The good!

Torschen

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Torschen Tors Kalevala
I'm just tired of all the complaints going on and on, so I like to list here something MA/whatever has done well, recently. The list is really very long, you may add what I have forgotten:

migration to cryengine (it WAS fast and of course there were bugs but you should expect that)
auto tool
summon claim
claim markers in radar
HUD design
combined finder/excavators/refiners
vehicles (cost per use)
fort fights with 1/10 decay
new foul design
new argonaut design
new port atlantis design
movement sideways
space fighter design
support ingame
fast support responses (at least for me)
mindforce (some animations of them esp.)
rocket launchers, grenade launchers (admit were more fun back then but c'mon)
proximity chat
calypso gateway
puny mobs
rookie mining
'unreachable' message
teleportation effect
grace period & vtol to escape
missions & achievements
removed ammo & bomb weight
 
So true :) Justify maaan :yay:
 
Stamina now able to be increased
Carried amount doubled before slow down
Free rent on shops and apartments on Calypso
Radar stops working in some PVP areas
/Pos command and coordinates shown on Radar
 
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Space
Lootable Space
Spaceship Reputation > (Acknowledging that there are some players who want to be villains and others who want to be "good guys" )

Lots more :)
 
... the bad and the ugly.

Not to rain on the parade, but I simply couldn't let some of these claims stand unchallenged.

I'm just tired of all the complaints going on and on, so I like to list here something MA/whatever has done well, recently. The list is really very long, you may add what I have forgotten:

migration to cryengine (it WAS fast and of course there were bugs but you should expect that)
Almost 2 years since going into production, and still incomplete and buggy.

I also completely oppose the assertion that customers should *expect* bugs from a production system.

combined finder/excavators/refiners
The jury is still out on this one.

new foul design
new argonaut design
new port atlantis design
Not sure about foul and argo, but AFAIK it was FPC doing PA. MindArk deserves absolutely no praise for that (some think neither does FPC, but I digress).

movement sideways
Quoting this as an improvement 20 (!) years after Wolfenstein 3D... I'm at loss of words.

mindforce (some animations of them esp.)
Some good, but a lot of bad. Removing MF completely, dragging heels reimplementing what works, still failing to keep it working, killing off wormhole chips and giving the wormholing animation when e.g. jumping in water is not something I could give them praise for.

calypso gateway
Again MindArk had nothing to do with this AFAIK. This was all FPC.

'unreachable' message
Great improvement. Actually telling customers of their incompetence instead of fixing the core issue. Well, at least they are honest about it now.


I didn't mean to hijack the thread, but I felt in the name of honesty the praise needed some adjustment. I do acknowledge MindArk have made improvement since VU10.
 
Waypoints,
strength affecting max carried weight,
action text,
that thing on the top left when you collect a tp/other stuff,
Events window,
Auction search/sorting,
increased smoothness of the game (change many noticed a few months back)
Genesis movement tutorial and new avatar creation area for new players
falling damage,
radar zoom,
improved map size selection,
free 3d proximity chat,
over the sholder view,
making globals planet specific,
making auction planet specific,
mouth animation on some emotes and voice chat
 
Chug's Hideout :yup:
 
Yes I know some I have mentioned may be disputable but that is not the point, it is that even cutting those completely out the list is very long. Not trying to be fanboy or something but MA (and possibly FPC, SDS, I do not care to try to differentiate these much anymore) is getting way too much shite to the fan from the faithful followers. If I was running a company trying to cope, and not a mega one at that, I would be sad with all the responses from customers like they tend to be here. Point of this thread was simply to give credit, and to pay attention to many details that are NOT done bad.

tamlin, you got there some right, I will tell my opinion maybe later when I get sobered a bit and I like to think through those arguments :) Just one note now on that sideways movement, yes it has been forever in games, and much better than in EU. I am Unreal Tournament player, been long time and seems I will never quit, and from that perspective mostly all games out there have crippled movement, like trying to play in wheelchair. I still don't expect doublejump to be in EU, but that improved sideways moving is enough to move Entropia closer to what it is, an MMOFPS. Well thats how I play it at least.

(Besides, the strongest argument I can imagine here is, is that improvement cannot be called futile just because its long overdue.. it is still improvement, not something contrary.)
 
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I agree there are certainly some nice improvements. Many were way too slow in coming, but we got them. Many that should be here aren't yet, but may arrive sometime, and will probably be ok.

Looking at the whole though... I think the bad things (loot balance and missing systems) are still bad enough to out-weigh the good. I have not given up hope yet.

It is nice to see a list of the good things though, some of them do tend to get overlooked. I was just thinking today how much I like the summon claim feature.
 
I'm just tired of all the complaints going on and on, so I like to list here something MA/whatever has done well, recently. The list is really very long, you may add what I have forgotten:

migration to cryengine (it WAS fast and of course there were bugs but you should expect that)
auto tool
summon claim
claim markers in radar
HUD design
combined finder/excavators/refiners
vehicles (cost per use)
fort fights with 1/10 decay
new foul design
new argonaut design
new port atlantis design
movement sideways
space fighter design
support ingame
fast support responses (at least for me)
mindforce (some animations of them esp.)
rocket launchers, grenade launchers (admit were more fun back then but c'mon)
proximity chat
calypso gateway
puny mobs
rookie mining
'unreachable' message
teleportation effect
grace period & vtol to escape
missions & achievements
removed ammo & bomb weight


Most of the things you mention are subjective to your own opinion--- really most of them are worst (or not necesary) than the old way.

Example: Migration: Horrible.. very long period with many bugs... migration is no ended yet. In this period entropia lost the 50% of customers.

auto tool... we had autoclick... autotool was a unnecesary overcost

summon claim... we could climb mountains more easily before, summon claim was not needed

claim markers in a radar... yep this one is good

combined tools of mining... what happened with mu of UL Tools?

vehicles... yep this one is good

new argonauts... Now they look like furry cockroaches

but new feffoid ... now seem to have a bad chromosoma

new avatars ... similar to fefoids (they looks like with an extra chromosome)

new port atlantis.... the old port atlantis it was simple but it was magical..

proximity chat... yep this one is very good... in 9.4 we used skype or oovoo

grace period??? ...the old ability, to run while still not without had appeared, it was better

transportation effect.... Horrible!!... 9.4 had a nice effect

missions... yep this one is good

removed ammo & bomb weight.. this one is good but not real...


That is my opinion.. so subjective like yours
 
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Nice thread :)

Summoning claims and claims on radar are great, but one that hasn't been mentioned are the positions longitude and latitude on the HUD radar.... no more P... P.... P to measure out mining drops :yay::yay:.

Then you missed my post. ;)
 
The only think I hate in Cryengine is all the hills and mountains, There were not so many before v.u 10
 
Managed to keep the game running through the global recession, despite posting net losses.
 
Some good features listed in these posts but I really like the /pos function and the ability to post any waypoint cords straight from my map and into chat.

Ofc the greatest addition of all time is clearly the introduction of Fluffy Bunny Ears:yay: Now if I could keep them on when I put on a face mask then I would be a very happy bunny indeed.
 
Mindark interacting with us via forums, buzz blogs, and soon even the CEO running a space battle event

One of the most important developments for sure, and should definately be fully supported by all, since its exactly what everyone has been calling for :)
 
Please don't be a negative Neconu. This thread is for positive Proterons only. ;)

:shower:

Even if the positive is a bunch of :bull:? Ok ill try and add something positive.
Oh and one day they hope the beta will be finished so we can play the finished game.:yay::yay::yay::yay::yay:
:topic:
 
This is a good thread. Why is that so? Because success is built on trust, trust draws in customers, trust makes the money, if enough money is there things become better. I would be so glad if all the moaning would stay in support tickets to Mindark and only positive threads like this would be present in the forum. People read the bad stuff here and some dont even start playing. That means less people pay for this game, that means MA hired 1 or 2 less Bugfixers and that means some Bugs stay longer then they should and less thoughts influence in what direction this game should go. The whole world functions like that, just look at greece, people talk shit in the media, because people talk shit they have to pay a whole lot more for loans and because of that the problem becomes worse then it should be. Same problem in a bigger scheme.

Dont ever underestimate the power of your own word and how you use it !
 
Many Estates have not been working consistently for almost 2 years (vu 10.0 came out in august 2009 I believe), and many estates were made completely unusable vs the way they were prior to vu 10... mostly bad, but it might be good in the eyes of some since this and many, many, many other bugs and missing features = less decay since fewer are participating... Saved peds since there's less deposit - Yippiiieee! :smoke::yup::laugh::wtg:
 
This is a good thread. Why is that so? Because success is built on trust, trust draws in customers, trust makes the money, if enough money is there things become better. I would be so glad if all the moaning would stay in support tickets to Mindark and only positive threads like this would be present in the forum. People read the bad stuff here and some dont even start playing. That means less people pay for this game, that means MA hired 1 or 2 less Bugfixers and that means some Bugs stay longer then they should and less thoughts influence in what direction this game should go. The whole world functions like that, just look at greece, people talk shit in the media, because people talk shit they have to pay a whole lot more for loans and because of that the problem becomes worse then it should be. Same problem in a bigger scheme.

Dont ever underestimate the power of your own word and how you use it !

While I enjoy hearing about the good things in the game.... That's what Publicity from the company, and Advertising budgets are for. If I went to a forum for a game and saw nothing but positive comments, and up-voting for the game from the subscribers I would assume one of two things was going on.

1.) The game is messed up and people are trying to get more people into it so they don't feel as ****** over for buying into it, because a lot of people are doing so.

or

2.) The Forum is over-moderated by the company running the game, and they are not allowing the truth about the game out, and are doing so by deleting all the post complaining about problems in their game.

Either way, I would dig deeper through other sources in order to try to find the truth about the game. There is No multiplayer game out there so good that no one has a complaint about it.

This being said....
I do enjoy this game... Sometimes.
It's tedious at times, and seems to be geared more towards one of the following; those who have a Lot of Money and some free time, those who have a Lot of Free Time and a good amount of free cash, and those who have More time than they know what to do with and are willing to put up with long hours of boredom.
This game is Very Capitolisically Based, in that those who have money will be the ones who will make money, and those that do not will try to chase after the idea of having more money while MOST will not really get any closer.
After all this, though, this is effectively a Free to TRY game, while it is a Pay to Progress now. It may have been different in the early stages. It may have been a way to pass the time and have the chance of making money without needing to spend hundreds, or thousands, of dollars before being able to see any returns. Those days are no longer here.
If you want a game that is enjoyable, is a lot like gambling (but is not classified as gambling), and has real progression, this is a Great Game.
If you want an easy game, something that is going to be both inexpensive and not extremely reptitive, something where it's "Click this button to Win", find a different game.
 
....
This being said....
I do enjoy this game... Sometimes.
It's tedious at times, and seems to be geared more towards one of the following; those who have a Lot of Money and some free time, those who have a Lot of Free Time and a good amount of free cash, and those who have More time than they know what to do with and are willing to put up with long hours of boredom.
This game is Very Capitolisically Based, in that those who have money will be the ones who will make money, and those that do not will try to chase after the idea of having more money while MOST will not really get any closer.
After all this, though, this is effectively a Free to TRY game, while it is a Pay to Progress now. It may have been different in the early stages. It may have been a way to pass the time and have the chance of making money without needing to spend hundreds, or thousands, of dollars before being able to see any returns. Those days are no longer here.
If you want a game that is enjoyable, is a lot like gambling (but is not classified as gambling), and has real progression, this is a Great Game.
If you want an easy game, something that is going to be both inexpensive and not extremely reptitive, something where it's "Click this button to Win", find a different game.

Well this is not as bad a comment as I was thinking of when i posted my stuff above. This sounds more like a review with pros and cons and may read itself as a challenge to some players. What I meant in my post were those comments that only form themselve out of a spontanious frustration, like loot is bad, this is a buggy shithole with scammers everywhere and so on. Those pure malicious posts that completly ignore the good stuff they experienced in this game (Or they would not play it). Btw most of those people surely wont post that they hit a huge loot right after their Omg Loot sucks phase. :)
 
Shouldnt most of those things mentioned have been part of the game to begin with... Every other game out there started with 90% of that WORKING PROPERLY from day one...why praise them as additions when they should have been features from day one?

Granted a few are EU specific and have enhanced the play but I dont get the praise for something that should have been standard issue other then to suck up to the devs for what ever reason. If we are talking simply about the game aspect of it then I dont see the reason for praise when if things were thought thru from coneption this would have all been there especially after Cryengine as most of that was factory spec and never used or actively turned off or adjusted by the devs.

I make my own maps in the sandbox and NEVER once has my vehicle slowed to near stop on a 7 degree hill nor has it ever not been able to traverse a pebble in the road with default settings let alone bounce off and create half damage to my vehicle from hitting a small plant.

Someone who never played in the sandbox nor made skins for anything in a game could have gone to school, learned all this and done far better in the time they have had by suposed professionals to do all this...AND it would have been far more efficiant. Look at the playablity on Arkadia out of the box verses Calypso after all the time they had to work with it.

Sorry no praise here for someone who has ZERO pride nor care of what they do.
 
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@Trina, progress is progress, even if its long overdue.
 
Mindark interacting with us via forums, buzz blogs, and soon even the CEO running a space battle event

One of the most important developments for sure, and should definately be fully supported by all, since its exactly what everyone has been calling for :)

They're not interacting with "us", if they're interacting with "you" it means you're not one of "us" since MA does not reply on this forum to "us", this forum being the one linked on their site and game launcher and not some obscure forum long lost and forgotten.

If you want an easy game, something that is going to be both inexpensive and not extremely reptitive, something where it's "Click this button to Win", find a different game.

I think you are deluding yourself, this game as far as pve is concearned is a click to win game.

You click the mob when you have a weapon equipped and click it again to loot it and click on the ground to move and click a different mob to start over. Same crap for mining, instead of clicking a FAP now and then you click an extractor. The worst offenders being crafting and sweating, you click the auto button and then you let the "game" play by itself.

Let's draw a comparison with the most successful MMO in the universe ( as far as we know ). Wow does not dilute itself to a two button game, there are hundreds of unique skills for every class, over a hundred talents and glyphs which modify talents or spells ( these two together greatly changing how your character performs ), two dozen item item slots that can be tweaked a great number of times to change their stats, add enchantments, gems, complete sets and so forth. The gameplay itself is the definition of "dynamic" as opposed to what the Entropia support has regurgitated over and over since forever when commenting on loot. What WoW lacks ? Well, it's not an RCE of course....

As far a gameplay is concerned, when comparing Entropia to Wow, the first comes off as retardedly easy, simple and "grindy". If Entropia is compared to far less successful MMO's out there it still comes off as retardedly easy, simple and "grindy". Sooooooooooo, why are you guys defending the Entropia gameplay? It's crap. (not referring to the quoted part by whiteknight :O )
 
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Us = entropia

Your loss if you can't be assed to go over there and take advantage. :)


Believe it or not the entropia universe no longer revolves around calypso



Also another note, since when does the good, mean come in this thread and trash it with your negative views? :confused:

There's other threads for that, this one is for showing the good that has been done since ce2.


Please tell me, what's so damn wrong with giving credit where its due?


Also to those saying how much they hate the place, how boring it is, how much better other games are, you know how the old saying goes.

Don't like it? Don't use it.


Just because you hate something, it never gives you an excuse to shit all over someone's attempt to inject a tiny piece of positive feedback into the universe.
 
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You click the mob when you have a weapon equipped and click it again to loot it and click on the ground to move and click a different mob to start over. Same crap for mining, instead of clicking a FAP now and then you click an extractor. The worst offenders being crafting and sweating, you click the auto button and then you let the "game" play by itself.

it's amusing that you mention this. of course, that method is one way to approach playing. the unfortunate part is that it's likely the method that will result in the greatest loss and highest frustration.

fundamentally, EU is an economic simulation. the primary skill required is one of management. management of time, resources, and capital. this management includes the requisite planning, as well.

sure, the mechanics are click this, that, or the other thing; however, where, when, and how you choose to make that click is more important than the click itself.
 
...I think you are deluding yourself, this game as far as pve is concearned is a click to win game...

So, are you winning?
Winning in WoW, winning in Entropia - you have tiger blood, good sir!
Or was it whining..? :scratch2:

..Let's draw a comparison with the most successful MMO in the universe ( as far as we know )..
Let's don't and say we did, mkay? If WoW was that good and awesome and fun and.. omg.. hard to play, what..no, really.. what are you still doing here??


on topic:
With the new planets and the PvP space Entropia Universe is more challenging than ever.:smoke:
 
SLet's don't and say we did, mkay? If WoW was that good and awesome and fun and.. omg.. hard to play, what..no, really.. what are you still doing here??

I'm not playing Entropia for the "gameplay", the reasons i have listed above, I'm playing EU for the RCE aspect and the challenge. I am however playing WoW for the gameplay.

And to your other point, yes, i am winning, but the mechanics are mind numbing boring. This is one of the few MMO's in existence to be slower and simpler then EVE.

it's amusing that you mention this. of course, that method is one way to approach playing. the unfortunate part is that it's likely the method that will result in the greatest loss and highest frustration.

fundamentally, EU is an economic simulation. the primary skill required is one of management. management of time, resources, and capital. this management includes the requisite planning, as well.

sure, the mechanics are click this, that, or the other thing; however, where, when, and how you choose to make that click is more important than the click itself.

Oh, but I agree wholeheartedly. However, this apparent simplicity is what puts off all of my friends from Entropia, it's boring.

Recent scenario: Friend wants to try Entropia, I instruct him how, what and where, take him sweating. After an hour he asks "So how much is this thing I gathered called sweat worth?" and I say "Like 50 pec" and he says "And what can I do with 50 pec ? " - "Get 20 times more, buy an opallo and kill some daiki (shinki)" - "20 more hours of this crap?" - "Nvm, I'll give ya 50 ped, go kill some mobs" One hour later, after a 20% return in TT my friend quit the game disgusted ...

The point here is not the return but that the game is boring, the loot is the last drop that kicks the bucket.
 
However, this apparent simplicity is what puts off all of my friends from Entropia, it's boring.

apparent would be the keyword. yes, I agree that to many who like the actual simplicity of things like WoW, they're going to find EU less entertaining. over the years, things have been added (poorly) to try to appeal to that sort of person. in the end, it seems to leave everyone frustrated.

of course, while these people you describe may have a short attention span, I could be suffering from OCD.

personally, I don't like games like WoW or anything that involves special "secret" or unlocked "combo-sequences". I like challanges. so, as a child, when everyone was playing "super mario brothers", I played strategy games.
 
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