Calypso has a story?
I mean, one which can be followed from interacting with the game NPCs?
There are a couple NPCs up PA tower, giving a hint towards ongoing conflict with the robots. Too hard a mission for the new players up to low medium players.
There is the Prophet chain of mission which might be broken atm and also, not for new and low level players. Not that all missions should be readily available for all levels, but at least story missions should be affordable early on, to entice the player to continue. Maybe for a grand finale on Akbal, more skill to be needed.
And then are plenty of other chain missions, more or less broken or left unfinished by the successive addition/deletion/modification of areas and such:
Fort Troy / Scylla / Osere / Cayuze
Camp Icarus / Nus Lull
Half Moon Bay
Additional ones, developed for the old token system, provide a parallel narrative leading to the Husk Spawning, but poorly linked to the original story if at all. I'm stuck at Aetherex
So yes, MA should look into it, put all the NPC dialogues on a big board and read them aloud, see if they make sense.