... for immediate gratification. Or in case of emergency...
But why tho? Why set yourself for failure? If you value your time so cheap, why should others?
For active hunters, tokens can be 2PED each, if sold as LR60, BC80, LP100 etc. Some tokens even worth 3 ped, as nano blade.
But if you absolutely have to sell tokens every mayhem and can never hold them for longer periods of time, this event is not for you (and maybe even the game...). Also if you can't set yourself to see mayhems as longer term project, where you grind towards an item then it will be very difficult for you to get any fun in it and also very difficult for someone else to try and give you a good reason for you to continue. Zho made drawings of how it works and people still have a hard time grasping basics and talk about having high efficiency lowers other people's returns... it's 5 years since loot 2.0 came into effect, srsly....
At high level looter, high turnover and good efficiency, very bad mayhems look like 96-97% tt return but outcome is still epic. But I don't count my tokens at .4, price of vendor pills for bulks...
What happened with recent mayhems was that MA greatly lowered the huge gap between hardcore mayhem participants and other active hunters* that didn't have access to competitive gear. Now, MA made some steps but people have to make steps too and plan ahead, because there's a race for vendor items, they won't wait there forever, if you're not up for the task, don't go hardcore 3 days then draw a conclusion about tt returns....
In the current form of mayhem, almost any weapon above level 70 can do pretty good, if you don't throw your tokens to the pills.
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* Active hunters are those that play all mayhems and don't sound like they rage quit every day despite the fact that they still play every day for 15-20 years on lowest levels.