I guess we can agree on the fact that space is full of exploits and designflaws and that its very overdue that Mindark brings forwards the long promised space updates.
Exploits/designflaws such as:
Logging off and transporting loot through space while not being ingame
fuel being not lootable (this would give an incentive to kill anyone in space, making pirates valid targets themselfs)
ammo not going to the winner of a fight (reward for successfull pvp)
no scanners available in space (no way to separate between those who carry loot and those who dont without killing them)
no option for spacecraft owners to hide their ship position from people that are on the guestlist
ammo cost way to high for pvp, leading to ships hiding behind their SI instead of duking it out
mob density to sparse in space
healer loot transfer (teamlootrules)
interceptor ships able to function as (cargo)transports
gunning range the same for all weapons instead of balanced based on ship movement speeds (large slow vessels high gunning range but slow tracking / small fast vessels low gunning range but fast tracking)
and many more...
On the pirate forever statement, your welcome to live like this, but i have met quite a few players who started out pirate and changed their path later on - the question always is if its believable or not and if one is truthfull.
There is ways of telling, but you would have to figure them out yourself if you ever plan to change in a distant future