Travel should be free, eliminate hangars.

Free travel, eliminate hangars.

  • Yes

    Votes: 240 68.0%
  • No

    Votes: 113 32.0%

  • Total voters
    353
Why is it silly?

Only 1/3 of respondents voted "no" as you did.

Taxes (within reason) on a land area owned by a player provide income to the owner.

Tack on a somewhat expensive fee just to get to that area, and no one will go to provide that land owner with the tax needed for income.

You honestly cannot understand that?

I understand that each planet is supposed to bring their own player base to the game, and not rely on existing FPC players as it's only souce of revenue.

I understand that while it's nice to be able to travel to other planets if I choose, but that doesn't mean it should be free.

I understand there are players that have always hated the flight system and its cost. They hated to pay it going to CND and hated to pay it to CP. Both locations did fine even with those people opting out.

I understand that most of those same people that flew to CND and CP regularly seem to be willing to pay now also. Many of them are there as we speak. ;)

I understand that since Hangars were one of the big items that MA can boast about selling in their RCE, and they have been planning on expanding it all along since they started planning their "platform" getting rid of it now, ain't gonna happen based on a couple hundred people on EF ;)

Hence, a silly poll.

Have a nice day. :)

Edit: I should also add that I understand some people won't like this post..and i'm fine with that. ;)
 
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"There is no such thing as a free meal"

I know who will pay for the higher bandwidth because some Avas would happily jump from planet to planet all the time, transfer their Ava from cluster to cluster.
Really not willing to pay for them and someone has to pay for it.
Also I do not want more lag for free because of that.

As for the hangars...

right...why not make the game that you do not need absolutely nothing to hunt ?
MA should pay everyone the TT value of their investments and everyone will be happy, right?!
And if anything like space flight ever gets integrated, just hand out some dynamite for free, stick it where the sun does not shine and you can fly to space.
 
Talking about this in relation to the cost involved in MA moving us to a different server misses the point entirely. Everything in EU can be dismissed with that very same argument.

Free travel, combined with universal storage, would make EU one big disorganized mess with no direction or style. The real issue is maintaining separation of the planets while permitting avatars to move from planet to planet

If it was free, almost everyone would at least visit RT - MA would be just giving RT all of FPC's players for nothing. For EU to work, planet partners should be bringing the majority of their own players into the Universe, not just skimming users from the existing ones. Having a fee to travel is the mechanism MA has chosen to serve that purpose for now, the level of that fee is the control.

Also, imagine an EU with 20 planets and 20 times the user base. Now, a big event is happening on Planet X, and loads of avatars from 19 other planets all go at once - after all, it's free and instant. The balance of the universe is thrown out of whack, servers are overloaded, etc.

Free and instant travel allows too many people to move too fast - and crowds and instability will be the result. Adding time and/or cost puts a much needed brake on this effect.

EU is not intended to be a place where you just login and choose a game, but a virtual universe our avatars live in. When we log out, life goes on. We don't leave, we just disappear for a while.

What EU is trying to be is a multitude of different and distinct worlds, not just one big one. Our avatars may travel from world to world with our skills and our wallets and our even our stuff - but each planet should remain a different and distinct place with a core of players who are (at that time) primarily 'living' there.


:beerchug:

Miles
 
Yeah... in my opinion this is an outstanding potential solution to the hangar fiasco.

Goodbye hangars and space flight, hello TTT. :yay:


TTT's could be traded/sold just like hangars, and competive ticket prices could be advertised by owners. Steady income would be generated through having the best prices yet still be able to pay for and maintain the decay/use of the TTT.

More creative thinking please, maybe game developers read this stuff. :cool:

Thanks for the kind words, but some kudos must go to boss mayn, I've been thinking of a way around the "old way of flying", and it was just the way he worded his comment
nice shiny new terminal
that made me think of the TTT.

After reading his post again, I see that he said
shiny new terminal for players to access the ingame add system through.
This could still work, the tickets could be bought at the ad terminals, by having to walk up to the terminals to buy a ticket the adverts on them might be seen by more people.

Ok, I wouldn't want to have to watch an advert before I could use the terminal, but I would have already seen some of just by approaching the terminal.
 
great idea but nothing to do with me ;)
you picked up on the way i worded something completely different & came up with it.


was never too keen on the idea of having to pay to visit certain areas & all the messing arround involved sometimes to find transport. clearly hanger owners shouldnt just loose what they have invested in without something equivilant in return.
i got no idea what the actual costs per flight are or the profit involved so no idea wether income from the add system would be equivilant or not.
saw that there is a possible income from the add system & its the sort of thing MA could possibly sell to players eventually.

hmm another idea

these planets arent part of fpc but distinct & seperate worlds.
mabee have free travel between them but they could be politically independant from eachother.
allow the hanger owners to sell visa's :)
either by real time or by hours ingame. longer stays = cheaper deals. or single large fee ( possibly some or all to the planet owner ) for residancy/permenant transfer.
this way events could set for that planets residants only without a huge influx of visirors.
 
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great idea but nothing to do with me lol
you picked up on the way i worded something completely different & came up with it.

ye, it was kinda funny in a way :)

Posted via Mobile Device
 
Also, imagine an EU with 20 planets and 20 times the user base. Now, a big event is happening on Planet X, and loads of avatars from 19 other planets all go at once - after all, it's free and instant. The balance of the universe is thrown out of whack, servers are overloaded, etc.

Free and instant travel allows too many people to move too fast - and crowds and instability will be the result. Adding time and/or cost puts a much needed brake on this effect.

EU is not intended to be a place where you just login and choose a game, but a virtual universe our avatars live in. When we log out, life goes on. We don't leave, we just disappear for a while.
If it's all so unique and stuff, why the heck are people looting the same stuff in RT that they are in Calypso?!? Seems like FPC should complain to MA about that IF IT'S UNIQUE... However, since it's not all unique, that means the loot pool is completely shared, so your theories about balancing are all irrelevant. Sure some small unique items might be individual to only one planet, but it looks like the majority of the loot pool is shared...

I guess what gripes me about it all is that RT's site says in plain English
UNLIMITED FREE ACCESS To ROCKtropia & Many Other Virtual Worlds
Free access should be free travel. Anything short of that means that RT's site is doing a bit of false advertising... so not only do they need to fend off people griping about the sexist mobs and all of that, they are going to have to fight off false advertising claims... The solution would be to just make it free... Or have Neverdie do a big public apology for falsely advertising it as free.

THIS IS A BIG ISSUE because as other planets go live, all of them will be advertising. If they are all doing ads that give some sort of false info, there could be a lot of trouble brewing after a while.

MA should require all planet partners send their ads to them for OK before letting them go live or something, and maybe hire a bunch of folks from the forums here to help them out in that process. ;)
 
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Have the teleporters work only at specific time for short intervals. Maybe 10 minutes every 8 hours.

If you want to travel outside that short period you must use a hangar.

Cap TP fee at 10 PED and 50% of that goes to subsidize active hangar owners.

This makes it a win-win situation. Hangar owners still have a service they can sell. Players who want to travel cheap can do so as long as they plan in advance. Hangar owners receive some compensation whenever a player travels via the TP method.
 
If it's all so unique and stuff, why the heck are people looting the same stuff in RT that they are in Calypso?!? Seems like FPC should complain to MA about that IF IT'S UNIQUE... However, since it's not all unique, that means the loot pool is completely shared, so your theories about balancing are all irrelevant. Sure some small unique items might be individual to only one planet, but it looks like the majority of the loot pool is shared...

I guess what gripes me about it all is that RT's site says in plain English Free access should be free travel. Anything short of that means that RT's site is doing a bit of false advertising... so not only do they need to fend off people griping about the sexist mobs and all of that, they are going to have to fight off false advertising claims... The solution would be to just make it free... Or have Neverdie do a big public apology for falsely advertising it as free.

THIS IS A BIG ISSUE because as other planets go live, all of them will be advertising. If they are all doing ads that give some sort of false info, there could be a lot of trouble brewing after a while.

MA should require all planet partners send their ads to them for OK before letting them go live or something, and maybe hire a bunch of folks from the forums here to help them out in that process. ;)

The "Loot Pool" is an idea, a theory, but not (to us) a fact. Just because you loot the same crap on RT as on FPC doesn't mean there is a loot pool, or if there is, that it is shared. It only means that most of basic items are (so far) universal.

All planets should be unique in terms of their theme, story lines, and general appeal. A rock'n'roll fantasy planet is of no interest to me, but others will love it. Most of the FPC players who like the Sci-Fi angle will probably feel differently. Some will like both. (Some just want Planet Farmville ;) :eek:) The shared platform and MA controlled economy means there will be commonalities - all systems are part of the platform.

As for your pet peeve about ND's marketing, I disagree with you. Since I feel pretty certain I won't change your mind, (and I have better things to do with my time than bang my head against a wall,) I'll just let it go at that.


:beerchug:

Miles.
 
The "Loot Pool" is an idea, a theory, but not (to us) a fact.

I believe that when we learned that items sold to the trade terminals are recycled back into the loot that confirmed the existence of a loot pool.
Posted via Mobile Device
 
I gave this some thoughts before falling asleep and got to the conclution... I hate the hangars, its so slow and the ships has to be full and so on...

the hangars are a pain in the ass for everyone except the owners.
 
maybe MA/FPC/ND should try a weekly/monthly/yearly pass option with different rates

this is common in almost any decent transport system around the world
 
Remove fees to go to other planets.

Though, the hangars and TP-fees could be kept for what they have been for: CND (as this is designed as a premium area), and CP (to keep the "riff-raff"/free evade skilles from running around the domes and stirring up for high level players).

At the end, it should be up to the owners of the respective world (Buzz, ND) if they want fees or not. My guess is that Buzz wants at least a low fee to keep the "freeloaders" away, and as for ND my guess is that the current local storage and the fact the nightclub/disco/VIP-area has taken away the premium value of the apartments.

Another way to see it: Until hangars have been established also on the other planet, as an equal amount of the hangars on Calypso, the current hangar owners who got it at the early stage of Calypso has an unfair advantage over the new people on the new planets who doesn't have a reasonbale chance to get a hangar.

About twice/year new land areas has been released - but as far as I know, the last new hangar that was sold by MA was implemented with and sold with CND.
 
The idea of destroying something instead of creating/changing it to a better use is never worth taking into account. Why not think of some type of ELITE gameplay, in which entropians would get a shot at owning space shuttles that would grant them access to outer space, missions, trading , pvp etc. I always imagined this game would evolve to a really virtual universe.
It just requires vision and willing ...
 
Wow just noticed some awesome math at work.

Votes for this poll.

Yes = 199 = 66.78%
No = 99 = 33.22%

Anybody else see a problem with the percentages :)
 
Wow just noticed some awesome math at work.

Votes for this poll.

Yes = 199 = 66.78%
No = 99 = 33.22%

Anybody else see a problem with the percentages :)

It's correct?
66.78%+33.22% = 100%

And the new 200 yes, 100 no
66.67%+33.33% = 100% too.
 
YumYum...

$8 to swap me from one server to another and back again.... bargin! :eek:

Hang on a minute thats a nice chunk of a monthly subscription on many other games.... who ever said Expensive Universe ahmmm I mean Entropia Universe was expensive?

Nice one :D

Well, the only explanation is that the universe is expanding and thus the increased tp cost :p
 
Want planet partners concept to be successful so they can bring in more players and deliver more content?

Then:

  • Moving avatars to ANY location to play should be free
  • Storage should be universal
  • Auctions should be universal
That is all.

But if you want travel to be a part of the economy so everyone pays decay and has to buy oil, then drop spaceships from the TT at a reasonable price so everyone can get one, or make them assembled from low level components that everyone can buy and/or loot at a reasonable cost. Then everyone can travel at their own free will while contributing to a robust economy and not be limited by the control and whims of a couple of active avatars with deep pockets who could afford to buy over priced hangers. Doing something like this would benefit everyone.

Individuals could come and go as they please or or they can travel as a group with a hanger owner if they choose for some possible discounted travel cost and/or increased travel speed. But I'm talking about saving pecs here not peds, and I'm talking about saving a couple minutes difference not 10s of minutes or hours or days as I'm sure some of you mofos would want.

This was my dream and what I thought I would see in this game when I watched the original PE video back in 2004 that showed avatars in active cities with all kinds of space ships flying around, the current hanger situation is a failed concept in its current form.

Fees do not accomplish anything but limit people ability or desire to play, its a ped drain from many for the benefit of a few. In order for this game to be successful the idea should increase peoples ability and desire to play because its the play that pays, not the restriction of it.
 
There is no asbestos suit that could possbly protect you from what is coming in response to this post.

May god have mercy on your soul.

Centech........I could not have said it better myself.

I dont mind a travel fee at all. For what its worth, it has always made sense to me. The cost is the problem, not the fact there is a travel fee. 25 ped to go to CND or CP is too expensive and especially 40 ped to a new planet. If MA would get off thier asses and fix the hangers, let the players decide how much it costs......providing of course MA doesnt make it rediculously expensive to travel to a new planet in decay. Fees for a service is fair, as long as those fees dont exceed the value of the service.

To MA, you are treading a very fine line here. Dont fuck it up.
 
Want planet partners concept to be successful so they can bring in more players and deliver more content?

Then: ...

... they need to develop and deploy interesting content and market their planets well. fees, travel, auction are all irrelevent for drawing in new players, they know nothing of these things before joining. drawing upon the existing player base will not make new planets sucessfull.

free travel is nice for players but isnt in the interest of planets. if its easy to get there, its just as easy to leave.
 
... they need to develop and deploy interesting content and market their planets well.
Thank you Captain Obvious :laugh:

fees, travel, auction are all irrelevent for drawing in new players, they know nothing of these things before joining. drawing upon the existing player base will not make new planets sucessfull.

free travel is nice for players but isnt in the interest of planets. if its easy to get there, its just as easy to leave.

It is up to them to create engaging content that gives people the desire to go or stay. Putting any fee there to try and control people isn't going to help them. Time will tell how just how successful they are at bringing in new avatars and keeping them. :laugh:
 
free travel is nice for players but isnt in the interest of planets. if its easy to get there, its just as easy to leave.

if people think the planet they are on isn't worth their time and want to leave then a 40ped isn't going to stop them. If they've just started it's more likely they'll quit.

Besides the PP gets paid part of the decay generated by the player where ever they are even if not on their planet, they only need to get them to sign up through their portal. They could have the best advertising of all and have virtually no content but still make money if no one stays.
 
if people think the planet they are on isn't worth their time and want to leave then a 40ped isn't going to stop them. If they've just started it's more likely they'll quit.

Besides the PP gets paid part of the decay generated by the player where ever they are even if not on their planet, they only need to get them to sign up through their portal. They could have the best advertising of all and have virtually no content but still make money if no one stays.

Really?

Never heard that before. Source?

As far as I've ever heard, PP get cut of activity on their planet, MA gets a cut from all. That's the whole point.

:beerchug:

Miles
 
Really?

Never heard that before. Source?

As far as I've ever heard, PP get cut of activity on their planet, MA gets a cut from all. That's the whole point.

:beerchug:

Miles

I havn't heard it either.

It's decay on that planet gets split 50/50 with PP & MA.

So Planet A could lose all it's possible decay to Planet B. :silly:
 
It came from the original specs for the Planet partners, maybe I got it wrong since it was a while ago I read them but I distinctly remember it being discussed last year that the partner that brings the player in gets a percentage where ever that player is.
 
So eliminate the hangars and travel fees, and make the game more enjoyable for all.

With the possible exception of 66 people. :rolleyes:


I would love to see the hanger deeds thrown in the dumpster were they belong.

I would love to see everything you own in Entropia thrown in the dumpster where it belongs.


To hand over the transportation to a hand full of active pilots is pure madness. And i say handfull becouse that´s what they were in VU 9 and i see no reason to why more of em will be active once hangars are back.

Neither is it fair to have the majority of players' travel controlled by a select few, especially when most hangar owners either never use their ships or keep them for personal use only.

Do you seriously believe that MA have planned the transport system to be totally reliant upon players operating it?

66 people to move everyone everywhere?

As for more active when hangars are back, that would depend on what else there is to do with the hangar and ships.


But then the whole concept that entropia universe is free to play falls. Rocktropia was not free to play for me. Calypso wasnt free to play for me once i wanted to get back. 4$ to pay everytime i want to play Rocktropia or Calypso depending on where i am.

The Entropia software is free and there are no charges to use it.

You chose to pay an optional fee to access something that is not essential to play, and would have been advised of this fee before committing payment.

Therefore, as has always been the case, Entropia is completely free to play if you want it to be.


And sure, the hangar owners have invested money, but i think most of they invetment will be covered by the TP fees they are getting.

Nobody outside of MA and possibly FPC currently knows how much the TP fess are worth to each hangar owner.


I've said it before and I'll say it again:

There are NO GUARANTEED INVESTMENTS in this game.

And Bernz didn't say there was. :D


The obvious (though possibly not the best) solution would be to introduce more hangars, and you can bet that the existing hangar owners would be up in arms about that too.

There are several greedy hangar owners who currently complain that some of the other 65 owners are getting a share of their TP fees, so there is an element of truth in this.

However, adding more hangars would be perfectly fine if, and only if, there are both sufficient numbers of people to use the new capacity and sufficient worthwhile things to do with the hangars and the ships they house.


Gosh!... the Hangar Owners are not getting much support...according to the current poll state.

The support is more than the number of owners, of which not all would have voted of course. :)


IMHO it's the inactive Hangar Owners that are the main issue, we get to stand around Twins for a few hours while we wait for the few Pilots available to fill their quota. MA needs to fix the problem with inactive hangars & pilots. I mean some of them haven't been active for a couple of years - why the hell should they be compensated? I hope the compensation actually goes to the active owners only.

:twocents:


If it was quick, easy and worthwhile to provide a frequent service by turning up at Twin and announcing a flight, more of the owners would have been doing it.

Inactive owners are not the issue when increasing the number of pilots would have just compounded the problems and limitations of the system.

The system was probably just fine for CP, started to show it's limitations with the addition of CND, and became nothing short of a liability with the idea of even more destinations.

However, it was often far easier to travel than people constantly make out. It just meant either planning in advance or paying more, not that I think either of these was ideal. It's just that ultimately it would have been your choice to stand around on many occasions. ;)


Given the choice between a) moving all the stuff I think I might want from my storage and apartment to my inventory, then unloading it all at the other end, then having to do the same thing all over again when I come back, and b) not bothering, I will choose option b) every time.

One button added to storage, one button added to your inventory.

The button on storage transfers all the items in the currently viewed storage category to your inventory. The button on your inventory does the reverse.

Job done. Not perfect, but it's a start and open to being expanded upon.

And if you can't be bothered performing the number of clicks required and spend the time it would take, I'm surprised you manage to find the time and force yourself to make all the clicks required to log in. :silly2:


Why is it silly?

Only 1/3 of respondents voted "no" as you did.

Taxes (within reason) on a land area owned by a player provide income to the owner.

Tack on a somewhat expensive fee just to get to that area, and no one will go to provide that land owner with the tax needed for income.

You honestly cannot understand that?

Is everything on RT taxed?

Does RT have elements that are unique to it and not found on Calypso?

You seem to accept that land taxes are justified, so why is an up front fee for RT so bad when it can end up being far better value than a continual tax?


simple solution :)

tear the hanger deeds up, throw them in a bucket & throw a match in with them.

then give the owners nice shiny new terminal for players to access the ingame add system through. allow the owner to drop it anywhere ingame. allow them to pick up & move any time the owner wants.

this with the TP fees piled up so far ingame wouldnt be bad a deal.

hanger owners keep a fair ingame income ( with almost no effort involved in earning ) & cnd, cp, new planets get more buisness/visitors :)

Even simpler solution.

Break everything you and others like you own, spread the remnants around the wilderness and allow the mobs to crap all over them.

Then give everyone who lacks the vision and thought capacity to cope with an ever changing and evolving game a big brown paper bag. Allow the owner to place the bag over their head any time they like so they can hide from scary things.

With the profits these sort of people have piled up so far in game this wouldn't be a bad deal.

The visionless keep the ability to play (with almost no thought involved) and everyone else can get on with their business unhindered. :)
 
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I vote for free travel, and bumping older threads
 
I think there are 3 big reasons why a lot of people doesn't sympathize with TP fee going straight to hangar owners:

It's money they get for free, without working for it, or contributing (for instance by buying oil with markup). Also with the hangars the "ticket fee" wasn't all profit. Compare that with the working hangars, the return fee from CP was 10 ped, now it's 17.5 ped.

The "greed" of pilots, coming with CND and hangar rental: "cartel" blocking hangar doors and enforcing pilot line, and thus changing the normal price from 15 to 25 ped/one way, pilots flew with half-full ships to CND (due to dropping off people at CP) and by that lead to pilots stuck at CND and no pilots on planet and a long waiting time for last seat to get filled.

There are other lacking systems ingame for which no compensation is promised. For instance, the amount of mindforce skills you gain by using (only) TP-chip (as compared to be able to use nerveblast chip) is way less than using ME through nerveblast chip, and this also related to that if you bought a nerveblast chip to hunt with you simply can't use it. Animal taming is all off. A half-broken system is decoys where decoys do work, but you don't get skills from using them.

Financially, I'd guess that *most* of the current hangar owners got a large value increase, from around 20k ped for a full hangar when they were released, to 100k's of peds at inflated price. Also it has been a protected market since MA hasn't issued more hangars after ND got his private hangar in the CND package deal. Meanwhile MA has continued to release new land areas and even handed out a few "for free" (as event prizes in uber events).
 
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changing the normal price from 15 to 25 ped/one way

25 ped is the normal price, that is the price the it started with. Then after some months some pilots started lowering the price.
And the lower price is one of the reasons fewer pilots was active. They (me included) stopped flying when they did not get enough incentive (profit) for standing around for hours.
 
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