News: The Future of Mayhem: Update

So i have to doubt that if the vendor was really stacked to the brink that players would be so dumb to pull the stuff that is already excessively in circulation

Haha that's a funny 1.. you see it on literally every item and mats in this game its a race to be the lowest. I normally agree with a lot you say but this one I think you're seeing your personal goals more so than what actually happens in game as far as pulling items. My mindset would be similiar to yours in saving/spending them but other people had numerous alts, botting, too many tokens from resource mayhem rewards etc. Where UL supply would have players dump for lowest prices as fast as possible because everyone knows with how many tokens out there the items would be worthless in a matter days. MAYBE a week or 2 max. Trust me you would not want this. All your Uber gear etc would be reflected proportionally to the value change as well.

If the markup was there where it made sense to spend a lot on a good items. If the future looked bright with Mindark making nonstop good balancing and game updates. If we could easily forsee tons of new players rolling in and retention being good. If they never released long lasting limited items = to UL version. Then an UL supply would still be stupid to do because the damage is done for that token, MA screwed the pooch on that 1. An UL supply will not make people have FOMO either which is actually a bigger factor than most realize for items holding value. I know people are itching to spend the tokens but MA really needs to get the markup situation/ balance manager part under control first.
 
Haha that's a funny 1.. you see it on literally every item and mats in this game its a race to be the lowest. I normally agree with a lot you say but this one I think you're seeing your personal goals more so than what actually happens in game as far as pulling items. My mindset would be similiar to yours in saving/spending them but other people had numerous alts, botting, too many tokens from resource mayhem rewards etc. Where UL supply would have players dump for lowest prices as fast as possible because everyone knows with how many tokens out there the items would be worthless in a matter days. MAYBE a week or 2 max. Trust me you would not want this. All your Uber gear etc would be reflected proportionally to the value change as well.

If the markup was there where it made sense to spend a lot on a good items. If the future looked bright with Mindark making nonstop good balancing and game updates. If we could easily forsee tons of new players rolling in and retention being good. If they never released long lasting limited items = to UL version. Then an UL supply would still be stupid to do because the damage is done for that token, MA screwed the pooch on that 1. An UL supply will not make people have FOMO either which is actually a bigger factor than most realize for items holding value. I know people are itching to spend the tokens but MA really needs to get the markup situation/ balance manager part under control first.
what you see with the race to the bottom is based on a limited variety - very little choice and in regards of the mayhem vendor ontop of little choice also limited choice - so people piled up currency they couldnt buy shit for and then pulled everything that ever became available to atleast get some value for their tokens - but if the supply had been there with a wide enough variety then tokens wouldnt have piled up without purpose and lots of different things would have been bought. when we see big price hits - yes it seems to come from players but the actual reason is mindark being lazy with limited variety and stock essentially herding players to all do the same stuff all at once instead of spreading them out with activities/ lvlrange / purpose thats were a balance manger and planning are needed to guide players onto a long road of self betterment and not to herd them like cattle all doing the same.
 
what you see with the race to the bottom is based on a limited variety - very little choice and in regards of the mayhem vendor ontop of little choice also limited choice - so people piled up currency they couldnt buy shit for and then pulled everything that ever became available to atleast get some value for their tokens - but if the supply had been there with a wide enough variety then tokens wouldnt have piled up without purpose and lots of different things would have been bought. when we see big price hits - yes it seems to come from players but the actual reason is mindark being lazy with limited variety and stock essentially herding players to all do the same stuff all at once instead of spreading them out with activities/ lvlrange / purpose thats were a balance manger and planning are needed to guide players onto a long road of self betterment and not to herd them like cattle all doing the same.

True true.. I think in the beginning they had planned it great. Where it would take years to get the good stuff. It would be so limited in quantity of pulls and prices never tank because players would level up to use the guns way faster than they could be pulled so crafted guns were still important etc and it was balanced and there was MU.

Next thing you know MA blatantly permits 24 hr botting, everyone joins because it's a competitive game so there's no choice, bigger dps weapons roll in in big quantities based on # of players who could use them, and way more tokens are being collected (but still somewhat manageable because of the time factor but still hurts). Then casual normal players sees everyone botting and days F*ck this game because the token prices will reflect botting quantities. Then MA says F*ck everyone we gonna make it rain rares/regular tokens like never before on hunting, and after that we gonna multiply the rain by 1000x and with a biblical flood in resource mayhem completely killing the time factor and make it cheaper than hunting.

So what do they do now? You think higher DPS guns for higher levels are the answer? We see how the higher dps weaps made mats massively over supplied killing the MU. I think they should have made the dps go up so slightly past 100 with higher levels, going up less and less the higher it goes but now you and other ubers won't be satisfied with an upgrade unless it's 180-200+ base dps. If they going to keep raising it like they did and you suggest further they'll have to start making it so you can only kill a mob level 10-20 with base dps between 30-60 etc. Which would cause people to need more guns and make it more fair for lower players and not overkill them. Or simply stop botting altogether. MA is definitely in a tough spot here. Nothing matters until they fix the need for a resource sink first anyways.
 
True true.. I think in the beginning they had planned it great. Where it would take years to get the good stuff. It would be so limited in quantity of pulls and prices never tank because players would level up to use the guns way faster than they could be pulled so crafted guns were still important etc and it was balanced and there was MU.

Next thing you know MA blatantly permits 24 hr botting, everyone joins because it's a competitive game so there's no choice, bigger dps weapons roll in in big quantities based on # of players who could use them, and way more tokens are being collected (but still somewhat manageable because of the time factor but still hurts). Then casual normal players sees everyone botting and days F*ck this game because the token prices will reflect botting quantities. Then MA says F*ck everyone we gonna make it rain rares/regular tokens like never before on hunting, and after that we gonna multiply the rain by 1000x and with a biblical flood in resource mayhem completely killing the time factor and make it cheaper than hunting.

So what do they do now? You think higher DPS guns for higher levels are the answer? We see how the higher dps weaps made mats massively over supplied killing the MU. I think they should have made the dps go up so slightly past 100 with higher levels, going up less and less the higher it goes but now you and other ubers won't be satisfied with an upgrade unless it's 180-200+ base dps. If they going to keep raising it like they did and you suggest further they'll have to start making it so you can only kill a mob level 10-20 with base dps between 30-60 etc. Which would cause people to need more guns and make it more fair for lower players and not overkill them. Or simply stop botting altogether. MA is definitely in a tough spot here. Nothing matters until they fix the need for a resource sink first anyways.
botting or macroing is just creating more actitiy activity which the game would have if it had a larger playerbase, the issue with the regular ressources and mu destruction comes down to the very same thing again the lack of variety where mindark goes the easy way and tries to use the same ressources over and over instead of instroducing some new demand lines with new ressources that would give players the choice to spread out for more mu.
for example if there was space stations or estates that could get upgraded through the use of new ressources, if there was an l weaponline that started at lvl150+ and would use new ressources in crafting from highlvl mobs only - highlvl being 200+ - this would pull a fair amount of 'ubers' to leave tiercomp/mat and output amp/oil farming behind and try some higher stuff opening up the old mats to a chance of higher mu and lower lvl players.
It all comes back down to planning the economy for activities / lvlrange and development path and it has to be done for years in advance - not ever can the playerbase be allowed to develop faster then the game content thats when stagnation and inflation will hit.
oversupply of skillpills is one of the recent bad ideas which mindark entertains to speed up their playerbase in outgrowing their content when they are already behind on development - the recent addition of ai dailies and giving 50h's of 100% as a potential reward is one more such shortsightedness ontop of the piling up stacks of tradeable skilljuice round the universe.
 
MIndark benefit greatly if good UL gear comes into active hunters hands and not sitting in vendors and ubers storages. More in the hands of hunters the more the cycle and the more appealing the market looks outside in, they do not want the image from potential new players coming in seeing what the price is on anything basicly decent 2.0 to aim towards or start on and instantly think yeah what a joke this is. So yes open up traders let people pull what they want. Alot would pull for upgrades. Previously people abused the limited supply and hyped up the items to outrageous prices due to greed and huge personal gain. Item prices should be 1/10th what they currently are. Its pixels and even with top gear the house always wins unless you find the edge to extort players or abuse bugs or just get lucky.
 
MIndark benefit greatly if good UL gear comes into active hunters hands and not sitting in vendors and ubers storages

That being said what exactly holds you or anyone else to straight buy one and trasnfer them from such storage to yours or theirs?
 
That being said what exactly holds you or anyone else to straight buy one and trasnfer them from such storage to yours or theirs?
Nothing. Im saying everyone should be able to make the pull they want and not be held back after all there effort of collecting for years, nobody wouldv bothered if they knew mindark would simply do this in the end
 
Thank you for taking the community's feedback into consideration! This is truly amazing and personally, I am very thankful that you are taking the steps to steering the game into a different, better direction.

After reading through the replies, I can only say that it was expected for the opinions to be split in regard to how the old tokens should be handled, what should happen with the tokens that came from Resources Mayhem and ultimately, what will become of the new tokens. Clearly this is a situation in which whatever you choose to do, there will be a number of people who will think that the change is unfair. MindArk, do what you believe is right and draw inspiration from everything that the community has suggested. Everyone is biased so take every opinion with a grain of salt and try to be as objective as possible. Pull the trigger, some will be thrilled, some will be unhappy but it is what it is.

My point of view, trying to be objective, is that it may be best to somehow separate what's to come from what was in the past in terms of tokens. Just to be clear, I am not saying remove the old tokens but give them a worthwhile purpose and give people the ability to trade the old tokens. This will allow for the tokens to be used up through the means of sales (P2P) and pulls. Add enough new (again: worthwhile) items in the vendor and let the people pull them. You have insight into how many tokens are inside of the game, add more items than can be pulled with the existing tokens. This will allow everyone to use their tokens and put an end to the old token issue. Just handle the future better and we will be in a much better place.

Thank you once again, your recent decisions are much appreciated.
 
So a week after they dsaid nothin..... still nothing ?
 
Also i care fuck all about price drop of potential item, i want my pound of flesh, if i had any economic sense i wouldnt have payed and played to get the tokens. I just dont wanna be treated like garbage by the people where i contribute to their wages. Theyre in breach of contract and they need to get their heads straight by now.....
 
WTS 23k+ twen tokens 😉
 
Also i care fuck all about price drop of potential item, i want my pound of flesh, if i had any economic sense i wouldnt have payed and played to get the tokens. I just dont wanna be treated like garbage by the people where i contribute to their wages. Theyre in breach of contract and they need to get their heads straight by now.....
Same boat mate. Really couldn't give a care what another person values my item at, I worked hard to save up tokens to pull an item for myself that I actually want to use, so that item will always have the same value to me regardless of what some person on market place feels entitled to pay for it 😅 im hunting and having fun and thats priceless.
 
i care fuck all about price drop of potential item

Really couldn't give a care what another person values my item at

Ya unfortunately tho a ton of UL guns don't just tank that 1 gun, it doesn't just tank all the guns that are the same and similiar, it tanks everything in game not even just hunting related. Then when everything tanks and people realize it's a terrible idea to invest in anything in game from your investment devaluing so fast no one buys anything. If no one buys anything then the 1 thing making this game unique then ceases to exist. So they got to be real careful.

I hope they are coding a token auction system where people can bid tokens on items that they can release slowly to both have you guys be able to spend them as well as not destroy all of our investments further. Big plus with this is players that are real don't have to stand at a vendor all day and hope they don't miss the item that a bot always ends up getting first. More people will be able to cycle and the average Hally and Wilbur actually has a chance to pull a good item rather than no chance at all with most good ones. I'm sure they will have something done for Easter. Pray that it's an auction system or a better idea than that is all I can say. We are hanging on by a thread at this point.
 
Ya unfortunately tho a ton of UL guns don't just tank that 1 gun, it doesn't just tank all the guns that are the same and similiar, it tanks everything in game not even just hunting related. Then when everything tanks and people realize it's a terrible idea to invest in anything in game from your investment devaluing so fast no one buys anything. If no one buys anything then the 1 thing making this game unique then ceases to exist. So they got to be real careful.

I hope they are coding a token auction system where people can bid tokens on items that they can release slowly to both have you guys be able to spend them as well as not destroy all of our investments further. Big plus with this is players that are real don't have to stand at a vendor all day and hope they don't miss the item that a bot always ends up getting first. More people will be able to cycle and the average Hally and Wilbur actually has a chance to pull a good item rather than no chance at all with most good ones. I'm sure they will have something done for Easter. Pray that it's an auction system or a better idea than that is all I can say. We are hanging on by a thread at this point.
Kinda late to salvage situation.

Only time tells if they fuck up more or not. 🤷‍♂️
 
Same boat mate. Really couldn't give a care what another person values my item at, I worked hard to save up tokens to pull an item for myself that I actually want to use, so that item will always have the same value to me regardless of what some person on market place feels entitled to pay for it 😅 im hunting and having fun and thats priceless.
Same thinking here!!!
 
Really removing annihilation isn't going to fix much if anything , just in the past 2 weeks from march 2nd to march 18th 11 rare tokens have been looted , to me the destruction of mayhem came with tokens being put into boxes

march so far 14 total looted
month of feb 27 total looted
 
Really removing annihilation isn't going to fix much if anything , just in the past 2 weeks from march 2nd to march 18th 11 rare tokens have been looted , to me the destruction of mayhem came with tokens being put into boxes

march so far 14 total looted
month of feb 27 total looted
partially agree. It should be in boxes but should be "rare" and also in mayhem. Nowdays there are thousands of rare.
But anyhow issue is that they are radio silent and nothing is happening. For example I stopped to depo since december last year and until they explain whats plan with mtokens and rares I will not play so much. I am not big depositor but still it counts. Hope they will refill vendor and anouce what they plan for future of mayhems.
 
Marking today 1 months since last toot of hot air about the subject !
 
Marking today 1 months since last toot of hot air about the subject !
As can be understood from My/Morax at Discord, we're idiots to expect more communication around "short and long term changes".
 
looks like mtokens still in loot pull from mobs
 
so assault total 871 tokens if you get to stage 25.

i must miss something :D
 
so assault total 871 tokens if you get to stage 25.

i must miss something :D
I think you did not. Couple this with no mobs dropping M token from mayhem. It's rather hard to get hyped for this new mayhem format, especially how repetitive it is and based on their description it's basically a copy and paste event from summer assault but with Eviscerators (maybe different area). I'm still hoping there will actually be some MU from these mayhem mobs.

The fact is now, we can now grind so little M token, for all stages and have to repeat stages to get more when it's super repetitive not very fun to do that.

You'd have to complete stages hundreds of times to accumulate m tokens and even then it won't be a whole lot (is it really worth the effort especially with unknown when vendor will be stocked and even if stocked you won't know if you will be lucky enough to get a pull because people camp them?).

At least all our M token now are worth liquid gold. Congrats to the players who HODL
🙌 M tokens, those who "grinded" resource mayhem and have 500-800k m tokens that MA won't convert to "resource mayhem tokens". Very nice balancing manager! 😒
You are now sitting on gold as long as MA stock the mayhem vendor with UL items again.

Seriously though, I bet MA gonna realize after this mayhem how little revenue they will be generating and very quickly turn back to annihilation type of mayhem (maybe keep assault for those who want it). It's gonna be pretty obvious lol.

All they gotta do is keep Annihilation but remove M tokens from the drop table so people can still get some M tokens per mayhem depending on what stage they pick..
 
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