as i always said and i never did otherwise asa a life principle for myself
"Don't build your happiness on the misfortune of others."
and so far i was able to stand tall whenever i had to look back to my footsteps
not accusing anyone or such but if i made any suggestions always i tried to be so neutral that anyone should get a fair treatment or in case i saw unfairness i tried to sugges a correction either if was in my dissadvantage, fair is fair, period
and in this case fair is far from it, that is why i said
1. were 2x RM and every time u could gather by compleating the mission up to 30k and 1 rare so total 60k and 2 rares
2. if is to be kept as they are i can only accept what supposed to be the mission itself and not te repeated process
3. if is to lose the tokens gathered from RM so be it, i dont mind
but
1. if ZZ or JBK or anyone (public info) who collected slowly points to be somewhere and now the suggestion is to nerf them is not near fair however u look at it
2. if u have 200k minimum from regular mayhem by now and u are half way or passed 50% to something, u already lost if nerfed
so, as i m looking at this problem is: where is fair in this?
Where as a "normal" mayhem, one could clear upwards of 40k mtokens or during xmas mayhem 120k+ Mtokens. Now, a player may only be able to clear ~5-10k or so based on the 'Active Gameplay' mechanics implemented by MA.
- i did not used my tokens collected on the old mayhem system, i kept them as they were, hoping for the best and if my dear friend DocH would not loaned me his gear based on trust and only my +rep, winning my respect for life, i would not had the necessary tokens to make my first pull which was based on the exact concept ZZ and JBK and others worked so hard, to be there at the right time and the right moment, exactly there ..... and that is a powerfull mix of hope and strategy.
- what whould u call if a player not fortuned enough would spend so much ped using 1.0 gear because he was not so lucky as i was or because is the only thing he can afford but yet he worked his way up to achieve better, paid dearly using apoor 1.0 gear and now all of a suddan is changed, all his tokens are nerfed?
- based on the previous dps peoples could collect less than 20k/week at a regular mayhem, yet they worked to gather as much as they could and now after they finally found a way to gear up better and fight more for a better outcome and hope for getting even, u suggest to nerf their achievement how is this fair?
- 20k mtokens/ week is the result of better gear and not because mayhem is unbalanced and MA tried to adjust this every time by correcting the price at NPC, that is why the vendors needed to be adjusted; has nothing to do with the system because the dps increased exponential from the exact items some managed to pull cause those items were the prize they fought for and they could find in vendor, u fight for a better item and after u have it u lose the advantage cause is pointless to have it because is no use of that item anymore, how is this fair?
He's trying to think of the health of the game longterm. The situation sucks all around.
1. Would you rather spend your tokens on an UL gun (but so does everyone else with the 100 million tokens out there) and then all your items you own devalue by 90% just so you can pull an UL item for the sake of pulling one?.. which is also almost impossible to sell now for shit prices...
2. Or would you rather all your items increase in value over next 2-3 years plus become actually sellable again. While you're able to recoup ped for the old tokens you're holding thru pills etc. and work towards a gun in a vendor with the new tokens where you can actually pull and sell without worrying 300 bots waiting constantly for refresh of the good stuff to clear it out instantly?
i m thinking at the game health aswell but to keep an item valuable is not about DPS only, is not Black and White, could be so much colorful and fair on the way towards those who need it
in my opinion ? based on this u could never know what is next and u have to take a good leap of faith to pull something or wait, quite exciting
- increasing DPS creates the flood of more tokens cause everyone hoped for better dps, but if new items have better effects than DPS then u keep DPS and rise importance for something else
- from LP100 EFF 85 if u grow to lp100 EFF 90 is one thing but from LP100 115 DPS to LP100 140DPS is only natural to see 20k Mtokens/ week in any mayhem
- is one thing LP100 at same DPS 115 but with 75/min RELOAD or 60/min RELOAD same EFF of 85 and another if LP100 is DPS 115 with 75/min RELOAD and a LP100 with DPS 115 at 75/min reload with 5% CRIT Buff inlcuded on same basic outcome that never changes the amount of Mtokens collected/week
it's not a dick contest who has the better DPS:
- the buffs u get from one item to the next one has same importance if not more than DPS and the buffs can be a picked from a wide range of possibilities over the time, improving the gameplay that is not always about DPS,
- buffs are dpp, dps, eff, reload, focus blow, increase critical, evade, range yet we have... more DPS for more than 20k Mtokens/ week at mayhem
- that is why i said burn all 1.0 items into a pile of shrapnel used for somehitng new, refreshing all old data of items, cutting clean a new generation of items and create memories of what was once 1.0
- give chance to advance by removing something old and create something new on a specific platform that works based on lose-lose and win-win
- recycling is amazing and worth a test for some data, or let say the test wont hurt anyone
- rings worth to be recicled into rings, weapons into weapons and armors into armors, tools and othermisc items also
- more reasons for more VU's, give the AI a job to make some new designs of items