News: The Future of Mayhem: Vendor Changes

Like someone already said, the vendor was empty. And it got cleaned out instantly as soon as they re-stocked.
I have a vague idea what will happen in June when they re-stock again.
I was referring to mindark Stock price not the vendor stock, ha.
 
I Have both UL and (L) Mayhem items
i discussed with a buddy that an exceptional LB40 can last 2 month
this is very good.
MU will fall with more supply and these will be absolutely fantastic at a price of 500 to 1000% allowing a full day hunt for 10 ped.
a market will develop around TIR rates, tho. a 38 TIR (mine) with P20 did not reach tier1 at 0.69 yet.

i welcome this change as a turning point toward sinking resources again.
WP MA
 
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Now you are laying words in my mount. I never said they should continue to do stupid shit I actually said the opposite with not doing your suggestion that would kill the game of in record time.

They are not cycling cause there is nothing to cycle for. Remove the carrot and that's what you get.. Increasing the speed of stupid choices won't save this.
The stupid shit was flooding the game with UL items, thus creating a stagnant economy. The single carrot method they’ve been on for the past few years has run its course, the bag holders have wised up.

The only way to sustain the UL economy is another covid where the U.S. government is handing out $500 checks every week again.
 
One token to rule them all...

Maybe MA should just simplify everything and consolidate all tokens and token traders into one system even if they have to make it akin to the auction. At the very least allow people to convert defunct tokens to something usable. I can't help but wonder if all of this digital "Kipple" is bogging down the system in some way?

It took me a really long time to get a good Mayhem token count and many years before I ever saw a rare token. While there were some items in the trader I would have liked to have gotten it just wasn't in the cards even with resource Mayhem. I don't think the changes to the Mayhem token trader will affect my style of play at the moment. I will probably attempt some cycles of the new-ish system but lately I've been funneling my entertainment dollars elsewhere because :banghead: in EU is less than enjoyable. Maybe down the road I will pick up an exceptional limited piece of kit but for now I don't mind grinding away with what I've got.
 
The stupid shit was flooding the game with UL items, thus creating a stagnant economy. The single carrot method they’ve been on for the past few years has run its course, the bag holders have wised up.

The only way to sustain the UL economy is another covid where the U.S. government is handing out $500 checks every week again.

For sure. As I said increasing the speed of stupid shit (or taking it to another level of stupid like your suggestion) won't save this.
 
I don't see a goal for hunters anymore to do mayhem. You can do easily resource mayhem with crafting to gather tokens.
Before you had a goal in hunting mayhem, you grind for few years and get an UL item. You invest, get UL and save in MU and after that you hope you gather more tokens to get UL to sell and maybe get some profit from your investment. Now how is this supposed to work now ? I pay 7000% for a L weapon so that I grind to have enough tokens to buy another L and never be able to make profit ? I mean, OK they last alot, but we all know paying MU is a loss.
 
Sounds like a necessary change.

You could spice things up with the chance of a Unlimited unique mayhem weapon dropping (1 or 2 a year) in the normal mayhem loot, so at least there is some sort of a carrot/dream. That would bring things back in line to how the game used to be sustainable run, when there was only 1 mod dar, 2 mod ff4000, 2 mod tegs etc.
 
I don't see a goal for hunters anymore to do mayhem. You can do easily resource mayhem with crafting to gather tokens.
Before you had a goal in hunting mayhem, you grind for few years and get an UL item. You invest, get UL and save in MU and after that you hope you gather more tokens to get UL to sell and maybe get some profit from your investment. Now how is this supposed to work now ? I pay 7000% for a L weapon so that I grind to have enough tokens to buy another L and never be able to make profit ? I mean, OK they last alot, but we all know paying MU is a loss.
Basically this. Grind Mayhem so we can afford our (L) weapon for next Mayhem. I used to do something similar with Daily Token weapons. Just grind for the next one. One positive I see out of this is that Tier Upgrade Components should get cheaper.
 
For sure. As I said increasing the speed of stupid shit (or taking it to another level of stupid like your suggestion) won't save this.
Lmao only bag holders think it’s stupid. I get it. Anyone with a basic understanding of economics knows what must be done. It’s been super obvious since TWEN vendors. Good luck.
 
Lmao only bag holders think it’s stupid. I get it. Anyone with a basic understanding of economics knows what must be done. It’s been super obvious since TWEN vendors.

Super obvious to you and a few others with less than 50 posts and a few week of gaming time?

I could almost mistake you for beeing the balancing manager the last few years with your suggestion! Truly fit right in after UL item rain, RM and now this epic mayhem format.
 
And the various high end players who have sold out the last year or so.

No, those have just react to the stupid descissions mindark has done and keep doing. If something like you suggested was done they would TT their shit and run instead of selling it at the market cause then they'd know the end is coming prolly faster than the withdrawal period lol
 
I keep reading and I laugh at people that say this will kill the economy, which economy? There's hardly markup

Let's say tier components drop in price? Well that's about the little markup you have ATM, and you have scripters hunting 24/7 some of them with high eff weapons

Those are problems to be addressed.
L mayhem might last a long while. But it won't be a solution, it will make all other L worthtless, more than they already are, ever thought of that? Then you will complain you spent this much for a L gun and all the markup you get is shrapnel
 
Total restock times and ammount each restock aswell... not sure I want to gamble 4 years of tokens on a chance to grab 4 guns and 4 different times with 100 in line with more tokens than me.... or like one dude said a ammo option buy for tokens n rares.... a chance to sell tokens while everyone sells too and has more? that will make what I have about worthless... waste about 8k usd in mayhem 🤣 nothing to show for rather have the tariffs and 20% loss in stock market, least the upside will be back to normal with gains
 
Long term i think this is a good move cause the UL weapons never expired and the market got saturated with them.
As several people pointed out the exceptional ones could last few months or even 1M ped cykle which means you should be good and there is a natural sink for items to stimulate the market's supply and demand.

The next big problem after that would be the need for resources since if everyone goes for the mayhem items other crafted soruces may suffer ( Armatrix as an example and other tools ).

It will be interesting to see the long term effects of this change.
 
The L items are basically UL items they last forever..

So no change really….
Not really. UL still got advantage of higher dps at t10. Plus your forever is subjective, for you it may feel like that because you cycle less. A higher grinder would only make it last a month tops.
 
It's dope that exceptional L's will be more common and that they last longer than a few hours. I'm sure the MU on them will be chonky. But for UL. Wouldn't this in theory increase the value of existing UL items as they're removing and preventing new UL vendor items? So whatever is out there now is all that will be?
 
It's dope that exceptional L's will be more common and that they last longer than a few hours. I'm sure the MU on them will be chonky. But for UL. Wouldn't this in theory increase the value of existing UL items as they're removing and preventing new UL vendor items? So whatever is out there now is all that will be?
Offset by the fact that you can't grind many mayhem tokens with them anymore. And also some will enjoy the L and not have a significant amount of money at risk in the game.
 
Good first step now how about you market the game and get more players involved. That would solve a LOT of problems!
 
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So peeps please...

"Remove/Nerf UL weapons to create MU" probably sounds like a super smart idea but I wonder where the MU would come from since the items here are bought at the token trader?

Going L:

- Higher MU on limited items would mean the game gets more expensive for the average player.

- Lower MU in loot (Tier components lose all value for starters and less enhancers would be consumed)

Crafted L items are already expensive as hell and there isn't a big enough supply. I could empty auction and overpay by myself some nights before I got my UL weapon and I spend nowhere near what others do. I wouldn't use any L armor since that would require me to buy overpriced high TIR weapons which already is next to impossible to get my hands on.

"Last forever" is also such a bad take. What is forever? I was told token weapons last forever and I burned through my last one in a few days despite an extender.

And what is the average player? I think I am pretty average judging by the people I talk to in game but I am starting to think everyone including myself think they are.
 
I don't see a goal for hunters anymore to do mayhem. You can do easily resource mayhem with crafting to gather tokens.
Before you had a goal in hunting mayhem, you grind for few years and get an UL item. You invest, get UL and save in MU and after that you hope you gather more tokens to get UL to sell and maybe get some profit from your investment. Now how is this supposed to work now ? I pay 7000% for a L weapon so that I grind to have enough tokens to buy another L and never be able to make profit ? I mean, OK they last alot, but we all know paying MU is a loss.
Haven't they said in some of the recent mayhem changes announcements that resource mayhem or any similar event in the future will not drop the same tokens as normal mayhem?
 
The L items are basically UL items they last forever..

So no change really….
It's dope that exceptional L's will be more common and that they last longer than a few hours. I'm sure the MU on them will be chonky.

i dont think u understand how this game works and why here ppl invest RL money but from the perspective of someone who is not interested to put money in a game and who is happy seeing how things get at same lvl for everyone , yeah that could be good

- i dont think so, if game will go on a path to only (L) will die 100% and ppl will leave, even if the items last 1mil-3mil uses
- if mayhem will be an event where u gather 2k tokens/ week / event idk if anyone will attend anymore
- mayhem supposed to be the main event of the year, spread thru all years 4 times a year

the same ppl who prayed for a change towards mayhem will be the first to abandon, even if they will admit it or not publically, anyway the silence is an answer

UL is something ppl wanted to chase in any period of this game, pregold, gold, SGA, etc.., either they are non depo or investors, everyone hunted and wished for a great find in loot, mayhem only let u see thru the mist what u could find in advance.
 
btw, are Redulite (and other) Cosmetic Tokens now joke to you? MA just forgot about these :D
 
- Higher MU on limited items would mean the game gets more expensive for the average player.
Game being too expensive is the cry that got us here. Some people kept crying the UL are too expensive so MA flooded the game with them but those players still kept crying even if the UL got to a fraction of what it used to be, still not buying one.

Higher MU limited is a golden era many regret for being long gone. Looting several L weapons, high tt, with 200% MU was a nice period.

This is the boldest move since loot 2.0 and best move ever since, game survived that, it will survive this one as well.
 
This is the boldest move since loot 2.0 and best move ever since, game survived that, it will survive this one as well.

I respect this opinion, im having a hard time seeing it, feels like us mid players still get the hose....
 
It's definitely a good move, imho.
But it also removes any desire for me to grind mayhem, and now I'm stuck with a pile of tokens that I spent a reasonable chunk of time, collecting, and I can't do anything with them
 
I got told mu exists only in lootable,maybe its time that we go hunt some mulaks ?

Muhaha... haha ... muhaha
 
I dont think this will hold up either. As long as the returns are based on effi and looter skill, you will have an extremely low new player retention. And i cant imagine breaking even long term spending MU on Extender and weapon no matter what looter level. I hate to say it but you have to put some jackpots/lotto hofs in the game as incentive for any low-mid lv player to stand even a chance at progression.
 
I dont think this will hold up either. As long as the returns are based on effi and looter skill, you will have an extremely low new player retention. And i cant imagine breaking even long term spending MU on Extender and weapon no matter what looter level. I hate to say it but you have to put some jackpots/lotto hofs in the game as incentive for any low-mid lv player to stand even a chance at progression.

Or, quite forcefully, add UL items to loot.

Without any carrots, this game will fade away. Transitioning into a (L) economy because some people want to keep value on their items is not going to cut it.
Its the same kind of thinking that got us into this mess in the first place with Resource Mayhem. Sometimes you need to think about the larger picture - Will there be any players left if you replace everything with (L)?
 
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