Nice post SuperFly! Yes, knowledge is expressly not exploiting as far as I'm concerned. Unfortunately that not completely obvious setup known as the wave has been with us for years and years. I've always thought it affected what loot the loot server might choose for you if allowed by the ped amount requested from it, the mob tables and maybe other factors. I assumed it would never return you a pec/ped value item chosen without looking at the tt value. It would be new for me at least if when crafting, the loot server might choose bps of any value 1-100 pecs without checking what value the crafting output had requested, but ok.
Edit - thanks for more info Darth. That means getting an average of 50 pecs ww bp every 133 clicks. Now that bps stack up, is the only way to see what you were actually getting by counting the bp successes with your eyes? Was it about 75 bp successes on the run shown? Also, you got a massive 5 peds tt profit? What were your multis like in those clicks? Did you check that too?
New edit: the droprate doesn't loot like it being wave-based, though, countering SuperFlys thoughts. Still, it's not a bug; it's a feature. We are always told to get out there and discover how things work instead of being informed by MA. Well discovered to whoever knew, but was the example run 20 hours long for 5 peds tt profit - and very little mu? 25 pecs per hour? Sounds like less than sweating...
...and edit on top of edit as this is still the last post: I see shrap returns were 29 peds, so that is the vu change that made the difference, not the issue of getting only ww drops. People have been known for years to go to other planets to get rarer bps to drop for them there - how fitting for people to now be after a relatively crap bp - but at a just about worthwhile rate... possibly lol
It takes about 45sec for 10 clicks, so around 12.5hrs for the 10k clicks. Yes only 5ped profit TT on this run, would need to do more tests to see what the average profit would be. OP seemed to guess there was more profit so maybe my 10K click run was lower than expected? Didn't look at multi's but i definitely didn't have any globals, they are rare on EP1.
The shrapnel change isn't what allows the TT profit, that fixed the problem of having sub-par results. Previously you would be down that 29 peds on top of the usual loss for crafting. MU on items or skills isn't the point with this, yes you can get the daily on Monria and sell that (but you also have to buy ESI to do that), or you could craft something with actual MU and maybe break even (high bankroll/skills most likely needed). Electricity cost's can be a mute point as well, my computer is always on 24/7 anyway, especially when i am doing a build with a lot of textures. Having EU run in the background using pretty much nothing means there is no extra electricity costs (which is what i did this time).
Knowing that everytime its TT profit, it could be exploited.
Look at this another way....say this was able to be done with EP4 where you would spend 20ped/click (it can't this is just a thought exercise).
10K clicks at 20ped is 200K ped in 12.5hrs. You get 5K ped TT profit, so for a full 24hrs you would get 10K TT profit.
People would be up in arms and the game would probably be shut down, but because this is 5ped, people don't bat an eye?
Ok a new thought process, i know i could run around 20 virtual machines on my computer before i start to see issues (unless i am doing a texture build then i wouldn't be able to run them), sure this is probably more than others can but i can't be the only one with a decent modern computer....especially with the investment some have in this game. Have a vpn with different ip for each.
That means i could have 20 alts just clicking EP1 24/7, 10Ped per alt profit a day, 200ped/day, 1400ped/week, 72,800ped per year.
No need to be at the computer to monitor any of them either, just check occasionally to see if they are still going or need more nanocubes.
Sweating atleast requires you to be near your computer most of the time. Plus you have to find a buyer for it all. Crafting is set and forget and you sell to the TT.
Ramp it up some more, say you get 10 computers going like a farm of bots in other games are known to have, make it more realistic with 10 virtual machines on each. 100 Alts making 10ped each/day, thats 1000ped/day, 365000ped/year....USD36,500
...now is this starting to make sense as to why its an issue? Or should having TT profit with little to no interation be allowed?