor. That being said, I also think that players who currently have Mtokens should not be punished for stockpiling.
Putting on my body armor for some of these bullets I'm expecting to take for this....
I think a healthy middle ground would be:
1) Introduce a new M-Token
2) Change all items in the vendor to have a M-Token price & a Mtoken Price
- Ex: LP120 Perf 500k Mtoken or 200k New-Mtokens (*note numbers are place holder to convey my point, not to reflect value on the item itself)
- The rationale behind this is that Mtokens will be significantly harder to acquire (as they should be), but it will take many years to gather the amounts needed at current weapon prices.
3) All items introduce to the vendor going forward are only eligible to be pulled using the New Mtokens (Yeah, I know - this is where my head is going to get chewed off)
- The thought process here is that these new items will be visible to players in the vendor. It will give people motivation/a 'reason' to play. With the new tokens system, it will give everyone a shot to compete without the deck being stacked due to RM or previous macro-hunting.... Not going to lie, current Mtoken holders get the short end of the straw, however they can still use their Mtoken on previous items. This will act as a liquidation method for their current tokens, while providing everyone an opportunity to collect the new tokens using MA's new 'Active' game play method, ensuring that previous macro hunting, exploits or RM tokens are not used to prevent active players from being able to obtain these new items.