So eliminate the hangars and travel fees, and make the game more enjoyable for all.
With the possible exception of 66 people.
I would love to see the hanger deeds thrown in the dumpster were they belong.
I would love to see everything you own in Entropia thrown in the dumpster where it belongs.
To hand over the transportation to a hand full of active pilots is pure madness. And i say handfull becouse that´s what they were in VU 9 and i see no reason to why more of em will be active once hangars are back.
Neither is it fair to have the majority of players' travel controlled by a select few, especially when most hangar owners either never use their ships or keep them for personal use only.
Do you seriously believe that MA have planned the transport system to be totally reliant upon players operating it?
66 people to move everyone everywhere?
As for more active when hangars are back, that would depend on what else there is to do with the hangar and ships.
But then the whole concept that entropia universe is free to play falls. Rocktropia was not free to play for me. Calypso wasnt free to play for me once i wanted to get back. 4$ to pay everytime i want to play Rocktropia or Calypso depending on where i am.
The Entropia software is free and there are no charges to use it.
You chose to pay an optional fee to access something that is not essential to play, and would have been advised of this fee before committing payment.
Therefore, as has always been the case, Entropia is completely free to play if you want it to be.
And sure, the hangar owners have invested money, but i think most of they invetment will be covered by the TP fees they are getting.
Nobody outside of MA and possibly FPC currently knows how much the TP fess are worth to each hangar owner.
I've
said it before and I'll say it again:
There are NO GUARANTEED INVESTMENTS in this game.
And Bernz didn't say there was.
The obvious (though possibly not the best) solution would be to introduce more hangars, and you can bet that the existing hangar owners would be up in arms about that too.
There are several greedy hangar owners who currently complain that some of the other 65 owners are getting a share of their TP fees, so there is an element of truth in this.
However, adding more hangars would be perfectly fine if, and only if, there are both sufficient numbers of people to use the new capacity and sufficient worthwhile things to do with the hangars and the ships they house.
Gosh!... the Hangar Owners are not getting much support...according to the current poll state.
The support is more than the number of owners, of which not all would have voted of course.
IMHO it's the inactive Hangar Owners that are the main issue, we get to stand around Twins for a few hours while we wait for the few Pilots available to fill their quota. MA needs to fix the problem with inactive hangars & pilots. I mean some of them haven't been active for a couple of years - why the hell should they be compensated? I hope the compensation actually goes to the active owners only.
If it was quick, easy and worthwhile to provide a frequent service by turning up at Twin and announcing a flight, more of the owners would have been doing it.
Inactive owners are not the issue when increasing the number of pilots would have just compounded the problems and limitations of the system.
The system was probably just fine for CP, started to show it's limitations with the addition of CND, and became nothing short of a liability with the idea of even more destinations.
However, it was often far easier to travel than people constantly make out. It just meant either planning in advance or paying more, not that I think either of these was ideal. It's just that ultimately it would have been your choice to stand around on many occasions.
Given the choice between a) moving all the stuff I think I might want from my storage and apartment to my inventory, then unloading it all at the other end, then having to do the same thing all over again when I come back, and b) not bothering, I will choose option b) every time.
One button added to storage, one button added to your inventory.
The button on storage transfers all the items in the currently viewed storage category to your inventory. The button on your inventory does the reverse.
Job done. Not perfect, but it's a start and open to being expanded upon.
And if you can't be bothered performing the number of clicks required and spend the time it would take, I'm surprised you manage to find the time and force yourself to make all the clicks required to log in.
Why is it silly?
Only 1/3 of respondents voted "no" as you did.
Taxes (within reason) on a land area owned by a player provide income to the owner.
Tack on a somewhat expensive fee just to get to that area, and no one will go to provide that land owner with the tax needed for income.
You honestly cannot understand that?
Is everything on RT taxed?
Does RT have elements that are unique to it and not found on Calypso?
You seem to accept that land taxes are justified, so why is an up front fee for RT so bad when it can end up being far better value than a continual tax?
simple solution
tear the hanger deeds up, throw them in a bucket & throw a match in with them.
then give the owners nice shiny new terminal for players to access the ingame add system through. allow the owner to drop it anywhere ingame. allow them to pick up & move any time the owner wants.
this with the TP fees piled up so far ingame wouldnt be bad a deal.
hanger owners keep a fair ingame income ( with almost no effort involved in earning ) & cnd, cp, new planets get more buisness/visitors
Even simpler solution.
Break everything you and others like you own, spread the remnants around the wilderness and allow the mobs to crap all over them.
Then give everyone who lacks the vision and thought capacity to cope with an ever changing and evolving game a big brown paper bag. Allow the owner to place the bag over their head any time they like so they can hide from scary things.
With the profits these sort of people have piled up so far in game this wouldn't be a bad deal.
The visionless keep the ability to play (with almost no thought involved) and everyone else can get on with their business unhindered.
