News: The Future of Mayhem: Vendor Changes

I understand the need for curtailing the over-abundance of UL items, but I feel there's another way to do that.

Create more upgrade paths that require the sacrifice of other UL items.

Think about the other kinds of modifications you could do to items to entice people to make the upgrades, such as (and taking an already available upgrade path) :

EP-41 Military Adjusted (as is)
EP-41 Military Improved - sacrifice 2 Adjusted
EP-41 Military Modified - sacrifice 2 Improved
(Choose Path)
EP-41 Military Logi - Requires 1 Mod and 2 Combustive 7s - Adds increase ammo burn but also adds Arsonistic effects
EP-41 Military Bifrost - ^^ and 2 Cryo 7s - Adds increase ammo burn, does frost damage tick + slows mob
EP-41 Military Eir - ^^ and 1 or 2 Mayhem Restos - Adds increase ammo burn, does action based Lifesteal 5%
etc etc

This could be applied to a whole bunch of items right up to the top and requiring more and more UL sacrifice, but obviously the benefits need to in some way justify the inputs.

The main pull of this game is people's chance to 'find' stuff out there (given that most people, if I'm not mistaken, choose to hunt). Finding things has become so tough recently that it leaves those that choose that path wondering, what's the point?
these are all systems that need to be developed, tested and implemented upon the current system... i don't think it's plausible tbh
i would rather: create an upgrade path that requires items like you said but improve the final item's stats like eff, ammo burn, reload speed etc
 
Also, looking forward to all that discount loot 2.0 UL gear due to the 'significant' vendor refills!!!!
You will not get it.
Maybe some one will panic sell, but its nothing unusual for the past few months.
Been the last refill wont behave like the usual flooding. The circle of "grinding next one" is over.
 
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Once the last restock happens , the prices of gun will retain since this is the last vendor UL pull which means you no longer will pull UL items from vendor via tokens
 
Once the last restock happens , the prices of gun will retain since this is the last vendor UL pull which means you no longer will pull UL items from vendor via tokens
This would be true if people didn't want to profit off that UL.

I bet money that all loot 2.0 UL item MU drops significantly especially older stuff.

How many times does it have to be repeated?

More UL even if it will never come through a vendor again will drive MU down.
This is why haphazardly adding UL to the game is the worst thing MA could do.

So fair warning to current loot 2.0 UL weapons/gear holders out there. You are about to take a hit!
 
This would be true if people didn't want to profit off that UL.

I bet money that all loot 2.0 UL item MU drops significantly especially older stuff.

How many times does it have to be repeated?

More UL even if it will never come through a vendor again will drive MU down.


So fair warning to current loot 2.0 UL weapons/gear holders out there. You are about to take a hit!
especially if the new mayhem format doesnt need big cycle anymore just a little active play that can be done with L ....
 
especially if the new mayhem format doesnt need big cycle anymore just a little active play that can be done with L ....
It is what it is. FAIR WARNING EVERYONE.

If you are buying tokens to make a pull and you do not have a majority of the necessary tokens already...YOU ARE A SUCKER.

Do not QQ when you are beat to the vendor.
 
I welcome the L exceptional weapons, but I'm not pay 1000's of ped MU for one. Maybe at a push I'll pay 200 ped mu. If not I won't shoot, don't care.

It will be interesting how many Limited MA drop, although if MA are truly serious about getting 1000's more people hunting, they best make the Weapons affordable. We will see.

It's not only that though, we need mu in mobs. I don't know if we're going back to the days drones dropped gazz. But it needs something similar.

Happy to play with deeds until I see more.
 
This would be true if people didn't want to profit off that UL.

I bet money that all loot 2.0 UL item MU drops significantly especially older stuff.

How many times does it have to be repeated?

More UL even if it will never come through a vendor again will drive MU down.
This is why haphazardly adding UL to the game is the worst thing MA could do.

So fair warning to current loot 2.0 UL weapons/gear holders out there. You are about to take a hit!
Even adding limited guns will have a negative effect on UL guns as your be hard pressed asking 100k for a gun when you can buy l version tbh. Not everyone plays 24/7 botting, so in their case they could release Peds and just hunt casually at the same level.
 
Even adding limited guns will have a negative effect on UL guns as your be hard pressed asking 100k for a gun when you can buy l version tbh. Not everyone plays 24/7 botting, so in their case they could release Peds and just hunt casually at the same level.
Limited guns from a vendor are just as poison as UL.

Those guns need to only enter the game through crafting. Maybe the (L)bps can sit on the Mayhem vendor.

Or better yet! Let's shit can the vendors already and have Mayhem drop actual items, materials, components, (L)Bps!!!
 
I welcome the L exceptional weapons, but I'm not pay 1000's of ped MU for one. Maybe at a push I'll pay 200 ped mu. If not I won't shoot, don't care.

It will be interesting how many Limited MA drop, although if MA are truly serious about getting 1000's more people hunting, they best make the Weapons affordable. We will see.

It's not only that though, we need mu in mobs. I don't know if we're going back to the days drones dropped gazz. But it needs something similar.

Happy to play with deeds until I see more.
You can't have ultra cheap L mayhem flooding and gazz at 130% on drone ( or whatever else )

At best you can expect close to 99% return with L mod nano and 100 looter and hope for some MU on nanocube and shrapnel conversion to break even
 
I see current MU in exceptional weapons seems to be between 1k-2.5k per exceptional ( 80+ dps weapons ) not sure how long the weapons last in terms of ped cycled , but anyone who is a hunter that hunts for Mu mobs ex.. tier comps, output amps .rare mats , it requires cycle , my reason for keeping my UL weapon is that long term my goal is to get it to t10 and use full acc enhancers or damage depending on the mob also during mayhems or high player activity events, Mu on L weapons goes up or hard to get due to more casual players buying L , I pulled my weapon from vendor with tokens so I cant say how much in terms of tokens value it is worth but I don’t plan on selling it especially if value goes lower , I just go hunt mobs that have MU to slowly gain the losses , I’m currently buying the mayhem attachment BPs to sell because those depending on what you hunt and weapon of choice can provide more value than weapons due to them being one single category and only 2 L types of those attachments , but this is just my personal opinion, so I’ll put my tinfoil hat back on
 
Do you plan to do at least one restock before the tokens gets tradable?

If you dont do it, everyone who "bought" cheap zillions Mtokens on RM will be able to buy multiple rare tokens, and pull all the weapons, via multiple accounts and bots. This will make the situation even worse, and people with 1 chance / 10 to pull anything now will have 1 chance /100...
 
I see current MU in exceptional weapons seems to be between 1k-2.5k per exceptional ( 80+ dps weapons ) not sure how long the weapons last in terms of ped cycled , but anyone who is a hunter that hunts for Mu mobs ex.. tier comps, output amps .rare mats , it requires cycle , my reason for keeping my UL weapon is that long term my goal is to get it to t10 and use full acc enhancers or damage depending on the mob also during mayhems or high player activity events, Mu on L weapons goes up or hard to get due to more casual players buying L , I pulled my weapon from vendor with tokens so I can stay how much in terms of tokens value it is worth but I don’t plan on selling it especially if value goes lower , I just go hunt mobs that have MU to slowly gain the losses , I’m currently buying the mayhem attachment BPs to sell because those depending on what you hunt and weapon of choice can provide more value than weapons due to them being one single category and only 2 L types of those attachments , but this is just my personal opinion, so I’ll put my tinfoil hat back on
A lot of people look at high level UL markup as a determining factor for game health.
Therefore a decrease in high level UL markup will be viewed as decline in the game itself and a decrease in confidence.

This translates to the more haphazardly UL enters the game the greater the decrease in confidence of the game.

All it takes is a little confidence be shook regarding UL mu to start the downward spiral and race to the bottom that our reseller friends will takes us to.

Does everyone really think MU is going to stay the same? If so, that isn't realistic.
 
Once the last restock happens , the prices of gun will retain since this is the last vendor UL pull which means you no longer will pull UL items from vendor via tokens
I honestly don't see a large market for 300k guns though. Maybe the odd sale goes through. Or people upgrade for 10's of K difference. But that's not the same as selling a gun for a fresh 300k ped.

I also believe player "demanded" prices doesn't quite have the sustainable power people like to think it does. It's clear to me MA want more players. The only reason MA are freezing UL is to appease a likely high drop of L exceptional (my opinion). That will have an impact.

Plus of course the "fear of missing out" rush for UL vendor, keeps the game running for another 6 months or so. Before the next goodie rush.😁
 
A lot of people look at high level UL markup as a determining factor for game health.
Therefore a decrease in high level UL markup will be viewed as decline in the game itself.

All it takes is a little confidence be shook regarding UL mu to start the downward spiral and race to the bottom.

Does everyone really think MU is going to stay the same? If so, that isn't realistic.
Put yourself in the eyes of new potential players coming in , if they are told 5-10k usd is what you need for a decent level efficiency to have a chance at making back some money for the investment , they will look at you like crazy , as a person who owns UL weapons it does suck watching the Mu on weapons go down but also it’s a sign of balancing since it enables other players who see 100k for a weapon crazy look at a weapon worth 30-50k more easier to put money down and invest , also Mu on the weapon means nothing , I’ve seen people with the same weapon. As I ( bp-70 perf) use mayhem amps and hunting mobs with mostly shrap and no MU items and complain about the game loot sucks , if you kee up with game events and timing you can tell what items Mu is going to go up or is rising due to quantity cap In the game. At the end it’s like watching ep4 players hit full condition and complain no mu and watch their ped get drained , vs crafters who craft enhancers and mining amps , yes a few peds a day of profit ain’t fun and not as exciting as hofs, but it is possible to regain your losses long term , but most people want instant gratification and base their returns on global and hofs to see if it’s a good day .
 
You can't have ultra cheap L mayhem flooding and gazz at 130% on drone ( or whatever else )

At best you can expect close to 99% return with L mod nano and 100 looter and hope for some MU on nanocube and shrapnel conversion to break even
But i want my cake and eat it. 🤣🤣

In all seriousness it all depends how long a 300 dollar depo lasts in my book. MA do like to wrap the game up like Mexican food. No matter which way you fold it, it's still the same. Depends what their strategy is. Do they want 15 year ago player base or not? 🤣
 
Put yourself in the eyes of new potential players coming in , if they are told 5-10k usd is what you need for a decent level efficiency to have a chance at making back some money for the investment , they will look at you like crazy , as a person who owns UL weapons it does suck watching the Mu on weapons go down but also it’s a sign of balancing since it enables other players who see 100k for a weapon crazy look at a weapon worth 30-50k more easier to put money down and invest , also Mu on the weapon means nothing , I’ve seen people with the same weapon. As I ( bp-70 perf) use mayhem amps and hunting mobs with mostly shrap and no MU items and complain about the game loot sucks , if you kee up with game events and timing you can tell what items Mu is going to go up or is rising due to quantity cap In the game. At the end it’s like watching ep4 players hit full condition and complain no mu and watch their ped get drained , vs crafters who craft enhancers and mining amps , yes a few peds a day of profit ain’t fun and not as exciting as hofs, but it is possible to regain your losses long term , but most people want instant gratification and base their returns on global and hofs to see if it’s a good day .
Hey man I get it. I really do. I was just responding to you saying that MU would not go down on UL gear because they would no longer be coming through vendors that is what I was responding to.

UL mu is going to go down that is a fact and this additional 'significant' restocking of the vendor is only
hastening this decline.
 
Limited guns from a vendor are just as poison as UL.

Those guns need to only enter the game through crafting. Maybe the (L)bps can sit on the Mayhem vendor.

Or better yet! Let's shit can the vendors already and have Mayhem drop actual items, materials, components, (L)Bps!!!

Limited guns now only possible to be purchased with rare tokens, no token only versions, those were replaced with the limited BP's, considering how rare for an average player to loot a rare token, even with redulite tracks, you can guess how many will be looted with barely any activity on assaults / defensives etc.
Most of the limited guns will come from BP crafting, or seasonal box openings rare loots.
 
Do you plan to do at least one restock before the tokens gets tradable?

If you dont do it, everyone who "bought" cheap zillions Mtokens on RM will be able to buy multiple rare tokens, and pull all the weapons, via multiple accounts and bots. This will make the situation even worse, and people with 1 chance / 10 to pull anything now will have 1 chance /100...

This is true. This is why the restocks will be "Significant", so that everyone has a chance to pull.
 
This is true. This is why the restocks will be "Significant", so that everyone has a chance to pull.
Lol. Everyone. Dude your selling a lie.

Correction:
"Those who get to the vendor first will have a chance to pull."
 
Just remember the time MA had once discontinued summer boxes and rings then after a few years they reintroduced the 2024 summer ring , so for now no more UL after this restock but you never know
Maybe they will sell the personal players in exchange for rares and normal tokens
 
Just remember the time MA had once discontinued summer boxes and rings then after a few years they reintroduced the 2024 summer ring , so for now no more UL after this restock but you never know
Maybe they will sell the personal players in exchange for rares and normal tokens
I think this is the end for UL on vendors though. They really have to stop that shit.

UL coming from world drops or crafting ok.

Vendors are just trash meta. It is such a garbage way of playing and it isn't fun dry humping a Mayhem vendor and end up getting nothing anyway.
 
Token system was introduced because item acquisition via world drop was completely unbalanced, and same people were looting items over and over again. Which led to a lot of frustration among the player base, and a change to a system where everyone could have a fair part.
History will repeat itself and people seems learn nothing from it. World drop > complains > token system > complains > world drop > complains > etc.
 
Token system was introduced because item acquisition via world drop was completely unbalanced, and same people were looting items over and over again. Which led to a lot of frustration among the player base, and a change to a system where everyone could have a fair part.
History will repeat itself and people seems learn nothing from it. World drop > complains > token system > complains > world drop > complains > etc.
I think the complaints about world drops is un-warranted. Players need to balance their expectations.

We as players need to realize that we cannot 'EXPECT' anything in the real world or in an RCE.

You can just get skilled, collect data, develop a strategy and hope for the best.

World drops do not just happen. Do not be fooled..there are 'ways' to make things happen.


I would take a risk at a world drop v.s. relying on tokens and vendors any day.

Tokens/Vendors are lame and trash gameplay.
 
I think the complaints about world drops is un-warranted. Players need to balance their expectations.

We as players need to realize that we cannot 'EXPECT' anything in the real world or in an RCE.

You can just get skilled, collect data, develop a strategy and hope for the best.

World drops do not just happen. Do not be fooled..there are 'ways' to make things happen.


I would take a risk at a world drop v.s. relying on tokens and vendors any day.

Tokens/Vendors are lame and trash gameplay.
I think you dont understand what im refering to.
In theory, drop chance is there. In reality, there is 0% chance you will get it, regardless of your optimism.
And about un-warranted. This forum keeps the records of what led to this change. You can go back and read those threads yourself.
 
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I think you dont understand what im refering to.
In theory, drop chance is there. In reality, there is 0% chance you will get it, regardless of your optimism.
And about un-warranted. This forum keeps the records of what led to this change. You can go back and read those threads yourself.
I played back in PE days up until Cryengine. I know well the chances and they are a hell of a lot better than grinding vapor tokens
for years and then dry humping a mayhem vendor while bitching at MindArk about what you are owed.
 
Lol. Everyone. Dude your selling a lie.

Correction:
"Those who get to the vendor first will have a chance to pull."
you're*

Also, he is only quoting Mindark's official statement. I am also not sure he believes it is significant, that's why it is in quotes. If you know Morazi anyway... :rolleyes:
 
I played back in PE days up until Cryengine. I know well the chances and they are a hell of a lot better than grinding vapor tokens
for years and then dry humping a mayhem vendor while bitching at MindArk about what you are owed.
You are talking about a time when items were a consistent part of the loot. And MU on rest of things (like mats you would grind along the way) was much higher.
Im talking about a time where items were rare to extremely rare part of the loot. And MU on mats was much lower.
Those cannot be compared. Frustration was well justified. If you add drop chance to an already extreme volatility in tt returns, and even lower MU on most of the loot besides UL drops, we will have even worse situation than we have now. There are much better ways to improve this game, than adding another layer of gamba to it. And if its your thing, there are already plenty of ways to do it.
 
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you're*

Also, he is only quoting Mindark's official statement. I am also not sure he believes it is significant, that's why it is in quotes. If you know Morazi anyway... :rolleyes:
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You are talking about a time when items were a consistent part of the loot. And MU on rest of things (like mats you would grind along the way) was much higher.
Im talking about a time where items were rare to extremely rare part of the loot. And MU on mats was much lower.
Those cannot be compared. Frustration was well justified. If you want gamba, there are plenty of ways to get it. If you add drop chance to an already extreme volatility in tt returns, and even lower MU on most of the loot besides UL drops, we will have even worse situation than we have now.
You pretty much are saying that Mayhems, tokens and vendors are the solution to bad material markup and lack of items in loot.

How about we make UL rare again. (MULRA) and focus on increasing items in loot as well as material markup?

Mayhem, Vendors, Tokens none of this shit is going to fix this it is only making everything much much worse.

UL should be a reason to play not the ONLY reason to play.
 
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