There is quite a lot of talk at the moment surrounding the values of good unl items in the game, plus the effects of adding more, or trying to shift the economy more towards (L).
This has got me thinking a little about the hidden investments that players have in tt terms, but are very real to them in perceived value/ what they paid out for real.
Currently, we not only have the mu contained within actual items in game, but also quite a lot in the perceived value of maybe millions of tokens, as yet unredeemed. How would being able to redeem these at the vendor affect players' estimations of the values of what they have tied up, and how much would it reduce the value of already existing items?
That is part one!
Part two is about other mus, some of which may be more realistically achievable than others, depending on circumstances. By this I mean mainly the various deeds and shares that are around, owned collectively by maybe thousands of us as CLDTs etc. or individually, such as LAs, hangers, shops, estates, motherships and the finders. Again, the mus are far far higher than the tt values, and are not accounted for anywhere officially as far as I can tell, but they exist as perceived and also real value to the seller if sold.
These values may fluctuate, just as share values do, but how much do we conservatively own altogether?
That is part two!
Part three is skills and their expression either as unconverted skill counts, the mu of the basic esi chips, and the mus of various specific skills converted through esis. MA takes a cut when we use esis, but aside from past events where people have chipped out to enter lower categories, I assume specific skills are more valuable than the blank esis, but often by not a great deal.
Do players across the board assume an avatar worth from skills, or do highly skilled players accept that they probably wouldn't be able to sell much to the current markets at speed, unlike a good item at a maybe reduced price or CLDTs etc, also depending on the price?
Together, we get a perceived value of what individual avatars hold. How many are in the >1 million peds of mu bracket, even without counting the actual tt of all their stocks? Let's not forget that many items and LAs etc. are in the >50k peds range, some well over 100k peds.
How many players have these sums of considerable assets that require this universe to continue to be economically viable? Would they even invest together in some way to save/change a failing/ailing universe if they could?
These are economy and economic questions that I accept my have a wide range of honest answers, but what is our ballpark?
Do we have, as a starting point, more or fewer than 50 players with perceived values of >1 million peds each that they would wish to protect? Do have more or fewer than 100 such players?
What is the spread of the 'tail' as we move down? How many have >500k-1 mil perceived peds in EU?
(I even hope this discussion can have relevance for the discussion on changes to events such as mayhems, whether or not MA is active about communicating their own thoughts. Maybe the playerbase info can help guide them, however.)
This has got me thinking a little about the hidden investments that players have in tt terms, but are very real to them in perceived value/ what they paid out for real.
Currently, we not only have the mu contained within actual items in game, but also quite a lot in the perceived value of maybe millions of tokens, as yet unredeemed. How would being able to redeem these at the vendor affect players' estimations of the values of what they have tied up, and how much would it reduce the value of already existing items?
That is part one!
Part two is about other mus, some of which may be more realistically achievable than others, depending on circumstances. By this I mean mainly the various deeds and shares that are around, owned collectively by maybe thousands of us as CLDTs etc. or individually, such as LAs, hangers, shops, estates, motherships and the finders. Again, the mus are far far higher than the tt values, and are not accounted for anywhere officially as far as I can tell, but they exist as perceived and also real value to the seller if sold.
These values may fluctuate, just as share values do, but how much do we conservatively own altogether?
That is part two!
Part three is skills and their expression either as unconverted skill counts, the mu of the basic esi chips, and the mus of various specific skills converted through esis. MA takes a cut when we use esis, but aside from past events where people have chipped out to enter lower categories, I assume specific skills are more valuable than the blank esis, but often by not a great deal.
Do players across the board assume an avatar worth from skills, or do highly skilled players accept that they probably wouldn't be able to sell much to the current markets at speed, unlike a good item at a maybe reduced price or CLDTs etc, also depending on the price?
Together, we get a perceived value of what individual avatars hold. How many are in the >1 million peds of mu bracket, even without counting the actual tt of all their stocks? Let's not forget that many items and LAs etc. are in the >50k peds range, some well over 100k peds.
How many players have these sums of considerable assets that require this universe to continue to be economically viable? Would they even invest together in some way to save/change a failing/ailing universe if they could?
These are economy and economic questions that I accept my have a wide range of honest answers, but what is our ballpark?
Do we have, as a starting point, more or fewer than 50 players with perceived values of >1 million peds each that they would wish to protect? Do have more or fewer than 100 such players?
What is the spread of the 'tail' as we move down? How many have >500k-1 mil perceived peds in EU?
(I even hope this discussion can have relevance for the discussion on changes to events such as mayhems, whether or not MA is active about communicating their own thoughts. Maybe the playerbase info can help guide them, however.)