Sendaran
Dominant
- Joined
- Sep 19, 2005
- Posts
- 432
- Location
- Finland
- Society
- Shaolin
- Avatar Name
- Brastem Sendaran Funkaros
So, for all you melee fighters out there who laugh at all those rifle blasters hiding behind the long range and who know that the real way to fight is up close and personal, I hereby present
The Path of the Blade, Part 1
I'm going to start with the basics here, even though most of the info is considered common knowledge. This way all the info is right here in the same place.
To get a smooth start, you should have about 300-500 PED cash assuming you don't have any equipment yet. How you obtain that cash is up to you. Sweat and trade or make a deposit of 30-50 USD, which isn't any more than a regular game in a store would cost. You can start with less, say 150-200 PED, but to get things rolling and to avoid a hit to a brick wall because of a single bad luck streak, 300 PED would be recommended.
Ok, so you have the cash to start, now lets decide what to do with it.
First, weaponry. You might be tempted to buy a combat enblade with a huge damage potential and try to decapitate all those nasty mobs out there, right? Hold your horses! Even though high level mobs and equipment do give better skills (we'll get there a little bit later), don't overdo it and try to start powerskilling right away. And those enblades are the most uneconomical weapons in the game, with some exceptions though (we'll get there too later). What you need is a set of RepEdge Battle Axe 1x0, the first choice for any starting melee user. Now you might ask "What if I want to be boxer or a knife fighter?". You should still start with the axes. Why? Because most of the skills are shared between professions, and there are no shortblades, fists, clubs etc. that would match the axes in economy, availability and price. In addition to being economical, the axes are also dirt cheap and very easy to get. Full tt value is 7 PED per axe and you can get them for tt+1 PED easy, making a total of 8 PED per axe. Because of the low tt value, you'll have to get several to make your hunts last long enough. Because the loot varies a lot, a short hunt can either gain you a lot or make you lose a lot. And when starting up you should always keep the risks low. So get 10 axes for a start and you'll be doing great for a while. But don't run off to any hunting fields just yet. (You can also consider axe 2x0, a bit more expensive with higher tt and some extra damage, but it's not recommended against the smallest mobs because the higher damage can result in overkilling.)
Now it's time to complete your equipment with a healing kit and some armor. The healing kit is an easy choice in the beginning, just get a FAP-5 from the trade terminal. It's the most economical one (except for the adj/imp/mod faps, but don't even start to dream about them just yet) and good enough for now. Onwards to the armor set. Now you have some choices to make. You saw that shiny Settler set in the terminal? Stay away from it or I'll cut your fingers. Seriously, it won't do you any good. The protection levels won't make any difference against any mobs whatsoever.
You have basically three options for an armor set: Pixie (the classic), Goblin (for snable lovers) and Rascal (the next-step-up-from-pixie). Pixie and Goblin are very cheap and easy to get, from about tt+10 PED to tt+25 PED for a full set, sometimes even cheaper. Rascal is a bit more expensive, about tt+50-70 for a full set and still quite easy to find. Pixie has the lowest protection, but it's also the most economical armor in the game. With a FAP-5 it's still enough for most of the low level mobs (combibos, exarosaurs etc). Goblin has acid protection, so if you want to run after snablesnots, Goblin is your choice. It also has good protection against other low level critters, so if you feel like experimenting with various mobs during your starting days, get Goblin. Rascal is a versatile armor set with good protection levels. If you don't want to fap a lot while hunting and don't mind the few missed levels in medical skills (which are important later on, and you can still get the skills later), you'll want to pick Rascal. You'll end up getting Rascal eventually anyway, so there's no harm in starting with it in the first place.
So now it's time to bind those axes and the fap to your quickslots and start to hunt small mobs around Port Atlantis. Best place with mostly exarosaurs and combibos is straight east from PA. You can circle around PA to find other low level mobs too, like daikibas and berycleds. Try full 10 axe hunts on different locations around the place and find out which works for you. As long as you have extra PED on your card, put the tailoring materials like hides and wools in your storage and sell them later in larger amounts, because unlike in real world, in PE people pay better prices for large amounts because it saves their time. Hunt the small stuff, chat with people and familiarise yourself with your equipment during the first few days.
Part two will follow, split to keep it easier to "digest" in smaller chunks.
The Path of the Blade, Part 1
I'm going to start with the basics here, even though most of the info is considered common knowledge. This way all the info is right here in the same place.
To get a smooth start, you should have about 300-500 PED cash assuming you don't have any equipment yet. How you obtain that cash is up to you. Sweat and trade or make a deposit of 30-50 USD, which isn't any more than a regular game in a store would cost. You can start with less, say 150-200 PED, but to get things rolling and to avoid a hit to a brick wall because of a single bad luck streak, 300 PED would be recommended.
Ok, so you have the cash to start, now lets decide what to do with it.
First, weaponry. You might be tempted to buy a combat enblade with a huge damage potential and try to decapitate all those nasty mobs out there, right? Hold your horses! Even though high level mobs and equipment do give better skills (we'll get there a little bit later), don't overdo it and try to start powerskilling right away. And those enblades are the most uneconomical weapons in the game, with some exceptions though (we'll get there too later). What you need is a set of RepEdge Battle Axe 1x0, the first choice for any starting melee user. Now you might ask "What if I want to be boxer or a knife fighter?". You should still start with the axes. Why? Because most of the skills are shared between professions, and there are no shortblades, fists, clubs etc. that would match the axes in economy, availability and price. In addition to being economical, the axes are also dirt cheap and very easy to get. Full tt value is 7 PED per axe and you can get them for tt+1 PED easy, making a total of 8 PED per axe. Because of the low tt value, you'll have to get several to make your hunts last long enough. Because the loot varies a lot, a short hunt can either gain you a lot or make you lose a lot. And when starting up you should always keep the risks low. So get 10 axes for a start and you'll be doing great for a while. But don't run off to any hunting fields just yet. (You can also consider axe 2x0, a bit more expensive with higher tt and some extra damage, but it's not recommended against the smallest mobs because the higher damage can result in overkilling.)
Now it's time to complete your equipment with a healing kit and some armor. The healing kit is an easy choice in the beginning, just get a FAP-5 from the trade terminal. It's the most economical one (except for the adj/imp/mod faps, but don't even start to dream about them just yet) and good enough for now. Onwards to the armor set. Now you have some choices to make. You saw that shiny Settler set in the terminal? Stay away from it or I'll cut your fingers. Seriously, it won't do you any good. The protection levels won't make any difference against any mobs whatsoever.
You have basically three options for an armor set: Pixie (the classic), Goblin (for snable lovers) and Rascal (the next-step-up-from-pixie). Pixie and Goblin are very cheap and easy to get, from about tt+10 PED to tt+25 PED for a full set, sometimes even cheaper. Rascal is a bit more expensive, about tt+50-70 for a full set and still quite easy to find. Pixie has the lowest protection, but it's also the most economical armor in the game. With a FAP-5 it's still enough for most of the low level mobs (combibos, exarosaurs etc). Goblin has acid protection, so if you want to run after snablesnots, Goblin is your choice. It also has good protection against other low level critters, so if you feel like experimenting with various mobs during your starting days, get Goblin. Rascal is a versatile armor set with good protection levels. If you don't want to fap a lot while hunting and don't mind the few missed levels in medical skills (which are important later on, and you can still get the skills later), you'll want to pick Rascal. You'll end up getting Rascal eventually anyway, so there's no harm in starting with it in the first place.
So now it's time to bind those axes and the fap to your quickslots and start to hunt small mobs around Port Atlantis. Best place with mostly exarosaurs and combibos is straight east from PA. You can circle around PA to find other low level mobs too, like daikibas and berycleds. Try full 10 axe hunts on different locations around the place and find out which works for you. As long as you have extra PED on your card, put the tailoring materials like hides and wools in your storage and sell them later in larger amounts, because unlike in real world, in PE people pay better prices for large amounts because it saves their time. Hunt the small stuff, chat with people and familiarise yourself with your equipment during the first few days.
Part two will follow, split to keep it easier to "digest" in smaller chunks.
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