The wave and it's issues

R4tt3xx

I want to believe
Joined
Apr 10, 2005
Posts
2,532
Location
South Africa
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High Tower
Avatar Name
Alexis Sky Greenstar
Everyone knows by now that the game runs on a cycle. If there is enough ped in the pool, the game deals out mining resources. If there is not enough, well that's when the game becomes entirely boring with most avatars that know about it, sitting around AFK waiting for other players to place resources into the pool and to test the waters, when a player finds a large resource deposit, it may be time to move.

Is this fair ?
 
Everyone knows by now that the game runs on a cycle. If there is enough ped in the pool, the game deals out mining resources. If there is not enough, well that's when the game becomes entirely boring with most avatars that know about it, sitting around AFK waiting for other players to place resources into the pool and to test the waters, when a player finds a large resource deposit, it may be time to move.

Is this fair ?
About the only sensible thread you posted and no it isn't fair.

I suspect the reason for this is to get around gambling laws so it isn't full rng and does involve some skill and active game play at least my impression but considering they supposedly! earn from decay really doesn't do the bottom line any good or the loot pool tbh / distribution.

Crafting is also the same which is why you consistently see same people on the board all the time.

My Moto is now if it doesn't come out with in 30 to 40 drops etc it won't at all. Bulk of my Ubers and hofs have been within that range within joining a new server.

It also doesn't help in the distribution between servers right now everyone is in certain places which means areas that don't get the footfall you get hammered tt wise even though it's probably one the best places to mine with putty belk igni redu to name a few within a small area.
 
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If we "knew" we would be exploiting the hell out of it.
 
About the only sensible thread you posted and no it isn't fair.

I suspect the reason for this is to get around gambling laws so it isn't full rng and does involve some skill and active game play at least my impression but considering they supposedly! earn from decay really doesn't do the bottom line any good or the loot pool tbh / distribution.

Crafting is also the same which is why you consistently see same people on the board all the time.

My Moto is now if it doesn't come out with in 30 to 40 drops etc it won't at all. Bulk of my Ubers and hofs have been within that range within joining a new server.

It also doesn't help in the distribution between servers right now everyone is in certain places which means areas that don't get the footfall you get hammered tt wise even though it's probably one the best places to mine with putty belk igni redu to name a few within a small area.
I was going to go on a rant about how skills could be linked to finding resources and blah blah blah but all of that crap is absolutely meaningless if there are no resources present in the system to draw from.
I really enjoyed Project Entropia's SKILL BASED SYSTEM, yes shocker, it actually had one. However that being said it was unfair because of the very fact that it was skill based. Those players that did not see what the resource distribution system was doing, suffered greatly.
 
If there is enough ped in the pool, the game deals out mining resources. If there is not enough, well that's when the game becomes entirely boring with most avatars that know about it, sitting around AFK waiting for other players to place resources into the pool and to test the waters, when a player finds a large resource deposit, it may be time to move.
This is not how it works btw.

Most miners already know, but I'm pointing it out for the newer players that might want to learnt he actual game and not conspiracies...



How it actually works:
To keep some resources rare, they are introduced in the lootpool in cycles. Cycles are 30minutes to an hour and 30 minutes. Cycles start randomly and they are not dependant of the PED put in by others. These cycles, called waves by the community are only for rare resources and they are a CRON server job that runs and includes all professions at the same time, including boxes and maybe other special events.
Lately, MA got more creative and added increased difficulty to extracting rare resources, by forcing other resources in front or delaying somehow so the stuff doesn't get extracted/looted in the first 5 minutes of the wave and then have the rest of the 55 minutes completely empty. more work is still needed here, to encourage full 60 minutes grinding.
 
There is an artificial cap on certain resources/items in order to keep MU balanced.
The moment resource/item quantity drops below a certain threshold, "weave" begins till its capped again.

No, it doesnt affect tt returns.
No, there is no "ped pool".
Yes, its fair, since the system is equal for everyone.
 
Also, there is no cap on resoures that exist in game. The limits are set manually. For example, a there can be extracted only a small quantity of Light Liquid each wave, between 8 and 12 peds, after which none can be fund until next wave. How much it exists in game, has nothing to do with when the next wave starts or anything. After it's extracted, only next layer(s) of resources/filles can be found until the next loot pool refresh.
 
Also, there is no cap on resoures that exist in game. The limits are set manually.
Those are direct contradictions. If limit is set manually, its set at a cap.

For example, a there can be extracted only a small quantity of Light Liquid each wave, between 8 and 12 peds, after which none can be fund until next wave. How much it exists in game, has nothing to do with when the next wave starts or anything. After it's extracted, only next layer(s) of resources/filles can be found until the next loot pool refresh.
There is a reason that old BPs (like terramasters for ex) no longer drop in loot.
If your logic would be true, that wouldnt be the case in game. None have been sighted for many years and, unless, the cap is raised, we might not see them drop ever again. Leaving only the current inventory to be traded.
 
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This is not how it works btw.

Most miners already know, but I'm pointing it out for the newer players that might want to learnt he actual game and not conspiracies...



How it actually works:
To keep some resources rare, they are introduced in the lootpool in cycles. Cycles are 30minutes to an hour and 30 minutes. Cycles start randomly and they are not dependant of the PED put in by others. These cycles, called waves by the community are only for rare resources and they are a CRON server job that runs and includes all professions at the same time, including boxes and maybe other special events.
Lately, MA got more creative and added increased difficulty to extracting rare resources, by forcing other resources in front or delaying somehow so the stuff doesn't get extracted/looted in the first 5 minutes of the wave and then have the rest of the 55 minutes completely empty. more work is still needed here, to encourage full 60 minutes grinding.
Thankyou very very very very very much for this...

I appreciate it..
 
Those are direct contradictions. If limit is set manually, its set at a cap.
There's no contradiction, you just cherry picked and left out words [cap on what exists in game] I think I was very clear, but I will try to make it even more clear. The cap is set per wave, per resource and has nothing to do with the resources already existing in the game. What drops does not corelate with what already exists. There's a myth, acording to which if you hoard large enough qty, it will stop dropping, but there's just that, a myth...

There is a reason that old BPs (like terramasters for ex) no longer drop in loot.
The reason is clear, to most people. It was just cut out from drop, manually, or just set to extremely rare.
 
There's no contradiction, you just cherry picked and left out words [cap on what exists in game] I think I was very clear, but I will try to make it even more clear. The cap is set per wave, per resource and has nothing to do with the resources already existing in the game. What drops does not corelate with what already exists. There's a myth, acording to which if you hoard large enough qty, it will stop dropping, but there's just that, a myth...


The reason is clear, to most people. It was just cut out from drop, manually, or just set to extremely rare.
I didnt cherry pick. If anything, you phrased it poorly.
Well, unless you have any sort of proof those changes took place, item per item basis (and there are a lot of such examples, so it has to be systematic), we shall leave it as it is.

Its funny tho, even if they discontinue drops manually, it would also confirm that the hard cap of items per world exists. Just in a different way.
 
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I was going to go on a rant about how skills could be linked to finding resources and blah blah blah but all of that crap is absolutely meaningless if there are no resources present in the system to draw from.
I really enjoyed Project Entropia's SKILL BASED SYSTEM, yes shocker, it actually had one. However that being said it was unfair because of the very fact that it was skill based. Those players that did not see what the resource distribution system was doing, suffered greatly.
Load rubbish that I had way more hofs and globals when I was in 20 lvl range 56 prospector now 51 survey.

Only thing skills do is allow deeper finders which means potentially better mu but we got a heavy skilled miner population which means first come first served which for people on 24/7 or script bots linked with entropia life etc = great.

Also I have had quite a bit success tt wise with an f-103 and you can still get putty igni belk etc with it. Also the general mu at that depth is better then azzurite etc which tends to drop over 500 meters in depth. What's requirements for f-103 like lvl 7 or 8.
 
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Load rubbish that I had way more hofs and globals when I was in 20 lvl range 56 prospector now 51 survey.

Only thing skills do is allow deeper finders which means potentially better mu but we got a heavy skilled miner population which means first come first served which for people on 24/7 or script bots linked with entropia life etc = great.

Also I have had quite a bit success tt wise with an f-103 and you can still get putty igni belk etc with it. Also the general mu at that depth is better then azzurite etc which tends to drop over 500 meters in depth. What's requirements for f-103 like lvl 7 or 8.
I tried doing the close to 24/7 as I can in the game, the results were very interesting. During non-wave ie low Global periods the resource respawns were consistent and somewhat predictable. During high periods, forget it....
 
I tried doing the close to 24/7 as I can in the game, the results were very interesting. During non-wave ie low Global periods the resource respawns were consistent and somewhat predictable. During high periods, forget it....
High periods people are literally spamming auto cycle which would explain a lot of no claims. I just carry on as normal drop pickup and drop.

But last few days it seems somewhat more spaced out over a longer period which for me I managed to claim a few globals unamped which was a surprise tbh as I rarely get them unamped.
 
Today is terrible, dont know what the heck is going on....
 
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